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For the love of god you need to fix this halloween event.

thevampinatorthevampinator Posts: 6 Arc User
edited October 2016 in Champions Online Discussion
One big major thing that is pissing me off is auras are bound to player, they need to be bound to accout so If i want to use one of them on a character I plan on creating then I have the means to transfer it over.
Second Bosses are way to hard, they need to be nerfed. no more then 1 mil health at least.
Thing is, I like the drop increases the event is much easier to farm but thats how it should have been from the begining. But making the undead heros cosmetic bosses is killing this event. Players won't do it because of the diffucuity is more then very hard basically so much health it takes more then ten minutes sometimes even half an hour to kill a boss.
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Comments

  • nephtnepht Posts: 6,883 Arc User
    edited October 2016
    But these "improvements" foster teamwork. There is normally like a dozen people in zone looking to form a team so...that would be ONE team. Join that team become giants.





    Not everyone in game is in a big guild. Not everyone in Mill City is level 40. Most players do not have the best gear. Not everyone likes to team.
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  • guyhumualguyhumual Posts: 2,397 Arc User
    Last years event was good. I like some of the changes, better drop rates are welcome, but please fix the undead heroes. Have auras bind to account rather then character.

    Also, if we own a costume piece already could their be some indication of that? Or is this cardboard armor completely different from the set I already bought?
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    That DOES bite. For some reason, breaking up the packs into individual costume pieces makes the system fail to recognize that you already have it. I noticed that on another event, too. :(
    'Dec out

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  • chaelkchaelk Posts: 7,732 Arc User
    the costume sin the store are the same as in the zen store. go to the costumes section and look in the Special tab
    read the description on the one sin the zen store.
    To the Op,
    the main boss in the Q zone has a 1hr timer to try and finish within.

    so the boss fight is no longer , everyone run up and pound them for a couple of minutes, no blocking , then complain about prize drops.
    now you actually have to move.
    can I borrow that sarcasm sign, Nepht.
    purple circles- damage and vacuum you into them from about 10ft away.
    death aura- seems to be about 50ft range AOE.
    another one also hits area without him doing anything.
    alrge collection of mobs attack anyone attacking, healing, blocking.. there
    I can take part in the Tako fight, if I don't mind constantly healing myself.​​
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    The trick is to have a tank lure the boss away from Tako. The death aura is centered on Tako, so if you lure the boss away from Tako then you will no longer need to worry about it.
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  • jonsillsjonsills Posts: 6,318 Arc User
    I have to chime in on the Auras matter. Bind to Account is useful, because until you try an aura out, you can't really know how it looks on a given character. Sometimes you'll find it would be better on a different character altogether. And with Bind to Character, you can't put it in your Hideout bank to transfer to that other toon. Even worse, some things that say "Bind On Equip" are account-bound, some are character-bound, and you can't always tell which is which until it's too late.

    Please, make them all Account-bound. Make our lives just that little bit easier. Thank you.​​
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    This is the part where I feel the need to point out that this is an event where you actually DON'T need to grind tokens on your lesser characters. You can have the lesser characters open candy buckets.... and you can collect(or buy/trade) candy buckets without fighting, sooo....
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  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    The "rewards" I'm most interested in are the Perks for beating the zombie heroes. THAT'S what I kept getting "locked out of" by the super-damagers. The rest is just bonus to me.
    'Dec out

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  • gogoginga1gogoginga1 Posts: 107 Arc User
    the whole bind on pickup thing is silly in my opinion doubly so on cosmetic items like auras , still not had a half reasonable answer why this is now the normal state for anything you can grind for , hell even drifter auras are bind on pickup (( watch out for that , I got stung and wasted my salvage ))

    I too have characters that would benefit from the auras but are at a level they cannot do the daily's, so I just don't bother

    if you can earn it surely you should be able to do what you like with it ,if selling stuff is an issue for these items, make them bind to account on pickup and if its gear make it bind to account then bind on equip

    this trend is just making people just not bother with the stuff and by that effectively making it dead content
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2016
    nepht said:

    Not everyone likes to team.

    I mean, when "teaming" means "going to an area where other players happen to be, and doing content while they happen to be doing it" we're dealing with a really watered down concept of teaming. And then...

    This is the part where I feel the need to point out that this is an event where you actually DON'T need to grind tokens on your lesser characters. You can have the lesser characters open candy buckets.... and you can collect(or buy/trade) candy buckets without fighting, sooo....

    markhawkman points out that this is a solo-player friendly event! \o/
    gradii said:

    No aura should be bind to character. there is literally no good reason for this.

