Because it doesn't prevent you from the entering the boss fights at all, and it goes away while in combat. You aren't required to stand around and wait for it to disappear. If you typically need to revive people in the first minute of a fight, it might be one of three things ; 1. You may be in a bugged instance. 2. You may…
I personally think revive sickness is fine. Then again, I came here from a game where there was no in-battle resurrection. If you died that was the end of it. It's just a speedbump, and one that becomes increasingly trivial as you get used to the fights and learn how to read the boss' attacks and save stamina to avoid the…
I'm a little fuzzy on the exact details but, but the other Tiefling quests were; Level 36ish Helm's Hold (2nd NPC camp in the zone, just outside the gates of Helm's Hold proper) Investigator Rannigan Level 58ish Mount Hotenow (The Historian's campsite) I'm pretty sure it was Investigator Rannigan again Level 58ish again…
It's actually really easy to deny your claims. Best single target dps? Absolutely. But when a GWF comes in and doesn't try to pretend they're single target as well, and they go and mop up hordes of adds and keep the caster classes alive, the can pretty easily be first or second on damage done charts. Amazing control? What…
There are indeed two free bags. There's one in Blacklake, as a reward from Zoey (I think that was her name) when she goes with you into that Nasher Hideout. And the second one is the reward for the final quest in the Neverdeath Graveyard chain. And I believe those are it. I'm 2/3 of the way through the Whispering Caverns…
This is where I'm at too. Would be it nice if Guardians got to queue ahead of totally free players? Absolutely. Do I think I'm entitled to it? Of course not. That said, it is a little disheartening to go from Queue position 15 to 6585.
This person knows what they are talking about. After (not even) 12 days of beta game access, everyone thinks they know what's best for entire game moving forward. Never mind the fact that there were entire levels and swaths of content simply unavailable during those beta events. But I guess I'm forgetting that taking a…
This thread is absolutely hilarious. "Let's argue about the real-world validity of melee weapons in a universe filled with magic potions that instantly heal all wounds and where people can shoot ice out of their hands." You guys do remember this is a video game, right?
It's not just the Wizards either, there were Clerics doing comparable if not better damage than Rogues, as a few mentioned here. Which is what makes all of these "Rogues need a nerf!!!!1" threads so annoying. Yes, Rogues start off strong, but as these higher level Wizards and Clerics show, they catch up, and if they…
It is a little sad that pvp is one of those things that an mmo "needs" to have, because I personally have never played an mmo that was improved by the presence of pvp. The only thing pvp brings to the party is a group of people who, when not killing each other to decide who's the king of murderers, come onto the forums and…
Nobody is confusing this for PnP DnD. The game itself identifies classes and companions both by the established roles of striker, controller, leader and defender. Why bother including these descriptors if they intended every class to do comparable damage? I hardly think that's a stupid argument. This is a pve mmo with a…
The Rogue's melee at-wills do more damage than cloud of steel does, so it does beg a few important questions. Namely, what levels the people involved were, what kind of stats from gear they had, and whether or not the target had their back turned to the rogue. The very little pvp I did, I reserved cloud of steel almost…
I literally laughed at this, but it is what I'm expecting in the future. But really, with every "XYZ is OP and needs to be nerfed!!" thread I see, I realize, little by little, that people don't want five different classes. They want one class with five different skins. Absolutely nowhere. Going by 4th edition rules (on…
I think these things are a side-effect of this game being an MMO. Coming into this game I fully expected to find something that was not a faithful recreation of Dungeons and Dragons. And that is what we have here, it's simply a game that draws a great deal of inspiration from the lore and setting. Do I think your…
I think it's entirely fair that HotN players get an extra two days over us on top of the other bonuses their pack came with, after all, they did spend more than twice what we did. That said, I was very, very mildly irked that the starter kit and the HotN pack both have bags of holding, and we get... a ring that makes us…
Most of the "Rogues need to be 'balanced' threads" (read : complaints or outright whining) I've read seem to fall into one of two categories; "My non-Striker class can't do as much damage as the dedicated Striker class" or "I can't fight a rogue solo in pvp (and I refuse to work with my teammates)". Once they've reduced…
I was pretty dumbfounded when I saw it's a speed buff as well. Since they've given us a new system with multiple ranks, they can start lower and let us buy up to its old value, i.e. Rank 1 - +5% damage increase in stealth Rank 2 - +10% damage Rank 3 - +10% damage We get our sensible class feature and Cryptic gets to use…
Note : Where it says "Available at X Points" it means after you have spent that many points, not accumulated that many points. General Powers Shift - Racial - Racial - Thievery Combat Powers Cloud of Steel (At Will) Rank 1 : Toss a barrage of blades at your target, dealing low damage. The longer you bombard a single…