Well, here's hoping that this hidden benefit gets documented in the tool tip. I've been playing quite awhile now and never knew about it. I can't imagine anyone ever taking a different AO (especially given the new CDs) if this hidden advantage were actually documented.
Either that, or they should remove this ramping up based on declining HP. Do we really need basically 2 Draysha effects in the game?
Are you going to address shadow strike in the near future? Make it an actual power / separate it from NW? Sneak and shadow strike should cost a power point each, no?
NW with two freebie powers, is a huge no-no in my book.
Ebon Ruin: Fixed a bug where this power had a very small window to block cancel it.
Thank you very much~
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
New Power: Bladed Fury
Martial Arts Shared Ultimate
Deals damage to targets around you hat scales off of your focus stacks. Knocks down targets and applies Shredded.
BUG: Bladed Fury work on tap instead of requiring fully charge BUG: Block Cancelling Bladed Furystill deals damage
[GIF SETS]
GO CRAZY
REALLY NICE ULTIMATE, i was about to say I was going to give it to my Bestial characters... then realized it scales with FOCUS... damn it
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Wow, that's some nerf to Imbue. Almost as much a nerf to Ice Sheath (only gets the severity bonus for every stack of chill). Hard to tell what buffs the other AOs are supposed to have received. Might be good to actually list the changes to each AO to make comparisons easier. Almost feels like AOs are being phased out?
May i ask why? I think i am about the only person with this adv. and i really enjoy using it. What gives?
Unfettered's dmg bonus wasn't quite a base dmg bonus since it was in the Offense layer, and didn't have much uptime due to the long cd of ADs. It wasn't really that great before, for the point investment.
-
Glad to see that ERuin got fixed too. Rest of the stuff seems like a mixed bag, but I'm not too surprised to see Imbue and other AOs re-balanced. It seems Imbue is much more about popping it at lower health now (only +4.7% crit and severity at r3 at 100% health), and the max bonus was nerfed again (25% at max at r3).
I assume the changes to Chill won't affect Ice Spear dps, since the tooltip says "for each stack of Chill you have on the target"? Hmm..
I think it's about time that AO's general damage bonus was changed and re-balanced to affect base damage, if that's feasible. There's still going to be this issue where AOs are markedly weaker for geared dps than for healers, lowbies, or committed tanks- and that's a weird place to be. As is, +80% bonus dmg at r3 is still only like +8-10% base dmg for a geared dps w/ a stacked toggle, while it's up.
I assume the changes to Chill won't affect Ice Spear dps, since the tooltip says "for each stack of Chill you have on the target"? Hmm..
Depends on whether it's fixed. Previously ice spear did damage based on total chill stacks as long as at least one of them was yours (if none were yours, there was no bonus damage).
I think it's about time that AO's general damage bonus was changed and re-balanced to affect base damage, if that's feasible.
Alternately, just add a proc effect that gets scaled by your damage bonuses. That would have the side benefit of making active offenses slightly less generic.
Alternately, just add a proc effect that gets scaled by your damage bonuses. That would have the side benefit of making active offenses slightly less generic.
I assume the changes to Chill won't affect Ice Spear dps, since the tooltip says "for each stack of Chill you have on the target"? Hmm..
Depends on whether it's fixed. Previously ice spear did damage based on total chill stacks as long as at least one of them was yours (if none were yours, there was no bonus damage).
Ah, I see. I guess the stacking change was done to better normalize it w/ other debuffs in group settings, and hopefully that's fixed Ice Spear in the process.
Laughing Zephyr
Now applies 2 stacks of Charged up at r1, 3 at r2, and 5 at r3
.
I completely forgot this power even existed. Nice addition i guess...
Active Offenses
Ranking these up now provides a larger bonus to damage.
Imbue
Reduced Crit and Severity amount.
Updated tooltip to reflect that the amount scales with your health.
Ice Sheathe
The Critical Severity now scales based on the amount of your Chill stacks on your target.
Liking the fact that all AOs got actually buffed
well... I was excpecting the Imbue and Ice Sheathe nerf to be honest
Some NEW AOs for existing powerframes (Sorcery, Force, Earth, Infernal e,t,c) would be nice for variety
Master of the Mind/Feral Rage
Reduced cooldown to 90 seconds (from 150).
and they are still go on CD with AO/AD, not event gonna bother
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Now it feels mandatory to use Draysha Supercharge to make the most out of Imbue's Crit chance/sev bonus. Little salty that it is not a bug. The +20% all dmg str to AOs won't be that much compared to Imbue+Supercharge.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^: DeviantART|FurAffinity| Twitter
Unfettered's dmg bonus wasn't quite a base dmg bonus since it was in the Offense layer, and didn't have much uptime due to the long cd of ADs. It wasn't really that great before, for the point investment.
