adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2014
They are not really OP, however the AOE daily makes too much damage IMO. The problem with this is that you can not really avoid it... Some of them simply walk in the opponent group and cast it, damaging everyone with 15k-20k in the area. Seems they found another lame method.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
They are not really OP, however the AOE daily makes too much damage IMO. The problem with this is that you can not really avoid it... Some of them simply walk in the opponent group and cast it, damaging everyone with 15k-20k in the area. Seems they found another lame method.
And here another, first they begged and cried for SE nerf...look what they did to it - now asking to destroy another daily. Lol this community I swear. :rolleyes:
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
And here another, first they begged and cried for SE nerf...look what they did to it - now asking to destroy another daily. Lol this community I swear. :rolleyes:
Indeed LOL at this community for such responds. SE was bugged and got adjusted. It is fine now (even if you still can not dodge it... its not completely 'fine'). But this new AOE daily is just a no-skiller, it takes away over half of my HP (sometimes even 75%) from full health without doing anything. Indeed a funny comment, probably u play only a TR and its your only way to kill ppl.
Tell me one strategy to avoid the damage please.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Indeed LOL at this community for such responds. SE was bugged and got adjusted. It is fine now. But this new AOE daily is just a no-skiller, it takes away over half of my HP (sometimes even 75%) from full health without doing anything. Indeed a funny comment, probably u play only a TR and its your only way to kill ppl.
Tell me one strategy to avoid the damage please.
I play a CW, TR and HR. I don't use perma...never have never will. I've been hit with the "AOE daily" many times by other TR's and seldom recall dying to it. Stack some more hp.
Ps. LB and DF are my means to finish off opponents more than a daily for a class that has the lowest AP gain in the game.
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2014
I also play CW HR and TR in pvp. LB is very easy to anticipate, but this one can hit you from range and you can not see it coming. There is simply no way to avoid the damage. You should turn on your brain cells this is clearly OP. I too hate nerf demands but it is obviously too strong, sorry.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
As for strategies to dodge is.. idk. Have you tried the shift button? CC effects? Using more pots? better regen? more tenacity? better gameplay? Anything else you do to get out of an AoE?
Since it is instant and from range I dont understand your suggestions, because dodging requires anticipation. You can also expect that my opponents have in general similar gear, so that is also not the point.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I also play CW HR and TR in pvp. LB is very easy to anticipate, but this one can hit you from range and you can not see it coming. There is simply no way to avoid the damage. You should turn on your brain cells this is clearly OP. I too hate nerf demands but it is obviously too strong, sorry.
if tr beats your hr then u have realy bad spec.
if tr beats your tr its a skill thing
tr should beat cw anyway 1v1 and still u should have 40k hp not 20k as u probably have
i see np
To be fair, my WWoB crits can get past 30k with p. vorp. I'd say average is like ~25k crits.
To also be fair, it's the only way I can kill HR or GWF.
running around and never capping lool
which top tr did u kill 1v1
i know that build.......u just leave
when real tr comes on cap
so before calling out any tr u should proly beat one 1v1 with
full hp ,not coming to only daily him
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
How about we name the skill first before we start talking nerfs?
There's no daily AoE skill in the TRs skill set that does a ton of damage. WoB is pretty weak.
if tr beats your hr then u have realy bad spec.
if tr beats your tr its a skill thing
tr should beat cw anyway 1v1 and still u should have 40k hp not 20k as u probably have
i see np
a tr hardly beats my hr.
most tr beat my tr, its a gear thing.
on my cw i beat almost every tr unless he is using this one. Or gets some lucky crits.
Look guys, I just found this here, its an entire discussion and this is what I mean:
Nowadays every TR is using this. Maybe it was old and ppl used the bugged SE instead, but this ability clearly need an ajustment IMO. Life can be hard, I know... The point is again you probably dont recognize this on a HR (since they have alot DR) but it is again a no-brainer against squishy CWs, since you simply can not avoid this high spike damage.
Did I mention that with CWs you have to avoid high spike damage?
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Nowadays every TR is using this. Maybe it was old and ppl used the bugged SE instead, but this ability clearly need an ajustment IMO. Life can be hard, I know... The point is again you probably dont recognize this on a HR (since they have alot DR) but it is again a no-brainer against squishy CWs, since you simply can not avoid this high spike damage.
Did I mention that with CWs you have to avoid high spike damage?
