Ok, I was thinking that these were bugged, I was expecting it to be as visable as tide of iron/shield slam but you are saying that they recover shield over time instead of immediately like tide of iron/shield slam does?
Wouldnt a second threatening rush after enforced threat be kinda wasted since enforced threat already marks everything? Also, do into the fray en enforced threat really recovery your guard meter? I doesnt seem to do anything at all for my meter atleast.
Do Cloak tower and crypts during a dungeon delve event and you will get gloves and boots(?). Buy rings, amulet and waist for seal of unicorn and do pvp for weapon and tier 1 set.
Great guide dude, really awsome work! I have been wanting to try something similiar but with repecs being so costly I have stuck with my dps spec so far. I will respec tonight after I have done some more pvp and gotten that last piece of armor and that really nice 4-set bonus.
I sure was expecting the get alot more damage from that last Conquerer feat, so yeah...power does not seem to do that much for damage. As for pvp, I have been doing quite alright. You just have to make sure to use block effectivly to negate damage and cc but you wont top the meters. Granted, I have not done that much pvp…
I dont think we should be able to change our tab power like the wizard can do, that is what makes that class unique. I do however agree that the GF tab power does not compare to the other classes and needs to be changed in some way to make it a usefull tool in both solo pve, group pve and pvp.
It doesnt give you a damage increase, it gives the target lower damage resistance which should mean that everyone attacking the target will do more damage against it. As for the OPs issues I dont really think we need or should have a stamina ability but I completly agree with you that the mark ability needs some love
Im sure it will be nice for some additional threat. The thing that really bugs me though is that compared to the tab abilities of the other classes "mark" seems quite bad
It doesnt need to do a bunch a damage but it needs to do something that is actually noticable both while soloing and grouping. Compared to the other classes tab abilities "Mark" is really lacking and boring as hell. Threat seems kinda iffy aswell but thats a whole other discussion, especially those tank companions as you…
This change really made the entire class less fun for me, I enjoyed trying to stay in stealth as much as possible to get more dps and take less but with this change the need to stay in stealth is ALOT lower. Sure, TR needed a damage nerf but I would have prefered a nerf to the damage of the active powers instead.