Two things. First, I was only asking Amb to be more careful with his language. As others have pointed out, words like these are what people who exploit are using to justify their actions rather than police themselves. And I gave him props for owning it. Dude's a legit adult about it. Second, in the *linked* post, a Mod…
Thank you for being so clear. I appreciate the candor and the mutual respect. I'm sure moderating forums is very stressful, since you're exposed to some of the worst of human negativity all day, every day. I'm still wondering, do the developers know that this is happening, and how bad the extent is? Or rather, has it been…
The difference is here you're representing a company and a product by posting under your official account. And if you structure your language in such as way as to appear to condone such acts you also appear to extend those condolences by way of the company and its products to its consumers. It's a matter of responsibly…
This is the first time I've ever seen "grief play" referred to as a "tactical maneuver." Orwell would be proud. In other news "murder" is now "tactical blood reallocation" and insanity is now "playing Gauntlgrym PvP." Absurd. If this is working as intended then I'll be "tactically maneuvering" myself elsewhere, where…
Try having a whole guild sitting on you and dropping Shards, Arcane Singularities, GWF AoE swings, Smoke Bombs, Paths of Blades, Front Line Surges, and everything else AoE right on the spawn timers for 5 minutes straight without a single person being able to make it out once they get sent in. Also watch as the few *not* in…
Let's get this thread back on topic please. Graveyard camping in Gauntlygrym needs to be removed. This is ruining the experience for players and allowing for faster than normal Grym Coin gathering.
Well Zebular has the power and has chosen to use it. I don't care about that, all I care about is getting through to PWE that Gauntlgrym, as it stands *is* *not* *fun* period. Fix this.
Sounds pretty similar to... Hence the earlier discussion... Distribution of the AD doesn't need to be linearly aligned to the number of plays, it can be based on a curve, and even experience diminishing returns approaching a ceiling. Also, spending on the advertising can be capped, preventing overuse or abuse. There's no…
I'm glad they tested it then! If BoP does come back in to discussion then hopefully they can also consider evaluating these effects in addition to any other concerns.
Depends what you mean by old school. Some printings of 3rd edition had Monk Unarmed damage scale to 1d20 instead of 2d10. Check out the SRD - http://www.dandwiki.com/wiki/SRD3e:Monk. But yes, it was exceedingly rare to see a d20 ever rolled for damage. =) - Zesban
Interesting. Does Shopko have them, or perhaps another store? They're pretty commonly sold these days. Just for future emergencies like this. Also you could use the Service counter to buy a Cashier's Check from your Debit account, exchange that for cash, and then use that cash to buy the card. But then the Feds might show…
RE: The Poll, None of the Above. I would buy a lot more stuff if they kept the prices the same but granted them across the account instead of per character. That would include - * Companions * Companion Slots * Bags * Bank Slots * Profession Packs * Fashion Items There are obvious exceptions like Retraining Tokens, Rename…
I really think a cap on how much a Creator can spend would be necessary to keep scenarios like this from happening. If this type of system could be dominated by a small handful of creators it wouldn't solve the problem in the first place, just move it. I absolutely agree that there needs to be a massive amount of face…
Well I'd really like to see this strategy fall out of favor in PvP and there's only 2 ways that'll happen - * Most Players learn a counter strategy * People on the forums convince the devs that this is beyond broken and an over-nerf comes crashing down from on high* - Zesban *The stacking of this ability definitely needs…
I need to get in to some of your matches. In all the ones I've lost, it's been because the other team held the points for longer, not because they got to them first.
All the feedback from perhaps a dozen people on a rather incestuous and self reinforcing forum? And, with the exception of Dzogen, none with any stated expertise in the advertising field? And no one with a competing solution to the problem being discussed other than what players are *already* doing, and ineffectively at…