That would be demon, not DEMON, just to clarify.
I've had this idea spinning around in my head since I first took a close look at the way the female Fire Demons look when they're pretending to be human and thought "this would be a cool look for a superhero."
Obviously they're "generally" evil, but are there exceptions?
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However, precedents can always be bent if they make for a good story. In modern works of fiction it hasn't been unknown for a rare demon to wish to be redeemed and who therefore tries to live a more benevolent existence. Their efforts are usually depicted as being very difficult for them and full of missteps, as they try to understand what the right thing to do is. Alternatively, comic-book and Champions lore certainly includes heroes with some sort of malevolent supernatural heritage, such as being the offspring of a human and a demon, for whom their human nature may constantly war with their demonic instincts. Characters like these are suitable for players who like their PCs angsty.
[Mini-rant coming, based on personal frustration so feel free to ignore: I see a lot of CO players who want to hammer traditional monsters from folklore or fiction, like demons, vampires, and werewolves, to fit into roles vaguely resembling superheroes. I feel this often has to do with their coming to CO from games for other genres where those sorts of characters are common; and their not being familiar with the superhero genre itself. All the wizards and elves we see running around CO's Millennium City are likely part of the same mindset. I'm not accusing you in particular of doing that, markhawkman. As I indicated above, such characters aren't unknown in comics, and definitely have role playing potential; but they're a helluva lot rarer there than they are here, their exceptionalness being part of what makes them distinctive.
I apologize for all that -- I just get tired of what feels like a paucity of imagination and understanding of the genre's potential, and felt the need to vent. Please carry on.]
(Babylon receives detailed treatment in The Mystic World, source book for the supernatural side of the Champions Universe.)
- David Brin, "Those Eyes"
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Etrigan:
Demonoligist Jason Blood has been bonded with the Demon Etritgan. Can shift from human to demonic forms by chanting "Gone Gone the form of man. Become the Demon Etrigan".
Daimon Hellstrom:
The son of an arch-demon and a mortal woman. Struggles with his demonic nature.
Hellboy:
Everybody knows this guy right. Basically a demon pulled into our realm and raised as human.
Satana:
The sister of Damion Hellstrom. More of an anti-heroine as she's prone to devouring souls. But occasionally fights on the side of the good guys. A great archetype of a classic Succubus.
And of course various other examples like Raven, Illyana Rasputin, Blue Devil, and Ghost Rider. What's kind of cool about these sorts of characters, is their internal conflicts. They struggle to do good despite having inner demonic natures. Also, there's a variety of origin ideas for them. Everything from having a demonic parent, escaping from hell, and possession of a human host.
[I do agree with Bulgarex's rant. I see a lot of supernatural creatures hanging out in RenCen that are kind of out-of-place in supers game. But CO's character creator is so versatile, that's probably unavoidable. Plus, we do seem to be battling lots of supernatural threats lately. So I guess it evens out.
You'll notice that all of those are examples of some kind of union between human and demon: either hybrids (the Hellstroms, Raven); possession/symbiosis (Jason Blood, Ghost Rider, Blue Devil); or someone born as either demon or human, but raised in the other environment (Hellboy, Ilyana Rasputin). The conflict between their dual natures is what makes these characters dramatic and interesting.
The Champions Universe has that type of character too. Pagan (The Ultimate Mystic) is a product of the Zodiac Working, a son of the arch-devil Belial by a mortal woman, who can assume a superhuman satyr-like form. His evil instincts constantly war with his fundamentally decent nature, exacerbated by his father trying to persuade or coerce Pagan to his side. Josiah Brimstone (Champions Villains Vol. 3) is a sorcerer whose soul was ripped from him by Belial during a botched summoning ritual, and replaced with the soul of a demon. Brimstone tries to do good, but the "demonsoul" taints his attitudes and behavior, and in times of stress may take full control of his body.
hmm... now I have an actual idea I like.... Take a little bit of Goku, a little bit of Satana, and mix it up in a glass of uncertainty. the result?
