test content
What is the Arc Client?
Install Arc

Maybe Champs will come to console after all...

Because this just happened:

http://www.arcgames.com/en/games/star-trek-online/news/detail/9956413-star-trek-online-coming-to-xbox-one-and-ps4

And that game must have been much harder to convert. So, considering we're getting some active development again...maybe there's a chance?

The-Grand-Nagus
Join Date: Sep 2008

og9Zoh0.jpg
«1

Comments

  • nephtnepht Posts: 6,883 Arc User
    Might happen Champs was meant to be an Xbox 360 game after all.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    Champs needs a lot of cleaning up first before that would happen. Catch-22 scenario. It needs a code merge desperately, for starters, something that hasn't happened since before On Alert.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • canadascottcanadascott Posts: 1,257 Arc User
    I'd love it, but I'm not crossing my fingers.

    /CanadaBanner4.jpg
  • thegrandnagus1thegrandnagus1 Posts: 447 Arc User
    Yeah, I know it seems unlikely. And it seemed every more unlikely for STO. But it just happened.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    I'd care if I didn't have to start with a totally new account. I'm not about to dump 6 years of characters and progress and money spent.
    biffsig.jpg
  • thegrandnagus1thegrandnagus1 Posts: 447 Arc User

    I'd care if I didn't have to start with a totally new account. I'm not about to dump 6 years of characters and progress and money spent.

    The reason I care(for STO) isn't because I actually want to play it on console, but because it means there are going to be lots of new players spending lots of new money that will fuel the development of new content for me to play. So I don't care about the consoles, but I do care about the game getting bigger. I feel the same way about Champs.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • captainhunter1captainhunter1 Posts: 409 Arc User



    The reason I care(for STO) isn't because I actually want to play it on console, but because it means there are going to be lots of new players spending lots of new money that will fuel the development of new content for me to play. So I don't care about the consoles, but I do care about the game getting bigger. I feel the same way about Champs.

    This ^

    Any new revenue for Champs is a good thing. :)

  • darqaura2darqaura2 Posts: 932 Arc User

    Champs needs a lot of cleaning up first before that would happen. Catch-22 scenario. It needs a code merge desperately, for starters, something that hasn't happened since before On Alert.​​

    Pretty much this. And this isn't talking about the additional content it may or may not need. It just . . . needs a general heck of a lot of normal cleaning up for an mmo on consoles.
  • riveroceanriverocean Posts: 1,690 Arc User


    The reason I care(for STO) isn't because I actually want to play it on console, but because it means there are going to be lots of new players spending lots of new money that will fuel the development of new content for me to play. So I don't care about the consoles, but I do care about the game getting bigger. I feel the same way about Champs.

    Thank you for seeing the big picture. I have been 100% convinced that Cryptic and PWI want to put all of their games, Champs included, onto consoles. There's more money in consoles games than PC's. Also, why spend money developing a new game, when you can use existing property?

    While STO is an old game to us, it's a new game to Console players. And like CO it underwent some significant changes over the past few months. If this were a bet, I'd take it. I think we are going to hear something soon.
    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • jonsillsjonsills Posts: 6,318 Arc User
    Apparently there was a complete rewrite of the UI, the HUD, and at least parts of the graphical engine in order to bring STO to consoles. For one thing, it sounds like they've swiped- er, I mean "borrowed" the circular menus so popular with BioSoft and Bethesda, which is a completely new method of compressing the impressively large number of console commands used in piloting a starship (once I get past Captain, I start needing at least two menu bars to hold all the commands I use routinely, from Photonic Fleet to Kobali Shield Regenerator to Evasive Maneuvers to Launch Scorpions, and that's on top of the abilities, up to four each, of the Bridge Officers).

    So while I don't expect CO to port to consoles any time soon, I do now have a tiny sliver of hope in the shriveled remains of my soul that it might happen eventually...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • edited May 2016
    This content has been removed.
  • ninjapiffninjapiff Posts: 283 Arc User
    If Champions Online could hit consoles, I think it'd EASILY surpass DCUO in every single way. The only downside is (as is mentioned above) that would require a ton of cleanup of Champions before it'd be ready for any sort of console port.

    Now, if Cryptic starts making a LOT more money, and they hire a LOT more people, and Champions Online becomes a LOT more invested in, then CO could live up to its full potential.

    Not saying it's impossible, but it's rather improbable. But anything can happen on the internet.
    It makes sense, if you don't think about it.
    __________________________________________________
    Most often Slice N Dice@zap-the-eradicator in-game.
  • aesicaaesica Posts: 2,537 Arc User
    Both STO and NW have strong IPs backing them and decent-sized teams at the helm. This game...is older and is pretty much manned by a skeleton crew in comparison. Besides, there's a lot of cleanup that needs to happen first. The engine cleanups and optimizations STO and NW have had would be a great place to start. A less-retarded leveling process (hi alerts), better quest flow, and less-hostile respec system would be nice as well.

