So, over the weekend I played literally hr's of CTA: Battle for the Bridge. I have now got:* 107 Dye packs - Used a few, kept some for future outfits, sold the rest to the marketplace. * 3 Brutal Enchantment, at Rank 5.! (not Rank 3 like it said - which I'm not complaining - one is now at 6 and nearly 7) * 4 levels higher…
TBF I'm in the middle. I'm not that worried really. The Sprite has a good passive ability that I could make use of, but not critical that I "need" it. And I like collecting event items, but I'm not that geekie to obtain everything - ever. But I am a bit concerned that I put all that grinding effort into it, I'd expect 1 at…
that's besides the point :smile: I would have expected to have exceeded the % threshold to get one. I got the Brutal Enchantment, I would have expected at the very least 1 sprite for my 2 days of solid grinding.
I'm having the same issue. here is a video of me trying, If it'll help (Sorry for the low quality, I just wanted to upload somthing as quick as possable so the devs get an idea of whats happening. I can record a high quality one on request)
Actually, sounds legit. Its the same as any game with an in-game auction house, if you apply real life trade banking techniques then you can make an in-game fortune. it doesn't really affect the game economics at all. Basically, quest till LvL20, selling absolutely everything you get (bar the essential weapons and minimal…
your playing the game on a notebook...? There is your problem right there. the Atom processor coupled with the GPU is not really enough "oomph" for a game like "Neverwinter: OnLine", even on low graphics. So you get to the dungeon, with lots of particle and atmosphere affects (even on low) and more bad guys than a normal…
Actually I just sussed out a work around for pre-made maps. in story mode, place Chat/NPC Objectives "Under" the first, not "next to" (see my pic), and then the next NPC wont be active till you complete the dialogue with the first :) Just means you need to tweak your story board a bit, but its a good work around.
Having exactly the same issue. I want the Player to talk to one person in Protector's Enclave, before engaging the next person and collecting an item. I think it is because pre-made maps are not editable, therefore you cannot spawn an NPC when needed... which is pretty bad tbh.
[PrntScr] Screenshots don't always work for me... In fact most of the time it hardly ever works. I've taken to tapping [PrntScr], then [alt]+[tab], load "paint" then paste the image. ;) Or if I'm using "windowed mode" I use Windows "Snipping tool" :D FTR, on MY windows 7 (64) the [PrntScr] Screenshot directory (when it…