12k crit from a less then 30% crit class is nothing
any other build for tr is a not viable
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2014
Honestly I dont have much against the damage, but please look from the CW perspective you can simply not avoid this damage at all... there is no way you can see it coming (like ice knife). You have no defenses. Keep the damage I dont mind, but at least give an indication of this ability (like a bit longer casting animations or sound effect) so that we can dodge. Anyways, I dont want to derail this topic.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Honestly I dont have much against the damage, but please look from the CW perspective you can simply not avoid this damage at all... there is no way you can see it coming (like ice knife). You have no defenses. Keep the damage I dont mind, but at least give an indication of this ability (like a bit longer casting animations or sound effect) so that we can dodge. Anyways, I dont want to derail this topic.
cws are getting cc buff and huge survival buff
pop shield there u go
trs are getting more nerfs in mod 4 50% bile nerf when using df
no idea what u want
Not to derail this thread further but SE and WoB is bugged. They both ignore immunity in dodge and our cleric Divine Exaltation + Anointed Army daily. No one can avoid its damage unless insta teleport out of its AoE before the animation lands, which no one can achieve this task now except a TR with 2 teleport skills (WK)
If anything, ultimately it is deterimental to TRs themselves in that it homogenizes builds and tactics, kills variety, and predictable. People have been using the exact same play style for years, and the end result is more and more people are adjusting to it. The efficiency is dropping, and the limitations are becoming more clear.
TRs in general need nerfs to consecutive stealth refreshment -- with the hefty compensation of significant buffs to active defense methods, CCs, utilities and 'tools of pressure'. At the price of continuous stealth being prevented, the movement powers (BnS.. VP.. Deft Strike.. etc..) need to be given true CC immunity when the special movement occurs. Existing CCs need to be made much more potent and lasting, new CCs should be added in. Both at-will and encounters need to be streamlined to be less clunky, more secondary buff/debuff/CC effects should be attached to those powers.. and signifcant number of existing utilities the should be made more powerful.
Also, in general the attack speed of melee at-wills -- Sly Flourish, Duelist's Flurry -- should be made faster, Gloaming Cut should have longer range, better target tracking and be rid of the "draw arms back to attack" motion.
...
The TR in general, at least in terms of combat design, is actually a very poor and inefficient class. The only redeeming factor is that tis consecutive use of stealth is so powerful that it offsets every design flaw it has and even pushes it on the borders of being OP. Personally, I'd prefer all the design flaws as a light-armored melee combatant be fixed -- in which case I'd be more than happy to say goodbye to the perma option.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
I also play CW HR and TR in pvp. LB is very easy to anticipate, but this one can hit you from range and you can not see it coming. There is simply no way to avoid the damage. You should turn on your brain cells this is clearly OP. I too hate nerf demands but it is obviously too strong, sorry.
It's mid ranged, about 40' circle around you. Strategy? Learn to count minutes, a TR has really slow AP buildup. When he stops attacking to close in on you every 3 minutes or get in between very many people (dumb move for a TR unless there is a pupose, in which case that purpose is WoB) you better guess he's aiming the daily. You better be fast.
As for unavoidable, there's little difference between Whirlwind and Daunting Light from Divinity, well-aimed circle AoE insta-hit. Only, Daunting Light has an area targetting system to pinpoint your epicenter. For Whirlwind, you are that center.
It's mid ranged, about 40' circle around you. Strategy? Learn to count minutes, a TR has really slow AP buildup. When he stops attacking to close in on you every 3 minutes or get in between very many people (dumb move for a TR unless there is a pupose, in which case that purpose is WoB) you better guess he's aiming the daily. You better be fast.
As for unavoidable, there's little difference between Whirlwind and Daunting Light from Divinity, well-aimed circle AoE insta-hit. Only, Daunting Light has an area targetting system to pinpoint your epicenter. For Whirlwind, you are that center.
It's mid ranged, about 40' circle around you. Strategy? Learn to count minutes, a TR has really slow AP buildup. When he stops attacking to close in on you every 3 minutes or get in between very many people (dumb move for a TR unless there is a pupose, in which case that purpose is WoB) you better guess he's aiming the daily. You better be fast.
As for unavoidable, there's little difference between Whirlwind and Daunting Light from Divinity, well-aimed circle AoE insta-hit. Only, Daunting Light has an area targetting system to pinpoint your epicenter. For Whirlwind, you are that center.
This is a real reply from a experienced and good skill player BTW, am I playing the same game? Why my wob only hit around 8k? If u want to nerf it fine, but please just nerf it in pvp.
Therefore, the currently tr design is forcing us to play se style tr, look at the pvp set, we have no other choice.
This is a real reply from a experienced and good skill player BTW, am I playing the same game? Why my wob only hit around 8k? If u want to nerf it fine, but please just nerf it in pvp.
