New Event: High Noon at Snake Gulch
Strange happenings are going down in Snake Gulch. Belle Steele has some info, she can be found in the rencen event NPC area. During this event Snake Gulch will become a giant open mission.
Phase 1: Strange Transmissions
Transmitters have popped up all over Snake Gulch, guarded by liberated Cowboy Robots. Shutting down these transmitters will trigger the next phase of the open mission.
Phase 2: Rise of the Machines
Defeat the liberated Mechanon Preacher, keep the transmission towers shut down.
During this phase three towers will become active, heavily guarded by Mechanon robots. While active these towers will provide heavy bonuses to the liberated Mechanon Preacher boss. Players will have to split up and keep the towers shut down. This part of the open mission has a 20 minute timer.
As the Mechanon Preacher's health drops, the towers will be reinforced by tougher and more iconic enemies.
Towers
Tower bonuses will build up in potency over the course of 40 seconds they become active. Shutting down a tower will remove its effects. Towers that are guarded by more than 10 Mechanon robots will emit a low damage aura, preventing players from activating the tower. When a tower is active a red Godbeam will be visible, when inactive it will be blue. There are also color matching drones near the Mechanon Liberator boss, and when their respective tower is active they will emit a pulsing FX.
Mechanon Robot mobs have a respawn timer of 60 seconds, and it takes 8 seconds to trigger a tower. After 30 seconds the tower will reset.
Tower Bonuses:
Red Tower: Increased boss damage and resistance.
Blue: Heavy resistance, dodge, healing and damage debuff on players.
Yellow: Damage aura that takes off a percentage of health every few seconds.
Bosses
The Mechanon Preacher will use missile barrages throughout the fight, if not blocked these will repel you a great distance. His Sonic Screech attack if not avoided holds players, and as his health drops he will start using a static field attack that if not blocked will deplete your energy. His main melee and ranged attacks can be split between two players.
When the Mechanon Preacher drops below 40% health, Liberated Ascii Oakley, Fred C. Dos and Desert Serpent will arrive to guard the towers. Once defeated, these bosses will not respawn.
Crediting
Open mission points are awarded for the following:
- Dealing damage to enemies.
- Mezzing Tower defenders.
- Shutting down Transmitters/Towers.
- Healing.
- Mechanon Liberatorator's focused attacks.
Rewards
Belle Steelle offers a daily mission where a player can choose one of the following rewards:
- 35 Snake Bucks
- 2000 Questionite
- 20 UNTIL Recognition (if under level 40)/10 SCR (if level 40)
The default open mission rewards Snake Bucks currency, the Ascii munitions mod, an action figure (or additional acsii mods), experience and a random consumable goodies like catalysts, healing devices and buff devices.
The open mission can also drop unbound versions of these items:
- Iron Horse vehicle
- Back Wires Costume
- Back Implant Costume
- Revolver Weapon SKin
- Flintlock Pistol Weapon Skin
- Pickaxe Weapon Skin
- Yodel Device
- Branding Iron Permanent Device
- Military Emote
- Quicksilver Auras
- Whistling Aura
Event Store
Belle Steelle has an event store where the following items can be purchase for Snake Bucks:
- Gunslinger Archetype
- Iron Horse vehicle
- Back Wires Costume
- Back Implant Costume
- Revolver Weapon Skin
- Flintlock Pistol Weapon Skin
- Pickaxe Weapon Skin
- Yodel Device
- Branding Iron Permanent Device
- Military Emote
- Quicksilver Auras
- Whistling Aura
- Ascii mods
- Action Figures
New Perks and Titles
- Players can earn the following perks:
- Just Dandy: 100 Liberated Cowboy Robots
- Darn Tootin': 1000 Liberated Cowboy Robots
- Malfunctioning: 5000 Liberated Cowboy Robots
- Liberated: Complete the High Noon event once
- Mechanical: Complete the High Noon event 10 times
- Deconstructed: Complete the High Noon event 50 times
- Yodeler: Acquire the Yodel device
- Branded: Acquire a Permanent Branding Iron device
- Quicksilver: Acquire a Quicksilver aura
- Whistlin': Acquire the Whistler aura
- Preacher: Trade in the Mechanon Preacher action figure to the Toy Master
- Six Gun: Trade in a Ascii Oakley action figure to the Toy Master
- Dead Eye: Trade in a Fred C. Dos action figure to the Toy Master
- Black Hat: Trade in the Black Hat action figure to the Toy Master
- Sidewinder: Trade in the Outlaw action figure to the Toy Master
- Ace-High: Trade in all 3 Cowboy action figures to the Toy Master
- Snake Bite: Trade in a Desert Serpent action figures to the Toy Master
- Blameless: Trade in all 3 Ranch Hand action figures to the Toy Master
- Nightrider: Trade in both Gunslinger action figures to the Toy Master
- Frontier: Trade in all 3 Bar Patron action figures to the Toy Master
- Serenade: Trade in all 3 Singing Cowboy action figures to the Toy Master
Asciing for Trouble Open Mission Revision
- The open mission Asciing For Trouble has been changed to use level scaling. This open mission will return once the High Noon event is over.