What? It has an uptime of 15 seconds and unfettered strikes adds 900 dmg to my spikes. Sure, it's not all that great on low dmg toons, but that's their own fault. Also, i didn't ask you, i asked the developer.
> adds 900 dmg to my spikes.
>Sure, it's not all that great on low dmg toons, but that's their own fault.
? That isn't how math works though
If my DPS is 1000 and a power gives me 900 extra damage, it's adding 90% extra damage, whereas if my DPS is 10k and a power adds 900, it's adding 9% extra damage.
Like we shouldn't have to explain you these kind of things if you were paying attention in school instead of posting on this forum o3o
New MA Ultimate:
1) is a click
2) commanding presence
3) knocks
4) applies shreded
MEANWHILE
New Brick Ultimate:
1) is a charge
2) knocks
3) eats all your form stacks
WHY are the MA Ultimates universally better than the Brick Ultimates?
3 out of the 5 MA Ultimates apply Commanding Prescence vs 1 of the Brick Ultimates
4 out of the 5 MA Ultimates deal spike damage without having an impact on your overall DPS vs 1 of the Brick Ultimates
I expect the Ultimates to go live tomorrow, but please consider rebalancing the MA Ultimates in the future (or in the best case improbable scenario, buffing the Brick ultimates)
Energy Projector Ultimates: 6
Number of Ultimates that apply Commanding Presence: 2 (Fractal Aegis and Storm Strike)
Number of Ultimates that don't negatively impact on your DPS: 2 (Gravity Driver and Whirpool)
Technology Ultimates: 5
Number of Ultimates that apply Commanding Presence: 1, Showdown (BIG LOL)
Number of Ultimates that don't negatively impact on your DPS: 2 (Fire All Weapons and Meltdown)
Mentalist Ultimates: 4
Number of Ultimates that apply Commanding Presence: 2 (Mental Impact and EBP)
Number of Ultimates that don't negatively impact on your DPS: 2 (Mental Impact and EBP...wow much vary)
Mystic Ultimates: 5
Number of Ultimates that apply Commanding Presence: 1, Feral Rage (LOL x 2)
Number of Ultimates that don't negatively impact on your DPS: 1 (Crashing Incantation) + Utility Ultimate: Transcendence
Buffing the brick (and other) ultimates is probably better. For starters, gobbling up all your form stacks is pretty atrocious, and frankly, I've never understood CO's bizarre fetish for "it's gotta consume some buffs/debuffs for extra damage."
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
Buffing the brick (and other) ultimates is probably better. For starters, gobbling up all your form stacks is pretty atrocious, and frankly, I've never understood CO's bizarre fetish for "it's gotta consume some buffs/debuffs for extra damage."
Lot's of MMO do the whole "setup some buff/debuff to then detonate for huge spike damage". Mostly Assassin class, like Aion or Tera's where they setup runes/edges.
In both of the examples I gave the classes optimal DPS is built around following a combo rotation to rapidly apply the buff/debuff and then immediately detonate, rinse and repeat.
In CO the most similar thing we have is Reaper's Embrace and Ego Blade Annihilation.
However in the case of powers in CO that consume your form stacks this does not work for 3 reasons:
1) The forms have an internal cooldown meaning nothing you can do can optimize how fast you regain your stacks
2) The powers that exploit your form stacks generally have a very long cooldown
3) The damage these powers do in exchange for your form stacks is not worth it and actively hurts your DPS, that is to say, detonating your form stacks is not the optimal DPS route to go.
I've brought these issues in the past to Kaiserin, with powers like Feral Rage and now Final Punch, and her response has been that they are meant to be spike damage skills that are not supposed to be spammed. Yet Final Punch deals 60k damage and proceeds to nerf my DPS for the following 32 seconds, and I can achieve the same spike by using Reaper's Embrace which is spammable and does not actively hurt my DPS.
Suggestion: Please give Bladed Fury an 1point ADV that makes it scale with ENRAGED stacks instead of Focus
Since Bestial got such a... that kind of ultimate... we need alternative powers and Bladed Fury fits perfectly Bestial
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Suggestion: Please give Bladed Fury an 1point ADV that makes it scale with ENRAGED stacks instead of Focus
Since Bestial got such a... that kind of ultimate... we need alternative powers and Bladed Fury fits perfectly Bestial
I'd much rather if all ultimates that scale of the stacks from a form scaled of the stacks from any form. If that has to cost a single advantage point, then so be it.
