Full archery SW HR here, I've been really happy with this mod, still testing which skills are best for which sittuation, but now AotF never leaves my bar, I just swich TBS for SSA for boss fights, last night I had really good success using Hawk shot, CoA and RoA, my rotation was: CoA, Hawk eye, CoA, HS, RoA and after some…
Feedback: Marauder scape: cooldown is too high right now for what it does, since it would be counterproductive to add charges on it, I think it would be a nice change to add a effect like everytime we get hit, the CD on it is reduced, also damage would be beneficial to be in cone line and be added at least a small…
Hawk shot should have a push back feature, and have it's damage equal or greater to Cordon of arrows Aimed shot should decrease cooldown far more than 0.5s on max, 1.5s would be Ok imo Anf if you really want us to use Aimed shot more properly give us a feat that reduce it's casting time by half Damage on Marauder's escape…
Was using Radiant Stone I don't know about pathfinder, I actually use Stormstep action on bosses to have some extra seconds on my encounters, and TBS everywhere else. I've been trying to set up Aimed shot on boss battles so I don't know if careful attack would increase my overall dps. Ocasionally I still use split the sky,…
Hi, about Stronghold HEs, they are incredible balanced and all, I can even solo the medium size ones with a bit of luck and a lot of patience with my Archery build. CoA+RoA FTW!
First off, if you're talking about PvP I'm sure damage mitigations, stuns, and a lot of other bull <font color="orange">HAMSTER</font> can stop you from using Aimed all the time , and how do you plan to stack rising focus 5 times using Aimed shot? I don't know how you got to 200% crit severity anyway, 5 stacks of rising…
Compilations of suggestions and new ones * Rapid shot/strike: each time you hit a target it gets easier to hit it again gain 3/6/9/12/15% more damage with each hit. * Marauders Scape: dash backwards for 50/60/70/80 feet (ranks 1/2/3/4) * Aspect of the falcon 5/10/15/20 extra range * Electric Shot: 50% chance to slow…
forget about suggestions they've never listened to them, it's so rageful that they seem oblivious to what we want and do whatever, it took them 6 month to realized that mod 6 was unbalanced and only because so many players left, feels like they have their head up in their clouds and don't read fezes here.
I know it's your oppinion and all but new LS is just straigh up bad, we can't relly on it not even a little bit, RNG is just too cruel, too often on the start of a fight a get a 60k LS proc not needing it (once a got a 140k proc, I got 70k hp) and them in the middle of the fight when I need the most, the procs I get are…
I've reported this couple weeks before http://www.arcgames.com/en/forums#/discussion/564309/hr-mainhand-artifact-power-bug, this forums gets so much attention that multiples post don't even get shut --' And you're right, it restores up to 10% only on max charge just like split strike, which is working BTW, restoring 10%,…
You do know that at low lv pvp, someone with that is doing a lot of damage anyway right? Balancing the game based on low lvl stuff is not ideal in any way, we have scaling powers for that.
Honestly, for the moment, it feels better to suggest possible changes to the class to make it fun than actually playing, it's a D&D game after all, there's no harm in using the imagination (like talking to your DM about some household rules to make your class more useful) Forest ghost with less CD wouldn't help that much…
That first thing is impossible really, there's no way to keep mobs always from you, although I do use crushing roots, it's only rank 1 (I got a power point and decided to test it) it helps to stop an attack, not for the daze itself, I use it with hindering shot/strike only. Not that Archery is balanced but I did manage to…
4. Archery Feats ■ Longshot → Pointblank Shot ■ Unflinching Aim → Suppressive Fire Those changes would affect pve, pointblank would just reduce our damage since we're losing on Longshot (in group content we can always maintain the distance). Suppressive fire is, IMO, a very bad change to unflinching Aim, think about a…
well one problem at a time, I mean, marauder's escape and rush were supposed to have CC immunity for a long time, the thing that I think really killed archery in PvP, at least for me because I completely stopped playing PvP, was the constricting arrow change, man that change was painful, we lost our CC and our only really…
Looking at some other classes feats I came to think that we could use some encounter specific feats, how useful would it be for both PvP and PvE if we had something to lower the cooldown of Marauder's Escape, and/or fox shift, far down the archery tree (close to capstone) something like making those powers have a 50%…
Changing to trapper is like changing to another class all together, it's like changing from a classic mmo archer to a druid like class that only uses root and magic stuff, feels like not even using arrows =/, it's sad that this is the BiS feat tree at the moment, regardless, we can only hope for the future to bring balance…
Was thinking about if adding something to unfliching aim would be balanced too, it's a pretty far down the Archery tree and it's just too plain simple. My initial thought is grating critical strike equals to 20 ~ 25% of our power About the capstone do you guys think it would be too hard or even impossible without a heavy…
Lately I've been using Hindering Shot with crushing roots to help survive and dps, One rotation that is really working well for me is, CoA, RoA, CoA, shoot a few hindering and split shots while the come near me, when they get close I use my last CoA, Hindering Strike, Plant Growth, and wait a few seconds while dodging and…
Again tier 3 trapper is not Archery, and just to remember you, Prey can only apply to one target, so the CD reduction will not do what you described. Although your suggestion to prey is nice, it's already 40% additional damage, 25% slow does not help a lot since prey is focused on boss advantange (not gonna help slowing…
There are some misunderstandings around here. Some people think that archery = trapper, we have no daze on every critical, that's something from trapper Lostmauth wouldn't be able to proc this, it is no a ranged attack. Many hitting Encounters wouldn't proc multiple times, the thing that would proc the most would be rapid…