So with the new module coming out we are getting another type of currency??
Shees is'nt there enough already..
Drake Seals
Unicorn Seals
Lion Seals
Pegasus Seals ( I think )
Grim coins
not to mention the different type of bounty items
Gold
Astral Diamonds
Zen
Tramuline Bars (probably spelled wrong)
Geee just go with the correct currency for D&D -- Copper, Silver, Gold, Plat ... simple..
The regional bounty items are just utterly useless, why on earth you would want more green loot for a few tokens is just a bad idea, they might as well just remove them or at least create zone only items they can be traded in for..
The seals have also hit rock bottom value with people farming and selling the items in zone.
Im not saying either one of those was a bad concept but with people farming the way they do and the loot being bad they are just pointless so need to be reworked or removed.
Astral diamonds/zen I can understand for the purpose of the store but they could easily have just had Platinum instead of diamonds?
But yeah overall I agree with what your saying, when you have a currency system that works like D&D already does then why not just use that and integrate it into your game rather than create more baloney currencies ...
0
kimberixMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
Reminded me of a post I wrote back in March;
After a days hard work adventuring, the group sat down to play a friendly game of poker;
Fighter; we're playing no-limit hold'em with a 5 gold ante.
Cleric; Hmm - can I use Zen? I'm a bit short of gold at the moment, it's hard living as a poor healer
Fighter; ok, let's just play
Druid; ok, I'll see your 5 gold and raise you 3 seals
Fighter; What?
Druid; well, I only had 5g for the ante - now i'm down to seals. You can't stop me otherwise Cleric shouldn't be in the hand.
Fighter; OKAY! Let's carry on
Cleric; hmm how much zen is 3 seals?
Druid; damned if I know
Fighter; Seriously? Ok, lets say 100 zen is 3 seals
Cleric; ok, I'm in
Fighter; ok, I'm raising 50 gold
Cleric; uh?
Druid; wah?
Fighter; OMG!! I'm saying this now; 50 gold is the same as 100 zen which is the same as 3 seals.
Cleric; but...
Fighter; NO BUTS. Let's just play! Ranger what do you want to do?
Ranger; Me? How about 160,000 Astral diamonds...
Druid; Lol
Cleric; I'll get my Cure Serious Wounds scroll ready
Ranger; Well, it's all I have at the moment.
Fighter; ok, we're saying 160,000 Astral diamonds is 50 gold, which is 100 zen, which is 3 seals. For the love of God, can we continue?
Warlock; Easy - I'm all-in; 3,000,000 Celestial coins.....
Cleric; I'm switching to Resurrection...
After a days hard work adventuring, the group sat down to play a friendly game of poker;
Fighter; we're playing no-limit hold'em with a 5 gold ante.
Cleric; Hmm - can I use Zen? I'm a bit short of gold at the moment, it's hard living as a poor healer
Fighter; ok, let's just play
Druid; ok, I'll see your 5 gold and raise you 3 seals
[SNIP]
Funniest thing I've read on these forums so far!!
Only two things in this life are infinite. The universe and human stupidity, and I'm not so sure about the former. ~ Albert Einstein
So with the new module coming out we are getting another type of currency??
Shees is'nt there enough already..
Drake Seals
Unicorn Seals
Lion Seals
Pegasus Seals ( I think )
Grim coins
not to mention the different type of bounty items
Gold
Astral Diamonds
Zen
Tramuline Bars (probably spelled wrong)
Geee just go with the correct currency for D&D -- Copper, Silver, Gold, Plat ... simple..
To me it is not currency if you can't trade (other players) with it. That means the currency to me is zen, diamonds, and gold. (and zen only counts because it converts to diamonds).
Which is 2 too many! Diamonds should be used for all things in game, period, and do away with gold and zen. They should drop off mobs & be the reward from quests and be what you get when you vendor trash items. They should work in the AH and be purchasable from the store and usable in the online store. There is no reason why this can't be done --- and it provides a STRONG incentive for the developers to control farmers & bots.
So with the new module coming out we are getting another type of currency??
Shees is'nt there enough already..
Drake Seals
Unicorn Seals
Lion Seals
Pegasus Seals ( I think )
Grim coins
not to mention the different type of bounty items
Gold
Astral Diamonds
Zen
Tramuline Bars (probably spelled wrong)
Geee just go with the correct currency for D&D -- Copper, Silver, Gold, Plat ... simple..
Also Manticore seals too right? Don't forget Dwarf Relics.
Those diamonds are supposed to "a rare currency" as described by the game itself that is anything but rare.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
Drake Seals
Unicorn Seals
Lion Seals
Pegasus Seals ( I think )
Grim coins
not to mention the different type of bounty items
Gold
Astral Diamonds
Zen
Tramuline Bars (probably spelled wrong)
Forgot Manticore Seals, Celestial Coins, Ardent Coins, and Rough Astral Diamonds(to a lesser extent).
