ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited April 2013
There are reports coming in that my grandmother is a 250 pound bodybuilder.
There are reports coming in that the Eiffel Tower has fallen.
There are reports coming in that aliens have landed in Mexico.
See what I did there? Unless you can cite a credible source, I'm just going to wave this off as nothing important. And since every previous experience indicates otherwise, I have no reason to believe you.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
If you are going to use anecdotal evidence can you at least source said evidence?
If the CW and DC are indeed doing more damage than the TR at 60, or heck even 50, it should be looked at.
However, if they are pulling ahead due to their ranged aoe on trash mobs between boss fights, I don't really see a problem. Those are just filler fights to add crawl to the dungeon.
That's really just the way that D&D works. At low levels, the running with sharp objects types turn the finger waving types into wizard tartare. At higher levels, the mumbling, staff-waving types turn the warriors into mice and feed them to the cat.
High level CW's are indeed scoring significant AoE damage. The TR still does a lot more damage to a single target, by CW's and DC's have some excellent AoE effects that do add up.
The right to command is earned through duty, the privilege of rank is service.
0
lanessar13Member, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 8Arc User
There are several reports comming in that CW and DC are outdpsing TR in 50+ dungeons
This is something Cryptic needs to look into fast, stop listening to all the rogue nerfcalling posts from lvl 20 players.
Classes with alot more utilities shouldnt outdps a pure striker class
This is false (and hasn't been the case with DC since BWE2). As far as CW, also false on the Beta builds. The person may have made this assessment breaking alpha NDA. Alpha typically has bugs, but they get fixed.
Level 50 CW from BW4 disagrees. Head over to CW forums and see for yourself. He said only 1 rogue ever out damaged him and it was only by 15%. Most rogues he did considerably more damage than them. OP didn't just pull this information out of thin air.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Level 50 CW from BW4 disagrees. Head over to CW forums and see for yourself. He said only 1 rogue ever out damaged him and it was only by 15%. Most rogues he did considerably more damage than them. OP didn't just pull this information out of thin air.
Ok, I can see his claim for the CW, even though the guy says a good TR does 15% more damage, but what about the DC?
I do know the DC has great burst aoe damage, but the sustained just isn't there.
[SIGPIC][/SIGPIC]
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aveanMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
I played the weekends with a CW friend and he almost always outDPS'd me endgame, he also did farm more dungeons than I did and out DPS'd TRs in most of them as well. DC, now thats news to my ears~
However PvE I generally did more of the beating.
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derresshMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited April 2013
CW and DC are beating TR in the damage amounts during dungeons because those numbers are overall damage done. Obviously, classes that do high AoE damage are going to beat out classes that do high single target damage.
Let's think of an example: There are 6 mobs grouped up. The TR throws off a skill and hits one of them for 6k. The CW throws off an AoE skill and hits all 6 for 2k. 2k x 6 = 12k. Seeing how they're passing TR in damage now? Striker role (which is what TR is) excels in single-target DPS, taking out the big guys quickly. Controller role (which is what CW is) excels in control skills and AoE damage, weakening all of the smaller guys.
CW and DC are beating TR in the damage amounts during dungeons because those numbers are overall damage done. Obviously, classes that do high AoE damage are going to beat out classes that do high single target damage.
Let's think of an example: There are 6 mobs grouped up. The TR throws off a skill and hits one of them for 6k. The CW throws off an AoE skill and hits all 6 for 2k. 2k x 6 = 12k. Seeing how they're passing TR in damage now? Striker role (which is what TR is) excels in single-target DPS, taking out the big guys quickly. Controller role (which is what CW is) excels in control skills and AoE damage, weakening all of the smaller guys.
100% this. Overall damage is always going to go to the AOE classes. Single target is going to go to TR. And all the bosses spam adds at you on top of all the mob encounters on the way.
This is why sometimes damage meters and such are a totally bad idea. Nobody puts them in perspective.
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mewbreyMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 517Bounty Hunter
edited April 2013
It's true Clerics and wizards out dps afk rogues! Only two skills on cleric that I feel need tuning down to match the rest of our skills Forgemasters and daunting light, we have a great many skills that need turning up to suit the rest such as bastion of healing.
At 50 I have never seen a cleric or wizard out dps a rogue that is actually playing, I have however seen rogues out dpsed that have been afk for over 50% of the dungeon, strange no?
