Because this just happened:
http://www.arcgames.com/en/games/star-trek-online/news/detail/9956413-star-trek-online-coming-to-xbox-one-and-ps4And that game must have been much harder to convert. So, considering we're getting some active development again...maybe there's a chance?
Comments
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
The-Grand-Nagus
Join Date: Sep 2008
The-Grand-Nagus
Join Date: Sep 2008
Any new revenue for Champs is a good thing.
While STO is an old game to us, it's a new game to Console players. And like CO it underwent some significant changes over the past few months. If this were a bet, I'd take it. I think we are going to hear something soon.
So while I don't expect CO to port to consoles any time soon, I do now have a tiny sliver of hope in the shriveled remains of my soul that it might happen eventually...
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Now, if Cryptic starts making a LOT more money, and they hire a LOT more people, and Champions Online becomes a LOT more invested in, then CO could live up to its full potential.
Not saying it's impossible, but it's rather improbable. But anything can happen on the internet.
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
For now, this game is just too unrefined and too unloved. Sorry
The-Grand-Nagus
Join Date: Sep 2008
Anyway, STO has always had a fair amount of things working in its favor. It's a popular game with a big-name IP behind it. This makes it a worthwhile investment because porting big games like these isn't cheap, fast, or easy. CO, on the other hand, would require some major work--more than its current team is even capable of accomplishing, given their size and budget. It also lacks the popularity and an IP people will actually care about.
You have to step back for a second and look at it from a top-level management perspective: Would it attract enough new players to offset the expenses? It hasn't attracted very many PC gamers compared to the other products, so why would it do better with console players? How risky would such a project be? CO hasn't done very well so far, so would the final result pay for itself, or would the whole venture end up written off as a loss?
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
The door of opportunity is far from closed, and it always baffles me how negative people can be. While I wouldn't expect a CO console release before next year anytime soon, I wouldn't say it's out of the question.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Also, it has certain enemy attacks that do absurd damage.... The idea is that these are attacks that you need to move to avoid. For example Gorilla Grodd's minions often use a flame thrower attack. If you circle strafe, enemies can't keep a lock on you with the ability. The problem is that this only really works one-on-one. As if that ever happens. Also... hallways... any place with limited mobility options.
-=-=-=-=-=-=-=-
My characters
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
-=-=-=-=-=-=-=-
My characters
The-Grand-Nagus
Join Date: Sep 2008
Doom 3 sold 'roughly' 300,000 copies in it's first ten days, Halo 2 sold 340,000 copies in the first twenty four hours.
Doom 3 sold 3.5 million in it's lifetime and the franchise is just returning to the gaming market twelve years later. 65 million copies of various Halo games have been sold, with a new game release every year since 2009.
The Doom movie lost $10 million, while if "Halo : Foreward unto dawn" collected just $1 per viewer it would have made as much money as Doom did at $10 a ticket, or 55 million individual viewers. For perspective the entirety of Cryptic was sold to Perfect World Entertainment for just $55 million.
Star Trek currently has 1,464 Steam users playing, it's been maintaining over a thousand players at any point sampled for three years, while Champions Online has only 266 playing now and has not maintained more than 500 players playing at any sampled time for over three years, except for that one bump when they advertised on Steam back in September.
Champions Online on consoles does not add up to a realistic expectation.
Wow talk about putting your foot in your mouth. Doom was released in 1993, and pretty much had more copies on PCs than even Windows at the time, and was considered the most need to have piece of software in the industry. Doom practically reshaped the industry causing tech firms to produce huge leaps just to run Doom on their hardware. Even the console market was trying to get versions of Doom on their consoles.
The technology Doom uses now, which was not real 3d, btw, is actually still in use today in some fashion. While 3d Graphics are the fore, Doom pioneered techniques and illusions trickery that many graphics and game designers still use to create effects in the game as is now.
Doom was so wide spread when it was released, many computer classes had to forcibly remove copies from their computers. Some labs even reported having a special program that hunted down and deleted the Doom programs from their computers.