    For now, this game is just too unrefined and too unloved. Sorry :(
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • thegrandnagus1thegrandnagus1 Posts: 447 Arc User
    edited May 2016
    aesica said:

    For now, this game is just too unrefined and too unloved. Sorry :(

    First, there is no reason to apologize. This isn't up to you, and no one is asking your permission, so you have nothing to be sorry for. That said, your logic is well and good, but guess what? There were always plenty of logical reasons why STO would never go to console either. But apparently, all of those logical reasons wound up meaning absolutely nothing.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • aesicaaesica Posts: 2,537 Arc User

    aesica said:

    For now, this game is just too unrefined and too unloved. Sorry :(

    First, there is no reason to apologize. This isn't up to you, and no one is asking your permission, so you have nothing to be sorry for. That said, your logic is well and good, but guess what? There were always plenty of logical reasons why STO would never go to console either. But apparently, all of those logical reasons wound up meaning absolutely nothing.
    Err, that's a weird and awkward response. You're trying to assume way too much about what you seem to think a single word of mine meant.

    Anyway, STO has always had a fair amount of things working in its favor. It's a popular game with a big-name IP behind it. This makes it a worthwhile investment because porting big games like these isn't cheap, fast, or easy. CO, on the other hand, would require some major work--more than its current team is even capable of accomplishing, given their size and budget. It also lacks the popularity and an IP people will actually care about.

    You have to step back for a second and look at it from a top-level management perspective: Would it attract enough new players to offset the expenses? It hasn't attracted very many PC gamers compared to the other products, so why would it do better with console players? How risky would such a project be? CO hasn't done very well so far, so would the final result pay for itself, or would the whole venture end up written off as a loss?
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • jennymachxjennymachx Posts: 3,000 Arc User
    edited May 2016
    Star Trek is a much bigger and more popular IP. Surely more profitable too. Champions is nowhere near Star Trek's levels, not to mention D&D's. It makes sense why PWE / Cryptic could confidently put the investment into developing console versions of STO and NWO. I'm not holding my breath to expect the same being done for CO.
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    Cryptic had a long time to finally solve the Xbox problem, and their window of opportunity slammed shut. DCUO already owns PS4, so Xbox was CO's last chance, but Daybreak beat them to market in just a few months. One more shovelful of dirt in the deep, dark hole dug by the Legacy of Romulus/Neverwinter Crunch, I guess.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • edited May 2016
    This content has been removed.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    Cryptic had a long time to finally solve the Xbox problem, and their window of opportunity slammed shut. DCUO already owns PS4, so Xbox was CO's last chance, but Daybreak beat them to market in just a few months. One more shovelful of dirt in the deep, dark hole dug by the Legacy of Romulus/Neverwinter Crunch, I guess.

    The door of opportunity is far from closed, and it always baffles me how negative people can be. While I wouldn't expect a CO console release before next year anytime soon, I wouldn't say it's out of the question.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • jonsillsjonsills Posts: 6,318 Arc User
    DCUO "owns" PS4? Really? There's only room for one game of a given genre on a given console? I guess maybe the Project Gotham folks shouldn't have bothered, then, since the XBox 360 was already "owned" by the Need For Speed franchise. And of course the fact that DOOM existed meant that there was no way some silly game about a space marine fighting an alien life-form called the Flood could ever get a toehold in the market...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    edited May 2016
    Yeah I used to play DCUO a long time ago and yeah, combat is kinda.... bleah. It has travel powers and roles like CO, but the combat system is much like playing Mortal Kombat or Tekken. Only with a mouse....L, R, L(hold)... feh. Each power lists the button combo it uses. This adds an inherent inequality as certain power sets are less intuitive than others. Like: tap L 4 times then hold R.

    Also, it has certain enemy attacks that do absurd damage.... The idea is that these are attacks that you need to move to avoid. For example Gorilla Grodd's minions often use a flame thrower attack. If you circle strafe, enemies can't keep a lock on you with the ability. The problem is that this only really works one-on-one. As if that ever happens. Also... hallways... any place with limited mobility options.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    Hey, I'd love to be proven wrong here. But this game still has a "maintenance mode" stink to it with the general public, even with all of the changes Arkayne and Kaiserin have been making lately. Maybe if an honest-to-goodness expansion comes with a console port, gamers will take notice. If they ship console versions with what we have now, though, it's just going to look like CO is being dumped on the market for a quick cash grab, since "STO and Neverwinter did all the work".
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    people will do the "cash grab" nonsense no matter what.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • thegrandnagus1thegrandnagus1 Posts: 447 Arc User

    Hey, I'd love to be proven wrong here. But this game still has a "maintenance mode" stink to it with the general public,

    Honestly, I don't think the "general public" is even AWARE of this game. It's nearing a decade old, and Cryptic/PW don't advertise. So if, hypothetically speaking, this game launched on console next week, you would have a ton of console gamers probably seeing it for the first time.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited May 2016
    jonsills said:

    DCUO "owns" PS4? Really? There's only room for one game of a given genre on a given console? I guess maybe the Project Gotham folks shouldn't have bothered, then, since the XBox 360 was already "owned" by the Need For Speed franchise. And of course the fact that DOOM existed meant that there was no way some silly game about a space marine fighting an alien life-form called the Flood could ever get a toehold in the market...

