No contesting = No TRs & HRs ---> even more GWFs Plus, experienced PvPers will stop doing solo q, because they can't carry their teams by contesting a node with 1vsX fights. As for long game, just make some changes, like double score mode after 30mins and/or time limit in 45mins(GG has it 20mins right?). As for other game…
From tenacity patch to Mod3, deflect-heal set bonus was under the effect of Healing Depression. Then, Mod3 broke it. This is the one of major reason for current HR OPness. Data is here.
My perception A top end GWF will kill them both with no problem. He is not going to under 60% HP. Node contesting during fight:98% and will cap it A top end TR will kill them both with no problem. But it will take some time. He is not going to under 70% HP. Node contesting during fight:95% at least A top end CW will kill…
Don't compare deflect heal and regen directly. Deflect heal needs to get hit while regen doesn't. Yes, deflected dots proc it even if they are 1 damage. But, why you use dots? For GWFs, to gain Destroyer's Purpose stacks faster? Yeah, 40% damage buff is nice and you get it almost instantly with your dot enchant and/or Deep…
Just FYI: Before Mod3, HR PvP set bonus was actually under the effect of Healing Depression. Mod3 broke it. Data from PvP domination match: pre Mod3(with Nature's Blessing feat) http://i.imgur.com/WKh4hqE.jpg post Mod3(same but higher max HP) http://i.imgur.com/8sA8NBb.jpg
Changes are coming. http://nw-forum.perfectworld.com/showthread.php?681451-HR-quot-Meditation-quot-heals-HRs-to-full-HP&p=8073621&viewfull=1#post8073621 Unkillable HRs have been around since the Tenacity patch. Some people pointed out its OPness before the Mod3. It was long enough for having fun of being a TANK as HR for…
I may be wrong, but leaderboards is just total points you earned through PvP games(arena domination, GG and IWD PvP). So, there is no ELO included. Basically, anyone who plays alot wins this.
I checked my parse data and it was Profound combatant vs Grim archer with different max HP and defection chance. So this comparison doesn't make sense. My bad. But from my calculation, if I lose 5% deflection chance, I lose around 4% in combat self healing. For me, this is big difference since I think extra 550 defense…
Like someone said above, combined with Nature's Blessing, deflection + defection heal makes you very tanky. I have parsed both combatant and archer set in PvP. The result was very impressive for me. With combatant set, I healed myself by Rejuvenating Swiftness(4/4 set bonus) more than healing pots(which is I spam). So even…
Glass cannons can't carry bad pugs. Often I have to do 1vsX for contest a node and hope your fellow 10k gs team mates clear other nodes(which is rare though) for carrying my team. In a winning lopsided games, your gears and build doesn't matter at all(unless you want to be nice and shinny in scoreboard). For me, tanky…
In a pure single target situation, Rapid Shot is better because of more Prime Critical procs. Even though full charged Split Shot has ~5% higher DPS than Rapid Shot. Massive CDR is an essence of HR playing by the way. Note: Parsed with 6.5k power + 35% crit + Fallen Dragon Bow + Perfect Vorpal.
Played 20+ matches after maintenance. Atm, queue time is instant and match quality is horrible compared to it used to be. I guess they disabled or reset our ELO.
Quick and rough test for Split Shot against Dread Ring dummies Owlbear(current Live) Tooltip: 2167-5875(ave. 4021) Actual damage: 4560 with 45% crit Mod3 Preview Tooltip: 833-2931(ave. 1882) Actual damage: 1987 with 44% crit Comparison (1-(1882/4021))*100 = 53.2% reduction on tooltip (1-(1987/4560))*100 = 56.4% reduction…
HR bug list on live server Fix existing bugs first, then start modifying. This is principle in system development. If you don't follow this fundamental rule, your system will be messed up no matter how much effort you make.
As for no mounts GWFs, TRs and HRs will have huge advantage because of their mobility. Another class imbalances. As for augment companions Another 7k+ HP and some tenacity? Please no.
I heard there were 200+ instances each map back in last December. 200*10*2=4000+ people at the same time. Sure PvE focused players who got Raven artifact don't play PvP anymore and general server population decreased compared to those days. In the EU-NA prime time, i think we have enough population for matchmaking based on…
So far, my W/L is like 40/3 with 100% solo queue. But still matching with sub 10k gs people with normal mounts, even in NA prime time. I think this is why Cryptic is hiding our actual ELO number.
thank you. hope those bugs will be fixed soon. i think roots also affected by new control resist feature. as a result, root duration was reduced(but root animation staying). don't know about root strength tho. so far, i myself just played 10 arena matches post patch and never used hindering/binding shot. need more…
thank you for information. i think all of them are working as intended. as for fox cunning, they changed it right after Module2 launched. it was same time when MoA got nerfed.
this issue has been reported on Bug forum. i knew about this bug and saw it by myself, but i could not replicate in my recent tests. maybe ninja fixed? i'll add this to the list as reported/known bug if someone can replicate this issue. this has been reported too. i think this issue caused by short immunity window, bad…