So while Halo might have made FPS console gaming easier, without Doom pioneering the way, Halo would probably be nothing like it is today.
While steam charts can give you some accuracy, if you believe Steam charts represents the majority of people playing Champions, Star Trek Online, or even Neverwinter, you are woefully ill-informed. Many Champions players do not use either Steam or Arc to launch the game, and even giving the benefit of the doubt, Steam represents, at best, a third of concurrent players that log in regularly, and that's being generous. so to put it blankly, and any audit will generally back that finding up regularly, using your 266 figure, Champions has around 798 concurrent users online, and if a proper audit was done, it would probably be closer to 900 or possibly 1000. So, using your estimation as proof is kind of like putting the cart before the horse.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
-=-=-=-=-=-=-=-
My characters
DCUO has a five year head start (on Playstation), controller-first combat, and The Last Son of Friggin' Krypton. I just don't think trading all that for "more costumes, more powers" is nearly enough of a hook to draw console gamers to CO.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
XBox and Playstation are hardly the end all be all of the gaming or even console market. They are a platform at best, with very crappy track records for producing first party titles. While HALO might have exclusively been on XBox (it wasn't the first one was ported to PC and received luke warm reception at best since nothing about HALO was evolved to the PC gamers eyes) none of those titles were first or even really revolutionary in what they brought to the table. And you are missing, by a mile, what JonSills is actually saying.
I don't think a Realm reborn is doing well because of a name, I think it's doing well because it's not what the original floundering FF14 was. A Realm Reborn was basically a complete gutting of the original game keeping only a few core things intact, but otherwise a brand new game, and there is really nothing about it that makes me go I need to play the game. My nostalgia itch only goes so far. I think the issue is that a Realm reborn does everything right that FF13 did oh so wrong.
Neverwinter doesn't have brand recognition with console users like it does with PC gamers. Being Dungeon and Dragons isn't really going to help in that regard either as most console gamers knowledge of DnD is probably relegated to having heard about a very crappy string of movies with some bad over acting in them. And of all things hearing about a super hero game that you can create your own hero in will probably tug at more heart strings in todays console gamer than anything else. But again, Champions would have to be primed first.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
Right now if you look at the games PWI has listed most are on consoles or "coming soon" to consoles. They are also hiring additional console engineers. My bet is by the end of the year, every game they can get onto a console (including CO) will be on one.
*Edit*
I couldn't recall the article I read exactly. So I went looking for it. About two years ago PWI announced they were going to start putting their current and upcoming Free-to-play properties on consoles
Doing a rush job of it would not be a good idea. It's not like players are aching for things to play on consoles.
I doubt it's so much of a rush job as more likely to tap into more of the market. While the PC has been claiming a large lion share of the gaming market, the consoles still hold a huge portion of it to.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
It's also far more lightweight than similar applications, such as the fairly-bloated Arc or Blizzard's battle.net launcher.
But I see your point.
While retcon system might need some work, it isn't so broken that it is unmanageable. In fact the fact people keep calling it a respec is a huge misnomer. It is a retcon. The respec is changing your super stats and that's being generous. The retcon system essentially allows you to change your entire class. Something no other game has offered, not in the level of detail that Champions offers. Even the closest potential rival, The Secret World, still pigeon holes powers into specific roles and doesn't really allow you the freedom to go outside of those roles.
While Steam is almost ubiquitous with the PC, the fact people think it's monopoly is a good thing to call the Steam App even remotely light weight is a lark in itself. While Steam makes things convenient it's basically the one thing people complain at other companies for, Steam is basically DRM and has proven to complicate and otherwise interfere with gaming in some levels. Most people don't need Steam to keep in contact with friends as there are much better chat software out there, and many tend to use Skype for that.