I wouldn't be surprised if cleric aoes start to suffer from the same that GWF do however where the damage is a set total amount but when hitting more than one it splits the damage across the targets... Think the change will hurt our overall damage in the long run but it may happen, classes seam to enjoy throwing poo at each other these days.
is this post about dps or damage done? people seam to get these two confused so often these days as well! and stop taking man at arm companions and clerics if you want to score top of the damage, their damage done also counts towards yours.
This is the actual quote from the CW over on their forums....
jkaplan92: "yeah, I was doing dungeons with a really skilled rogue the other day and that was the one that did about 15% more damage than me. I did dungeons with another rogue at 50 earlier in the day and literally doubled his damage, generally I think 15% is about where rogues dps will fall given equal skill, and I agree that that margin is arguably too low given the CC and utility that wizards have. Control Wizards should not pull equal dps to rogues... If you want to top the charts every game play a rogue, if you want to play a really fun class that does a lot of damage while having tons of cc and utility, play control wizard. Our CC is far better than a rogues at level 50 so if we did equal damage it would be imbalanced.
That said, at lower levels rogue does more than 15% more damage, and rogue is by far the easiest class to solo and level as, soI understand the sentiment of people feeling it is overpowered, but at level 50 I don't think it is, it is by far the best soloer, but in group play it is pretty balanced in my opinion."
Rogues should do more than 15% than a CW IMO. Otherwise, why not just take more CW's for the control and utility.
Now, obviously this is anecdotal (which is all we have to argue on ANYWAY), and just the experience of one CW. I just wanted to link the actual quote people are referencing.
Ambisinisterr:
To avoid confusion the citation in this post is from this thread.
Level 50 CW from BW4 disagrees. Head over to CW forums and see for yourself. He said only 1 rogue ever out damaged him and it was only by 15%. Most rogues he did considerably more damage than them. OP didn't just pull this information out of thin air.
So this post, which is referencing the quote from my above post, is clearly not correct.
He did not say that most rogues did "considerably" more damage. There were 2 rogues in his quote, one did 15% more, and the other did 50% LESS.
Rogues should do more than 15% than a CW IMO. Otherwise, why not just take more CW's for the control and utility.
A rogue pulling 15% more overall damage than a CW is actually quite impressive, considering the TR will almost always be focusing on a single target, while the CW will be hitting many things at once.
Like I said before, in groups TRs are built to quickly eliminate a powerful single enemy before it can do to much to stop the party. This also includes bosses. CW are built to AoE / CC the multiple surrounding weaker mobs so the party doesn't get overwhelmed.
This means that, since the CW is focusing on more mobs simultaneously, he will do more OVERALL damage, but come nowhere near matching the single-target DPS that a TR can put out.
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volcxxxMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
There are reports coming in that my grandmother is a 250 pound bodybuilder.
There are reports coming in that the Eiffel Tower has fallen.
There are reports coming in that aliens have landed in Mexico.
See what I did there? Unless you can cite a credible source, I'm just going to wave this off as nothing important. And since every previous experience indicates otherwise, I have no reason to believe you.
this.
/10 char
Old "Blood and Sand: Unchained" quest Played more than 100 000 times!
> TRY IT NOW!
Everything we read here is anecdotal, crying TRs need buff at this early point in time has the same effect as all the Nerf TRs threads.
I am sure Cryptic has been monitoring metrics of the game and will continually adjust them as they analyze them.
This person knows what they are talking about. After (not even) 12 days of beta game access, everyone thinks they know what's best for entire game moving forward.
Never mind the fact that there were entire levels and swaths of content simply unavailable during those beta events. But I guess I'm forgetting that taking a character to level 30 makes someone an expert.
There are reports coming in that my grandmother is a 250 pound bodybuilder.
There are reports coming in that the Eiffel Tower has fallen.
There are reports coming in that aliens have landed in Mexico.
See what I did there? Unless you can cite a credible source, I'm just going to wave this off as nothing important. And since every previous experience indicates otherwise, I have no reason to believe you.
If you are going to use anecdotal evidence can you at least source said evidence?
If the CW and DC are indeed doing more damage than the TR at 60, or heck even 50, it should be looked at.
However, if they are pulling ahead due to their ranged aoe on trash mobs between boss fights, I don't really see a problem. Those are just filler fights to add crawl to the dungeon.
