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Vote for new race/class on Neverwinter

candinho2candinho2 Member Posts: 550 Arc User
edited April 2014 in General Discussion (PC)
i'n starting this thread to maybe crypt listen to players wishes and we all get new races/classes to play, let's us the players choose what we want, the mostly voted race/class get in xD it'll be nice and fair.
I vote on Dragonborn race and warlock or sorcerrer class
Post edited by Unknown User on

Comments

  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited April 2014
    I see no reason for more classes. Maybe new paragon paths that turn ...say...a GF or DC into a kind of paladin, a CW to Illusionist, an HR or DC into a druid, but not whole new classes.
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    I vote no new races or classes until the ones that exist are working as they should be. New races/classes = new issues to be sorted out. They have plenty to consume the time already.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • vampirialvampirial Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 27 Arc User
    edited April 2014
    I would have to say for class Vampire (Remember heroes of shadow 4th ed, Vampire is a class now) and for race, Svirfneblin or Duergar (Id really like to say Drider but that wont happen lol)
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited April 2014
    I vote no new races or classes until the ones that exist are working as they should be. New races/classes = new issues to be sorted out. They have plenty to consume the time already.

    As new classes/races == more income from returning players or current players who decide to roll another alt, I doubt there will be a hiatus until the balancing is fixed.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    Obviously next race should be dragon. I mean srsly guise. Dragon. On. A. Mount.
    RIP Neverwinter 26/06/2014
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    mconosrep wrote: »
    As new classes/races == more income from returning players or current players who decide to roll another alt, I doubt there will be a hiatus until the balancing is fixed.

    I'm sure you are right. Doesn't change my view/vote on it though.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • stainfurlagstainfurlag Member, Neverwinter Beta Users Posts: 4
    edited April 2014
    For a race i would say, dragon born, warforge, or kobold, i want something more monstrous

    for a class, i would love to play a Monk
  • shadedwraithshadedwraith Member Posts: 32 Arc User
    edited April 2014
    Race: Dragonborn
    Class: Scourge Warlock, Psion,archer/melee Warlord , Blackguard/Original Paladin, and maybe Draconic Sorcerer to go along with the Dragonborn. Maybe Vampire and Swordmage or Bladesinger.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited April 2014
    Warlock and Druid are known to be coming, we just don't know which will be first or when (I suspect during Module 4 or sometime in the Summer). Dragonborn references were found in the Game Client software WAY BACK during beta, I don't know if it's still there, but at the least it shows that Cryptic is considering as a playable class in the "nearer" future.

    Anything after those three I wouldn't have a clue.

    And there is the concept as mentioned above: rather than a whole new class, there could simply be new Paragon paths, for example isn;t a Warlock basically just another Wizard by a different name (and circumstances) in general? I can easily see the Wizard class having a "Scourge Warlock" paragon path - and that (I guess) would be much easier to implement than an completely new stand-alone class (which I'd be okay with).

    Cryptic Studios is being cryptic about it, tho' ;)
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    They aren't going to be paragon paths.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited April 2014
    dardove wrote: »
    They aren't going to be paragon paths.

    I know, just saying I'd be okay with it if that were the case. :)
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited April 2014
    A wizard learns or crafts spells, memorizes them, and uses components to tap into the Weave to cast them. A warlock makes a pact with powerful beings from other planes: Demons, Archfey, sentient planar bodies..etc and are granted their power. Sorcerers have an innate ability to cast spells they've learned. They're different than wizards, but I don't think they're different enough to support a whole new class, nor similar enough to be another paragon path.

    A Psion is different enough to be another class. I hadn't thought of that one.

    Druids, Paladins, Illusionists...etc are hybrids and I think would be better off as paragon paths. Some classes have limited utility in this game and new classes have a high potential to diminish the utility of some existing classes. Groups, dungeons, and skirmishes are limited to 5 people. If a druid, for example, can replace a DC, what will DCs do? If a Paladin can effectively tank as well as a GF, with healing, who will want a GF in the group?
  • ysil6969ysil6969 Member Posts: 42 Arc User
    edited April 2014
    Race: Genasi by far. Class I'd like to see Swordmage.
  • harnelharnel Member Posts: 0 Arc User
    edited April 2014
    aulduron wrote: »
    A wizard learns or crafts spells, memorizes them, and uses components to tap into the Weave to cast them. A warlock makes a pact with powerful beings from other planes: Demons, Archfey, sentient planar bodies..etc and are granted their power. Sorcerers have an innate ability to cast spells they've learned. They're different than wizards, but I don't think they're different enough to support a whole new class, nor similar enough to be another paragon path.

