As the title states, what is your overall opinion on this year's Bloodmoon? Do you like it? Do you hate it? Was the scheduling and launching content per week best suited for this? Did you like the new rewards? What kind of improvement would you like to see for next year's Bloodmoon? Anything else you would like to add?
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My super cool CC build and how to use it.
And playing by myself since Aug 2009
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But that's only one of the setting-bending phenomena in CO that one just has to roll with if one wants to enjoy the game.
"Great, zombies again. Tako must be back in town."
- David Brin, "Those Eyes"
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I always wanted an update to Mechanon like that...each event he is upgraded. He was Mach 41 and he wouldn’t attack with that same model.
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Some of the NPC zombie buts we don’t have (minus the missing arm)
Tokens were so easily available that I farmed all the costumes I wanted, and even bought some that will probably never use cause I was often approaching Token cap just from doing DLs/Takos.
My only major petpeeve is 2nd and 3rd week DL drop bug where they were dropping triple their normal drops which as a result caused a huge deflation on costumes/transforms/aura/AF prices. I have half an inventory tab full of cats that are now only worth 70g compared to last year's 2k.
My super cool CC build and how to use it.
Other than the cats, it wasn't much. Mostly rehash of last year. Good thing I needs kittehs.
Mainly though, I disagree with making the bags bind to character on pickup because it actually discourages player economics. Farming bags to sell, or buying bags from other players to avoid farming should be a legitimate option. I'm hoping this was just a test run, and that it won't be the norm going forward.
Finally, I think that, with the de-emphasizing of farm-the-hero trains, perhaps it's time to scale the hero strength back down to what it used to be. The crypts are meant to be smaller-group content, yet to unlock them, you need a larger group. During "Tako week," getting the crypts done can be quite difficult because everyone just wants to kill Tako ad nauseum. By scaling them back, you effectively have something for everyone in this event:
Bite was lame as expected. Didn't even bother with ZA because I didn't even know it was a thing.
But not because of Bloodmoon u3u actually cause of the alert reward thingy...
My super cool CC build and how to use it.
I'll quickly sum up my take on the four weeks.
First week was dull and uninteresting because running from tot to tot is just not fun. Got all the new perks in a timely fashion. BITE hunters feel clunky and the wolves play just fine.
I really though the zombie heroes would show up the second week, but it ended up being tako light with 1-2 hour cd.
week three didn't have any reason to run undead heroes except for doing the yearly mission and I completely stopped doing anything that wasn't doom lords because the rewards were just better after the rng spawn was dealt with.
fourth week was a good old tako brawl.
Week 3 though I tried for a bit since that had the activities I actually enjoyed, and it fixed the doom lords which was nice.
But heroes having a full hour cooldown and crypts a full day? Not to mention the heavily nerfed rewards made them mostly abandoned after two days or so. So in the end I only did the yearly and didnt log on for the rest of the event cause the one event I actually enjoyed was no longer for me.
I heard Tako was still cool though.
The only thing I wish that there was more information out there for the Event and the game as a whole. I wish there was a way I could build up more interest in this game. Some of my gaming buddies at work have never even heard of it.
OTOH, most superheroes are just reactive, waiting for the villains to strike, rather than striking first (maybe that is unheroic?). Supers are basically just playing whack-a-mole.
Still, CO does have that Until base in the QWZ, so there is some proactive activity there (though I do feel sorry for those Until artillery crews, if the guys who went through Demon Flame got messed up, those artillery guys are really going to suffer). I don't think I could stomach another mini zone where we have to face yet another supernatural threat trying to break in to our world. Been there. Done that
Nope. JLU was organized to protect against possible future threats generally. This is more like Game of Thrones' White Walkers and the Great War, or Thanos hunting Infinity Stones. You can see something really, really bad is coming, and you can either be overwhelmed, or get your act together and take action to stop it. And if you're thinking Takofanes isn't that bad? Lore-wise, yeah, he's that bad.
But you're right, when you're dealing with a bunch of diverse gamers, getting their PCs together for one thing can be like herding cats. Just one of the reasons why I prefer tabletop Champions play.
This right here... in a game where we can have up to 100 alternate characters, on top of player economics...
Being able to trade, sell, buy, alt-swap those bags for tokens made the grind a little less dreadful... and it wasn't like EVERY bag became a Token... So. Much. Candy... Candy EVERYWHERE!
My general thoughts on the BM Event:
Adding in the ability to actually BUY the cool devices with event points instead of inflated AH Global Costs (I don't remember it that was possible via tokens in years past)... That was awesome!
But then nerf the gift bags by binding them to one character... Boo...
AND of course those items bought with tokens were bind to character, on pickup... Boo...
Did the devs forget how many characters we can have? They did just turn around and limit us to 100...
