PTS Store
- Added Mistletoe and Bells aura to the Winter store.
- Added Steam, In Need of Repair, Ooze and Sparking aura to the Lockbox store.
- Sparking, Ooze and Steam auras interact with movement.
- Added Frost Speed to the Lockbox store.
Archetypes
The Invincible
- Now chooses between Concussor Beam or Dual Barrage at level 1.
Power ChangesNote: We are still working on Power Armor and Laser Swords. However, this will likely be the final roster of new powers. LS may see a passive if we have time to make one.New Power: Frost Speed
A chilling version of super speed. This unlock can be found in the PTS lockbox store.
Combos
Made some adjustments to combo powers.
Combo powers gain additional damage as you progress in the combo, and some combos had their base values set a little too high taking this into consideration. Laser Sword was brought down to these values last patch, and we're going to be bringing other combos down to match.
The following powers have had their base damage reduced slightly: Vipers Fangs, Scything Blade, Slash, Shred, Frenzy, Cleave.
Made some corrections to the cost of combo powers. Cost of combos should go down slightly as you progress. This affects the following powers: Vipers Fangs, Scything Blade, Shred, Frenzy, Cleave, Lash, Barbed Chain, Iron Chain, Laser Sword.
Power Armor
Power Armor abilities that are not toggles can no longer be used alongside Power Armor toggle abilities.
Most PA powers have had their toggle duration normalized to 5 seconds.
Concussor Beam
- Damage lowered. This is being done to spread out the damage a bit more evenly throughout the PA set. Other powers may see small damage increases to compensate for the loss.
- Cost recalculated for new effects.
- Moved to T0.
- Increased range to 100ft.
Eye Beams
- Damage slightly increased.
- Removed piercing effect.
- Now a cylinder attack.
- Cost recalculated for new effects.
- 20/20 Fission: Now applies Burn Through if halfway maintained.
Micro Munitions
- Damage slightly increased.
- Fixed a bug where its initial cost was not accurate.
Hand Cannon
- Should no longer cost energy while toggled on.
- Now has its power values.
Minigun
- Damage reduced slightly.
- Cost reduced slightly.
Dual Barrage
- Fixed a bug where Barrage's fx would emit from the foot if used with other PA powers.
- Now has its power values.
- Now has a chance to repel targets.
Chest Laser
- Increased range to 100ft.
- Fixed rank damage.
- Now has its power values.
Tactical Missiles
- Damage lowered slightly.
- Now has a chance to knockdown targets.
Power Gauntlet
- Damage increased slightly.
Energy Wave
- New Advantage: Recharge. Applies Restoration to you.
Overdrive
- Now scales off of End and Rec. Note: May be changed to Int instead of End, we are still evaluating this power.
- Adjusted scaling. Initial amount is lower, but can scale higher.
- Lowered duration to 9 seconds.
Laser SwordsParticle Smash
- Now ruptures Plasma Burn for additional damage.
- New Advantage: Light Everlasting. Rupturing Plasma Burn now also applies Light Everlasting to nearby allies.
Cybernetic Tether
- New Advantage: Recharge. Applies Restoration to you.
Lightwave Slash
- New Advantage: Sweep. Knocks targets down. Can only occur every 4 seconds.
- New Advantage: Burn Bright. Refreshes a portion of Plasma Burn.
Laser Sword
- Renamed to Lightspeed Strike
- New Advantage: Legacy Code. Knocks down on last hit.
- Fixed rank animations.
Luminescent Slash
- Can now snare targets for a short duration.
New Power: Glance
New Power: Particle Wave
- Knocks targets towards you.
- Advantage: Illuminate. Applies Illuminated to targets.
- Advantage: Bad Footing. Disorients targets.
Comments
Epic Stronghold
Block timing explained
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
1: Combo attack rebalance,a little heavy handed, half of the combo powers already felt weak while the other half felt about right, consider giving the powers utility advantages.. and don't even get me started on the advantage on beatdown not working.
2: Concussor beam, overall rather nice, however it does raise a light worry that the new 100ft range combined with the frenetic blast advantage might be too potent
3: Eyebeam, over all nice, but there is still that one issue where the tool tip and advanced discription fails to convey the "tick rate" [as is the case with the new PA toggles too]
4: Micro munitions, the damage decrease was the exact opposite of what I was hoping for [which was a attack rate increase to every 0.5] but overall the power is still usable
5: Hand cannon, Feels a little slow for the damage it delivers, consder increasing the damage or making it launch faster
6: Dual Barrage, all in all is rather nice, but the "chance to repel targets" should just be "repels targets" in the same vein as concussor beam
7: Chest laser, the power functionally is rather nice, visually on the other hand it looks less like a laser and more like a amped up soul beam... might want to consider making the laser look more like a.. you know..laser
8: Tactical Missiles, the changes are perfect.. simple as.
