Just curious how people are feeling about STE since in the past we've had lots of things that were horrifyingly impossible at first but then a few months later people in general figured it out and it becomes easy. Is there anyone left who still loses every single STE they join? ( assuming that was ever real to being with :P )
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giving up is the same as losing o3o
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And playing by myself since Aug 2009
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Yes.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
Analytical Visor
If I get one I'll let you know. Does it drop from regular victory or one of the special ones?
My super cool CC build and how to use it.
Weird, cause I feel like "fight a bunch of things" is the content that we're really lacking - at least, challenging versions. Sure Grab alerts have groups of stuff, but they're just fodder. That's why I was so happy when we got QWZ, because it's literally the only level 40 "fight a challenging group of things" content there was. Then STE became the 2nd thing.
My super cool CC build and how to use it.
Every run has been only the basic method without the other methods of winning even being discussed muchless attempted.
Honestly this is probably the most fun I get to have with my main right now. She's just so damned tanky that it's almost boring to play most content with her and the gang bang that is the event bosses just isn't that fun... survival isn't about what your build is or how you gear (though that can help), but rather whether or not there are enough healers... obviously I'm not a healer. I am not wired up for that kind of game play... I don't see someone dying and think about healing them I think about killing the attackers before the peep dies or at least drawing the attackers attention.
so long as they're not a bunch of wimps that fall over in 5 seconds u3u
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I'm thinking there's still significant disparity between how difficult different henchmen powersets are. I remember Elec henchmen just melting people if they aren't constantly blocking, and in other cases stuff like Ninja Weapon guys are just annoying all-around to deal with with all the holds/blindness. I wouldn't say it's an issue of people not knowing how to do the alert, it's that the amount of damage that gets defecated all over teams can range from anywhere between manageable to utterly overwhelming.
Really? Weird...because a few days ago I was just doing alerts almost randomly for fun with an alt that I don't use much. I can't remember the name of the alert I just remember it was on the dock in Vibora and had Nemesis in the name. I didn't think much about it until the mission was over...and I realized that the villain we just fought was my characters ALOMST FORGOTTEN nemesis. (Seriously, I've got max level characters that have NEVER finished their nemesis arcs. I wish they'd increase the speed on them. I sometimes forget I have a nemesis, its so infrequent)
That's not the same mission is it?
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
No that was Dockside Dustup which is in the Smash category. Save The Earth is somewhere below that on the alert queue buttons thingy.
My super cool CC build and how to use it.
- David Brin, "Those Eyes"
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Someday you'll get to level 40, and then I'll take you up on that offer to take you to TA that you made like 3 years ago o3o
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The alternate endings are basically for premade teams.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
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And here I am PUGing it to make sure it stays interesting
My super cool CC build and how to use it.
The other runs came down to what herders were doing with the mobs. It pays to keep mobs away from as many of the DPS as possible. I say herders as you only have to gather up from perception using block and then move them away from the team but aggro can be shed. Bad runs consist of no one moving mobs away from squishy members and instead perhaps toward the door where everyone comes in.
Then someone who gets the panel is someone who knows how to lose attacking foes in order not to get interrupted and having tanks with hordes of mobs upon them not attack the turrets helps.
Up on board the platform, block when the grid goes up (but it can be helpful to get knocked off the first one incase anyone else does as it means 2 of you go back to a perhaps an empty side.)
Then people auto click recover after dying especially likely on the platform when fighting the boss, lowering numbers, as they're locked out. It is safer to pull to a corner. All in all, no special team make up or powersets required.
See that's smart thinking. STE works best when people think in terms of roles and attempt to fill roles that aren't being filled. Console poker is a vital role, as is mob wrangler, and turret nuker. You're right that if everyone is mob wrangling, then nothing is getting done and some people just don't notice that that's the case and don't do anything about it. By being a dedicated console poker you are one of the people ensuring STE successes! \o/
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I do know that some of the mobs used to be tough, but the current version doesn't have those.
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I stand by my opinion that it needs to be toned down to match the other, similar content it's grouped with.
Most people I talk to say that anecdotal evidence is poop.
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wait, weren't you the person in a previous thread about STE going nuts because I said STE benefits from having a tank and you were like "You don't need a tank at all I did it with five dps!".
My super cool CC build and how to use it.