    There are some, and they've been explained to you. But go on, keep on bein' you :smile:

    I'll keep on bein' me... the person who is almost always happy and satisfied while playing or thinking about CO :smiley:
  • xacchaeusxacchaeus Posts: 308 Arc User
    i would like to hear these "explaniatons", cause I've yet to hear one for bind to character on pickup as opposed to bind to account
  • gogoginga1gogoginga1 Posts: 107 Arc User
    yup , I keep asking ,still waiting , and I'm asking for a real answer please , not a " because I said so " answer
  • revanantmoriturirevanantmorituri Posts: 391 Arc User
    Frankly, the event might be a little easier if the "Team Up" button actually made (gasp) teams? Proper ones, where my healer can hit F2-5, and target his teammates? Where sidekicking works, and I don't have to pray that someone sees my "Could someone sidekick me?" message through all the battle and zone spam? Honestly, I took my lead 40 and a lvl 32 aura seeker through last night, and it was quite clear that the level 32 was NOT contributing meaningfully in the undead hero fights.

    As for Taco's little friend, getting him 50' away from thr throne is the easy part of the battle. Having the melee participants survive the giant cluster of pink rings os a bit more problematic, rings which did nasty things to the aforementioned lvl 32 support type parked 100' up. Of the four or five Taco fights I saw last night, the best one got his buddy down to 50% before the timer ran out, and that had 20-30 PCs participating.

    And I'll add my voice to the "Nerf the undead heroes" crowd. A 10-20 minute preliminary to a 10 to 15 minute instance required by the daily is excessive. Particularly when some of the Heroes seem to have abilities scaling with their HP. Shave off 33-50% of their HP.
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  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    I see what they're going for, not simply farming everything on one designated character, but it seems a misguided method.
    'Dec out

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  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    The "rewards" I'm most interested in are the Perks for beating the zombie heroes. THAT'S what I kept getting "locked out of" by the super-damagers. The rest is just bonus to me.

    Hmmm I should look into that. I have no idea if I have that done on any character.
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  • xacchaeusxacchaeus Posts: 308 Arc User
    so instead of farming on one character for an aura that i dont have a use for (cause the character hadnt been built yet) i dont farm for it at all..
  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    yup , I keep asking ,still waiting , and I'm asking for a real answer please , not a " because I said so " answer

    Isn't there a BoE version of the Aura that is a rare drop? It's probably expensive to buy, but....
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  • guyhumualguyhumual Posts: 2,397 Arc User
    xacchaeus said:

    so instead of farming on one character for an aura that i dont have a use for (cause the character hadnt been built yet) i dont farm for it at all..

    Yes, this is exactly my feeling. I farmed a ton of auras last year, I got vehicles as well, but this year? I may still get a vehicle or two but I got zero incentive to farm auras as I can't transfer them.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    spinnytop said:

    I'll keep on bein' me... the person who is almost always happy and satisfied while playing or thinking about CO :smiley:

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  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    And they've ruined my favorite event with this stupidity.

    Time for a new dev team again. This one's not smelling so fresh any longer.

    Aww... Why aren't you whining about how the BITE rewards are pitiful? I got 10 candy buckets massacring the 100 enemies needed for the mission. The mission reward was only 5 coins... I'll probably get more coins from opening the candy buckets than I got for the mission. :/

    Actually, I don't have any idea if this is new or old... It's a sort of PvP thing.... Maybe, if anyone else is fighting on the other side...
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  • aesicaaesica Posts: 2,537 Arc User
    The only thing I think sucks is that they (apparently) buffed the undead heroes you fight before you can enter the crypts. It means that, rather than going to a nearby column of light to fight a random zombie hero along with the handful of other players who may or may not be in the area, I (and anyone else who wants to participate) have to spam up zone chat with crap like:

    "What boss is everyone killing right now?"
    "[boss name here]"
    "Where's that?" (because marking map locations would make it too convenient)
    "[location here]"

    Seriously, not everything needs to be a god damned zonewide cosmic beatdown fight. The same crap for everything gets old, especially given this game's low population and my tendency to play during off-hours.

    Sometimes, it feels good to just rush in without a huge group and go full Rambo. Alone. Like a hero in a superhero video game.

    At least we can do that in the crypts still. For now.
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    So does anyone remember what the zombie hero fights were like BEFORE On Alert?
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2016

    And they've ruined my favorite event with this stupidity.

    Time for a new dev team again. This one's not smelling so fresh any longer.