9: Power Gauntlet, well would you look at that... now it might actually see some use.
10: Overdrive, honestly having it scale with end/rec is nice.. if people want an int EU there's MSA..
11: Particle Smash, putting in rupture functionality is nice, however I'm going to point out that the "light everlasting" advantage from a thematic standpoint makes no seance... why would magic into tech swords?
12: Cybernetic tether, still think the CD is a tad too long for what it does.
13: Lightwave slash, the burn bright advntage.. all I have to say is this.. FINALLY... thanks.
14: Laser sword, the rename is...odd, the advantage lends it to enraged builds adding more versatility.. which is nice..however the fact that it costs 2 advantage points, REALLY works against it.
15: Luminescent slash, can now snare, nice but I think a root would be more suitable.. as would delaing bonus damage [or have bonus crit chance] against targets effected by plasma burn
16: Glance, another one of those stun + truma adv melee power, no complaints here
17: Particle wave, I love it.. although I did notice that it operates like a PBAoE and while this is neat.. it would be more useful as just a normal cone AoE.. so it tracks targets
18: Frost speed, concept is nice.. just one.. massive...complain, it uses that stupid "arms behind back running like a bloody naruto" animation instead of say.. the animation that's on mach speed [which looks about 600% less tupid]
19: Particle Accelerator, it still scales off con instead of end.....80% of the people that commented on this power in the last thread said "make it scale off end" and here I am saying it again.. if we wanted a dex form for laser sword we could grab Form of the tempest and have 0 issues.
20: Just restating that having a few laser sword skins, such as a katana, axe and longsword would be nice.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Epic Stronghold
Block timing explained
Don't we have enough super speed skins? Poor Athletics...
Isn't that a HoT? I don't see how that fits in with laser swords or tech death discs.
Nerfed tier, nerfed combos, and genericized. Poor Laser Sword.
[at]riviania Member since Aug 2009
I love the Spark, in need of repair, and Steam Auras! Ooze aura though... is this working right? It seems... odd.
EDIT: In gif form it doesn't look so bad because of the low frame rate, however in game it looks like you a spawning a ton of splotches on the ground instead of creating a trail.
Bug: Mini-gun base stats
The numbers for Mini-gun are:
Live
64 Crushing Damage every .25 sec
11 Energy Cost
7.8 energy cost per tick
PTS
64 Crushing Damage every .25 Sec
12 Energy Cost
8.5 Energy Cost per tick
The notes say the power had its cost and damage slightly reduced. According to the in game tool tips, the damage was not reduced and the cost was increased.
Testing was done with no gear, no SuperStats, 5 stars (didn't want to go kill myself 5 times sorry ), no specializations, 0 off and 0 def.
Also l'm not completely understanding, what magic themed lllumination buff deals here in technology. It would be more of logic, to add some other healing/boosting technology-themed effect, like nano-reinforcement, but not "Light Everlasting" or lllumination.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
-=-=-=-=-=-=-=-
My characters
So here is an idea for Laser Sword passive: Make it sorta like a Spa(aaaaaa)ce Paladin motif where the idea is to have decent Defense, moderate-low improvement to damage, but focuses on passively supporting the group. It is the old Paladin build of being a minor support while tanking - something not often seen in CO because people usually either go pure support OR pure tank.
Interestingly, these powers have been given some advs that heal. Maybe take adv of this?
i agree that power armor should be nerfed for cosmics...
but TURN Chest beam in a single power ... i cant use chest beam with any other powerer armor in PTS now ....
concursor + charge your chest beam wile using shoulder launcher was the only way to make a spike damage in PvP duel... withouth this is impossible to win a duel... PA is the hardest set of the game, a player can cancel your powers just geting around your back.. and you cant use chest anymore?? this is too much...
I am quiting and will not spend a nickel anymore in this game cause of this abusive nerf.... hope to see this fixed some day so i can play again...
Oh, BUG: Particle accelerator self-stacks Turn it on, it goes up to 8 stacks all itself and stays there.