A person who was found as a baby and raised like a Human, even though she obviously wasn't Human. She looks like a Fire Demon, but doesn't have the same sort of instincts that you would expect of a demon. How much of that is how she was raised? how much is her inner nature? She doesn't really know and doesn't actually know where she came from. then after she meets the Champions all their mystics can tell her for sure is that she doesn't have the soul of a Fire Demon. (also if you were to humorously invoke the duck equivalency principle, she looks like a demon, sometimes acts like one, but never talks like one.)
Also do Fire Demons even have babies? Or is that what the tiny imp-like Fire Demons are?
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Humans actually switching souls with demons isn't without precedent in Champs lore, either. Besides the aforementioned Josiah Brimstone, Tarterus of the supernatural villain team, the Devil's Advocates (Champions Villains Vol. 2) had his human soul and mind possess a demon's body due to a magical accident. Although the demonic psyche was apparently voided and the human mind is definitely in control, the inherent evil of the demon's body has made Tarterus crueler and more destructive than his original personality.
Sure, they wouldn't be true demons from the nether, but still! :P
If such a pocket of "good" demons -- or at least "morally grey" ones -- had sufficient belief in it to materialize, I would expect it to be in a small corner of the Netherworld, the dimensional patchwork of every human hell. We're still talking demons, after all. That's where you might be able to hang out with Hellboy, Lucie and Maze, and Crowley.
- David Brin, "Those Eyes"
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42 40s, LTSer.
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That's the question -- can you try to use something that's inherently evil to a good end, and not end up being corrupted by it? Particularly when that something includes intelligent and actively malevolent entities who want to tempt people into sin? Ultimately the answer would depend on how you conceive of your character and what direction you want to take him or her. I think I would liken the situation to someone who works with very toxic chemicals, radioactives, or deadly pathogens. The intention and end result of their work may be benevolent, but they have to take extraordinary precautions to avoid contaminating themselves and their environment, and any accidental exposure may have severe consequences. And in the meantime, most people are going to be very wary around them, and not want them in their neighborhood.
There's so much "good" or "neutral" magic and magical entities in the Mystic World, the only role-playing reason for choosing to play someone of positive morality who draws on the powers of Hell, is having to deal with that kind of risk and conflict.
Thanks for the speedy reply . And that type of conflict is generally what I'd like to explore in this character
42 40s, LTSer.
Also, I love @jonsils idea of a "risen demon", contrasted with that of a "fallen angel". I have a demonic hero in game with that sort of backstory, Andromanes.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
[Another personal complaint -- I really don't like the abstract visual design Cryptic went with for these Nephilim, and especially for Therakiel. Therakiel's appearance in the PnP game is both much more traditional and more evocative of his "halfway angel" status. It's comic books, not a cubist art gallery!]
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That sounds Waaay better than what we see in-game
42 40s, LTSer.
That description sounds gimmicky to me, too on-the-nose for a half-angel/half-demon.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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So I made the new character(Pyrana). And here she is pondering the nature of the place where Kigatilik was sealed away....Is this even part of the "real" world?
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As for heroic demons, I've got one that I think is reasonably lore-appropriate; she's designed as an ancient Sumerian demon (daemon?) whose morality does not entirely align with modern attitudes, but she's smart enough to avoid doing the sorts of things that would make enemies out of modern superheroes. ...On the other hand, it's debatable whether her origin is really the Netherworld or - as was mentioned previously - just an appropriate section of Faerie or Babylon.
There's a cave that's sacred to the Inuit that led or opened to the Frost Tomb, "a dimension of impenetrable ice," as it's described in both Champions Of The North and Champions Villains Vol. 1. That dimension was Kigatilik's prison.
Well, there were a lot of demons in all Mesopotamian mythologies, many very cruel and destructive, a high percentage of them involved with spreading disease. Many of them dwelt in the Underworld, known to the Sumerians as Kur, a dreary cavern where the spirits of the dead resided. According to The Mystic World that Underworld is still part of the Champions Netherworld today, although after thousands of years without worship or much remembrance, there isn't a lot left of it.
