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  • Look, they didn't change the matchmaking for the event, everybody knows how it can be gamed, so here you go. Without at least a solo queue such a "competition" means nothing. The top players know how to farm effectively, they are not necessarily the most skilled players.
  • Good intentions, but this fight is already lost. Without tweaks to the queue system and matchmaking the event will soon fall into obscurity and high-five with the original leaderboard.
  • I think gcrush said that going over the DR cap isn't as bad because it will still count against RI. So 120% DR vs. 40% RI would be 80% DR and not 40. Critical resistance is obviously not working as intended. It should only reduce the critical part of the damage. Now that all is on the same DR level/layer now, it's safe to…
  • You still have GG to play as a team. Alternatively a queue for full premades would be ideal. The leaderbord as a single-player ranking needs a single-player queue. Same with tournaments that are based on it and the matchmaking.
  • Yeah, we already knew that though. Still no excuse for not making Dom a solo queue imho.
  • In general tooltips from profession packs are really poor. "Rare" doesn't necessarily mean all rares or all rares equally and the Professions Special Pack does not drop Black Ice and Jewelcrafting items, which is mentioned nowhere.
  • GG should stay the casual queue with no matchmaking and leaver penalty. Matchmaking can't handle GG as well. Like it would evenly match up 20 players when it completely fails with only 10 in Domination. Yeah... It's interesting anyway that folks are now trying to improve GG with the same adjustments that have utterly…
  • People have offered systems that take care of that. It's a non-factor. If they made Domination the competitive queue you could still go GG with your friends for a good time.
  • The system sucks for everybody, even for the winner. Nobody gets decent matches and wastes time standing around. Hence scratching the leaver penalty is an easy way out of the current situation. Again: The number of matches that you currently would love to drop because they are <font color="orange">HAMSTER</font> is vastly…
  • Your reasoning is still off. It's not about a fair chance in steel toe boots and parkas against swimming suits, it's that matchmaking fails to put up swim suits vs. swim suits and parkas against parkas. Hence it's <font color="orange">HAMSTER</font> and the leaver penalty as sidekick can be discarded. Another way of…
  • Thanks for adding to my point. Matchmaking works for the minority of people that play the game in a specific way, but decent matchmaking should work for the majority regardless of how they play the game. Hence it's <font color="orange">HAMSTER</font> and the leaver penalty as sidekick can be discarded. Another way of…
  • Also a great example why the competitive Leaderboard queue should be a solo one.
  • Why don't you queue for Domination?
  • That's most certainly wrong. At some point you need to premade to win more games than lose, because of the way the matchmaking works. That's really easy to understand. If you say well to premade should be your adjustment then, all right. But that doesn't make the system better, you're just shifting to the bright side of it.
  • I don't agree, because Domination is already as meaningless as GG. You needed a leaver penalty if the game would actually offer competitive matches on a wide basis. The few matches that are indeed competitive don't need punishment, because everybody involved has the honest intention to finish (pre vs pre), and nearly all…
  • The leaver penalty as implemented is no longer necessary anyway and can be safely discarded.