Epic Stronghold
Block timing explained
Particle Accelerator - Why Dex? Serious question. You realize that laser sword users who want to focus on Dex can (and already do) take Form of the Tempest for the exact same effect, right? I highly suggest this be changed to Int instead. Also, there seems to be a bug which causes this power to continue stacking indefinitely after you initially apply Plasma Burn.
Luminescent Slash - I recall this power knocking down before. Now it only snares for 3 seconds. In light of this, what exactly is the point of this power? If we're really copying single weapon MA and making Plasma Cutter this set's Reaper's Embrace for heavy hits, this power really has no place at the moment. I suggest adding a fair amount of cross-power synergy to this to make it worthwhile. Advantages for clinging flames, negative ion apply + interaction, etc.
Cybernetic Tether vs Particle Wave - Aside from the advantages, what's the point of taking Cybernetic Tether over Particle Wave? PW is 50 yards, AoE cone, and instant use compared to CT's charge time, 25 yard range, and slightly higher energy cost. Strictly in terms of primary function (pulling targets to you) PW outperforms CT in every way.
Lightwave Slash - I'm not sure I get the point of this power in the new design, either. Applying only a single stack of something that's meant to stack up to 5, and only if no stacks are yet present, is a pretty underwhelming mechanic and, in its current state, I would not take this power. The advantage to refresh stacks could be nice, but if energy weapons is destined to become yet another build-stacks-and-rupture framework, there's little point in refreshing stacks. You're just going to blow them away, after all. I'd suggest removing the current application mechanic (it sucks) and instead, give it a 50-100% chance to apply a stack of plasma burn, based on charge. Currently I can apply 5 stacks via the Lightspeed Strike combo nearly as quickly as I can fully charge 5 Lightwave Slashes.
Laser Deflection - There is a bug where currently, I can't access this power's advantages even though I have it. It also has Rank 3 Energy Shield values right out of the box.
Overdrive - Why is this power's duration being reduced? It's currently higher because otherwise, it's far too easy for stacks to fall off. It's not even remotely overpowered in its current form. Also, there's no real reason to remove Int (or End, if it comes to it) as one of the stats it uses. It's a very different type of energy unlock that fills in the gaps for theme builds that can't properly utilize one of the better ones, but more specialized ones. If you want people to use the other energy unlocks, make them more cross-framework flexible. I'd love to use something else on my main, but right now, the restrictive way most of the other energy unlocks function really limits her options.
- - -
In closing, a few things in general:
1) I'm a bit disappointed that this is turning out to be a near carbon-copy of Single Weapon MA. There's a lot of potential to create a new, diverse framework rather than more of what we already have.
2) This particular framework is rather sparse compared to the others. It has its basic damage-dealing kit, but that's really all. I'll post a batch of "utility" powers it could be filled out with in the suggestions forum so not to go off topic here.
Edit: Here are some optional "filler" powers that could help flesh out the set
Toggles and charge powers are radically different under the hood and require completely different fx settings. It is not trivial to convert a charge power into a toggled ability like shoulder launcher.
Chest laser was introduced to fill the gap of chest beam, and hand cannon was introduced to fill in the lost charge power gaps. We're holding off allowing a toggle charge in the chest slot as being able to use all 3 at once for a massive ranged burst is something we're going to be cautious about permitting.
Re: Overdrive
Duration was reduced for balance reasons and to favor this EU being used with power armor.
As stated, we are moving away from generic energy unlocks/forms and so on. This energy unlock can still be used with all maintains, but won't nearly be as effective as it would be to use a specific energy return.
If the new energy unlock is underperforming, that can be looked into.
Particle Accelerator and Plasma Cutter are still in placeholder mode.
Several advantages have yet to be added.
The laser Sword subset has always been closely tied to Single Blade as most of its attacks were clones. The 'new' powers that were introduced a couple years back actually did bring something new and different to the table, and it was not well received. It can be argued that the new powers weren't very fun to use, but the bigger reasons were there wasn't any incentive to bother with them as they required quite a few powers for very little gain over just spamming Laser Sword.
Another reason was it was very limited with its usage. Champions isn't a game where every player is locked into classes and power creation needs to reflect that. While I'm sure players are tired of bleeds, having them placed in a handful of powers allows players some flexibility when it comes to creating a build that works around them.