    You're memory is muddled. Halo released as an Xbox launch titled in 2001. Doom 3 showed up in August 2004, by which time Halo had already sold three million copies. Three months after Doom 3 released Halo 2 arrived.

    Doom 3 sold 'roughly' 300,000 copies in it's first ten days, Halo 2 sold 340,000 copies in the first twenty four hours.

    Doom 3 sold 3.5 million in it's lifetime and the franchise is just returning to the gaming market twelve years later. 65 million copies of various Halo games have been sold, with a new game release every year since 2009.

    The Doom movie lost $10 million, while if "Halo : Foreward unto dawn" collected just $1 per viewer it would have made as much money as Doom did at $10 a ticket, or 55 million individual viewers. For perspective the entirety of Cryptic was sold to Perfect World Entertainment for just $55 million.

    Star Trek currently has 1,464 Steam users playing, it's been maintaining over a thousand players at any point sampled for three years, while Champions Online has only 266 playing now and has not maintained more than 500 players playing at any sampled time for over three years, except for that one bump when they advertised on Steam back in September.

    Champions Online on consoles does not add up to a realistic expectation.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2016
    You're memory is muddled. Halo released as an Xbox launch titled in 2001. Doom 3 showed up in August 2004, by which time Halo had already sold three million copies. Three months after Doom 3 released Halo 2 arrived.

    Wow talk about putting your foot in your mouth. Doom was released in 1993, and pretty much had more copies on PCs than even Windows at the time, and was considered the most need to have piece of software in the industry. Doom practically reshaped the industry causing tech firms to produce huge leaps just to run Doom on their hardware. Even the console market was trying to get versions of Doom on their consoles.

    The technology Doom uses now, which was not real 3d, btw, is actually still in use today in some fashion. While 3d Graphics are the fore, Doom pioneered techniques and illusions trickery that many graphics and game designers still use to create effects in the game as is now.

    Doom was so wide spread when it was released, many computer classes had to forcibly remove copies from their computers. Some labs even reported having a special program that hunted down and deleted the Doom programs from their computers.

    So while Halo might have made FPS console gaming easier, without Doom pioneering the way, Halo would probably be nothing like it is today.
    Star Trek currently has 1,464 Steam users playing, it's been maintaining over a thousand players at any point sampled for three years, while Champions Online has only 266 playing now and has not maintained more than 500 players playing at any sampled time for over three years, except for that one bump when they advertised on Steam back in September.

    Champions Online on consoles does not add up to a realistic expectation.

    While steam charts can give you some accuracy, if you believe Steam charts represents the majority of people playing Champions, Star Trek Online, or even Neverwinter, you are woefully ill-informed. Many Champions players do not use either Steam or Arc to launch the game, and even giving the benefit of the doubt, Steam represents, at best, a third of concurrent players that log in regularly, and that's being generous. so to put it blankly, and any audit will generally back that finding up regularly, using your 266 figure, Champions has around 798 concurrent users online, and if a proper audit was done, it would probably be closer to 900 or possibly 1000. So, using your estimation as proof is kind of like putting the cart before the horse.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    I see no reason to use Steam and do not even know (or want to know) where to download it.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • darqaura2darqaura2 Posts: 932 Arc User
    Yeah I would be pleasantly surprised if this happened, but I wouldn't bet on it. We would need a lot more funding before this could happen.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited May 2016



    Wow talk about putting your foot in your mouth. Doom was released in 1993,

    There was no Xbox or Playstation game console in 1993.

    I see no reason to use Steam and do not even know (or want to know) where to download it.

    Ignorance is bliss.
  • jennymachxjennymachx Posts: 3,000 Arc User
    Ignoring all the noise about steam charts for the millionth time, the important point brought up is that MMOs in general don't come off as a very lucrative investment for the console market unless the game is based off a huge IP. There's an obvious reason why very select few titles like A Realm Reborn with the FF brand and Destiny's association with Bungie and Halo can be very successful on consoles while the same can't be confidently said about CO.

  • sistersiliconsistersilicon Posts: 1,687 Arc User

    Ignoring all the noise about steam charts for the millionth time, the important point brought up is that MMOs in general don't come off as a very lucrative investment for the console market unless the game is based off a huge IP. There's an obvious reason why very select few titles like A Realm Reborn with the FF brand and Destiny's association with Bungie and Halo can be very successful on consoles while the same can't be confidently said about CO.

    Yep. There's a reason it's Tom Clancy's The Division. (And it definitely needs Clancy's name to make up for the "five minutes of continuous fire from an assault rifle to take down a guy in a hoodie, because we stole Destiny's sci-fi combat for a contemporary paramilitary setting" mechanics. :confused: )

    DCUO has a five year head start (on Playstation), controller-first combat, and The Last Son of Friggin' Krypton. I just don't think trading all that for "more costumes, more powers" is nearly enough of a hook to draw console gamers to CO.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited May 2016

    There was no Xbox or Playstation game console in 1993.

