How exactly does it work? Im so confused right now, cause it behave so randomly...
1. Can it be only at one mob or unlimited number of foes?
2. When does it disapear? Why there is tooltip "Guarded attacks wont remove mark" if normal attacks seems to not remove it aswell?
3. whats the duration?
How exactly does it work? Im so confused right now, cause it behave so randomly...
1. Can it be only at one mob or unlimited number of foes?
2. When does it disapear? Why there is tooltip "Guarded attacks wont remove mark" if normal attacks seems to not remove it aswell?
3. whats the duration?
You can have it on as many mobs as you want as far as I've been able to tell. It lasts until you take un-guarded damage from the mob. That's what the tootip refers to, not you doing damage while not in guard. If you take any damage from the marked mob while you aren't pressing shift or while your guard is broken (meter = 0) the mark will fall off the mob.
As long as all the damage you take from a mob is shielded/blocked, the mark should stay on it forever and you should generate a lot of extra threat against it while hitting it with attacks (both those used while guarding and those used while not guarding). Since you can't do encounter/dailies while guarding, you have to time dropping and raising your shield correctly to balance dpsing vs defending. It's a MUCH tougher mechanic than tanking in any other MMO I've ever played, and I'm not really sure how I feel about it just yet. Sometimes I enjoy the challenge and other times it makes me want to punch a kitten.
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derresshMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
What gunndy said, but the mark does have a time limit. Though it lasts quite a while.
That sounds like a really painful tanking technique. Is it only the marked targets unguarded damage that breaks the mark, or is it any unguarded damage? I'm specifically thinking of the tons of adds that invariably hit the GF in the back when fighting the boss monster.
I'm really glad I choose not to tank for Neverwinter, but my GF buddy will be happy to know since he's getting pretty angry with the GF otherwise. Nonspecific power descriptions FTW?
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
Thanks a lot that was very helpfull! I was really confused and now it all fits
On the side note: Its hard to time things in this game indeed, becouse there is this lag (servers are only in US?) and the all abilities have cast time. You plenty of times loose the controll of character due to him doing double strike or cast his (what seems like supposed to be) instant abilities. So plenty of times i simply cannot leave the red marked spot that gonna knock me down even while guarding, becouse the lag and the set-in-stone ability casting animation prevents it.
dtrain69Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Mark is a pain to be honest until you get Threatening rush.
To try and not take damage to keep the mark on sounds great, but is a nigh impossible feat. Guard meter only lasts so long.
Threatening Rush > Frontline Surge > Cleave
mark > knockdown/damage > damage
This way if you have improved mark the Frontline Surge gens more threat with the mark on whilst they are knocked down and cannot hit you so cleaving them will gen threat as well.
Comments
You can have it on as many mobs as you want as far as I've been able to tell. It lasts until you take un-guarded damage from the mob. That's what the tootip refers to, not you doing damage while not in guard. If you take any damage from the marked mob while you aren't pressing shift or while your guard is broken (meter = 0) the mark will fall off the mob.
As long as all the damage you take from a mob is shielded/blocked, the mark should stay on it forever and you should generate a lot of extra threat against it while hitting it with attacks (both those used while guarding and those used while not guarding). Since you can't do encounter/dailies while guarding, you have to time dropping and raising your shield correctly to balance dpsing vs defending. It's a MUCH tougher mechanic than tanking in any other MMO I've ever played, and I'm not really sure how I feel about it just yet. Sometimes I enjoy the challenge and other times it makes me want to punch a kitten.
I'm really glad I choose not to tank for Neverwinter, but my GF buddy will be happy to know since he's getting pretty angry with the GF otherwise. Nonspecific power descriptions FTW?
On the side note: Its hard to time things in this game indeed, becouse there is this lag (servers are only in US?) and the all abilities have cast time. You plenty of times loose the controll of character due to him doing double strike or cast his (what seems like supposed to be) instant abilities. So plenty of times i simply cannot leave the red marked spot that gonna knock me down even while guarding, becouse the lag and the set-in-stone ability casting animation prevents it.
To try and not take damage to keep the mark on sounds great, but is a nigh impossible feat. Guard meter only lasts so long.
Threatening Rush > Frontline Surge > Cleave
mark > knockdown/damage > damage
This way if you have improved mark the Frontline Surge gens more threat with the mark on whilst they are knocked down and cannot hit you so cleaving them will gen threat as well.