Basically why there are so many currencies. Its similar to NWO; very controlled, a company only has so many stock, many company's stocks act as tradeable currency, sell this and trade for that...Dump this item to flood the market and buy up "stock" of the next patch gear (kind of like how epic 60 gear for GF was level 38 for awhile, new gear got fixed but old gear didn't)...ect ect. Otherwise, if it was just gold....well you probably never played EQ1 since gold never disappeared and some NPC (Rathe mountain cyclops if anyone remembers, sock hunting for their life savings if you where a rogue!) dropped tons of it. Gold/Platnium had almost no value and there was a huge surplus since it didn't disperse so fast (ever notice why you are always low one type of currency...yup, that is being controlled in NWO). Back in the day, eventually item X had next to zero value and was dirt cheap....but last year it was the hot ticket and had a high value...now item Y with the new expansion is superior to X and Y is more expensive. With NWO....keys can be traded for AD or gold for a lock box so people can get that horse...which is more valuable to trade for AD...there just isn't a guarantee every time you crack open the lockboxes...which is why the horse is still so valuable since if it dropped everyone would be able to get one for free eventually and drive the price down since there wouldn't be such a high demand.
The hardest part of getting friends to play this game is trying to explain how the game economy works, because frankly I don't get it either. From what I can gather, Astral Diamonds are the main form of ingame currency, with Zen being the real money equivalen currency. But then nothing in the game actually drops Astral Diamonds, which are instead rationed out through daily missions, randomly scheduled events, or prayer rewards.
What does drop from ingame enemies is gold, which seems to be only good for potions and a horse. Even the auction house uses Astral Diamonds. What exactly can do you buy with gold, and why has gold not just be replaced by Astral Diamonds?
If this whole system was the idea of Nevermber, I would want to join the Nashers too.
TBH, I love how they've handled the economy. Best system online I've seen yet. Limited ways for AD to enter the economy, and lots of ways for it to exit. (Cat, etc.) I only wish they would look at mount training books vs the cost of the horse on the AH- the nightmare is now way cheaper.
Games that don't control inflation end up with a cratered economy very fast. NW will get there too- because top tier gear isn't bop. Thus the fastest way to earn AD is running hard dungeons and selling loot, meaning those that are geared already have an enormous advantage and earnings potential. An expansion with bop T3 however, can and will fix that. (That won't be the module 1 from the sounds of it.)
Edit: forgot seals, which are mostly a joke. Grym coins I see as a great potential for farming gear sets for alts, but that is all. Seal gear should be bop only, and the pre-60 seal cost of items should be reduced by 50-75%, so you can actually afford them before out-leveling them.
...when you have a currency system that works like D&D already does then why not just use that and integrate it into your game rather than create more baloney currencies ...
I wonder if the regional armor looks cool enough to worry about.
I generally don't change armor often enough to worry about most of the seals - except Unicorn seals.
I collect all those badges and what not, but do nothing with them. Store them and forget I have them.
The D&D model for currency probably won't work because we speed through levels at a different rate.
Personally, I've never really been confused by multiple (or even many-multiple) currencies in MMO's. Sure, you might need to look up a couple things the first day (when you run into a bunch of currencies quickly), but after that it's pretty straightforward.
Economy? That's just gold-AD-zen. Everything else is for specific purposes, all of which should be clear if you're doing the content that provides them, it's generally easy to follow. (But, then, I'm constantly surprised by the stream of "you'd know most of this if you'd just explored your UI & Map/paid attention to those tutorial quests" questions that pop up in Enclave chat, so... /shrug)
Comments
The regional bounty items are just utterly useless, why on earth you would want more green loot for a few tokens is just a bad idea, they might as well just remove them or at least create zone only items they can be traded in for..
The seals have also hit rock bottom value with people farming and selling the items in zone.
Im not saying either one of those was a bad concept but with people farming the way they do and the loot being bad they are just pointless so need to be reworked or removed.
Astral diamonds/zen I can understand for the purpose of the store but they could easily have just had Platinum instead of diamonds?
But yeah overall I agree with what your saying, when you have a currency system that works like D&D already does then why not just use that and integrate it into your game rather than create more baloney currencies ...
After a days hard work adventuring, the group sat down to play a friendly game of poker;
Fighter; we're playing no-limit hold'em with a 5 gold ante.
Cleric; Hmm - can I use Zen? I'm a bit short of gold at the moment, it's hard living as a poor healer
Fighter; ok, let's just play
Druid; ok, I'll see your 5 gold and raise you 3 seals
Fighter; What?