    XBox and Playstation are hardly the end all be all of the gaming or even console market. They are a platform at best, with very crappy track records for producing first party titles. While HALO might have exclusively been on XBox (it wasn't the first one was ported to PC and received luke warm reception at best since nothing about HALO was evolved to the PC gamers eyes) none of those titles were first or even really revolutionary in what they brought to the table. And you are missing, by a mile, what JonSills is actually saying.
    jennymachx wrote: »
    Ignoring all the noise about steam charts for the millionth time, the important point brought up is that MMOs in general don't come off as a very lucrative investment for the console market unless the game is based off a huge IP. There's an obvious reason why very select few titles like A Realm Reborn with the FF brand and Destiny's association with Bungie and Halo can be very successful on consoles while the same can't be confidently said about CO.

    I don't think a Realm reborn is doing well because of a name, I think it's doing well because it's not what the original floundering FF14 was. A Realm Reborn was basically a complete gutting of the original game keeping only a few core things intact, but otherwise a brand new game, and there is really nothing about it that makes me go I need to play the game. My nostalgia itch only goes so far. I think the issue is that a Realm reborn does everything right that FF13 did oh so wrong.

    Neverwinter doesn't have brand recognition with console users like it does with PC gamers. Being Dungeon and Dragons isn't really going to help in that regard either as most console gamers knowledge of DnD is probably relegated to having heard about a very crappy string of movies with some bad over acting in them. And of all things hearing about a super hero game that you can create your own hero in will probably tug at more heart strings in todays console gamer than anything else. But again, Champions would have to be primed first.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User

    DCUO has a five year head start (on Playstation)

    That could actually be a positive thing. After five years, people might get excited about something new (to them).
    biffsig.jpg
  • riveroceanriverocean Posts: 1,690 Arc User
    edited May 2016
    PWI is putting just about every game they can on Console. I think they are engaged in the "throwing spaghetti" phase right now. Whatever sticks to the wall will be what they go with. I wouldn't put it out of the realm of possibility to throw together "rush job" version of CO for consoles. Yes. That's without doing all the things they should do.

    Right now if you look at the games PWI has listed most are on consoles or "coming soon" to consoles. They are also hiring additional console engineers. My bet is by the end of the year, every game they can get onto a console (including CO) will be on one.

    *Edit*
    I couldn't recall the article I read exactly. So I went looking for it. About two years ago PWI announced they were going to start putting their current and upcoming Free-to-play properties on consoles

    http://www.cinemablend.com/games/Perfect-World-Bringing-MMORPGs-Consoles-61299.html
    Perfect World Entertainment is looking to skip out on dipping its toe into console waters and instead just dive straight in headfirst, announcing plans to bring its current and upcoming free-to-play MMOs to next gen consoles.
    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • darqaura2darqaura2 Posts: 932 Arc User
    edited May 2016

    PWI is putting just about every game they can on Console. I think they are engaged in the "throwing spaghetti" phase right now. Whatever sticks to the wall will be what they go with. I wouldn't put it out of the realm of possibility to throw together "rush job" version of CO for consoles. Yes. That's without doing all the things they should do.

    Right now if you look at the games PWI has listed most are on consoles or "coming soon" to consoles. They are also hiring additional console engineers. My bet is by the end of the year, every game they can get onto a console (including CO) will be on one.

    *Edit*
    I couldn't recall the article I read exactly. So I went looking for it. About two years ago PWI announced they were going to start putting their current and upcoming Free-to-play properties on consoles



    http://www.cinemablend.com/games/Perfect-World-Bringing-MMORPGs-Consoles-61299.html
    Perfect World Entertainment is looking to skip out on dipping its toe into console waters and instead just dive straight in headfirst, announcing plans to bring its current and upcoming free-to-play MMOs to next gen consoles.




    Doing a rush job of it would not be a good idea. It's not like players are aching for things to play on consoles.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    darqaura2 wrote: »
    Doing a rush job of it would not be a good idea. It's not like players are aching for things to play on consoles.

    I doubt it's so much of a rush job as more likely to tap into more of the market. While the PC has been claiming a large lion share of the gaming market, the consoles still hold a huge portion of it to.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • aesicaaesica Posts: 2,537 Arc User

    Hey, I'd love to be proven wrong here. But this game still has a "maintenance mode" stink to it with the general public, even with all of the changes Arkayne and Kaiserin have been making lately. Maybe if an honest-to-goodness expansion comes with a console port, gamers will take notice. If they ship console versions with what we have now, though, it's just going to look like CO is being dumped on the market for a quick cash grab, since "STO and Neverwinter did all the work".

    And that expansion would need to go back and fix a lot of the older, broken, and generally unpleasant things that currently bog this game down: The mediocre vanilla-wow-quality questing/leveling experience, the god-awful respec system, the substitution of large-scale endgame content with painful grinds, etc. Since so much of that requires a bigger team than this game will probably ever have, yeah. It's stuck on PC until it dies.

    I see no reason to use Steam and do not even know (or want to know) where to download it.

    Steam is a pretty decent way to discover and purchase new games--single player, small-scale multi-player, and MMO alike. It's also a good way to keep in contact with friends. While not necessary to launch games like CO, it's still a very useful tool.

