Just for clarification here panderus said that Blade Hurricane hast a 65%damage boos (up from 5), but the patch notes says it's 100%, so, wich one is it? 2nd, as some of other player stated before me, fox cunning, should grant, either control inmunity for the ranger only, or cc brake (just like ITC) it already hasta a…
Yes, matchmaking needs to be looked, and i'm still thinking that the elo system it's not good for this game .... i might be wrong, but anyway. IMHO. at leats, domination pvp (not the open area) should work as it work in guild wars 2, so but, that might need a complete overhaul of the entire pvp sistem :/
Ok, i will risk myself to be torched by the TR community, but yes, i'm agree with the tweaking on the TR, lest's face it guys, this class needs help, and if you follow the chages on 4 classes on the next mod, is either that, or just playing perma untill the end of the days... and seriously, is that what you want? I play a…
Hum, let's not start with the nerf stuff, i don't think they should nerf the halfling racial trait. but it's not that his racial are so good, it's the the other racial are just ... too bad, in contrast, the halflings traits shine . And before you said something about being halfling sympathizer, no, i'm not, i hate those…
Feedback Fluid Hunter: While in Melee you gain 1/2/3/4/5% more Deflect Rating. the deflection granted by the rate it's not worth the investment of this feat, it would be better if it grant 5% of deflect (like the old feat) instead of the rating
i like the direction this is taking, the ideas that some peolple throw are very good i like the idea of gf, taking some damage while guarding, but i would like to see that damage mitigation rise a bit, (may be 90??) and also i think they will need also better stamina regeneration (may be they can get 2% instead of 1) or…
i'm already liking the rework on the feats, verry good job, of course, still needs some tweaking here and there, but go on guys! a litel feedback Endles quiver gives too much cooldown, i think 25 or 30 % should be more than enough since in combination with Unflinching Aim and Predator it could be very very op, and i have a…
I've been asking for this and opening threads about a re-fix of Vp since the pathc where they decide that a 16 sec cooldown was a great idea -_-, and now answer at all either
I think this is kind of their fault for not giving a proper solution to a well known issue constantly reported and asked for balancing for almost a year now, and they don't seem to care, other games use some sort of ranked system based on your gear, and since there is a gear-score here, why not making something to queue…
I'm sorry, wrong choice of words there, , i was really frustrated, tried to keep my head cool, but in the end i kinda lost it ^^U, but, yes, your are right what i really meant is, if they're going to nerf the stealth, at least they should give something in return,(as you stated some posts ago) all they do, is taking away.…
Completely truth, even the paragon feats of the scoundrel are a disaster, that line should be more defensive. How come since we got the best deflection severity, dont' have any line of feats that give us more deflection chance, like the rangers combatant three?,instead, we have 2 trees coz one of them is totally useless.…
the fix for the perma is SO easy that i cannot belive that the devs have so much troubles with it, it's a shame really, Wanna fix perma?, as stated in the begining, shadow strike and switch and bait should grant 75% of the stealth bar, not full bar . And while they're on it, ... shouldn't the trickster rogue have instead…
I COULD NOT BE MORE AGREED i play both whisperknife and Master infiltrator, i prefer whisperknife more... or i did until they give us a 14 sec on our only worth, skill now it's useless in every way possible honestly, i will prefer something that allow us to breack free from control instead of the stealth, or deflect…
so now the vengeful pursuit, not only has a 14 sec cooldown, now also don't interrupt bosses? ... i don't get it... it's almost like they don't want people to play this class -_- and it's a shame since i spent too much time on my rogue, hell, i even make two of them from 0 and retrain the second for the whisperknife ...…
Joining to the dark side i already am :P, i played both MI and deleted that character and made it WK,(the previous ona was seriously bad built) and even when i don't like perma(in fact my ability rolls are not made for perma) .... i can't deny the utility of it, and as you said, ... every set of armor push you to that…
not a single answer? not a single "we are checking on it?" i really start to understand why lots players don't like you devs, i know this is a pvp perspective, but my build was based on pvp, now i only can do pve since my tr wich was built around VP now is destroyed :/
totally, i hope they fix it, now my whisperknife is just another rogue builded around lashing blade/dazing strike/impact shot,... i even spent 3 points in wicked reminder.... a total trap technically, with tenacity your char is supposed to stand faster.... meh, barely noticeable, most of the time, i'm dead as soon as i got…
Hello somebody? anyone is having the same problem here or it just me? or at least somebody correct me, now i wondering, is prone considered control? because if it's not, well, i have nothing to complain, but, if it is, then please fix it, it's the only way you can escape prone rotation
i would love some more monstrous races, i'm kinda tired of all the "beauty and actractive humanoid races" (ok, half-orcs and an dwarves are a bit of exeption here, no offense guys). I would love to play dragonborns , Kobolds (i would love to see an GWF kobold, even if he kick my *** XD), lizardfolks may be? Tengus, o my…
Agreed, i mean, i can consider (as a WK player) that throwing Vp all the time with no restriction was a bit overpowered... but you know what? it's even weaker than an at will power, , i think that was sort of a balance, give more mobility instead of damage, now with a 14 sec cooldown it's not really desirable, i keep it…