    A Psion is different enough to be another class. I hadn't thought of that one.

    Druids, Paladins, Illusionists...etc are hybrids and I think would be better off as paragon paths. Some classes have limited utility in this game and new classes have a high potential to diminish the utility of some existing classes. Groups, dungeons, and skirmishes are limited to 5 people. If a druid, for example, can replace a DC, what will DCs do? If a Paladin can effectively tank as well as a GF, with healing, who will want a GF in the group?
    the whole "Sorcerers and warlocks aren't unique enough to be their own class" thing isn't true. Beyond flavor concerns, they are, in fact, different classes in 4e DnD, what Neverwinter is based off of. In fact, they were separate classes in 3.5 as well, and for a good reason. Wizards tend towards understanding all they can, thus their massive intelligence and ability to learn a large number of spells. in 4e, their focus as a controller class is to do moderate damage to and lock up a large number of additional opponents around a boss, which is their role in Neverwinter as well. Stuff like stuns, wide-area knockdowns, dazes, and similar. They hit everything, even if it's not for the same level of damage as other classes.

    Both Sorcerers and Warlocks, however, are strikers. Sorcerers in 3.5 were always better blasters, because they had the ability to pick and choose from their spell list however they wanted, choosing the right spell for the right time, as long as they knew it. in 4e, they're blasters, plain and simple, doing massive damage to a single target and a small area around him. that's the purpose of a striker, after all. On top of this, the whole "Bloodline powers" thing manifests in a lot of ways that are very different from book magic. Learning the arcane secrets of the multiverse is cool and all, but without the background of study and contemplation over obtuse lore and obscure tomes, a sorcerer is just much more likely to breathe fire on things as toss a lightning bolt. It's completely different.

    Warlocks, even as far back as 3.5 when they were first introduced, have always had a thing with doing incredible damage to a single target. in 4e, that focus is on DoT effects while maintaining mobility and a large level of tankiness for a ranged class. They have a mix of control abilities, damage, and self-preservation in the form of Temporary HP and short range teleports and concealment that simply doesn't exist among other classes. The fluff is entirely different from the above as well - you said it yurself, where a wizard enters cheat codes into the universe and a sorcerer uses their innate powers (usually dragon-blooded powers), a Warlock is directly channeling the hells, the feywild, the shadowfel, or the power of eldritch beings from beyond the stars. Why, for all that's holy, would that act the same way as wizard magic than a cleric's magic would work the same way. It's the same concept; conduit for energy from a stronger being or plane, but it's on a whole different level.

    Druids are their own class too. Rangers and Rogues are different while accomplishing the same thing - striker class. A ranger and druid aren't even similar though, because a druid is another conduit, but this time for natural energies, the essence of the world at large. you have a guy that could very possibly shapeshift into some kind of animal, and likely wields a staff when he's not in direct combat so to be able to better cast his spells. He's not shooting a bow or dual-wielding daggers. He's a controller, a spellcaster, not a striker.

    Paladin is the same way. Yes, they're a defender class, but they are not the guardian fighter, and because of the parallels I doubt they'd ever use both, leaning more in favor of a warlord, which would bring a melee leader class into the game, which would be absolutely wonderful. It's different from the fighters in that the fighters run up and start bashing things. Warlords give tactical planning on positioning, encouragement to heal their allies, increase damage, and similar. They're not just another run-up-and-hit-it class.

    As for illusionists, conjurers, necromancers, and other specialists in a form of magic, yes, those are appropriate as paragon paths, but that's because they're already sub-classes of wizard. I've even been mulling around a conjurer paragon path in my head for a while now that I'm thinking I might pitch to the community at large.

    As for Psions, we're unlikely to see them. besides mind flayers, which are an iconic DnD monster from all the way back in 1st edition, psionics is a largely niche thing that doesn't apply to a wider audience.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited April 2014
    We already have a [thread=529281]Class Thread[/thread] and a [thread=643831]Races Thread[/thread]. Please use those.
This discussion has been closed.