    It's also far more lightweight than similar applications, such as the fairly-bloated Arc or Blizzard's battle.net launcher.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • darqaura2darqaura2 Posts: 932 Arc User
    edited May 2016



    darqaura2 wrote: »

    Doing a rush job of it would not be a good idea. It's not like players are aching for things to play on consoles.


    I doubt it's so much of a rush job as more likely to tap into more of the market. While the PC has been claiming a large lion share of the gaming market, the consoles still hold a huge portion of it to.​​
    The worst thing they could do would be to have a bad first impression.

    But I see your point.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    aesica wrote: »
    And that expansion would need to go back and fix a lot of the older, broken, and generally unpleasant things that currently bog this game down: The mediocre vanilla-wow-quality questing/leveling experience, the god-awful respec system, the substitution of large-scale endgame content with painful grinds, etc. Since so much of that requires a bigger team than this game will probably ever have, yeah. It's stuck on PC until it dies.

    While retcon system might need some work, it isn't so broken that it is unmanageable. In fact the fact people keep calling it a respec is a huge misnomer. It is a retcon. The respec is changing your super stats and that's being generous. The retcon system essentially allows you to change your entire class. Something no other game has offered, not in the level of detail that Champions offers. Even the closest potential rival, The Secret World, still pigeon holes powers into specific roles and doesn't really allow you the freedom to go outside of those roles.
    Steam is a pretty decent way to discover and purchase new games--single player, small-scale multi-player, and MMO alike. It's also a good way to keep in contact with friends. While not necessary to launch games like CO, it's still a very useful tool.

    It's also far more lightweight than similar applications, such as the fairly-bloated Arc or Blizzard's battle.net launcher.

    While Steam is almost ubiquitous with the PC, the fact people think it's monopoly is a good thing to call the Steam App even remotely light weight is a lark in itself. While Steam makes things convenient it's basically the one thing people complain at other companies for, Steam is basically DRM and has proven to complicate and otherwise interfere with gaming in some levels. Most people don't need Steam to keep in contact with friends as there are much better chat software out there, and many tend to use Skype for that.

    While it is a good platform, the fact that people think of it as the only platform for games media is disheartening, and the fact Steam can arbitrarily shut your account off forcing you to lose every game you ever purchased should bring up even more red flags. And considering how much hate bombing has been going on with Steam lately, and the fact they tried to muscle in on the console market with their rather crappy steam machines seems a bit unsettling in itself.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • darqaura2darqaura2 Posts: 932 Arc User
    edited May 2016



    aesica wrote: »

    And that expansion would need to go back and fix a lot of the older, broken, and generally unpleasant things that currently bog this game down: The mediocre vanilla-wow-quality questing/leveling experience, the god-awful respec system, the substitution of large-scale endgame content with painful grinds, etc. Since so much of that requires a bigger team than this game will probably ever have, yeah. It's stuck on PC until it dies.


    While retcon system might need some work, it isn't so broken that it is unmanageable. In fact the fact people keep calling it a respec is a huge misnomer. It is a retcon. The respec is changing your super stats and that's being generous. The retcon system essentially allows you to change your entire class. Something no other game has offered, not in the level of detail that Champions offers. Even the closest potential rival, The Secret World, still pigeon holes powers into specific roles and doesn't really allow you the freedom to go outside of those roles.


    Steam is a pretty decent way to discover and purchase new games--single player, small-scale multi-player, and MMO alike. It's also a good way to keep in contact with friends. While not necessary to launch games like CO, it's still a very useful tool.



    It's also far more lightweight than similar applications, such as the fairly-bloated Arc or Blizzard's battle.net launcher.


    While Steam is almost ubiquitous with the PC, the fact people think it's monopoly is a good thing to call the Steam App even remotely light weight is a lark in itself. While Steam makes things convenient it's basically the one thing people complain at other companies for, Steam is basically DRM and has proven to complicate and otherwise interfere with gaming in some levels. Most people don't need Steam to keep in contact with friends as there are much better chat software out there, and many tend to use Skype for that.



    While it is a good platform, the fact that people think of it as the only platform for games media is disheartening, and the fact Steam can arbitrarily shut your account off forcing you to lose every game you ever purchased should bring up even more red flags. And considering how much hate bombing has been going on with Steam lately, and the fact they tried to muscle in on the console market with their rather crappy steam machines seems a bit unsettling in itself.​​

    -----------------------
    It's not that people think of it as the only platform for games media. It's the history that other systems from other companies are in fact F&%^ing worse. Uplay, Origin, the legendarily bad Windows Live, etc are terrible and make Steam look pleasant by comparison. A few of them actually from recent history did worse to people's systems. And in some instances their DRM has been reported as stopping you from playing certain games depending on how your system is setup. There's a reason many folks prefer Steam to other company's DRM system.

    I'm not saying Steam is perfect (GOG is actually better, even with its limited selection) but there ARE indeed worst systems out there.
  • darqaura2darqaura2 Posts: 932 Arc User
    I should mention that Uplay and Origin HAVE improved. However their initial versions definitely left a bad taste in many PC player's mouths. In comparison they made Steam look like Disneyland.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    I'd say that Steam USED TO BE the lesser of several evils.