Just have to rofl at your signature
[SIGPIC][/SIGPIC]
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
bejita231Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 18Arc User
edited April 2013
You are not looking at DPS, you are looking at the damage done chart at the end of the dungeon which is meaningless because its just aoe damage on trash mobs
Yes, a cleric or wizard can show up in first or second place in damage done when trivial trash mobs are considered, but on boss fights, the fights that matter, they are far behind rogues
Lastly, rogue is not the only dps class, basically all classes are dps with a secondary role that involves either short term CC or very light healing which does not compare to pot spaming
What they need to do is for the boss fights somehow show who did the most damage to the bosses - that way you get a more accurate picture if one class needs a abuff or a nerf.
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micdarauMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I would just like to say, if you are getting your facts about DPs from the fun little boxes that pop up at the end of each dungeon, please remember that the DPs mentioned here is over the whole dungeon. This means that those classes who are built for AOE mob damage and control will generally get higher stats than those classes built for primarily single target burst DPs.
What they need to do is for the boss fights somehow show who did the most damage to the bosses - that way you get a more accurate picture if one class needs a abuff or a nerf.
I'd just like to point out, that I'm coming from a game where the community crying out is what has been motivating the devs in their balancing patches, and it ruins games. Some classes will do more damage, some wont, but they have internal testers and they will be monitoring the math in-house. Nothing too game-breaking will get past their extensive QA.
You don't need some indicator like that, because it'll only start the QQ on the forums when people look at these DPS charts. Because eventually you will hit a PUG, and some CW is just going to be plain better than everyone else in the party and is going to out-dps others by 50%. Everyone will start crying for CW nerfs.
Next PUG, the CW is absolute trash who only uses his at-wills. Everyone will cry for CW buffs. Just like the evidence the OP pointed to: he was in a party with a skilled player, that player had high-dps. Next party, he was with a bad player, that player had crappy DPS.
They aren't going to start balancing because a few TRs are just plain bad, and it shows on charts.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
What they need to do is for the boss fights somehow show who did the most damage to the bosses - that way you get a more accurate picture if one class needs a abuff or a nerf.
I saw ze Germans are working on a DPS add on, hopefully it works for us English speaking folk.
Comments
Neverwinter Thieves Guild
There are reports coming in that the Eiffel Tower has fallen.
There are reports coming in that aliens have landed in Mexico.
See what I did there? Unless you can cite a credible source, I'm just going to wave this off as nothing important. And since every previous experience indicates otherwise, I have no reason to believe you.
If the CW and DC are indeed doing more damage than the TR at 60, or heck even 50, it should be looked at.
However, if they are pulling ahead due to their ranged aoe on trash mobs between boss fights, I don't really see a problem. Those are just filler fights to add crawl to the dungeon.
High level CW's are indeed scoring significant AoE damage. The TR still does a lot more damage to a single target, by CW's and DC's have some excellent AoE effects that do add up.
This is false (and hasn't been the case with DC since BWE2). As far as CW, also false on the Beta builds. The person may have made this assessment breaking alpha NDA. Alpha typically has bugs, but they get fixed.
Ok, I can see his claim for the CW, even though the guy says a good TR does 15% more damage, but what about the DC?
I do know the DC has great burst aoe damage, but the sustained just isn't there.
However PvE I generally did more of the beating.
Let's think of an example: There are 6 mobs grouped up. The TR throws off a skill and hits one of them for 6k. The CW throws off an AoE skill and hits all 6 for 2k. 2k x 6 = 12k. Seeing how they're passing TR in damage now? Striker role (which is what TR is) excels in single-target DPS, taking out the big guys quickly. Controller role (which is what CW is) excels in control skills and AoE damage, weakening all of the smaller guys.
100% this. Overall damage is always going to go to the AOE classes. Single target is going to go to TR. And all the bosses spam adds at you on top of all the mob encounters on the way.
This is why sometimes damage meters and such are a totally bad idea. Nobody puts them in perspective.
At 50 I have never seen a cleric or wizard out dps a rogue that is actually playing, I have however seen rogues out dpsed that have been afk for over 50% of the dungeon, strange no?