Sticking with Plasma Burn will allow players to toss in some out of set abilities, and allow us to splash those abilities in future powers. Overall the set is going to offer some different utility from single blade and interact with its dot mechanic a little differently.
Once again, these changes will be sitting on pts for a while and we're still making changes.
edit... see you cleared up a lot of points... would you be able to do it earlier? Indeed. Why nerf combo attacks? I still do not see the philosophy behind this. They are being changed to lighter attacks both in terms of damage and energy, but on Live even with all specs do not seem to be the "go to" powers for high dps.
Power Armor seems overall a nice rework, making it less confusing and more streamlined. Click and charge toggles are something that still confused me after... three years (?) as a lifetimer.
Additionally, as multiple ppl already stated, we already have Single Blades. Why not make Laser Swords more unique? There have plenty of suggestions... In particular to leave it as a high energy/high damage combo...
My Characters
It also means players who want a sleek single weapon theme can't escape the bleed/rupture playstyle whether their sword is glowing or made out of metal. Not to drop a HUUUUGE recommendation here (but I'm going to drop a huge recommendation here) but making Plasma Cutter a short (somewhere between 5 and 10 sec) cooldown-based power that deals increased damage based on Plasma Burn stacks in a non-consuming way would be a similar, yet pleasantly different approach. It also adds a ton of value to the advantages that refresh all existing Plasma Burn stacks. Same goes for Particle Smash.
Also l retconned mah wizard from Soul Beam back to Telekine. Assault (its visual is still #BUKT , but no selfroot), while leaving magic AoE, as there's no psychic AoE. So neither TK reverb nor Conjuring won't work. Also TK reverb or Killer Instinct're EGO based, and player may wish to go different stat layout (inflating INT instead) for other reasons, like cycling 2 Necru Elixirs w'out a gap. lMO have cookie-cutting isn't best route for the game, based on Customization.
Epic Stronghold
Block timing explained
AWESOME
Awesome [x3]
Not Awesome
FREAKING AWESOME
NOT AWESOME. oh wait why do I care? I will swap it with Dual Barrage anyway~
? ? ? CONFUSION
NO PLEASE KEEP THE END AND REC if people want INT use FREAKING MSA
Also Overdrive feedsbacks in this threads are worrying me
Worth it!
OH MY GOD! Enraged synergy GET! HAHA I won't even have to change much in my STR-Enraged laser sword build~
Ideal variant would be keeping higher of END/INT though.
Or higher END or REC, but not sum up them, but this way income from higher one should be old REC + doubled.
1) MSA doesn't work with characters with mostly maintained attacks or similar powers
2) There still aren't enough power set Energy unlocks in the game, let alone removing generic ones
3) Many of the set EUs that you have put in only work in specific ways which add a tedious level of faff to gameplay, or don't work very well at all
4) Many people use cross-set power choices which don't work well with specific power tree EUs
Seriously, now. Give PA its own EU, base it on End/Rec. Leave Overdrive where it is, or there will be more complaints than you have ever seen (trust me on this one)....
Power creation needs to support the diversity of the game, rather than enslave it to the class system. I'm of the opinion that the game actually needs more generic options for things like energy unlocks, forms and passives, not less. The direction that the game is heading feels more like it is meant to restrict creativity in building a character the way the player wants, and enforce building a character the way the developers want, which in turn makes me, the player, feel like I'm being punished for being a subscriber. If I wanted to be locked into classes/archetypes I would be a free player.
It would make more sense, for me, to have attack, defense, support and utility powers specific to the frameworks... but the powers that tie them all together, the energy unlocks, forms and possibly even passives be less constricted and allowed to work with a wider range of builds, not fewer.
Obviously it's too late in the game to change these things, and it would be foolish to believe that you even would based on my opinions on the matter, but perhaps you can take it into consideration for the future
The stacking mechanic already made Overdrive heavily favor PA. You do know Overdrive stacks right? And that it's a billion times easier to stack with PA than notPA, right? I'm sure all the people who suddenly have an unplayable trash build with no free respec will appreciate how you decided to fix a PA exploit.
Oh? Which MA blades move was a high damage, high energy combo? It would have been nice if Laser Sword was made a high tier combo and mostly left alone. You could have simply removed the energy hog advantage. But you choose to straight up remove the one thing that made the sets different. Laser Swords is becoming a cheap Single Blades knock-off. Inferior in every way.