    As-is, I'd only use it as a method of downloading games I can't get any other way..... that hasn't come up yet.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    darqaura2 wrote: »
    It's not that people think of it as the only platform for games media. It's the history that other systems from other companies are in fact F&%^ing worse. Uplay, Origin, the legendarily bad Windows Live, etc are terrible and make Steam look pleasant by comparison. A few of them actually from recent history did worse to people's systems. And in some instances their DRM has been reported as stopping you from playing certain games depending on how your system is setup. There's a reason many folks prefer Steam to other company's DRM system.

    I'm not saying Steam is perfect (GOG is actually better, even with its limited selection) but there ARE indeed worst systems out there.

    I would disagree. I have several games in my Steam library I can't play because Steam thinks they are illegal even though the key code is right there and I bought them through Steam. And the number of games that Steam has made unplayable for me keeps growing. But the fact people settle on steams steaming pile as some gem baffles me since it's almost constantly gong down, crashing or otherwise in a state of annoying their customers more than being a benefit to gaming.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Yeah, Steam seems to be steadily getting worse as time marches on.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • darqaura2darqaura2 Posts: 932 Arc User
    edited May 2016



    darqaura2 wrote: »

    It's not that people think of it as the only platform for games media. It's the history that other systems from other companies are in fact F&%^ing worse. Uplay, Origin, the legendarily bad Windows Live, etc are terrible and make Steam look pleasant by comparison. A few of them actually from recent history did worse to people's systems. And in some instances their DRM has been reported as stopping you from playing certain games depending on how your system is setup. There's a reason many folks prefer Steam to other company's DRM system.



    I'm not saying Steam is perfect (GOG is actually better, even with its limited selection) but there ARE indeed worst systems out there.


    I would disagree. I have several games in my Steam library I can't play because Steam thinks they are illegal even though the key code is right there and I bought them through Steam. And the number of games that Steam has made unplayable for me keeps growing. But the fact people settle on steams steaming pile as some gem baffles me since it's almost constantly gong down, crashing or otherwise in a state of annoying their customers more than being a benefit to gaming.​​


    ---------------



    Interesting. I guess each person's experience is different. I have never had any issue with Steam. I have with nearly every other system I mentioned. And this is with a game's library of over 70+ games. Two of which I bought a year ago and just launched for the first time on Sunday and they worked fine.
  • darqaura2darqaura2 Posts: 932 Arc User

    I'd say that Steam USED TO BE the lesser of several evils.

    As-is, I'd only use it as a method of downloading games I can't get any other way..... that hasn't come up yet.

    Hey, I can understand that my experience may be unique.

    And yes, unlike console exclusives, there really aren't many PC games that you can't get somewhere other than Steam.
  • aesicaaesica Posts: 2,537 Arc User

    While retcon system might need some work, it isn't so broken that it is unmanageable. In fact the fact people keep calling it a respec is a huge misnomer. It is a retcon. The respec is changing your super stats and that's being generous. The retcon system essentially allows you to change your entire class. Something no other game has offered, not in the level of detail that Champions offers. Even the closest potential rival, The Secret World, still pigeon holes powers into specific roles and doesn't really allow you the freedom to go outside of those roles.

    When you have to step through, removing a bunch of powers you want (with progressively higher prices each step) just to replace one that you don't, I'd say that's a broken system. The fact that travel powers and advantages share the same "undo stack" makes it even worse.

    I could argue that, over at STO, changing powers out is utterly trivial in comparison. While true, each player has a few fixed abilities for their "class" (science, tactical, or engineering) everything else can be hot-swapped pretty much whenever. We can swap out our kit powers for ground content and our bridge officer abilities for space content in the same way that one might change equipment, even though kit powers and bridge officer abilities are on par with actual CO powers.

    While Steam is almost ubiquitous with the PC, the fact people think it's monopoly is a good thing to call the Steam App even remotely light weight is a lark in itself. While Steam makes things convenient it's basically the one thing people complain at other companies for, Steam is basically DRM and has proven to complicate and otherwise interfere with gaming in some levels. Most people don't need Steam to keep in contact with friends as there are much better chat software out there, and many tend to use Skype for that.



    While it is a good platform, the fact that people think of it as the only platform for games media is disheartening, and the fact Steam can arbitrarily shut your account off forcing you to lose every game you ever purchased should bring up even more red flags. And considering how much hate bombing has been going on with Steam lately, and the fact they tried to muscle in on the console market with their rather crappy steam machines seems a bit unsettling in itself.​​

    When I say the steam app is lightweight, I really do mean it. Even with the library browser, friends list, and a chat open, most of the steam processes usually show at 0% CPU when I'm not directly interacting with them. In contrast, Arc is typically hogging about 5-10% while Blizzard's atrocity is gobbling up a ridiculous 10-15%. Just for running in the background.

    A few more things:

    1) I never said it was "the only platform for games." Of course it isn't.

