I'm glad some people are enjoying the game, but for me the game just isn't complete. IMHO any MMO game based upon a class and role based system really needs to have at least 2 classes that can fill every roll to be even close to "live" ready. Since D&D4e is based upon 4 main roles Defender (Tank), Leader (Healer), Striker…
I know that they wanted to concentrate on quality of the classes they had vs giving a ton of class options that were only 1/2 complete, but 5 just doesn't cut it. In a game in which gameplay is designed around a 4 role system (Defender, Leader, Striker & Controller) you have to have at least two classes able to fill those…
You can have it on as many mobs as you want as far as I've been able to tell. It lasts until you take un-guarded damage from the mob. That's what the tootip refers to, not you doing damage while not in guard. If you take any damage from the marked mob while you aren't pressing shift or while your guard is broken (meter =…
While 5% more damage when < 50% HP is nice, you have to consider you miss out on +2 Strength, which is 2% extra damage all the time; or +2 Dex, which is +2% crit all the time. Obviously the 2% crit vs 5% damage < 50% is less easy to compare directly without knowing more about the math behind the game and knowing if there…
As everyone else has said...the point is that this game has exactly 1 Striker class in it right now. NONE of the other classes available are primary strikers. Therefore comparing DPS right now between classes is pointless. People need to realize that this game is still in BETA and has A LOT of development to go before it…