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Sneak Attack - Please revert and reduce

zalathorm7zalathorm7 Member Posts: 128 Arc User
edited April 2013 in The Thieves' Den
SA went from 25% damage increase in stealth to....run speed. I'm sure poeple on the dev team were excited about adding "mobility", but really, 10% speed in stealth isn't worth it's place on the hotbar.

Without SA granting increased damage, stealth is much less offensive. It becomes only a way to avoid damage (in solo) or to grant a stealth-based buff on an encounter spell, thus ending the stealth. Therefore, stealth is much less effective, especially in group content. When other roles ALREADY have aggro, stealth will be something to slip into and instantly use an encounter spell to get out. Continued auto attacking for stealth-based damage is gone. Stealth does give you combat advantage, but my understanding is that you can already gain combat advantage via positioning.

The following suggestions would slow down the low level pve steamroll that make other classes cry, while providing the greatest rewards for the higher level rogues (when apparently they fall off a bit).

1) Flat damage increase like it was before:
Rank 1, 5%
Rank 2, 10%
Rank 3, 10%

or

2) Make the 25% damage buff timed. Upon entering stealth:
Rank 1, Gain 25% damage increase for 3 seconds.
Rank 2, Gain 25% damage increase for 6 seconds.
Rank 3, Gain 25% damage increase for 9 seconds.

But runspeed? Puhlease
[SIGPIC][/SIGPIC]
Post edited by zalathorm7 on

Comments

  • prunetracyprunetracy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    Yeah, this doesn't feel right. The Sneak Attack class feature from 4E gives the rogue extra damage when they have combat advantage. It's a key feature (it is in fact this feature that makes the rogue a striker), and it needs to be represented well.

    Sneak Attack should probably grant a damage bonus whenever the rogue has combat advantage. Stealth is a great way to get CA, so I still think you get the theme of what it was. If you need to bring down our base damage to make it work, I think that's fine. It would make rogues care about CA greatly, which is true to the tabletop version.

    The thing in 4E that makes a striker do more damage is not base damage. Base damage between all the classes is pretty much the same. The Strikers get class features that let them add extra damage under certain situations (Rangers get Hunter's Quarry, Warlocks get Curse, Rogues get Sneak Attack, etc.). You can give all the classes roughly equal base damage, and still give rogues the striker feel by buffing their damage greatly during CA.
  • jtype001jtype001 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 31
    edited April 2013
    Agreed. I really do hope Cryptic doesn't just lean towards a vocal minority and make drastic sweeping nerfs every time.
  • kelomenakelomena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 31
    edited April 2013
    I was pretty dumbfounded when I saw it's a speed buff as well. Since they've given us a new system with multiple ranks, they can start lower and let us buy up to its old value, i.e.
    Rank 1 - +5% damage increase in stealth
    Rank 2 - +10% damage
    Rank 3 - +10% damage
    We get our sensible class feature and Cryptic gets to use their favorite text for Ranks 2 & 3.
  • adozuadozu Member Posts: 477 Arc User
    edited April 2013
    i don't like it much either but it's more of a wording problem than anything. there are feats that will increase your critical severity while stealthed and feats that increase the effectiveness of your combat advantage down the line plus the feat that makes your at will 9% more powerful against target that aren't targeting you. that pretty much delivers the feel of sneak attacking targets except it's not called "sneak attack" anymore and comes later on.

    coming later on is fine for balance i guess and the actual "sneak attack" feature not doing what you would expect irks me a little but stealth is still powerful. also +30% running speed while stealthed is really useful to slot in occasionally in dungeons where you spawn near the entrance and have to run up to a group far in (or die and restart from an earlier campfire) altough it could easily be called something else.
  • zalathorm7zalathorm7 Member Posts: 128 Arc User
    edited April 2013
    Sneak attack is a passive and thus does not have ranks...

    And I'll still never slot 30% run speed over the other choices :D
    [SIGPIC][/SIGPIC]
  • lanessar13lanessar13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 8 Arc User
    edited April 2013
    zalathorm7 wrote: »
    Sneak attack is a passive and thus does not have ranks...

    And I'll still never slot 30% run speed over the other choices :D

    Passives have ranks, 1-3, just like any other power.

    And there's no way to avoid slotting it up. You have to spend at least 2 points in all powers at the 20-30 range, because there's not enough powers to focus in anything.
  • zalathorm7zalathorm7 Member Posts: 128 Arc User
    edited April 2013
    Ahh, right you are.
    [SIGPIC][/SIGPIC]
  • selonwselonw Member, Neverwinter Beta Users Posts: 258
    edited April 2013
    I knew they would make to drastic changes based on feedback from other classes not beeing trickster rogues.

    Lashing Blade also lost the 50% damage in stealth, so combined with SA nerf, its doing near 50% less damage
  • prunetracyprunetracy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    lanessar13 wrote: »
    Passives have ranks, 1-3, just like any other power.

    And there's no way to avoid slotting it up. You have to spend at least 2 points in all powers at the 20-30 range, because there's not enough powers to focus in anything.

    This is false. You can put points into rank 3 at level 20. This allows you to skip up to 2 skills in the 0-20 range, and you can skip up to two more anywhere else up to the end.

    You do get one rank in Sneak attack automatically due to it being one of the first five powers, but I expect they'll swap that with Tactics, since a stealth passive at level 1 is pointless.
  • adozuadozu Member Posts: 477 Arc User
    edited April 2013
    TR in my opinion is just about at the treshold between still being a good striker and becoming pretty useless.
  • sixko1sixko1 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 30
    edited April 2013
    This change really made the entire class less fun for me, I enjoyed trying to stay in stealth as much as possible to get more dps and take less but with this change the need to stay in stealth is ALOT lower.

    Sure, TR needed a damage nerf but I would have prefered a nerf to the damage of the active powers instead.
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