    2) If you don't want your account shut down, don't break their terms of service or do things to cause that to happen. My steam account is 6 years old now, and I've never had a problem. What are people doing to get their accounts blocked? Putting porn on their profiles? Trolling/spamming forums? Committing credit card fraud?

    3) What gaming has it complicated or interfered with?

    4) While I'm not too keen on DRM, one thing that makes Steam nice is that it offers the little indie developers the same store front as the big guys, making it a very effective way for a budding developer to get their games exposed to a huge audience. For players, this means they have access to far more than just what triple-A companies try to spoonfeed them.

    While you may view Steam's DRMish, account-based system as a crutch, it also has a really good side to it--as long as you can access your account, any games you've bought can be put onto any PC you use, anytime, anywhere. It's like having one big master disc with every game you buy from them available to install anytime you want. That's pretty damned handy.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    aesica wrote: »
    When you have to step through, removing a bunch of powers you want (with progressively higher prices each step) just to replace one that you don't, I'd say that's a broken system. The fact that travel powers and advantages share the same "undo stack" makes it even worse.

    I could argue that, over at STO, changing powers out is utterly trivial in comparison. While true, each player has a few fixed abilities for their "class" (science, tactical, or engineering) everything else can be hot-swapped pretty much whenever. We can swap out our kit powers for ground content and our bridge officer abilities for space content in the same way that one might change equipment, even though kit powers and bridge officer abilities are on par with actual CO powers.

    This is a mistake really. First and foremost, that tree you are talking about has nothing to do with your powers. That just defines how effective certain powers will be. In short, respeccing there is completely meaningless as far as your skills and powers are concerned. So it's a faux argument. You will never change the power make up of your character there with a respec, ever. The power make up of your character in STO is actually determined by a few things; first your bridge officers which can be swapped around, but still have only a specific make up. The second, is the gear you wear. But even then those are deadlocked by your class of your character, and at no real point can you decide to pair a tactical officers powers with a science officers powers on your character.




    While it is a good platform, the fact that people think of it as the only platform for games media is disheartening, and the fact Steam can arbitrarily shut your account off forcing you to lose every game you ever purchased should bring up even more red flags. And considering how much hate bombing has been going on with Steam lately, and the fact they tried to muscle in on the console market with their rather crappy steam machines seems a bit unsettling in itself.
    When I say the steam app is lightweight, I really do mean it. Even with the library browser, friends list, and a chat open, most of the steam processes usually show at 0% CPU when I'm not directly interacting with them. In contrast, Arc is typically hogging about 5-10% while Blizzard's atrocity is gobbling up a ridiculous 10-15%. Just for running in the background.

    There's more to this then simple CPU usage, and when the client is engaged and used like with the steam overlay it actually eats up more processes. Steam also has a memory leak especially with that overlay that can lead to games crashing more often than you want them to.

    1) I never said it was "the only platform for games." Of course it isn't.

    You actually held it up higher than most competition actually, and never even looked beyond it to demonstrate better platforms, such as GOG.
    2) If you don't want your account shut down, don't break their terms of service or do things to cause that to happen. My steam account is 6 years old now, and I've never had a problem. What are people doing to get their accounts blocked? Putting porn on their profiles? Trolling/spamming forums? Committing credit card fraud?

    The number of false positives that Steam gets is staggering. The number of accounts lost because of such false positives is even more so. And considering, again, I've got games in my own library that will not work anymore because Steam's DRM claims my game is an illegal copy (and no I have never modified those games) tells me something more is going on.
    3) What gaming has it complicated or interfered with?

    Many online games or games with multiplayer functions are more difficult to play through the Steam platform, or because of the steam platform, made them impossible to play with their online or multiplayer functions.
    4) While I'm not too keen on DRM, one thing that makes Steam nice is that it offers the little indie developers the same store front as the big guys, making it a very effective way for a budding developer to get their games exposed to a huge audience. For players, this means they have access to far more than just what triple-A companies try to spoonfeed them.

    While you may view Steam's DRMish, account-based system as a crutch, it also has a really good side to it--as long as you can access your account, any games you've bought can be put onto any PC you use, anytime, anywhere. It's like having one big master disc with every game you buy from them available to install anytime you want. That's pretty damned handy.

    Ok, that's a load of hogwash. First and foremost, Steam has not really exposed Indie developers, and has proven that especially the greenlight system is indeed more of a scam than anything. The only way small indie games get exposed is through a lot of up votes, and that requires a lot of vote trollers to do it. While in the early days, this may have been true, go look at the wasteland that is greenlight now and look how many Indie developers actually see the light of day. You see a handful of success stories, but that is still an incredibly small number of the actual indie games out there that don't see anything happen for them.

    Then the DRM. Before making the claim it works no matter the computer, I've run across multiple games that this is not the case for, and none of them had DRM before. I've had steam for a long time, 7 years supposedly if my profile is anything to go by, but to say the DRM platform works for every game seems to be a huge misnomer to, because I have a lot of favorite games I can no longer play, and the last time I contacted support about it I got the "Oh that's a shame, guess you gotta buy it again" excuse for the fix.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • aesicaaesica Posts: 2,537 Arc User

    This is a mistake really. First and foremost, that tree you are talking about has nothing to do with your powers. That just defines how effective certain powers will be. In short, respeccing there is completely meaningless as far as your skills and powers are concerned. So it's a faux argument. You will never change the power make up of your character there with a respec, ever. The power make up of your character in STO is actually determined by a few things; first your bridge officers which can be swapped around, but still have only a specific make up. The second, is the gear you wear. But even then those are deadlocked by your class of your character, and at no real point can you decide to pair a tactical officers powers with a science officers powers on your character.