But the spirits which dwelt in Kur were not all evil -- some were benevolent and protective. Spirits which escaped Kur, evil or good, were called utukku. So there's precedent for the kind of "demon" you want.
The Mystic World notes that Beelzebub is the leader of these former gods in the Netherworld, and gained the title, "Emperor of Envy," due to jealousy of the God who supplanted him. (The "Sin Emperors" are the preeminent devils in the Descending Hierarchy, each an exemplar of one form of evil.)
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Baykok, Eclipsar, Li Chun, the Living Sphinx, and Samhain are all written up in Champions Villains Vol. 3: Solo Villains. Eretsun and Survalesh get the same treatment in Champions Worldwide. Marmoo is detailed in Hidden Lands. Kagamishoki is only briefly described in Champions Universe, but got a full write-up in a book for the previous incarnation of the CU, called Watchers of the Dragon.
I realize someone might look at the date of the Zodiac Working -- 1979 -- and think that's earlier than they would want their character to be born. But that can depend on a few factors. For one, The Mystic World p. 62 notes that, since the Ban prevents god-level beings from fully manifesting on Earth, they need human male seed as well to produce a child. So the demonic potential in one of these women could lie "fallow" until she becomes pregnant. While this next isn't officially stated anywhere, I don't think it would be unreasonable to take a cue from real genetics, and have that potential "skip a generation," manifesting in a grandchild of one of these women rather than a child. Particularly handy if you want a devilish pre-teen running around.
Kind of like a reverse-order Milton mythology, then? Gods become demons, rather than demons being worshipped as gods.
How you perceive the situation definitely applies in a number of cases. But the line between "god" and "demon" can get blurry at times. Several "ethnic hells" from earlier mythologies exist in the Netherworld, ruled by beings who are technically still gods, such as the Greek Hades and Norse Hel. Conversely, demons have been worshiped as gods in the past, on Champions Earth as on real Earth; but in the former the past extends a great deal farther back, and that worship could be very widespread. On Champs Earth enough worship over a long enough period can transform another type of being into a god. At the height of his ancient empire Takofanes was worshiped by millions, which actually translated into godly power for him.
Dean Shomshak never tried to lawyer all the details too closely. Like the other Hero Games authors, he wanted to leave room for exceptions suiting the desires of individual Game Masters and their players. An entertaining story is more important than a legally binding one.
I took advantage of this in creating Kilbern Skyfather - at his height, during the Turakian Age, he was the chief of the gods, but bound most of his power into his sword Aurelia in order to seal the tomb of Takofanes the Undying. He'd retired to a quiet corner of Elysium, slowly losing power as his worshipers died out... Then, in 1987, the Tomb was opened. Kilbern could feel the disturbance as Aurelia was removed and the Lich-King's tomb opened. He spent most of his remaining power crossing the Elysian fields against the wishes of the other gods there, leaving him weak enough to evade the Ban. He manifested directly on Earth, but with only the power of a beginning superhero. Now he strives to become famous enough (the modern equivalent of worship) to gain the power to defeat Takofanes permanently.
(Fortunately, I had the advice of Bulgarex in working all this out. I'd have had no clue otherwise. )
- David Brin, "Those Eyes"
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Declining worship can be fatal for a god. If they're deprived of it for long enough they can spiritually "starve to death." Many of the gods from the antediluvian eras of Earth's forgotten prehistory dissipated long ago. OTOH a god may evolve as the nature of its worshipers' belief in it evolves. For example, Ares was the war god of the Atlanteans when they ruled the surface world, but their conception of him was more of a brave, noble warrior; and he was also god of the dead and ruler of the Underworld. It's quite possible many of the gods alive today are in a sense much older than recorded history. But gods always "remember" their own past as most of their worshipers imagine it.
I've pondered that process in the case of Therakiel. The outcome of Lucifer's rebellion against God isn't specifically referenced anywhere else in Champions books; but it may be that Therakiel isn't exactly who and what he thinks he is, and his fall didn't happen, or happened differently from what he remembers. But Therakiel behaves as though all of that is true, so in practical terms it makes no difference.