Currently if all the tank roles are filled and you show up as a tank, or a tanky hybrid, or a tuff dps you're basically just "making the whole thing take longer" or "making us fail checks". That's kinda lame and kind of a bummer to people who never seem to be able to fill those tank roles but don't want to see their tuffness going to waste. So, should there be something for them to do?
On the other hand, sometimes we're struggling to find a tank, any tank at all, just to get the cosmic started so making a fight require even more tanks could slow things down. However, if it was known that there was more tanky stuff to do then people might be more willing to show up as their tanky characters. Lots of maybes.
My obvious idea is: adds.
- Teliosaurus roars and calls in a swarm of tough very dangerous raptors that will shred the dps. The tanks on mom and dino can't get them cause they have to stay put so we need some tuff heroes to round them up. The raptors have a stacking buff that makes them more and more deadly, so we have to nuke them down before they carve even the tuff heroes to pieces. They don't actually have that many hit points so it doesn't take too long.
- Ape roars and calls down several glowing hot molten rocks. These rocks have a damage reflect aura which means squishy dps will have a hard time dealing with them, but tuff heroes will be able to lay into them and smash them before they, you guessed it, blow up and kill everybody! ( or just give everyone a nasty debuff that will make ape's next big aoe kill them )
- Eido's portals stay open permanently at some point in the fight.
- Kiga says "I" and summons a number of kamikaze ice demons. They hit pretty hard, and after a bit they explode dealing massive damage around themselves. We need tuff heroes to aggro them and then lead them away from the group so they can explode safely.
Obviously all these ideas have their own issues that the fight would need to be adjusted around ( for example the ape one would make it so we would only want tuff dps at ape, so the fight would need to be adjusted to make squishy dps still desired ) but that's more of a "deal with it later" thing. Also as I mentioned before this would add more required roles to fights and potentially more time spent searching for those roles, as well as more time spent explaining things to people.
The main question here is should cosmics be changed so that tuff heroes other than the 1-3 main tanks can feel useful? also, some ideas on additions that could achieve this.