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What is the Arc Client?
Install Arc

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  • You could have the interaction not consume the item. It will eventually disappear when the player completes the quest.
  • Sadly, you cannot use the predefined details on the provided maps. You can, however, use the Invisible Sphere detail objects (search "invisible" on the Details pane) and position them on top of the object you want to be your exit. You can then designate that as your exit. Just give it a new name, cause Invisible Half…
  • You can only do it on Story Objective Dialogs, and you do it from the Story tab: It will give the item to the player once the Dialog Objective is completed (basically at the successful end of the dialog).
  • I have not tried this, but maybe use a Green Depthfade under the water?
  • Nevermind, I see what you mean. You're wanting to use it for an objective update, which only works with real NPCs. That's a silly restriction. But, a Ghost could probably work for what you need. Another option would be to work around the NPC restriction. Instead of a Dialog update, make it an Interact update and the…
  • That's cause it is Patrick Stewart :P This is most excellent news!
  • If yours isn't broken, that is. I enjoy my 0 stat classes with only the two base At-Will skills :p
  • My tip: Create the basic layout of your map, including furniture/details and static NPCs. Then duplicate the map and call it Template -<Map Name>. Do this for all maps you create. Then, when you get to a point in your quest where you need to reuse a map, duplicate the Template (don't just rename it, in case you need it…
  • Those things are HUGE. I wanted to use one in a normal sized area, but the rolling part just looked too out of place in a small doorway :( However, if you can make it work, they do roll out of the way very nicely.
  • 1. There are none, currently. You can create lever-like graphics using some of the weapons and sticking them halfway into the ground/wall. There is also a large wheel that looks like it could be spun (it can't) to active something: Siege Tower Interact Wheel 01. 2. Not possible, currently. The best bets are either to…
  • This is like amazing news! For now, the simplest method is to make the player look away from the wall while it disappears. Put the mechanism that removes the wall on the opposite wall.
  • Looks like a fun companion!
  • Nice! Hopefully I'll have a quest published soon... drat being such a perfectionist :P
  • Is the imp purely cosmetic? Also, congrats :)
  • Create requirements based on total number and type of map changes and objectives in the story. It is truly sad that we are limited in our creativity because of idiots and their exploits.
  • I believe you have to search by the quest "code." I have not published a quest yet, so I am not sure on the mechanics there.
  • 1. You cannot create true Boss monsters like normal quests. You can, however, use some of the harder encounters and apply costumes to them to change how they look. Maybe we'll be able to make real bosses later. 2. We cannot add voice to our quests, yet. You can have on screen messages appear from Reach Point objectives or…
  • The problem with that is then trying to create doorways into those rooms. If you increase the Y value of one room higher than the other, it will not create a door that can be opened/walked through. This may work in an Exterior map, but I don't think it will be possible to combine multiple prebuilt rooms at various levels…
  • 1. Yes, at least for me they are. I can respec, but my characters cannot buy powers. 2. Abort Exits are used for failsafes for players to exit your map without following the quest. You cannot set a door/object that is used for anything else as an Abort Exit.
  • Have you tried hitting the Map Reset button (Control+R by default). It may also be that your spawn point is actually below the ground. You can try copy/pasting the XYZ values from another item on your map to the spawn point. That should make sure that it is above ground. You can add ~5 to the Y value to definitely make…
  • Check into the "Skyfade" Detail Objects.
  • I agree with those, though number 2 could be an on/off switch. There are times when the disappearing FX is handy when 3D Editing. On number 1, you can work around that by using a normal Detail object (barrel, etc) to get the location you want, then copy/pasting those XYZ values to your NPC/Encounter/etc. Clunky, but it…
  • Refer to stickies: http://nw-forum.perfectworld.com/showthread.php?213302-FIX-Foundry-Error-quot-Bad-objective-component-when-objective-quot
  • You should be able to give their reviews 1 star ratings saying "Your review wasn't in German!!" Sadly, people are stupid. I would ignore the ones that have to wipe the drool off their keyboards so they can "type" a review and just make your quests how you want.
  • There is an NPC costume for Mimic. I assume folks are just reskinning a standard melee encounter with that, as I cannot find a mimic-specific encounter.
  • Correct. So just need to keep that in mind when including them. Either give the player quest items with text attached that will remind them what needs done, make them easy to remember, or "force" them to complete them. By "force," I simply mean to make it fairly obvious that there is something that could be done. A quick…
  • For the first part, it sounds like it may be buggy. You may be able to work around it by having the quest end after leaving the dungeon or by creating an object interaction (not dialog) that requires that quest item and consumes it. For the second, the only way to do that is to have the initial boss disappear after…
  • You could possibly accomplish something similar by starting with a Fade to Black on the player. That Fade to Black can be a Contact with dialog and will be clickable from just about anywhere. It can then disappear after the dialog is complete, or mid-dialog, if desired. Basically, you can't force them into a dialog, but…
  • Hmm good point. I plan on using my fade the same way, so I guess making it go away isn't really necessary. Thanks!
  • Haha, glad it worked! I hope to use a similar effect in one of my quests that I am working on now, so good to know that it does work! :D