- Ascii Oakley has had a few new powers added to her to flesh out her attack sequences. Her damage, effects and health are still being adjusted.
- Ascii Oakley will no longer react to hit animations and will cancel out many debuff fx on her so she's visible when numerous players are attacking.
- Changed all of the mission drop items in the Snake Gulch area to automatically go into your bag to prevent the item ! fx from eating up too many fx draw calls when there are a bunch of people in that area.
- Updated the reward table for this mission to give out more Unity tokens and to give some SCR tokens at high level.
Comments
Players can receive the following items from this new lockbox:
ZEN Store
Misc
- Added Monster Island Crisis and Lemurian Crisis missions to the Mission Queue list.
- Moved Daily missions for those Crisis Queues from Drifter to Lt. Patil.
- Made it so wings no longer flap on vehicles.
- Fixed Rocker face texture 1 cutting off on females.
- New Loading Screen art.
- Added free Munitions weapon skin: Uzi
- Added Leather and Metal materials to the Wrapped Mask and Wrapped Scarf costumes.
- Attempting to open a lockbox without any Keys will now bring up a popup window asking if you'd like to purchase any.
- Added buy zen buttons to windows that lacked them before.
- There is now a more button on the Alert pane that opens up the queue window for additional queues.
The following archetypes have had their diminishing return calculation for damage corrected:
Archetype Changes
In a effort to make these archetypes smoother to level and easier to work out a build, the following archetypes have received some revisions:
The Soldier
New power path:
The Unleashed
New power path:
The Blade
New power progression:
Specialist
New Stats: Dexterity Primary. Constitution, Recovery secondary.
Renamed old specialist talent to The Assassin.
Added new Specialist talent.
New Power Progression:
New Archetype: The Gunslinger
- 1 Gunslinger
- 1 Bullet Hail
- 6 Holdout Pistol OR Pistol Whip
- 8 Composure
- 11 Parting Shot OR Breakaway Shot
- 14 Sharp Shooter
- 17 Two Gun Mojo OR Bullet Ballet
- 21 Antagonize OR Retaliation
- 25 Killer Instinct
- 30 Lead Tempest
- 35 Masterful Dodge OR Lock N Load
- 40 Sniper Rifle OR Execution Shot
Power Changes
Misc
Munitions
New Power: Composure
New Power: Sharp Shooter
New Power: Parting Shot
New Power: Execution Shot
New Power: Trip Wire
New Power: Flamethrower
New Power: Bullet Hail
New Power: Showdown
New Power: Incendiary Grenade
New Power: Concussion Grenade
Furious
Pistol Whip
Smoke Grenade
Assault Rifle
Frag Grenade
Shotgun
Minimines
Bullet Ballet
Submachinegun Burst
Gatling Gun
Burst Shot
Breakaway Shot
Killer Instinct
Concentration
Holdout Shot
Two Gun Mojo
Other Powers
New Power: Relentless
Scything Blade
Eye of the Storm
Eviscerate
Force Snap
- Cooldown increased to 10 seconds.
- Lowered the activation time to 0.67 seconds (from 0.83) to make it feel more responsive.
- The damage and cost on this power was redone for the new activation time.
- Added Recharge advantage.
because if anything this was the perfect timing for them, come on guys, Dual Pistols are cool, but people want Single Pistols too
I LOVE MORE TITLES, They are part of the costumization
Liking the idea of unlockable titles with Auras
Already getting ideas for theme builds and costume combos
Bullet Hail will go so good with Mechanassissin's pistol hands
SMG didn't need to be nerfed either, it was fine hitting 5 targets by default.
[at]riviania Member since Aug 2009
Not listed here:
Eye of the Storm has a new ADV
Cut to Shreds, 10% chance to apply shredded to targets in every hit
thats an interesting addition for Specialist synergies
Thank you very much for turning TGM back into a Single target attack and reducing the energy Cost
DEVs you need to admire that the previous TGM change was terrible
there was absolutly no reason to make it a AoE in the first place when Dual pistols already have 2 excellent AoEs (lead tempest and Breakaway shot)
Not to mention the insane energy managment issues, it was terrible for levelin up, im glad it changed to better now
The Gunslinger has short to mid-range attacks. You can build up stacks of "Furious" which can be used to temporarily increase your critical chance and recover some health when hit. Your intimidating presence can also put fear in their enemies.