Buffing the brick (and other) ultimates is probably better. For starters, gobbling up all your form stacks is pretty atrocious, and frankly, I've never understood CO's bizarre fetish for "it's gotta consume some buffs/debuffs for extra damage."
I didn't realize a handful of powers using a mechanic in a pool of a hundred or so qualifies as an obsession. By that logic I'm obsessed with vacuuming because I do it once a month u3u
If my DPS is 1000 and a power gives me 900 extra damage, it's adding 90% extra damage, whereas if my DPS is 10k and a power adds 900, it's adding 9% extra damage.
Like we shouldn't have to explain you these kind of things if you were paying attention in school instead of posting on this forum o3o
What? I did not say dps i said spike dmg. Letard..
If my DPS is 1000 and a power gives me 900 extra damage, it's adding 90% extra damage, whereas if my DPS is 10k and a power adds 900, it's adding 9% extra damage.
Like we shouldn't have to explain you these kind of things if you were paying attention in school instead of posting on this forum o3o
What? I did not say dps i said spike dmg. Letard..
If my DPS is 1000 and a power gives me 900 extra damage, it's adding 90% extra damage, whereas if my DPS is 10k and a power adds 900, it's adding 9% extra damage.
Like we shouldn't have to explain you these kind of things if you were paying attention in school instead of posting on this forum o3o
What? I did not say dps i said spike dmg. Letard..
....but....the math is still the same...............d00d!!!1!
Here, I'll walk you through it
If my spike damage is 1000 and a power gives me 900 extra spike, it's adding 90% extra spike, whereas if my spike damage is 10k and a power adds 900, it's adding 9% extra damage.
BUG: Mechanical Monstrosity lost access to its alternative pet skins via power costumization. The pet skin is always random now
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
BUG:(?)
Pounce's Furious Rush adv has some weird tooltip error and doesn't seem to be stacking Furious as it did before.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^: DeviantART|FurAffinity| Twitter
Comments
> .. They seem to have changed that on the PTS as well. The max bonus is capped at 25% at R1, 30% at R2, and 36% (25*1.2*1.2) at R3.
Thanks for the info! I didn’t realize that aspect of it had been changed on PTS.
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
Either that, or they should remove this ramping up based on declining HP. Do we really need basically 2 Draysha effects in the game?
Onslaught Defender Glove 5%
Damage\Shield Return
200= \10 x>10 =100
400= \30 x>10 =300
3,215= \162 x>10 =1,620
13,733= \714 x>10 =7,140
50,000= \2,500 x>10 =25,000
137,330= \7,140 x>10 =71,400
Note: the percentage is just as same on Live BTW
Any Damage you Do will Be overwritten by each other Regardless if it high or low of each other.
Reckless Bastion 3% [?]
Damage \Shield Return
328= \12
652= \25
2649= \101
4753= \199
11786= \472
58930= \2,360
176790= \7,080
True to it's name i guess...
is it supposed to be this low? :S
FC.31.20190827.4
May i ask why? I think i am about the only person with this adv. and i really enjoy using it. What gives?
Also, what about this?
NW with two freebie powers, is a huge no-no in my book.
BUG: Bladed Fury work on tap instead of requiring fully charge
BUG: Block Cancelling Bladed Furystill deals damage
[GIF SETS]
GO CRAZY
REALLY NICE ULTIMATE, i was about to say I was going to give it to my Bestial characters... then realized it scales with FOCUS... damn it
-
Glad to see that ERuin got fixed too. Rest of the stuff seems like a mixed bag, but I'm not too surprised to see Imbue and other AOs re-balanced. It seems Imbue is much more about popping it at lower health now (only +4.7% crit and severity at r3 at 100% health), and the max bonus was nerfed again (25% at max at r3).
I assume the changes to Chill won't affect Ice Spear dps, since the tooltip says "for each stack of Chill you have on the target"? Hmm..
I think it's about time that AO's general damage bonus was changed and re-balanced to affect base damage, if that's feasible. There's still going to be this issue where AOs are markedly weaker for geared dps than for healers, lowbies, or committed tanks- and that's a weird place to be. As is, +80% bonus dmg at r3 is still only like +8-10% base dmg for a geared dps w/ a stacked toggle, while it's up.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
I completely forgot this power even existed. Nice addition i guess...