The nerf to the undead hero trains was lame... I have to question WHY?
Were players leveling too fast? It is a 9 year old game...
Were people getting tokens too fast? Trick or treat bags and items in the BM Shop are bind to character on pickup... and there are a LOT of items in that shop... AT's, Vehicles, Devices, COSTUMES... at least Costumes are still Account unlocks...
Did anyone actually get the traditional BM items via drops this year? (Nimbus, Orbital Cannon, ect... I saw the costume parts and Tako Throne, just not the Undead Hero devices...). Seems the drop rate was too low... maybe because of the timer change... but I didn't see as many of them this year as in years past...
Kudos to the quick fix to OV's attacking at the Open Missions... (keeping customers happy, always good!)
But at the same time... aren't OV's SUPPOSED to be the bad guys? (total theme killer - Thanos didn't ASK if he could do the snap, he just did it! Grond doesn't ASK to obliterate anyone in the desert, he just DOES! Any villain in any universe... has anyone ever heard of one ASKING to be bad?)
1) Some seasonal levels are just too costly. Either lower them, or give the event another week or two.
2) The community overall isn't as reliable as it once was. Super groups regularly die, and PUGs are so hit or miss. More of the content should be soloable, that or we need even more yearly, open events.
That's kind of a disincentive, in a game that advertises "be the hero you want to be". If the various items and bags had even been Bind to Account, I could have used them - but Bind to Character? Really?
- David Brin, "Those Eyes"
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BoP motivating you to play your characters. Ta da!
Well not really since as markhawkman points out the costume pieces aren't per character. I mean... did you really go this whole time thinking costume bits were per character? That would explain a few things you believe about the current "regime". To think, you've been being a grumpy gus this whole time over nothing!
"Be the hero you want to be, but you might have to spend a short amount of time without an aura when you first create the character, horrible I know but the good news is that all you have to do to rectify that is play that character during an event." was going to be the slogan for the game, but it wouldn't fit on the box.
Also this whole "grind until my eyes bleed" thing... just a bit melodramatic. We're talking about playing video games remember? If you don't wanna grind anymore, then just don't. Who cares if your toon has bats flying around them or whatever, get it next year. Converting questionite>zen>keys>opening lockboxes for drifter salvage>buying currency is also a thing you can do. That's what I did this year, got the majority of things I wanted that way.
My super cool CC build and how to use it.
- David Brin, "Those Eyes"
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Did you at least farm the costume pieces you wanted? Those are account-wide o3o would hate to think you sat out cause you thought they weren't...
My super cool CC build and how to use it.
Anyways, auras and the new transform devices are kind of essential to some to some character designs. Maybe not as much from the Bloodmoon event, but imagine designing a character that'd use the "big head aura", but couldn't even earn it till level 10. That's an hour into the game playing a character that doesn't look anything like you'd imagined. Personally I used to farm these events to get stuff to make new toons, but they expect players to make new toons to farm the event, which to mind is completely counter intuitive, but hey, I'm just a player not a game designer. All I can say is like jonsills I sat the majority of this event out. I hated the "improved" trick or treating and the only thing I like about this event now is the Takofanes fight. Even that didn't really interest me too much as I can't make any new characters.
None of my characters now looks the way they did during their first hour of play, so I don't even need to imagine that. Hell, Kagami wasn't even wearing real magical girl costume pieces for years... cause they didn't exist, didn't stop me tho!
I have an easy solution for the proposed situation, here's what you do:
1. Give the character a temporary costume to use until you get big head aura.
2. Play the character in this state until you get the aura.
3. Change the costume to the one designed for big head.
Modify as needed for any other auras. I know that ghost pirate won't look just right without some skulls flying around him... so just don't have him be a ghost pirate until you get those auras! Heck, you could make a rp opportunity out of it and have him be a living pirate until you get those auras or something. That sounds fun!
Sort of a modified version of what I did with all my magical girl and furry characters. Did you know I had a bunny character years before any of these wonderful furry heads were produced? Was one of my favorite toons too, imagine if I had let a silly thing like "no bunny head" entirely prevent me from playing her!
Now of course I understand that you might just not want to do this, but in that case keep in mind that I've given you a perfectly functional, proven solution, and you chose not to use it. So, when it comes to you never playing that character you have only yourself to blame.
My super cool CC build and how to use it.
So there's not even a problem to solve o3o
My super cool CC build and how to use it.
this right here... didn't have a concept for an aura "yet" but the option for a new alt down the line gave me the incentive to farm for it anyway... now the aura, or whatever is bound to the character that farmed it, thus I lose the incentive, and thus I have a hard time giving a rat's butt about events anymore...
My super cool CC build and how to use it.
They got rid of it, which is a shame.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
My super cool CC build and how to use it.