wow, when i was at college studying character modelling we would have been failed for this kind of <font color="orange">HAMSTER</font>. Yet with PWE/Cryptic it appears to be perfectly acceptable... O.O
Can't do anything about a programming issue but wait, hope cryptic will patch it, and sacrifice a few chickens to the gods as this will likely get more results! :D
^ This. Making items that are very similar but not exact is both lazy on the developers' behalf as well as showing no respect for those who support continued game development by purchasing pre packs. As for the buyer's remorse car analogy, it would be more accurate to say you bought a proposed 'limited' edition mazaratti…
I get your point Chaelk, I'm just concerned if we wait for the bugs to be fixed, new or old, then we will never see a new class in this game. Hell, I'd even settle for a few new paragon paths at this point!
Actually I found that quite entertaining! I don't think you can blame 'life' getting in the way when the quitters did so in the first 5 minutes. If they were that short on time they shouldn't have queued. Well done on doing that with only 2, I wouldn't have thought it could be done! (for the record I have 1 lvl 60 of each…
If the founder's pack is anything to go by then I'd say definitely yes. It will just be called the Feywild Pack after launch of the expansion. PWE never drop a chance to keep selling items, 'pre-order' is just marketing spin.
Oh for the good old days of D&D v1. Here is the list of classes as I can remember them from the 70's :D * Fighter (Paladin, Ranger) * Cleric (Druid) * Thief (Assassin) * Monk * Bard * Magic User (Illusionist) Sooo much simpler!
lol, I know right? My grandfather was famous in our family for saying, "If it aint broke, don't fix it." (Bad grammar not withstanding) I guess the devs didn't have a similar saying in their childhood?
What you're saying is quite correct of course. I just have to wonder why the cash shop team seems to be producing result after result each month with new items etc, but the bugs and fixes team seem incapable of more than a few little changes that break more than they fix. Why for is this so?
I can't remember the name but there was a worm in the 1st Ed monster manual that had a picture of it. It would burrow into your skin and eat your brain. Always freaked the <font color="orange">HAMSTER</font> outta me that one. Also the mimic type monster that used to pose as the ceiling of a dungeon room then fall on the…
All they did was take the initial geometry of the mesh and modify it to make it look a little different. This is not hard and would take a game modeler about 10-15 minutes. The texture map is a simple diffuse with laughably little detail, it is literally just a single colour (goldish) with maybe a slightly different edge…