While it is a good platform, the fact that people think of it as the only platform for games media is disheartening, and the fact Steam can arbitrarily shut your account off forcing you to lose every game you ever purchased should bring up even more red flags. And considering how much hate bombing has been going on with Steam lately, and the fact they tried to muscle in on the console market with their rather crappy steam machines seems a bit unsettling in itself.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
While retcon system might need some work, it isn't so broken that it is unmanageable. In fact the fact people keep calling it a respec is a huge misnomer. It is a retcon. The respec is changing your super stats and that's being generous. The retcon system essentially allows you to change your entire class. Something no other game has offered, not in the level of detail that Champions offers. Even the closest potential rival, The Secret World, still pigeon holes powers into specific roles and doesn't really allow you the freedom to go outside of those roles.
While Steam is almost ubiquitous with the PC, the fact people think it's monopoly is a good thing to call the Steam App even remotely light weight is a lark in itself. While Steam makes things convenient it's basically the one thing people complain at other companies for, Steam is basically DRM and has proven to complicate and otherwise interfere with gaming in some levels. Most people don't need Steam to keep in contact with friends as there are much better chat software out there, and many tend to use Skype for that.
While it is a good platform, the fact that people think of it as the only platform for games media is disheartening, and the fact Steam can arbitrarily shut your account off forcing you to lose every game you ever purchased should bring up even more red flags. And considering how much hate bombing has been going on with Steam lately, and the fact they tried to muscle in on the console market with their rather crappy steam machines seems a bit unsettling in itself.
-----------------------
As-is, I'd only use it as a method of downloading games I can't get any other way..... that hasn't come up yet.
-=-=-=-=-=-=-=-
My characters
I would disagree. I have several games in my Steam library I can't play because Steam thinks they are illegal even though the key code is right there and I bought them through Steam. And the number of games that Steam has made unplayable for me keeps growing. But the fact people settle on steams steaming pile as some gem baffles me since it's almost constantly gong down, crashing or otherwise in a state of annoying their customers more than being a benefit to gaming.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
-=-=-=-=-=-=-=-
My characters
I would disagree. I have several games in my Steam library I can't play because Steam thinks they are illegal even though the key code is right there and I bought them through Steam. And the number of games that Steam has made unplayable for me keeps growing. But the fact people settle on steams steaming pile as some gem baffles me since it's almost constantly gong down, crashing or otherwise in a state of annoying their customers more than being a benefit to gaming.
---------------
Interesting. I guess each person's experience is different. I have never had any issue with Steam. I have with nearly every other system I mentioned. And this is with a game's library of over 70+ games. Two of which I bought a year ago and just launched for the first time on Sunday and they worked fine.
And yes, unlike console exclusives, there really aren't many PC games that you can't get somewhere other than Steam.
I could argue that, over at STO, changing powers out is utterly trivial in comparison. While true, each player has a few fixed abilities for their "class" (science, tactical, or engineering) everything else can be hot-swapped pretty much whenever. We can swap out our kit powers for ground content and our bridge officer abilities for space content in the same way that one might change equipment, even though kit powers and bridge officer abilities are on par with actual CO powers. When I say the steam app is lightweight, I really do mean it. Even with the library browser, friends list, and a chat open, most of the steam processes usually show at 0% CPU when I'm not directly interacting with them. In contrast, Arc is typically hogging about 5-10% while Blizzard's atrocity is gobbling up a ridiculous 10-15%. Just for running in the background.
A few more things:
1) I never said it was "the only platform for games." Of course it isn't.
2) If you don't want your account shut down, don't break their terms of service or do things to cause that to happen. My steam account is 6 years old now, and I've never had a problem. What are people doing to get their accounts blocked? Putting porn on their profiles? Trolling/spamming forums? Committing credit card fraud?
3) What gaming has it complicated or interfered with?
4) While I'm not too keen on DRM, one thing that makes Steam nice is that it offers the little indie developers the same store front as the big guys, making it a very effective way for a budding developer to get their games exposed to a huge audience. For players, this means they have access to far more than just what triple-A companies try to spoonfeed them.
While you may view Steam's DRMish, account-based system as a crutch, it also has a really good side to it--as long as you can access your account, any games you've bought can be put onto any PC you use, anytime, anywhere. It's like having one big master disc with every game you buy from them available to install anytime you want. That's pretty damned handy.