If you are still "working on the set", how about giving us the old Laser Sword back as a tier 3 combo without the adv? It basically had the energy cost of other t3 moves even without the adv tacking on an ****-load more cost.
People didn't use the old laser sword rotation because it was a colossal pain in the **** to use. Being different would have gone over better if wasn't such a janky pile to play. Laser Sword spam was much easier to do... After you figure out how to deal with the energy cost anyway. Many people didn't play laser swords before because of jankiness and high energy cost. At this rate, laser swords won't get played due to being the expensive, lower damage version of single blades.
Something you didn't seem to notice: People prefer easier ways to play their builds, not ones that require a bunch of support BS rotation juggling. Otherwise, everyone would have used the old laser sword power combo due to it's high dps.
[at]riviania Member since Aug 2009
Splatoon 2 looks Great
THIS
Keep this feedback, don't make the same mistake with Blazing speed
Super Speed powers need to be available in Both Animations
Not all people want to run like a Naruto anime boy
also can someone provide Screenshot of Frost Speed please?
We tried both animations, and it looks a lot better with the arms back run. With the other run the tracer effects move all over the place, where with the arms backs they remain in a straight line.
We can consider making two versions.
Re: Why are there sorcery advantages?
Laser Sword has a light theme to it. While these effects are considered enchantments and whatnot, the idea of creating illuminating effects works with the set.
Some diversity is good, however creating generic powers like Overdrive and having them perform nearly/just as well as specific energy unlocks creates a situation where players will mostly use the generic one as it's the easiest thing to build around.
Overdrive can still be used outside of PA, it's just not going to be as potent. Keep in mind energy unlocks aren't the only form of energy return, forms provide quite a lot as well and should be considered.
Most sets have their own dedicated energy unlock now, and we're open to new ideas for ones to fill niches.
Epic Stronghold
Block timing explained
All right, aside from Overdrive, what would you recommend for a Sonic build? It uses powers from Gadgeteering, Might, and Heavy Weapons. I am in agreement with the earlier posters: we would be better off with a larger selection of more generic Energy Unlocks than focusing on more SFX focused ones. The path you're taking frankly leads away from the spirit of the original Pen and Paper gaming system even further than we are today.
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
-Sterga
Please do, a lot of us are getting turned of by the anime animation, and the list thing I want is to see my 250cm tall Gorilla ICE Shaman running like Naruto
Point case: Blazing and Light Speed
1.Scything Blade is NOT a combo, it's Single Blade's charged Cone AoE power
2.Why nerfing Frenzy when it was 100% AoE from the start and not being in the same tier with Shred? I disagree, and Overdrive was barely a game breaker, for me the True OP EU is still MSA, which even with the new EUs people are still sticking with it, stunborn I tell you
But let's not forget that this game is still a "BE THE HERO YOU WANT" game and there are people out there with theme builds who have no EU in common (like my Sonic DPS robot)
That's would be lovely , but my suggestions would go against the thread which is currently focusing on PA stuff
Point Case: Sonic Damage
There is no sonic powerframe ingame, and as you mention before, Sonic damage is the least used damage in the frameworks
No Might or Gadgeteer EU to fit the build (MSA and Fire Reverbation are NOT welcomed in the build)
My Character Crescendo build got destroyed with the Global CD NERF, but then Power Chord and Hyper Voice (which power still use the place holder icon and has typo in description)
The damage is Mediocre and with the future overdrive change he will suffer from energy issues as well
There are no active plans for Sonic powerframe and Until then I will suffer with a Broken character
Why thank you for remembering my Crescendo Build comment
I'm sad to say, the only Energy Unlock which may provide possible synergy is Wind Reverbation which may get triggered by Hyper Voice's repel!
BUT this EU kinda sucks and i need to replace all my REC mods with END
I really hope this is the Reconstruction Circuits aura
In terms of play style, I have to wonder if there are play styles that are practical to implement that aren't either build/rupture or debuff/spam. The classic laser sword setup did have a bit more complexity, but it was also largely unusable. I'm somewhat dubious about plasma burn in general, the usual pattern for laser sword type attacks is that they either just do straight up damage, or you hold them on target and after a moment they either burn through or make the target explode (light coming out of eyes and mouth, etc, type of stuff). Mechanically speaking that sounds like a maintain, though I'm not sure it's practical to animate.