Liking the fact that all AOs got actually buffed
well... I was excpecting the Imbue and Ice Sheathe nerf to be honest
Some NEW AOs for existing powerframes (Sorcery, Force, Earth, Infernal e,t,c) would be nice for variety
and they are still go on CD with AO/AD, not event gonna bother
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
What? It has an uptime of 15 seconds and unfettered strikes adds 900 dmg to my spikes. Sure, it's not all that great on low dmg toons, but that's their own fault. Also, i didn't ask you, i asked the developer.
? That isn't how math works though
If my DPS is 1000 and a power gives me 900 extra damage, it's adding 90% extra damage, whereas if my DPS is 10k and a power adds 900, it's adding 9% extra damage.
Like we shouldn't have to explain you these kind of things if you were paying attention in school instead of posting on this forum o3o
My super cool CC build and how to use it.
New MA Ultimate:
1) is a click
2) commanding presence
3) knocks
4) applies shreded
MEANWHILE
New Brick Ultimate:
1) is a charge
2) knocks
3) eats all your form stacks
WHY are the MA Ultimates universally better than the Brick Ultimates?
3 out of the 5 MA Ultimates apply Commanding Prescence vs 1 of the Brick Ultimates
4 out of the 5 MA Ultimates deal spike damage without having an impact on your overall DPS vs 1 of the Brick Ultimates
I expect the Ultimates to go live tomorrow, but please consider rebalancing the MA Ultimates in the future (or in the best case improbable scenario, buffing the Brick ultimates)
Energy Projector Ultimates: 6
Number of Ultimates that apply Commanding Presence: 2 (Fractal Aegis and Storm Strike)
Number of Ultimates that don't negatively impact on your DPS: 2 (Gravity Driver and Whirpool)
Technology Ultimates: 5
Number of Ultimates that apply Commanding Presence: 1, Showdown (BIG LOL)
Number of Ultimates that don't negatively impact on your DPS: 2 (Fire All Weapons and Meltdown)
Mentalist Ultimates: 4
Number of Ultimates that apply Commanding Presence: 2 (Mental Impact and EBP)
Number of Ultimates that don't negatively impact on your DPS: 2 (Mental Impact and EBP...wow much vary)
Mystic Ultimates: 5
Number of Ultimates that apply Commanding Presence: 1, Feral Rage (LOL x 2)
Number of Ultimates that don't negatively impact on your DPS: 1 (Crashing Incantation) + Utility Ultimate: Transcendence
Lot's of MMO do the whole "setup some buff/debuff to then detonate for huge spike damage". Mostly Assassin class, like Aion or Tera's where they setup runes/edges.
In both of the examples I gave the classes optimal DPS is built around following a combo rotation to rapidly apply the buff/debuff and then immediately detonate, rinse and repeat.
In CO the most similar thing we have is Reaper's Embrace and Ego Blade Annihilation.
However in the case of powers in CO that consume your form stacks this does not work for 3 reasons:
1) The forms have an internal cooldown meaning nothing you can do can optimize how fast you regain your stacks
2) The powers that exploit your form stacks generally have a very long cooldown
3) The damage these powers do in exchange for your form stacks is not worth it and actively hurts your DPS, that is to say, detonating your form stacks is not the optimal DPS route to go.
I've brought these issues in the past to Kaiserin, with powers like Feral Rage and now Final Punch, and her response has been that they are meant to be spike damage skills that are not supposed to be spammed. Yet Final Punch deals 60k damage and proceeds to nerf my DPS for the following 32 seconds, and I can achieve the same spike by using Reaper's Embrace which is spammable and does not actively hurt my DPS.
Since Bestial got such a... that kind of ultimate... we need alternative powers and Bladed Fury fits perfectly Bestial
This is inaccurate u3u
My super cool CC build and how to use it.
I didn't realize a handful of powers using a mechanic in a pool of a hundred or so qualifies as an obsession. By that logic I'm obsessed with vacuuming because I do it once a month u3u
My super cool CC build and how to use it.
What? I did not say dps i said spike dmg. Letard..
Then what you said makes even less sense.
My super cool CC build and how to use it.
....but....the math is still the same...............d00d!!!1!
Here, I'll walk you through it
If my spike damage is 1000 and a power gives me 900 extra spike, it's adding 90% extra spike, whereas if my spike damage is 10k and a power adds 900, it's adding 9% extra damage.
:v seriously. You. School. Less games. Now.
Pounce's Furious Rush adv has some weird tooltip error and doesn't seem to be stacking Furious as it did before.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter