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For the love of god you need to fix this halloween event.

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  • gogoginga1gogoginga1 Posts: 107 Arc User
    thank you for giving me a straight answer ealford 1985 , I like your use of the word " think "
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    And then there's the people who are massacring zombies like the world will end if they don't :p Honestly I think only the most hardcore alt-a-holics will find an aura to be the one thing that makes or breaks a character design.

    Also... you don't need to grind the tokens on the character you want to buy the aura on. Candy buckets are tradable, you seem to get an average of 1 coin per bucket. Yeah you need 150 coins per aura, so that's a lot of buckets. But you can grind buckets on whoever then transfer the buckets to the alt you want the aura on.

    The ghost flames aura is nice, it makes your character look like they're actually burning.
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  • guyhumualguyhumual Posts: 2,397 Arc User
    edited October 2016

    The reason items are bind on pickup the Devs think it creates playability.

    That is it. Period.
    Yet...I know a bunch of the alt community who have said "f the event"

    That seems very counter intuitive. If I have an idea for a toon that I want an aura for, I need to make that toon, get to the minimum level needed to run the event, and then become a boat anchor to my friends who are also running the event, or I can level up till I'm not longer a hindrance to my team. Course if I'm leveling a character I'm not running events. However if, like last year, I can bank auras, well I'll try to get a bunch and put them in storage and that would mean I was running events all the time.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    edited October 2016
    *points at previous post about banking candy buckets*

    It's almost as good as being able to store Turakian coins in your account bank... almost. They only stack to 20. It'd be nicer if they stacked to 100.
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  • guyhumualguyhumual Posts: 2,397 Arc User

    *points at previous post about banking candy buckets*

    It's almost as good as being able to store Turakian coins in your account bank... almost. They only stack to 20. It'd be nicer if they stacked to 100.

    Ah, well that post wasn't up when I started writing mine. It's a nice idea but I'm not sure it's really that feasible. I've fight 3 undead heroes so far with my main, and she's had maybe 20 thus far, and so with most undead heroes taking 9-15 minutes (I'm not going to factor in my Crusher experience because he probably wasn't functioning as intended) that's a lot of grinding and a lot of bank slots needed to transfer all those bags.

    A much easier solution for me is to not bother with auras and quit the event after I get that new costume unlock. I already got the mummy wraps, which I've wanted for ages (Thanks Devs for adding them!) but I think after I get this crow I'm done for this year.
  • chaelkchaelk Posts: 7,732 Arc User
    And then there's the people who are massacring zombies like the world will end if they don't :p Honestly I think only the most hardcore alt-a-holics will find an aura to be the one thing that makes or breaks a character design.

    Also... you don't need to grind the tokens on the character you want to buy the aura on. Candy buckets are tradable, you seem to get an average of 1 coin per bucket. Yeah you need 150 coins per aura, so that's a lot of buckets. But you can grind buckets on whoever then transfer the buckets to the alt you want the aura on.

    The ghost flames aura is nice, it makes your character look like they're actually burning.

    nope. most of mine don't have aura or just the legacy ones. I think of them as annoyances which interfere with clear screen vision,especially when there's a whole bunch together.
    you may be thinking of the people who have a specific character including look and powers in mind.​​
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  • guyhumualguyhumual Posts: 2,397 Arc User
    Well I have farmed auras in the past with the intention of making a character with them. Not much point these days. I'll go back to not using them now.
  • ealford1985ealford1985 Posts: 3,582 Arc User
    ^

    I use to buy auras from zstore just for that purpose. So when events came around I would store a few for when a creative idea hit.

    Also I like to have 4 of the same aura to see the effects....not anymore. Auras are cosmetic and should be bound to account not character.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited October 2016
    Yup, this aura bound to character stuff is beyond the pale now. It's a hinderance to those who like to make new characters.

    I'm not bothering with this event. I also already have the costume pieces that are in the store apart from the bug eyed crow........and I don't want a bug eyed crow. I'd rather have actual western comic book, superhero/supervillain themed stuff like the game is supposed to be geared towards.

    I've almost had my fill of furry/anime/creepy-pasta stuff. It's high time we got back on track.
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    did you get the Silver Bullet costume unlock yet?
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  • chaelkchaelk Posts: 7,732 Arc User
    ok the werewolves in canada against a level 40 are dropping level 8 &9 gear, I'm poisoning them for the perk
    . so as well as dropping your stats, it may be making you level 8​​
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  • chaelkchaelk Posts: 7,732 Arc User
    Yup, this aura bound to character stuff is beyond the pale now. It's a hinderance to those who like to make new characters.

    I'm not bothering with this event. I also already have the costume pieces that are in the store apart from the bug eyed crow........and I don't want a bug eyed crow. I'd rather have actual western comic book, superhero/supervillain themed stuff like the game is supposed to be geared towards.

    I've almost had my fill of furry/anime/creepy-pasta stuff. It's high time we got back on track.

    lots of pairs of tights and underwear to go on the outsidenormal-1.gif​​
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  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2016
    for the person complaining the Deathlord fight is impossible on a melee. Here's my devastator
    with heroic/vikorin and normal purple secondaries. Most deaths were from hisblast attack.Yes I died about 8 times.
    melee%20in%20deathlord%20fight_zpszjoeaqbu.png​​
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    chaelk said:

    ok the werewolves in canada against a level 40 are dropping level 8 &9 gear, I'm poisoning them for the perk

    . so as well as dropping your stats, it may be making you level 8​​

    My best guess is that the devices were originally balanced to work like a mummy become(which changes your stats but doesn't erase them), but later got accidentally changed to 5 your stats and stuff.
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  • well, whatever happened to it, it's clearly bugged and should therefore have a notary about it in the appropriate bug thread, because i seriously doubt the devs are reading this one​​
    #LegalizeAwoo
  • guyhumualguyhumual Posts: 2,397 Arc User
    Could be worse, could have used to have been good.

    https://www.youtube.com/watch?v=zAAiSHSPk_w
  • spinnytopspinnytop Posts: 16,450 Arc User
    guyhumual said:

    You go fight them one on one, see how well you do. I don't think they're hard fights. Absolutely zero difficulty has been added but the grinding has been increased tenfold.

    They can be solo'd, it just takes forever. They are zombies after all, and zombies are tough.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Sooo... I was copying stuff to the new wiki from the ghost wiki.... and.... There's a special edition action figure you can only get if you have the perk "Bite Me".... Bite Me is the perk you get from completing BOTH of the BITE! PvP quests. Soooo.... Who wants to help me grind for it? :p
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  • how many perks are there for the bloodmoon event in total anyway? so far, the only two i have listed are the one for killing zombies and freeing undead hero souls, plus the ones you get for killing each zombified hero

    also, they didn't add any new ones for this year's event, did they?​​
    #LegalizeAwoo
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    edited October 2016
    The ghost wiki claims 27.

    6 for BITE! alone. "Thrash of the Lich King" for the Deathlord boss fight. 13 for each of the zombie heroes. A 14th(In memoriam) for collecting all 13.

    That's... 21... the other 6? *looks up* http://web.archive.org/web/20130812080202/http://champions-online-wiki.com/wiki/Blood_Moon_Perks

    kill 1000 zombies.

    A Bone to Pick: Defeat Takofanes(NOT the same as the Deathlord fight)

    Moonstruck: Complete the Perks In Memoriam, Thrash of the Lich King, Silver Bullet, Leader of the Pack & Wolfsbane (good luck with that....)

    and 3 different things related to trick-or-treat

    I don't know of any new ones.
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  • i'm going to assume the trick-or-treat perks are for opening increasing amounts of bags, like there are for anniversary and winter presents​​
    #LegalizeAwoo
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    No.

    "Spectre Rejecter " is for fighting 25 of each ToT monster(sometimes the trick or treaters transform to fight you) Not an easy perk since it means you'll probably have to do over 100 interacts.

    "This Is Halloween" Trick or treat 50 times

    "Bogeyman" Frighten 20 people (use Scare Visualizer to scare citizens) This one we can do right now even if the ToT sub-event isn't on yet.
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  • jennymachxjennymachx Posts: 3,000 Arc User
    edited October 2016
    The Undead Heroes can be solo'ed with the right build, obviously one with a lot of AoE power to handle the respawning zombies.

    That being said, the Undead Heroes were never meant to be solo fights anyway. That was always the intention for the longest time. Wasn't there a chief complaint in the past with them being too easy after On-Alert hit, since they didn't scale with player builds getting significantly more potent, leading to them being much easier to take out, even solo-wise?

    I'm not liking that whole BoP thing with aura drops as well. It made sense that it was BoE since it's on RNG.
  • hasukurobihasukurobi Posts: 405 Arc User
    Seriously we are still doing the BoP Auras? Why? Just why? Not every character is well designed to handle this event and I would like Auras for those that are not but I can't get them because buying an Aura fixes it to the character that bought it. That is NOT a good way to encourage participation.
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  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2016
    guyhumual wrote: »
    You go fight them one on one, see how well you do. I don't think they're hard fights. Absolutely zero difficulty has been added but the grinding has been increased tenfold.

    Hercules yesterday a out of curiosity. as usual some people had started it then left. so I spent an hour on a power pol(and ressing , returning to said power pole) with a Cursed.
    Hard Candy(gun bunny) spent some time shooting it too, in fact they stayed the longest.​​
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  • darqaura2darqaura2 Posts: 932 Arc User


    I'm not liking that whole BoP thing with aura drops as well. It made sense that it was BoE since it's on RNG.

    Don't get me started. It's one of the reasons I've pretty much stopped caring about all events. That and the splitting MC into smaller 50 cap zones while it's on. I get the WHY, I just found it annoying when trying to organize . . . so I stopped, remembered about the BoP and just went to the Q zone instead.

  • pwestolemynamepwestolemyname Posts: 978 Arc User
    edited October 2016
    jonsills said:




    So the status quo has been restored? :)


    Seems like, yeah. I never used to do the crypts, because the only groups doing them were preformed. This year (heck, today alone!) I showed up at a battle, helped defeat the undead hero and the zombies, then was invited to go into the crypt with three/four of the other people who had shown up. So much less fuss.



    And the only prolonged portion was in the fight with Amazing Grace, because she and I were pretty evenly matched, and at the time only one other hero was there (and was tied up fighting zombies). Then I called out in Zone for some help, some other folks showed up, and we put Grace back into the ground - and then went in and freed her soul, which was nice.​​
    This has been my experience, too. Quite positive. Saturday, I decided to do every hero, East to West. I would just show up and put a call out to Zone. Start clearing zombies. By the time I got that done, a few more had shown up. Started beating on the undead hero. A few more would show up. When we finished up, many of the participants would ask for team ups for the crypt and that would be completed in short order. It was cool.

    Yesterday, someone, (I think Empress what's-her-name) was herding a large group through the undead hero kills. Sounded like it was going well.

    As far as the BoP auras, yeah, that is kind of uncool since it would be easier to farm them with my better heroes to give to the weaker for RP reasons. BUT, as was pointed out earlier in this thread, farm Halloween buckets, give them to the one who wants the aura, open them all up, profit! I did that for the Anniversary event and it worked really well.
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  • guyhumualguyhumual Posts: 2,397 Arc User
    edited October 2016
    So apparently the action figures are bind on assembly now, so if you've already assembled them and added them you to your inventory you can't assemble them again. The only thing you can do with toy parts now is sell them. I used to assemble them and give them to friends. Can't do that anymore.
  • no, but you can give them the full set of parts and have them assemble the figure themselves

    the parts, at least, aren't BoP like everything else...of course, most of the parts can't be obtained from the auction house because no one's bothering to sell from the less-popular hero crypts​​
    #LegalizeAwoo
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    yeah, if you don't see the part you want on AH it's because no one has bothered listing one. you could try asking in zone. some crypt runs I've had people just give the doll parts to me. some people apparently never noticed you can sell them on AH.
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  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Oh man, if you want some bits just ask. I never wanted the action figures anyway and it creeps me out having a bank full of zombie limbs. No hero should have Eclipse's legs in a vault somewhere.
  • guyhumualguyhumual Posts: 2,397 Arc User
    I unlocked all the action figgures two or three years ago, so I had them all last year, and I liked assembling them, It was something to do while running crypts. I haven't done many crypts this year but I did have all the parts to assemble Amazing Grace (she's almost always down so running her crypt is less of a bother) and so I was surprised to see yet another thing that I kind of enjoyed taken away from me this year.
  • spinnytopspinnytop Posts: 16,450 Arc User
    Lots of people still doing the halloween event like crazy. Wonder what needs to be fixed.
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Crypt bosses with ranged attacks. These are rather OP compared to their melee equivalents.

    Several of the Undead Heroes are also far too powerful compared to the rest of the set, which is why people are playing the event in the way they are (either mass-teaming and brute forcing things or identifying the easier villains and farming those).

    It's good to see people being interested in the event after the Mechanon flop, but being popular doesn't make it flawless. There's a fair few things that could be better balanced, both in the game play and rewards. :)
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    Pretty sure the mass-teaming and brute forcing things on the Undead Heroes is WAI.
    'Dec out

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  • aesicaaesica Posts: 2,537 Arc User
    edited October 2016
    I really, really, really, REALLY wish the Strength of Takofanes didn't have Defiance. Or that it had less HP. Currently, it takes more time for me to kill it than to clear everything else in the crypt. Combined. Yucky. :D
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  • pwestolemynamepwestolemyname Posts: 978 Arc User
    edited October 2016
    aesica said:

    I really, really, really, REALLY wish the Strength of Takofanes didn't have Defiance. Or that it had less HP. Currently, it takes more time for me to kill it than to clear everything else in the crypt. Combined. Yucky. :D

    The Strength is more powerful than the Woe, by far. One trick I found that speeds things up is fighting it from the air. Of course, if you're a meleer, this doesn't work.
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  • revanantmoriturirevanantmorituri Posts: 391 Arc User
    edited October 2016

    aesica said:

    I really, really, really, REALLY wish the Strength of Takofanes didn't have Defiance. Or that it had less HP. Currently, it takes more time for me to kill it than to clear everything else in the crypt. Combined. Yucky. :D

    The Strength is more powerful than the Woe, by far. One trick I found that speeds things up is fighting it from the air. Of course, if you're a meleer, this doesn't work.
    As a comedic aside, Strength took even longer yesterday because I forgot to turn on my offensive toggle after getting off my jetbike. As a Regen Infernal Supernatural, surviving hm wasn't the issue.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2016
    gradii said:

    I don't think people honestly care what the intention was, they were more fun when you could solo them is what people are saying.

    Oh let's be honest, it's not that they were "more fun when you could solo them", it's that you could get the rewards faster when you could solo them. The heroes are the same as they were last year, they just take longer, so if you thought the gameplay involved with them was fun, then you would still think it was fun this year. While we're being honest - they have very little gameplay so anyone complaining that they're too difficult is way off base - it's basically just a bunch of loot piniatas, now you just have to wait for your friends to show up before popping it! :'D
    gradii said:

    The only problem with being able to solo them is the long cooldowns locked some people out of rewards.

    Yes, and what a huge problem that was that made the event very frustrating and unrewarding for many people - after all, the people with builds that could quickly nuke the heroes before anyone else could show up are the minority right? With all the complaining people have been doing about certain people being locked out of rewards, those same people should have given this change a standing ovation for this very reason. Turns out the complaint squad isn't very consistent and is actually mostly composed of people only concerned with how fast they themselves can farm up the rewards so they can get back to standing around doing nothing.

    Seriously we are still doing the BoP Auras? Why? Just why? Not every character is well designed to handle this event and I would like Auras for those that are not but I can't get them because buying an Aura fixes it to the character that bought it. That is NOT a good way to encourage participation.


  • guyhumualguyhumual Posts: 2,397 Arc User
    edited October 2016
    spinnytop said:



    Oh let's be honest, it's not that they were "more fun when you could solo them", it's that you could get the rewards faster when you could solo them. The heroes are the same as they were last year, they just take longer, so if you thought the gameplay involved with them was fun, then you would still think it was fun this year. While we're being honest - they have very little gameplay so anyone complaining that they're too difficult is way off base - it's basically just a bunch of loot piniatas, now you just have to wait for your friends to show up before popping it! :'D

    And the revamped undead heroes are now so much fun that I and everyone I've talked to on my friends list are no longer doing them. One of my friends said that with this new revamp a bunch of their contacts left the game. So great work. I'm sure this new content will draw people in like crazy though.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Several of the Undead Heroes are also far too powerful compared to the rest of the set, which is why people are playing the event in the way they are (either mass-teaming and brute forcing things or identifying the easier villains and farming those).

