Sweet, thank you, @mamalion1234 ! So, does Bitter Cold get auto-refreshed? As in, as soon as BC falls off, if the target is still affected by Chill, does it get reapplied? Or does BC require a fresh stack of Chill (as in, previous chill stacks have to fall off, and a new one applied)? Also, is there a target limit? Esp.…
Oh sweet, thanks @kalina311! At which GS do you think I can switch over to Far Spell? I have the 2K Crit mount, and am running a PvE SS Renegade build (with Spell Twisting, obv.). The idea is to switch over to the PvP Thaum build when I have higher GS. Yes, the idea is to min-max the hybrid build, and I plan to get a…
Since @kalina311 replied to all comments, I'll quote that post: Thanks so much for the thoughts, especially for taking the time to read all others and share your insights =). I'm aiming for a PvE/PvP build, since I'm on my first toon, and can't really be respeccing. Based on what I've read by you and others, this is the…
Thanks, all! I went with Crit, and am seeing the gains in my main (crit build). I had a bit of buyer's remorse on my L13 alts, seeing how 2,000 Power would've been ridiculous, but I figured crit will be more than fine for the end game anyway. Hope everyone enjoyed the Black Friday weekend!
Hmm, I'm not sure I follow: * What do you mean, having higher priority, and combining different elements from different stats? * Why would immobilize be better than stun, in PvP? * (potentially noob question) If Control Strength doesn't increase stun/immobilize (I assume that's what you meant), what does it increase? *…
Ah, got it. Thanks very much. Still, the CD is significantly longer for IR, and Immobilize is less valuable than Stun—yet many players seem to prefer IR over CS. Is there some other factor missing from the picture?
LOL, yeah, I'll be running Ren until I hit 3K GS, as per SE's guide. So, I would lose some burst damage, but presumably gain higher sustainable DPS. Thanks again for the thoughts =).
Hey @craolus, thanks for the thoughts! Sorry for the late reply, I just realized you wrote back! Yeah, that's the idea: try to get the core pvp feats, while having a pve build. So far, the major setback (other than not being geared for pvp) has been remembering to change Class Features at the end of the match (since…
Thanks, Hi @rjc9000, thanks for your thoughts! Yes, that sounds like what I had in mind, but I'm new to the game, so, wanted to be sure. About burst damage and Icy Veins: as per Sharpedge's recommendation, I'm running a SS Renegade Build with Spelltwisting. In the guide, he recommends the SS Thaum/Opp build (which has Icy…
*Sigh* of course I would've found the answer on your guide... If only we could set the trolls on fire. Thanks man, much appreciated. So, unless there's something wrong on my end (bug?), Icy Rays and Chill Strike tooltips' show massive power difference. IR: 2,400-2,900 cold damage, 14.8 sec CD CS: 8,400-10,000 cold damage,…
Where does the /3 in the denominator come from (bold above)? I wanted to create a table to calculate Prestidigitation's DPS bonus from 10K to 80K (in 10K increments), using the formula above), and I'm getting negative numbers (except for 80K, where I get the same result as you). Since the more power you have, the less dmg…
Thanks for the info—that's the guide I'm using for PvE ;-). What I'm trying to do is have a viable PvE/PvP build—obviously won't be optimal in either, but as long as it's good enough, I'll be happy. In asking you, I was curious based on this part in your post: "I'm probably going to respec back to Thaum/Op but just make…
Which would you say are the key elements (powers/feats) for PvP? I'm also aiming for a Thaum/Opp PvE build, but would like to shift some choices around, to get the core PvP stuff. Right now, I have this build in mind.
Would it be possible to run some numbers for when Prestidigitation 'breaks even' with Learned Spellcaster for damage? I'm not entirely sure how the feat works (otherwise I would've run some numbers): does it boost every single stat rating, from all sources (items, enchantments, boons, etc.)? The general thought is to…
Heya, I'm a bit confused by FPT: in the guide, you say "The third strike of chilling cloud grants you 5% bonus damage for every target (up to 3) it hits for 20 seconds." On the other hand, the description says that the bonus stacks up to 3 times. What's the max bonus, 15% or 45%? I lean towards the former (because 45% is…
Thanks so much for the guide-I'm new to the game (and enjoyed PvP in other MMOs), so, really appreciate this info. Do you think this could work? I'm aiming for a cross between your build and Sharpedge's SS Thaum (PvE) one. I'm still levelling my first toon and I want to maximize daily rAD by doing PvP on top of daily…
Oh damn, didn't realize that was possible. Nice! It's with half charge, I mentioned this in an earlier comment (oddly, not in the wiki, yes on the tooltip): "Plus, not sure if this is new, but the tooltip says that with more than half a charge, it refreshes Arcane and Chill Stacks." It's tricky though (I was testing a bit…
Ah, clever. But if that's the only way to really take advantage of it, then the other feat is better—it will take more than 20 seconds to bring a level-appropriate boss from 30% to 0% health, so, Tempest Magic (or whatever it's called) will have higher uptime and no clunky casting. Oh well—too bad, I was really hopeful…
Basically, this bit "With an extended charge, creates a pillar of lightning that electrocutes nearby foes for a short period." So, the pillar lingers in the air and shocks enemies for 3 seconds (just seen it happen, haven't measured damage). Right now, my SP tooltip says 4-5K damage, vs ~1K for MM—but I have no idea if the…
After more extensive testing, you, good sir, are entirely right about pulling with CoI vs. Storm Pillar. One of the main advantages is that CoI 'follows' the mobs as they approach you (adding Chill stacks in the process), while SP stays in place. Then, it's just a matter of laying some sweet sweet Icy Terrain, for almost…
I see—thanks for the thoughts. I'll experiment a bit once I get to the end-game. Maybe track DPS through a few runs, see how it goes? 5% bonus damage for 20 secs seems like a good deal, esp. in the opening rotation, when you'll use your Daily. But you're right that those are a few seconds when you're not activating spell…