    Don't hold your breath, signs point to this being one of the most successful dev teams so far. I know YOU don't think so, but apparently you, and people like you, represent a fairly tiny portion of the playerbase. Yeah yeah I know, you want to imagine that the changes are being made to appeal to only a tiny portion of the playerbase and you think they should listen to your tiny portion instead.

    yup , I keep asking ,still waiting , and I'm asking for a real answer please , not a " because I said so " answer

    It's been given so many times, and it was never "because I said so". At some point you just realize that people don't actually want to hear the explanation. After all, if the neggy pants folks were so open to listening to stuff like that they wouldn't be so hyperbolic. Honestly I've been thinking recently why I try to convince people so hard when ultimately there is no budging them - I mean hell, even when changes come out that are practically word-for-word the things these people ask for, they still complain and claim the game is being destroyed. It's finally sinking in that these people are just too stubborn and will never budge from their stated views, no matter what anyone says, and no matter what actually happens - in their minds everything is a disaster designed to oppress them. I think I need to spend my time and energy convincing the people who actually make the decisions rather than the forum peanut gallery :wink:
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User

    So does anyone remember what the zombie hero fights were like BEFORE On Alert?

    I do. They seemed actually hard, and always required groups unless someone with an uber build was willing to spend a very long time.
    Pre-Alert, crypts were quite difficulty to solo, too. I always went with impromptu teams.
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  • guyhumualguyhumual Posts: 2,397 Arc User

    And they've ruined my favorite event with this stupidity.

    Time for a new dev team again. This one's not smelling so fresh any longer.

    Last year's Blood moon was the best I can remember. That was this same dev team I think. They screwed the pooch with the undead heroes this year but some of the other changes are fine. I hate what they did to the undead heroes, I feel they ruined the best part of the Blood moon event, and switching auras to bind on pick up is a ridiculous decision, but I really liked what they did last year so I'm willing to give them the benefit of the doubt.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    So does anyone remember what the zombie hero fights were like BEFORE On Alert?

    I do. They seemed actually hard, and always required groups unless someone with an uber build was willing to spend a very long time.
    Pre-Alert, crypts were quite difficulty to solo, too. I always went with impromptu teams.
    So the status quo has been restored? :)
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  • jonsillsjonsills Posts: 6,318 Arc User
    So the status quo has been restored? :)
    Seems like, yeah. I never used to do the crypts, because the only groups doing them were preformed. This year (heck, today alone!) I showed up at a battle, helped defeat the undead hero and the zombies, then was invited to go into the crypt with three/four of the other people who had shown up. So much less fuss.

    And the only prolonged portion was in the fight with Amazing Grace, because she and I were pretty evenly matched, and at the time only one other hero was there (and was tied up fighting zombies). Then I called out in Zone for some help, some other folks showed up, and we put Grace back into the ground - and then went in and freed her soul, which was nice.​​
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  • spinnytopspinnytop Posts: 16,450 Arc User
    jonsills said:

    This year (heck, today alone!) I showed up at a battle, helped defeat the undead hero and the zombies, then was invited to go into the crypt with three/four of the other people who had shown up.

    jonsills said:

    Then I called out in Zone for some help, some other folks showed up, and we put Grace back into the ground - and then went in and freed her soul, which was nice.​​

    See? Teaming isn't so terrible after all :smile:
  • guyhumualguyhumual Posts: 2,397 Arc User
    Teaming is fine when you have the option. I team all the time when people need me. Fighting Takofane was something I was fine teaming up to do, but Undead Heroes? The fallen of Detroit are that much better then the current heroes of Millennium City?
  • spinnytopspinnytop Posts: 16,450 Arc User
    guyhumual said:

    Teaming is fine when you have the option. I team all the time when people need me. Fighting Takofane was something I was fine teaming up to do, but Undead Heroes? The fallen of Detroit are that much better then the current heroes of Millennium City?

    Not really. They're getting destroyed repeatedly every day, we are clearly much better than they.
  • guyhumualguyhumual Posts: 2,397 Arc User
    You go fight them one on one, see how well you do. I don't think they're hard fights. Absolutely zero difficulty has been added but the grinding has been increased tenfold.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    guyhumual said:

    Teaming is fine when you have the option. I team all the time when people need me. Fighting Takofane was something I was fine teaming up to do, but Undead Heroes? The fallen of Detroit are that much better then the current heroes of Millennium City?

    I'd say that their current state is not an accurate depiction of their status prior to death as they were reanimated by the power of Takofanes. He probably amped them up considerably.