I wouldn't be surprised if cleric aoes start to suffer from the same that GWF do however where the damage is a set total amount but when hitting more than one it splits the damage across the targets... Think the change will hurt our overall damage in the long run but it may happen, classes seam to enjoy throwing poo at each other these days.
is this post about dps or damage done? people seam to get these two confused so often these days as well! and stop taking man at arm companions and clerics if you want to score top of the damage, their damage done also counts towards yours.
jkaplan92: "yeah, I was doing dungeons with a really skilled rogue the other day and that was the one that did about 15% more damage than me. I did dungeons with another rogue at 50 earlier in the day and literally doubled his damage, generally I think 15% is about where rogues dps will fall given equal skill, and I agree that that margin is arguably too low given the CC and utility that wizards have. Control Wizards should not pull equal dps to rogues... If you want to top the charts every game play a rogue, if you want to play a really fun class that does a lot of damage while having tons of cc and utility, play control wizard. Our CC is far better than a rogues at level 50 so if we did equal damage it would be imbalanced.
That said, at lower levels rogue does more than 15% more damage, and rogue is by far the easiest class to solo and level as, soI understand the sentiment of people feeling it is overpowered, but at level 50 I don't think it is, it is by far the best soloer, but in group play it is pretty balanced in my opinion."
Rogues should do more than 15% than a CW IMO. Otherwise, why not just take more CW's for the control and utility.
Now, obviously this is anecdotal (which is all we have to argue on ANYWAY), and just the experience of one CW. I just wanted to link the actual quote people are referencing.
Ambisinisterr:
To avoid confusion the citation in this post is from this thread.
So this post, which is referencing the quote from my above post, is clearly not correct.
He did not say that most rogues did "considerably" more damage. There were 2 rogues in his quote, one did 15% more, and the other did 50% LESS.
I am sure Cryptic has been monitoring metrics of the game and will continually adjust them as they analyze them.
A rogue pulling 15% more overall damage than a CW is actually quite impressive, considering the TR will almost always be focusing on a single target, while the CW will be hitting many things at once.
Like I said before, in groups TRs are built to quickly eliminate a powerful single enemy before it can do to much to stop the party. This also includes bosses. CW are built to AoE / CC the multiple surrounding weaker mobs so the party doesn't get overwhelmed.
This means that, since the CW is focusing on more mobs simultaneously, he will do more OVERALL damage, but come nowhere near matching the single-target DPS that a TR can put out.
this.
/10 char
Old "Blood and Sand: Unchained" quest
Played more than 100 000 times!
> TRY IT NOW!
http://www.youtube.com/watch?v=-Ecy4o6JqLc
This person knows what they are talking about. After (not even) 12 days of beta game access, everyone thinks they know what's best for entire game moving forward.
Never mind the fact that there were entire levels and swaths of content simply unavailable during those beta events. But I guess I'm forgetting that taking a character to level 30 makes someone an expert.
Tried to resist but just couldn't lol
1.
2. Eiffel Tower Falling
3. Aliens land in mexico
All in good fun btw
Neverwinter Thieves Guild
hehe just be grateful I didn't got with the first one I found lmao Renne Toney, I just wasn't sure if she really was a female. lol
Neverwinter Thieves Guild
Just have to rofl at your signature
You reminded me to update it!
Yes, a cleric or wizard can show up in first or second place in damage done when trivial trash mobs are considered, but on boss fights, the fights that matter, they are far behind rogues
Lastly, rogue is not the only dps class, basically all classes are dps with a secondary role that involves either short term CC or very light healing which does not compare to pot spaming
Wait ... did I just end up in -4STR thread again?
I'd just like to point out, that I'm coming from a game where the community crying out is what has been motivating the devs in their balancing patches, and it ruins games. Some classes will do more damage, some wont, but they have internal testers and they will be monitoring the math in-house. Nothing too game-breaking will get past their extensive QA.
You don't need some indicator like that, because it'll only start the QQ on the forums when people look at these DPS charts. Because eventually you will hit a PUG, and some CW is just going to be plain better than everyone else in the party and is going to out-dps others by 50%. Everyone will start crying for CW nerfs.
Next PUG, the CW is absolute trash who only uses his at-wills. Everyone will cry for CW buffs. Just like the evidence the OP pointed to: he was in a party with a skilled player, that player had high-dps. Next party, he was with a bad player, that player had crappy DPS.
They aren't going to start balancing because a few TRs are just plain bad, and it shows on charts.
I saw ze Germans are working on a DPS add on, hopefully it works for us English speaking folk.