Therefore, the currently tr design is forcing us to play se style tr, look at the pvp set, we have no other choice.
Why every range class want to be a tank?
My Whirlwind rarely crits as I'm Scoundrel. I sometimes also struggle with average 6K WoB, crits up 16K sometimes. But that's where feated WoB comes in ~ my Whirlwind deals 250% weapon damage as DoT damage enough to take a TR out of Stealth or kill off the wounded. This Bleed can crit as well, and adds up to 20K in the extremes.
Personally I've never seen WoB one shotting somebody from full health, or anything above 20K without perfect enchants. If that is the case, then the big number is owed to the Vorpal, and not the daily. ^^
Permeastealthing is easy and degradating gameplay, just need to be extra careful playing against experienced GF and GWF with roar but besides that I used to fall asleep sitting on the node with my permastealth build. Battler rogue is way more fun than throwing poisoned daggers with that @_@ face hoping they won't hear you lol
Ok, i will risk myself to be torched by the TR community, but yes, i'm agree with the tweaking on the TR, lest's face it guys, this class needs help, and if you follow the chages on 4 classes on the next mod, is either that, or just playing perma untill the end of the days... and seriously, is that what you want?
I play a rogue, actually i played 3, my second one was a perma, but it was... so boring, let's face, it is a one trick pony.
We have a lot of options... but not of the worth it, , let's be honest here, 2 of our 3 t5 paragorn feats are just worthless,
scoundrell path... pretty much worthless (i know there is people who find a right combination in this one, but you know, this path need a buff and some others a good rework)
we need a a complete rework on our feats, to better reflect the type of gameplay we want
they need to re-work some skills that are just so bad that are useless (wicked reminder is a example)
And better class features, ... with a hand in your hearts, either Master infiltrators, or Whisperknife, they only Class features we can use are, sneak attack, and tatics, whisperknifes would choose dagger threat and Master infiltrators go sometimes for invisible infiltrator and that's it, we don't need class features that "activetes after our daylies" (razor action as example) we have the slowest Ap gain!
And this is just a few things, i want to have some faith in the devs specially after checking on all the changes for the other classes for Mod 4,
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
It's mid ranged, about 40' circle around you. Strategy? Learn to count minutes, a TR has really slow AP buildup. When he stops attacking to close in on you every 3 minutes or get in between very many people (dumb move for a TR unless there is a pupose, in which case that purpose is WoB) you better guess he's aiming the daily. You better be fast.
LOL... 'learn to count minutes'.... as if a daily would go off as soon as its ready after an AP gain which were consistently increasing so that you would be able to predict a players use of a daily. Get real. :rolleyes:
As for unavoidable, there's little difference between Whirlwind and Daunting Light from Divinity, well-aimed circle AoE insta-hit. Only, Daunting Light has an area targetting system to pinpoint your epicenter. For Whirlwind, you are that center.
The effects however are not comparable to each other.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Comments
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Good gosh, there are still more of you out there?
And here another, first they begged and cried for SE nerf...look what they did to it - now asking to destroy another daily. Lol this community I swear. :rolleyes:
Indeed LOL at this community for such responds. SE was bugged and got adjusted. It is fine now (even if you still can not dodge it... its not completely 'fine'). But this new AOE daily is just a no-skiller, it takes away over half of my HP (sometimes even 75%) from full health without doing anything. Indeed a funny comment, probably u play only a TR and its your only way to kill ppl.
Tell me one strategy to avoid the damage please.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I play a CW, TR and HR. I don't use perma...never have never will. I've been hit with the "AOE daily" many times by other TR's and seldom recall dying to it. Stack some more hp.
Ps. LB and DF are my means to finish off opponents more than a daily for a class that has the lowest AP gain in the game.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
i guess i'm a baddie
how are you supposed to prevent this from feeling op?
if tr beats your hr then u have realy bad spec.
if tr beats your tr its a skill thing
tr should beat cw anyway 1v1 and still u should have 40k hp not 20k as u probably have
i see np
To also be fair, it's the only way I can kill HR or GWF.
which top tr did u kill 1v1
i know that build.......u just leave
when real tr comes on cap
so before calling out any tr u should proly beat one 1v1 with
full hp ,not coming to only daily him
Whirlwing of blades.
a tr hardly beats my hr.
most tr beat my tr, its a gear thing.
on my cw i beat almost every tr unless he is using this one. Or gets some lucky crits.
Look guys, I just found this here, its an entire discussion and this is what I mean:
http://nw-forum.perfectworld.com/showthread.php?675941-whirlwind-of-blades-!