This is a mistake really. First and foremost, that tree you are talking about has nothing to do with your powers. That just defines how effective certain powers will be. In short, respeccing there is completely meaningless as far as your skills and powers are concerned. So it's a faux argument. You will never change the power make up of your character there with a respec, ever. The power make up of your character in STO is actually determined by a few things; first your bridge officers which can be swapped around, but still have only a specific make up. The second, is the gear you wear. But even then those are deadlocked by your class of your character, and at no real point can you decide to pair a tactical officers powers with a science officers powers on your character.
There's more to this then simple CPU usage, and when the client is engaged and used like with the steam overlay it actually eats up more processes. Steam also has a memory leak especially with that overlay that can lead to games crashing more often than you want them to.
You actually held it up higher than most competition actually, and never even looked beyond it to demonstrate better platforms, such as GOG.
The number of false positives that Steam gets is staggering. The number of accounts lost because of such false positives is even more so. And considering, again, I've got games in my own library that will not work anymore because Steam's DRM claims my game is an illegal copy (and no I have never modified those games) tells me something more is going on.
Many online games or games with multiplayer functions are more difficult to play through the Steam platform, or because of the steam platform, made them impossible to play with their online or multiplayer functions.
Ok, that's a load of hogwash. First and foremost, Steam has not really exposed Indie developers, and has proven that especially the greenlight system is indeed more of a scam than anything. The only way small indie games get exposed is through a lot of up votes, and that requires a lot of vote trollers to do it. While in the early days, this may have been true, go look at the wasteland that is greenlight now and look how many Indie developers actually see the light of day. You see a handful of success stories, but that is still an incredibly small number of the actual indie games out there that don't see anything happen for them.
Then the DRM. Before making the claim it works no matter the computer, I've run across multiple games that this is not the case for, and none of them had DRM before. I've had steam for a long time, 7 years supposedly if my profile is anything to go by, but to say the DRM platform works for every game seems to be a huge misnomer to, because I have a lot of favorite games I can no longer play, and the last time I contacted support about it I got the "Oh that's a shame, guess you gotta buy it again" excuse for the fix.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
Anyhow, while sure, tactical kit powers can't be used by science officers or vise versa, there's also tons of universal kit modules. Point being, when I want to use, say, Solar Gateway instead of Endothermic Induction Field, all I have to do is open my character screen and drag the Solar Gateway module from my inventory into the slot occupied by Endothermic Induction Field. Done. I don't use the overlay in anything, so even if it's running and eating up resources, it hasn't been enough for me to notice or point the finger at it. I'll keep an eye out though, but so far, it's given me zero trouble.
As for the other points:
1) Define "better." Sure, GOG is DRM-free, but its selection is pretty limited. Selection vs (a lack of) DRM. It's really hard to call. The downside of GOG's lack of DRM is that I can literally head over to my torrent site of choice and pirate away. This may not be a big deal for 15-20 year old games that have already run their course, you'll find few developers interested in releasing a newer commercial product in such a vulnerable manner.
2) I know nothing of these false positives. Got any data? As for your games failing, why not just try uninstalling/reinstalling. If they're installed through your account, they should work. I've never had a problem myself.
3) Got examples? The only multiplayer games I play through steam are things like STO and CO. Both of which work just fine for me. Speaking entirely from personal experience, this is actually how the indie game world works outside of steam as well. The indie scene is full of tough competition with a lot more sink than swim. Just because somebody makes a game, that doesn't mean it's automatically good and that it deserves front-page exposure. On just about any indie-friendly game deployment platform, you're going to find a lot that fall into the ditches compared to those that get exposure as feature-worthy products. Again, have you tried just reinstalling the game via the steam app? I've never heard of this happening outside your post.
Speaking of tabletop, I expect that D&D and its dozens of CRPGs are going to be a lot well known and popular compared to the Champions PnP with just one PC MMO game under its belt. NWO was in a much better position to have made the transition to console than CO does.