Straight from second person to third person? :dissapointed:
PS: If anyone could tell me the gunslinger's specializations (besides dex of course) that'd be fantastic. Thanks!
go look at the description of "Relentless" while is on your character. Mine currently lists all my powers, all my specializations AND all my Action figures.
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
My super cool CC build and how to use it.
It's BS that I can get yanked around by mobs but my Particle Wave doesn't do jack. The mobs at the towers are spaced far enough apart to basically say "F You" to melee and can't be clumped up. Battling Liberated Giant Robot NO. 89483 sucks. At least hanging out at the tower, I don't keel over all the time. Oh, Grond can show up and knock you around even more than just the robot chumps.
Team Up apparently has issues... Like not actually teaming up with anyone even remotely near you. Which basically makes it useless.
Getting only 10 Snake Bucks blows. Oh, and that whole thing with consolidating currencies only to now decided to re-use those currencies like this was a dick thing to do. I had a character with a bunch of Snake Bucks I turned into whatever crap currency I didn't need since I thought the SBs were useless only to now not have any SB that I could have spent on something.
The tower respawns at the end are too fast. It's aggravating to have all of these widely spaced out mobs that can't be clumped together AND the mini-boss to deal with.
The first time I tried the event, Liberated Giant Robot NO. 89482 reset to full HP towards the end.
The Specialist can be a melee toon or a gimpy ranged toon. Nice to know if I wanted a Bullet Beatdown premium AT I can now re-buy it as the Gunslinger.
EDIT: The "more" button is ugly and pointless since it does the exact same thing as the fist icon on the minimap.
[at]riviania Member since Aug 2009
Peace!
>Remove it from Specialist which can use it with full potential
>Give it to Gunslighter which is pure RANGE DPS
>Sharp Shooter barely buff Bullet Beatdown but Form of the Tempest greatly buff it
>Choice between Two Gun Mojo and Bullet Beatdown despite TGM is superior for Gunslighter build
>Bullet Beatdown could be superior for Specialist but was stolen for another AT
Why you do those ridiculous things? It's disgusting like hell.
Epic Stronghold
Block timing explained
In other news, this event is absurdly difficult. At high-traffic tmes of day, getting it done is possible, but I just spent 3 hours trying to get a complete, with about 30 people in zone... no success. Events should be a balance of FUN and Challenge. This event takes too long (not fun), even with healers is a deadly affair (not fun), and has pathetic rewards for all that effort (insulting and not fun).
Also, the next time you decide to roll out a bunch of power changes and force respecs on toons, could you do it about a week before the big event drops, so we have a chance to break in our new builds?
On the one hand, the game itself has gotten worse.
On the other hand, I now have one of the strongest characters in the game that isn't exploiting a gamebreaker.
So, good for me, bad for most other people.
I'll reserve judgement on the event until I've tried it. Hopefully it'll be fun.
The custom colors for the Unleashed are also pretty close to what Blue Thrust needs, so that's nice, too.
Guess which AT did demonstrably better --- The Unleashed!
Both AT's completed the daily pretty easily -- but the Soldier died so much more than the Unleashed. Which is surprising since it had almost 2k more HP than the Unleashed did. The Unleashed put out a serious amount of damage -- even with it's gimpy gear. I didn't experience any horrible failures on either. There were a few times the timer ran out before the Liberated BOT became defeated.. but successes far outweighed defeats.....
But that might have been because Kagami the Magical Catgirl was there.. with her amazing dps.
Note: I the new loading screen very super heroic!
Suggestion / Live Static field lingers for a long time, suggest white bubble exists during duration. This is probably the cause for a lot of the unexplained deaths. Very easy to run back into area without warning bubble, but with field active due to length
you get a free retcon with power changes.
items to change from at to ff are retrain tokens, if you are gold you get a freebie per character, otherwise they are in zen store
Get the Forums Enhancement Extension!
the bustier skirt is only half the length of the one in the loading screen. do we now have one that goes half way down thighs instead of halfway down butt?
Get the Forums Enhancement Extension!
This power is still listed as a Buff, but it no longer provides any buff.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
so instead of enjoying playing Cowboy Bob in a wild west event for items he could actually use, he's stuck in the PH trying to figure out how to be rebuilt...
Some people hate the Showdown's goofy animation but I absolutly LOVE IT!
The range, the damage, the ENDING animation! everything about this ultimate is perfect the animation especially when you play with your pistols is so darn CHARMING, I have spend a lot of time inside power house only to see it again and again
it's also REALLY useful for the event for taking down the trash
as for my opinion for the event so far... MEH
im not really interesting in anything in the vendor neither and the whole fight is a big Cluster*****
-=-=-=-=-=-=-=-
My characters