Nowadays every TR is using this. Maybe it was old and ppl used the bugged SE instead, but this ability clearly need an ajustment IMO. Life can be hard, I know... The point is again you probably dont recognize this on a HR (since they have alot DR) but it is again a no-brainer against squishy CWs, since you simply can not avoid this high spike damage.
Did I mention that with CWs you have to avoid high spike damage?
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
12k crit from a less then 30% crit class is nothing
any other build for tr is a not viable
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
cws are getting cc buff and huge survival buff
pop shield there u go
trs are getting more nerfs in mod 4 50% bile nerf when using df
no idea what u want
^^^^^^^^^^^^
You must not be a GWF, CW or HR. If you are GF you won't worry about this next patch. If DC you will not die to TR but won't kill. Enjoy mod 4.
If anything, ultimately it is deterimental to TRs themselves in that it homogenizes builds and tactics, kills variety, and predictable. People have been using the exact same play style for years, and the end result is more and more people are adjusting to it. The efficiency is dropping, and the limitations are becoming more clear.
TRs in general need nerfs to consecutive stealth refreshment -- with the hefty compensation of significant buffs to active defense methods, CCs, utilities and 'tools of pressure'. At the price of continuous stealth being prevented, the movement powers (BnS.. VP.. Deft Strike.. etc..) need to be given true CC immunity when the special movement occurs. Existing CCs need to be made much more potent and lasting, new CCs should be added in. Both at-will and encounters need to be streamlined to be less clunky, more secondary buff/debuff/CC effects should be attached to those powers.. and signifcant number of existing utilities the should be made more powerful.
Also, in general the attack speed of melee at-wills -- Sly Flourish, Duelist's Flurry -- should be made faster, Gloaming Cut should have longer range, better target tracking and be rid of the "draw arms back to attack" motion.
...
The TR in general, at least in terms of combat design, is actually a very poor and inefficient class. The only redeeming factor is that tis consecutive use of stealth is so powerful that it offsets every design flaw it has and even pushes it on the borders of being OP. Personally, I'd prefer all the design flaws as a light-armored melee combatant be fixed -- in which case I'd be more than happy to say goodbye to the perma option.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
It's mid ranged, about 40' circle around you. Strategy? Learn to count minutes, a TR has really slow AP buildup. When he stops attacking to close in on you every 3 minutes or get in between very many people (dumb move for a TR unless there is a pupose, in which case that purpose is WoB) you better guess he's aiming the daily. You better be fast.
As for unavoidable, there's little difference between Whirlwind and Daunting Light from Divinity, well-aimed circle AoE insta-hit. Only, Daunting Light has an area targetting system to pinpoint your epicenter. For Whirlwind, you are that center.
Well said.
This is a real reply from a experienced and good skill player BTW, am I playing the same game? Why my wob only hit around 8k? If u want to nerf it fine, but please just nerf it in pvp.
Therefore, the currently tr design is forcing us to play se style tr, look at the pvp set, we have no other choice.
Why every range class want to be a tank?
My Whirlwind rarely crits as I'm Scoundrel. I sometimes also struggle with average 6K WoB, crits up 16K sometimes. But that's where feated WoB comes in ~ my Whirlwind deals 250% weapon damage as DoT damage enough to take a TR out of Stealth or kill off the wounded. This Bleed can crit as well, and adds up to 20K in the extremes.
Personally I've never seen WoB one shotting somebody from full health, or anything above 20K without perfect enchants. If that is the case, then the big number is owed to the Vorpal, and not the daily. ^^
WTB Class Reroll please
I play a rogue, actually i played 3, my second one was a perma, but it was... so boring, let's face, it is a one trick pony.
We have a lot of options... but not of the worth it, , let's be honest here, 2 of our 3 t5 paragorn feats are just worthless,
scoundrell path... pretty much worthless (i know there is people who find a right combination in this one, but you know, this path need a buff and some others a good rework)
we need a a complete rework on our feats, to better reflect the type of gameplay we want
they need to re-work some skills that are just so bad that are useless (wicked reminder is a example)
And better class features, ... with a hand in your hearts, either Master infiltrators, or Whisperknife, they only Class features we can use are, sneak attack, and tatics, whisperknifes would choose dagger threat and Master infiltrators go sometimes for invisible infiltrator and that's it, we don't need class features that "activetes after our daylies" (razor action as example) we have the slowest Ap gain!
And this is just a few things, i want to have some faith in the devs specially after checking on all the changes for the other classes for Mod 4,
Fact is that you can not anticipate this.
The effects however are not comparable to each other.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)