    Urr... mass-teaming doesn't care which heroes are powerful, it just involves making a rotation around the city defeating everything. A large group completes a rotation in about 30m, the same as the respawn time on the undead heroes (so it's a little over 2m per undead hero, counting travel time).
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    spinnytop said:

    With all the complaining people have been doing about certain people being locked out of rewards, those same people should have given this change a standing ovation for this very reason.

    I thought we were. I haven't seen anyone sharing my complaint about "getting locked out" that isn't in favor of these changes.

    'Dec out

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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2016

    spinnytop said:

    With all the complaining people have been doing about certain people being locked out of rewards, those same people should have given this change a standing ovation for this very reason.

    I thought we were. I haven't seen anyone sharing my complaint about "getting locked out" that isn't in favor of these changes.

    I meant more in general. There are people who make claims that people are "locked out" of other rewards in other parts of the game that are also very negative about this change that just so happens to prevent people from getting locked out.
    guyhumual said:

    And the revamped undead heroes are now so much fun that I and everyone I've talked to on my friends list are no longer doing them. One of my friends said that with this new revamp a bunch of their contacts left the game. So great work. I'm sure this new content will draw people in like crazy though.


    Don't worry, 22 people I know who had stopped playing the game came back specifically because I told them what changes had been made to Blood Moon this year, specifically how they wouldn't have to rush to avoid getting locked out of rewards, so it all evens out.

    Curiously, did your friends leave specifically because they can no longer solo blood moon bosses? Awfully specific reason there.
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited October 2016
    spinnytop said:



    Don't worry, 22 people I know who had stopped playing the game came back specifically because I told them what changes had been made to Blood Moon this year, specifically how they wouldn't have to rush to avoid getting locked out of rewards, so it all evens out.

    Well that's good then. Just my friends are getting frustrated and upset then. Also a net gain as I don't know 22 people in game. I was talking to 8. Soon you'll only have folks like you playing and then you'll all be very happy I'm sure.
    spinnytop said:

    Curiously, did your friends leave specifically because they can no longer solo blood moon bosses? Awfully specific reason there.

    Oh heavens no, the people I've spoken to all seem to express the same sentiment: they feel marginalized. They think that this game isn't scaled to them, and while elite content like Teleios tower, Rampages, OV, Giant Monsters, Qliphothic warzone, wasn't meant for them, the Bloodmoon was something they could participate in. Back then a lot of people found they could make a noticeable impact on flights last year but can't even seem to hurt the undead heroes this year. The other complaint I hear is that the game is far more grindy now. They think this change is to push the need for superior equipment. I suppose I could have explained that it's something that you can only enjoy in a group this year, and finding a whole bunch of slivers or someone you can play Robin to is basically the only option for them this year, but why should I sell the changes? I'm on their side. This game doesn't cater to folks that just want to fool around as a super hero anymore. It's not n00b or casual friendly. Now you either need to start grinding or GTFO.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Hunh, weird. seems like feelings of inadequacy to me. :/ How well did they do in the skeleton chicken fights in the Qliphothic invasion?
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  • guyhumualguyhumual Posts: 2,397 Arc User

    Hunh, weird. seems like feelings of inadequacy to me. :/ How well did they do in the skeleton chicken fights in the Qliphothic invasion?

    They weren't fans of that either. I didn't mind because I could solo that stuff, but I took time out of my day to help people complete the daily.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    spinnytop said:



    I meant more in general. There are people who make claims that people are "locked out" of other rewards in other parts of the game that are also very negative about this change that just so happens to prevent people from getting locked out.

    Ah. Iiiiiit's the Ciiiiiiircle of Hypocrisyyyyyyyyyy!

    'Dec out

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  • jennymachxjennymachx Posts: 3,000 Arc User
    Only case of rewards "lock out" I can see is the whole BoP nonsense.
  • chaelkchaelk Posts: 7,732 Arc User
    and today's complaint, well this morning for me. was someone complaining about not being able to solo the Undead heroes. They were taking damage despite blocking and using the protection circle... Penetration damage.
    The excuse was, not everyone is in a team, some people are solo.
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