    Ugh, I'm not talking about respecing in STO. To clarify, I'm talking about how "replacing your powers in STO is trivial compared to replacing your powers in CO." To replace my powers in STO, I change out kit modules or bridge officer abilities. To change poewrs in CO, I farm up enough money, then climb down the undo ladder/tree until I reach the power or advantage I actually wanted to remove. CO's method is terrible.

    Anyhow, while sure, tactical kit powers can't be used by science officers or vise versa, there's also tons of universal kit modules. Point being, when I want to use, say, Solar Gateway instead of Endothermic Induction Field, all I have to do is open my character screen and drag the Solar Gateway module from my inventory into the slot occupied by Endothermic Induction Field. Done.

    There's more to this then simple CPU usage, and when the client is engaged and used like with the steam overlay it actually eats up more processes. Steam also has a memory leak especially with that overlay that can lead to games crashing more often than you want them to.

    I don't use the overlay in anything, so even if it's running and eating up resources, it hasn't been enough for me to notice or point the finger at it. I'll keep an eye out though, but so far, it's given me zero trouble.

    As for the other points:

    1) Define "better." Sure, GOG is DRM-free, but its selection is pretty limited. Selection vs (a lack of) DRM. It's really hard to call. The downside of GOG's lack of DRM is that I can literally head over to my torrent site of choice and pirate away. This may not be a big deal for 15-20 year old games that have already run their course, you'll find few developers interested in releasing a newer commercial product in such a vulnerable manner.

    2) I know nothing of these false positives. Got any data? As for your games failing, why not just try uninstalling/reinstalling. If they're installed through your account, they should work. I've never had a problem myself.

    3) Got examples? The only multiplayer games I play through steam are things like STO and CO. Both of which work just fine for me.

    Ok, that's a load of hogwash. First and foremost, Steam has not really exposed Indie developers, and has proven that especially the greenlight system is indeed more of a scam than anything. The only way small indie games get exposed is through a lot of up votes, and that requires a lot of vote trollers to do it. While in the early days, this may have been true, go look at the wasteland that is greenlight now and look how many Indie developers actually see the light of day. You see a handful of success stories, but that is still an incredibly small number of the actual indie games out there that don't see anything happen for them.

    Speaking entirely from personal experience, this is actually how the indie game world works outside of steam as well. The indie scene is full of tough competition with a lot more sink than swim. Just because somebody makes a game, that doesn't mean it's automatically good and that it deserves front-page exposure. On just about any indie-friendly game deployment platform, you're going to find a lot that fall into the ditches compared to those that get exposure as feature-worthy products.

    Then the DRM. Before making the claim it works no matter the computer, I've run across multiple games that this is not the case for, and none of them had DRM before. I've had steam for a long time, 7 years supposedly if my profile is anything to go by, but to say the DRM platform works for every game seems to be a huge misnomer to, because I have a lot of favorite games I can no longer play, and the last time I contacted support about it I got the "Oh that's a shame, guess you gotta buy it again" excuse for the fix.​​

    Again, have you tried just reinstalling the game via the steam app? I've never heard of this happening outside your post.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • jennymachxjennymachx Posts: 3,000 Arc User
    edited May 2016

    I don't think a Realm reborn is doing well because of a name, I think it's doing well because it's not what the original floundering FF14 was. A Realm Reborn was basically a complete gutting of the original game keeping only a few core things intact, but otherwise a brand new game, and there is really nothing about it that makes me go I need to play the game. My nostalgia itch only goes so far. I think the issue is that a Realm reborn does everything right that FF13 did oh so wrong.

    It's still a Final Fantasy game at its core and the fact that it uses that branding is still a huge reason why people would even bother with the game in the first place. I seriously doubt that if A Realm Reborn had zero association with FF, it would be doing as well as it is currently.

    Neverwinter doesn't have brand recognition with console users like it does with PC gamers. Being Dungeon and Dragons isn't really going to help in that regard either as most console gamers knowledge of DnD is probably relegated to having heard about a very crappy string of movies with some bad over acting in them. And of all things hearing about a super hero game that you can create your own hero in will probably tug at more heart strings in todays console gamer than anything else. But again, Champions would have to be primed first.​​

    How exactly do you quantify console gamers' knowledge of the D&D franchise to objectively say that "most" of them only know of the movies and have never ever had any experiences with games on the PC, not to mention tabletop gaming?

    Speaking of tabletop, I expect that D&D and its dozens of CRPGs are going to be a lot well known and popular compared to the Champions PnP with just one PC MMO game under its belt. NWO was in a much better position to have made the transition to console than CO does.
Sign In or Register to comment.