Druid; well, I only had 5g for the ante - now i'm down to seals. You can't stop me otherwise Cleric shouldn't be in the hand.
Fighter; OKAY! Let's carry on
Cleric; hmm how much zen is 3 seals?
Druid; damned if I know
Fighter; Seriously? Ok, lets say 100 zen is 3 seals
Cleric; ok, I'm in
Fighter; ok, I'm raising 50 gold
Cleric; uh?
Druid; wah?
Fighter; OMG!! I'm saying this now; 50 gold is the same as 100 zen which is the same as 3 seals.
Cleric; but...
Fighter; NO BUTS. Let's just play! Ranger what do you want to do?
Ranger; Me? How about 160,000 Astral diamonds...
Druid; Lol
Cleric; I'll get my Cure Serious Wounds scroll ready
Ranger; Well, it's all I have at the moment.
Fighter; ok, we're saying 160,000 Astral diamonds is 50 gold, which is 100 zen, which is 3 seals. For the love of God, can we continue?
Warlock; Easy - I'm all-in; 3,000,000 Celestial coins.....
Cleric; I'm switching to Resurrection...
Funniest thing I've read on these forums so far!!
To me it is not currency if you can't trade (other players) with it. That means the currency to me is zen, diamonds, and gold. (and zen only counts because it converts to diamonds).
Which is 2 too many! Diamonds should be used for all things in game, period, and do away with gold and zen. They should drop off mobs & be the reward from quests and be what you get when you vendor trash items. They should work in the AH and be purchasable from the store and usable in the online store. There is no reason why this can't be done --- and it provides a STRONG incentive for the developers to control farmers & bots.
Those diamonds are supposed to "a rare currency" as described by the game itself that is anything but rare.
- JailBreak (in development)
Forgot Manticore Seals, Celestial Coins, Ardent Coins, and Rough Astral Diamonds(to a lesser extent).
Basically why there are so many currencies. Its similar to NWO; very controlled, a company only has so many stock, many company's stocks act as tradeable currency, sell this and trade for that...Dump this item to flood the market and buy up "stock" of the next patch gear (kind of like how epic 60 gear for GF was level 38 for awhile, new gear got fixed but old gear didn't)...ect ect. Otherwise, if it was just gold....well you probably never played EQ1 since gold never disappeared and some NPC (Rathe mountain cyclops if anyone remembers, sock hunting for their life savings if you where a rogue!) dropped tons of it. Gold/Platnium had almost no value and there was a huge surplus since it didn't disperse so fast (ever notice why you are always low one type of currency...yup, that is being controlled in NWO). Back in the day, eventually item X had next to zero value and was dirt cheap....but last year it was the hot ticket and had a high value...now item Y with the new expansion is superior to X and Y is more expensive. With NWO....keys can be traded for AD or gold for a lock box so people can get that horse...which is more valuable to trade for AD...there just isn't a guarantee every time you crack open the lockboxes...which is why the horse is still so valuable since if it dropped everyone would be able to get one for free eventually and drive the price down since there wouldn't be such a high demand.
What does drop from ingame enemies is gold, which seems to be only good for potions and a horse. Even the auction house uses Astral Diamonds. What exactly can do you buy with gold, and why has gold not just be replaced by Astral Diamonds?
If this whole system was the idea of Nevermber, I would want to join the Nashers too.
Games that don't control inflation end up with a cratered economy very fast. NW will get there too- because top tier gear isn't bop. Thus the fastest way to earn AD is running hard dungeons and selling loot, meaning those that are geared already have an enormous advantage and earnings potential. An expansion with bop T3 however, can and will fix that. (That won't be the module 1 from the sounds of it.)
Edit: forgot seals, which are mostly a joke. Grym coins I see as a great potential for farming gear sets for alts, but that is all. Seal gear should be bop only, and the pre-60 seal cost of items should be reduced by 50-75%, so you can actually afford them before out-leveling them.
Except I still get ingame mail ads about some sort of service, I'm not just not sure exactly what they're selling.
I generally don't change armor often enough to worry about most of the seals - except Unicorn seals.
I collect all those badges and what not, but do nothing with them. Store them and forget I have them.
The D&D model for currency probably won't work because we speed through levels at a different rate.
glassdoor.com - Cryptic Studios Review
Economy? That's just gold-AD-zen. Everything else is for specific purposes, all of which should be clear if you're doing the content that provides them, it's generally easy to follow. (But, then, I'm constantly surprised by the stream of "you'd know most of this if you'd just explored your UI & Map/paid attention to those tutorial quests" questions that pop up in Enclave chat, so... /shrug)