    Also.... why are people not whining about how much BITE bites more? :p
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  • guyhumualguyhumual Posts: 2,397 Arc User



    Also.... why are people not whining about how much BITE bites more? :p

    Heh, well I don't think I have even tried BITE since 2011, I started doing it before I realize how long it would take and how tedious it was. I think I went back last year, the other stuff was looking pretty cool so I figured they might have improved BITE . . . nope, same as always. If it had been good and then it got changed then I think people might be upset, but I don't think it's ever been fun, and so nobody's complaining.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    edited October 2016
    When I was doing my research for that guide thread I posted I saw several other people in the area who were obviously grinding for it.

    I really wanna know what you get for the Hunter kill accolades. I got some costume unlock(a silver bullet logo maybe?) for killing 100 wolves. Not such good luck on the hunters....

    Wolves you can farm using your regular gear. Hunters you have to farm while using that transform device.... which reduces your stats to nearly nothing. See: (this is not the werewolf transform obviously, but they give the same stats)

    I think the transform device is broken. I have 5 times the HP of a random mook but I deal pitiful damage, and take truckloads.

    Honestly as-is it really needs just 2 fixes to be decent.... 1: fix the transforms. You can't fight like that unless you're fighting another player who is using one. 2: why do all 4 missions have a kill 100 objective? For the wolves it's okay. They spawn in mobs of 3-8 so you don't need to wipe a lot of mobs. The hunters only spawn in groups of 2 though, so no where near as easy to wipe 100 of them.... But that one has the flaw of needing you to use the werewolf transform device.... yeah, you're not gonna win like that. Only way to get kills while using the werewolf transform is to leech off the Werewolf NPCs. Both of the ones that require you to KO 100 other PLAYERS are nuts though. You'd have to do team grinding to make it work.

    Oh also the mission need to either require less kills or give more Turakian coins. 5 coins for 100 kills? really?
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  • guyhumual wrote: »
    Teaming is fine when you have the option. I team all the time when people need me. Fighting Takofane was something I was fine teaming up to do, but Undead Heroes? The fallen of Detroit are that much better then the current heroes of Millennium City?

    that's the thing with cosmic-level liches...they don't just raise the dead - they EMPOWER them well beyond what even their living self was like​​
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  • guyhumualguyhumual Posts: 2,397 Arc User
    I was pretty sure the werewolf was the same deal, IIRC in a one on one fight the hunter always wins, two werewolves vs one hunter was about an even fight, and when three wolves came across a lone hunter odds were in their favor. The werewolves benefited from their howl buffs and more howls made more buffs. That's how it was supposed to work. Maybe it's broken now?

    And yes, the rewards weren't great, which I think is why it's seldom played these days.
  • gogoginga1gogoginga1 Posts: 107 Arc User
    edited October 2016
    you keep saying we have been given explanations spinny , how about you actually provide a link to them instead of evading the question then

    Or even repeat the reasons that you claim to know
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    guyhumual said:

    I was pretty sure the werewolf was the same deal, IIRC in a one on one fight the hunter always wins, two werewolves vs one hunter was about an even fight, and when three wolves came across a lone hunter odds were in their favor. The werewolves benefited from their howl buffs and more howls made more buffs. That's how it was supposed to work. Maybe it's broken now?

    And yes, the rewards weren't great, which I think is why it's seldom played these days.

    well I looked on the wayback machine and there were 6 perks, none of which requires you to do the content more than once. :/

    But yeah, players would be approximately equal to each other, the transform makes you a LOT weaker than an NPC though. I made a comparison shot of a Mummy transform:

    yeah..... you have actual stats when using a regular become. I don't think the two becomes for werewolf and hunter transformations should be zeroing your stats.
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  • vehicles are pseudo-becomes and they 5 all your stats too...methinks maybe the bloodmoon werewolf become might have some erroneous vehicle code in it - though i have absolutely no idea how such a thing might've happened, especially since bloodmoon has been around long before vehicles were even a thing​​
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  • chaelkchaelk Posts: 7,732 Arc User
    ok Deathlord at westside near gym is squeezed, at champs hq is much easier to dodge, CC near fires was ok.​​
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    vehicles are pseudo-becomes and they 5 all your stats too...methinks maybe the bloodmoon werewolf become might have some erroneous vehicle code in it - though i have absolutely no idea how such a thing might've happened, especially since bloodmoon has been around long before vehicles were even a thing​​

    Hmmm I'm guessing it somehow got accidentally changed.
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  • catstarstocatstarsto Posts: 1,129 Arc User
    Do they still have the Werewolf raids in the desert?


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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    yes, yes they do. Massacring the werewolves is actually a good way to farm for treat bags...
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  • ealford1985ealford1985 Posts: 3,582 Arc User
    The reason items are bind on pickup the Devs think it creates playability.

    That is it. Period.

    Yet...I know a bunch of the alt community who have said "f the event"
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