Epic Stronghold
Block timing explained
Please do, a lot of us are getting turned off by the anime animation, and the last thing I want is to see my 250cm tall Gorilla ICE Shaman runlisning like Naruto
Point case: Blazing and Light Speed
1.Scything Blade is NOT a combo, it's Single Blade's charged Cone AoE power
2.Why nerfing Frenzy when it was 100% AoE from the start and not being in the same tier with Shred?
I really hope this is the Reconstruction Circuits aura
I disagree, and Overdrive was barely a game breaker, for me the True OP EU is still MSA, which even with the new EUs people are still sticking with it, stunborn I tell you
But let's not forget that this game is still a "BE THE HERO YOU WANT" game and there are people out there with theme builds who have no EU in common (Sonic Damage build which contain Gadgeteer, Might and Heavy weapon)
That's would be lovely , but my suggestions would go against the thread which is currently focusing on PA stuff
Point Case: Sonic Damage
There is no sonic powerframe ingame, and as you mention before, Sonic damage is the least used damage in the frameworks
My Character Crescendo build got destroyed with the Global CD NERF, but then Power Chord and Hyper Voice happened and ressurected him (which power still use the place holder icon and has typo in description)
There are no active plans for Sonic powerframe and Until then I will suffer with a Broken character with mediocre damage and energy managment
Toggles and charge powers are radically different under the hood and require completely different fx settings. It is not trivial to convert a charge power into a toggled ability like shoulder launcher.
Chest laser was introduced to fill the gap of chest beam, and hand cannon was introduced to fill in the lost charge power gaps. We're holding off allowing a toggle charge in the chest slot as being able to use all 3 at once for a massive ranged burst is something we're going to be cautious about permitting.
It is impossiible to make a good THEMED power armor PvP duel char withouth charge your chest beam wile using a toogle in hand and a toogle in shoulder... after a long wait (4-5 years) i was happy with the game... i could help people in cosmics (PvE) or go to powerhouse change 2 powers and become a good PvPlayer (duel).... with all these nerfs PA will be one of the worst sets on PvP (any player can get around you and cancel all your toogles) and a average set in PvE... cosmics will be VERY hard withouth Power armors DPSing (dino and eidelon - plasma beam on orbs). Please KEEP chest beam as it is... you can use a toogle in hand , a toogle in shoulder and charge your chest beam. I am a huge power armor fan, i am sad to say that i will not play or spend money in this game if i cant use chest beam with 2 other powers... It will destroy my theme and my fun... PA is the hardest set to use in game.. with all these we will not see PA players in the game anymore....
Now, trying to figure out synergies to make cool builds between different sets is far more interesting. You know, the powers that you'll actually use instead of select and never see again.
[at]riviania Member since Aug 2009
Unless CO gets a full time Animator, I doubt it
Plasma Cutter use the exact same animation with HW Skewer which also roots
They do, but there are very few with cross-set use potential, and most of them hang on finicky "apply this" mechanisms which don't synergise well with many builds and often even with default-spec attacks in their own set (looking at you, Magic).
There hasn't been much comment on this because people have either a) already got their energy management sorted by other means (OD, MSA), b) bought in to the new concept and maximised the EU capablities (the new Magic EU) or c) have the happy accident of being in those sets (fire, telekinesis, ice) where the EU generating potential is so large you don't have to think about it. And that, incidentally, is all that anyone ever wants from an EU....
Overdrive isn't just a PA power. It's the go-to EU when you don't have a build plan and just want something that works with maintains, from wherever. If the PA set's ability to generate stacks quickly is a balance issue then the lowest impact solution is:
1) Remove the ability of PA toggle powers to proc stacks of Overdrive
2) Make a new power - Energized - which only works with PA toggles or specific PA powers
3) Make Energized require either the maintenance of a higher number of stacks than OD, or lower the return of each stack, to suit
I get that might require some work on power categorisation which you might not want to do... but it's the fairest solution and it won't penalise people for being around an issue, rather than involved in it.
Forms, btw, aren't much use as an EU; during the first maintain of Gatling Gun, or similar, with Concentration, you'll get the bonus for adding eight stacks, and then never get anything else until they drop away and you add new ones (a process which which most people actively try and avoid during a fight, due to the accompanying drop in damage).
* Which is most of them. Consider, for example, Aspect of the Infernal; procs every time a poison is applied. Reliable? Well... no; it's only as reliable as the chance of applying a poison after the internal cooldown has fallen off. There's a reason my Infernal Supernatural character ditched Aspect of the Infernal in favor of the more-reliable Concentration.