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Things that NEED to be in Foundry

hardrokkahardrokka Member Posts: 34
edited May 2013 in The Foundry
I'm aware that there is a pinned thread for change suggestions. But it doesn't seem to have much feedback from devs. Hopefully this thread will get a bit of feedback.



My suggestions on how to improve Foundry.

1. Allow NPC/Encounter editing in 3D mode.
I frequently find the lack of NPC editing in 3D mode to be a hindrance on my workflow. Having the ability to move
NPCs around the 3D world would make NPC placement much more precise and simple.


2. No more vanishing FX details when editing in 3D world.
This can be very bothersome for adding detail to maps. It slows my workflow down incredibly and makes adding details feel like a chore. We need the ability to SEE the FX as we edit them in the 3D world.


3. Multiple appear when/disappear when options.
This is a feature that I would really like to have in Foundry. In the current build, we can only set one appear when/disappear when trigger. For example; I would like to click a button OR speak to a NPC to spawn a box.
Right now, if we added both of the rules above, we would have to do BOTH things in order to spawn a box.
We need to have multiple trigger choices.


4. Spawn individual encounters.
This is a common problem when you want to use a certain encounter, but they are only available when spawned in a pack. I found this bothersome with my Horde: Rise of the Undead quest. We need the choice to spawn any individual encounter. This would increase encounter variability by ten-fold.


5. Encounter difficulty editing.
THIS is one of the most needed features. We severely need the ability to edit the difficulty in encounters.
This would work by asking the player to select the difficulty of the encounter (normal, elite, boss).
Each difficulty class will have a power and HP ceiling and floor. (The floor is required to prevent players abusing this tool by creating boss mobs with little HP).
From there, the player will choose how much they would like to increase/decrease the HP and power.


6. Single-tile dungeon placement.
Pre-made tiles are fine for dungeon building beginners, but more experienced dungeon creators need more precise placement. We need single dungeon tiles, this shouldn't be too difficult to implement.


7. Timed event triggers.
I would really like to see this feature added to a newer build of Foundry. It's always a tiring work-around to cue triggers off other events. We need an event timer which simply can enable when/disable when after a triggered event.
For example;
When interact with button
Enable fx-Divine Glow (5.0 sec) (This will spawn fx-Divine Glow 5.0 seconds after the button is pressed).
Disable fx-Divine Glow (2.0 sec) (This will disable the fx-Divine Glow 2.0 seconds after it spawned).



What are your thoughts?

Comments

  • waeolwenwaeolwen Member Posts: 59 Arc User
    edited May 2013
    I agree with those, though number 2 could be an on/off switch. There are times when the disappearing FX is handy when 3D Editing.

    On number 1, you can work around that by using a normal Detail object (barrel, etc) to get the location you want, then copy/pasting those XYZ values to your NPC/Encounter/etc. Clunky, but it works.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    hardrokka wrote: »
    What are your thoughts?
    You should use the Force, I mean the sticky.
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