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The definition of preposterous.....

query523query523 Member Posts: 1,515 Arc User
edited June 2014 in The Wilds
So this week the reason HRs are OP are as follows: 1. The deflect-heal set bonus. 2. TW. Here's why this is so laughable. TW and the set bonus have existed as long as HRs have existed. The set bonus was on Predator. And they buffed Thorn Strike in Mod3 not Thorn Ward. But they were not OP when intorduced. It was thorns so they nerfed that. It was fox so they nerfed that. And just for poops and giggles they nerfed stormstep and splitshot too. Now the QQing is directed at something the HR has always had but was never a problem before.
Here's the real problem. HRs were so neglected and despised in PVE that most of them respecced for PVP and just did PVP for most of their gameplay. When you fight someone, of any class, with a pure PVP spec and pure PVP experience the odds are you are going to get pwned.
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  • ychiakiychiaki Member Posts: 123 Arc User
    edited June 2014
    It's kind of reasonable.You nerf our damage to death? Well, let's get super tanky, same logic with TR's and perma stealth after they got their single target dps nerfed.
    DC Divine Oracle Faithful
    HR Stormwarden Trapper / Stormwarden Combat
    GWF Swordmaster Destroyer
    CW Master of Flame Thaumaturge / Spellstorm Oppressor
    TR Master Infiltrator Executioner
    SW Soulbinder Fury
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    Yeah it's pretty funny. Also fox shift being spammable is now apparently a bug even though it always worked that way.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited June 2014
    The problem lies somewhere in Pathfinder I think. HR's weren't nearly as strong or durable as before in my limited experience with the game. When PF hit everyone started shouting "OP HR" but not so much before. Combat was strong with pre-nerfed FS and bugged Forest Ghost with Stormstep Action but not nearly as at the current level. As Query523 pointed out, the pvp 4-piece bonus has been around for a long time but only now do they intend to beat it to death with the nerfbat.

    Thorn Ward was buffed, so to speak. Gentlemancrush mentioned during the initial changes that he sped up the ticks of TW so it hit faster, meaning more damage. I thought he meant to buff damage and radius too but that was only for Thorn Strike. It was omitted from the patch notes however, although we can clearly see it is more powerful in Mod 3.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited June 2014
    Is now a bad time to point out that virtually none of the class skills from Pathfinder Paragon are worth anything? The one's people are (probably) using are available to every type of HR. Aspect of the Serpent? Aspect of the Lone Wolf? Not really sure what most PvPer's are using, but the only thing Pathfinder's really get that's new and different is Hunter's Teamwork / Careful Attack and maybe Slasher's Mark.

    So Pathfinder's can have two at-will bleed's. So OP? Or is it just because Pathfinder got screwed on most of their damage class skills, so they finally tried out those other class skills that seemed less attractive on Stormwarden's but work out great for mitigation?

    Certainly some might actually use those Pathfinder skills with the base feats for a more 'regen scrapper' kind of feel, but at face value most of them seem woefully underpowered both for PvE and PvP from a damage standpoint.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    ychiaki wrote: »
    It's kind of reasonable.You nerf our damage to death? Well, let's get super tanky, same logic with TR's and perma stealth after they got their single target dps nerfed.

    If you lose your sense of sight, you compensate with hearing. Lose your left arm, you get better with your right. If you are no longer able to divide your energy into two different tasks, you will, very reasonably, devote all skill to one thing, essentially growing better at it than you would have first expected.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited June 2014
    Unless the guys who cut your first arm off come back and cut off your other, then you're just a cripple.
    No idea what my toon is now.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    spacejew wrote: »
    Is now a bad time to point out that virtually none of the class skills from Pathfinder Paragon are worth anything? The one's people are (probably) using are available to every type of HR. Aspect of the Serpent? Aspect of the Lone Wolf? Not really sure what most PvPer's are using, but the only thing Pathfinder's really get that's new and different is Hunter's Teamwork / Careful Attack and maybe Slasher's Mark.

    So Pathfinder's can have two at-will bleed's. So OP? Or is it just because Pathfinder got screwed on most of their damage class skills, so they finally tried out those other class skills that seemed less attractive on Stormwarden's but work out great for mitigation?

    Certainly some might actually use those Pathfinder skills with the base feats for a more 'regen scrapper' kind of feel, but at face value most of them seem woefully underpowered both for PvE and PvP from a damage standpoint.
    Pathfinder has better class skills than Stormwarden for PvP:

    *Hunters Teamwork/Careful Attack is way better than Electric Shot/Clear the Ground
    *Slasher's Mark is way better than Cold Steel Hurricane

    CA in particular synergises well with Aimed Strike and Thorn Ward, which is where all the QQing is coming from. And a couple of the class features are worth using. Otherwise the core of all the successful builds are the common powers and feats.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited June 2014
    Pathfinder has better class skills than Stormwarden for PvP:

    *Hunters Teamwork/Careful Attack is way better than Electric Shot/Clear the Ground
    *Slasher's Mark is way better than Cold Steel Hurricane

    CA in particular synergises well with Aimed Strike and Thorn Ward, which is where all the QQing is coming from. And a couple of the class features are worth using. Otherwise the core of all the successful builds are the common powers and feats.


    THIS

    And in the meantime SW is left to its own (poor) devices, with slow animation DPS skills, practically no AOE, a joke "aoe" (TW), even jokier dailies (only one useful being DS), WORST Itemization ever seen and subpar damage overall...oh well unless you slot you your brother and your neighbour for measly tens of millions of ADs..
    • Halflingas The Great - Stormwarden HR(60)
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    I actually prefered how I was able to play with mod2 stormwarden.

    I couldn't contest a node quite as good, but I had super fast cooldowns with aspect of the serpent and could take out chunks of hp on the whole team with split shot on the middle node. I think people didn't notice the splitshot damage cause it was from off node and separately, it only hit for 5k (but 25k total damage on the enemy if they were all there), and people tend to get more upset at people they can't kill than people that kill them.

    It just made more sense to me and made me feel like we had a unique place in games. Now since our playstyle is so focused on node-contesting we're almost interchangeable with TRs.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    I actually prefered how I was able to play with mod2 stormwarden.

    I couldn't contest a node quite as good, but I had super fast cooldowns with aspect of the serpent and could take out chunks of hp on the whole team with split shot on the middle node. I think people didn't notice the splitshot damage cause it was from off node and separately, it only hit for 5k (but 25k total damage on the enemy if they were all there), and people tend to get more upset at people they can't kill than people that kill them.

    It just made more sense to me and made me feel like we had a unique place in games. Now since our playstyle is so focused on node-contesting we're almost interchangeable with TRs.
    I know exactly what you mean. I've been searching around for an alternative Mod 3 build that would play in a similar manner but all I've achieved is gimping myself and dropping 200 pages in a week. I'm an archer at heart and playing at being a tank doesn't really suit me. Trouble is I can't find a build that performs anywhere like as well as the PF Tank.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • elgorrelgorr Member, Neverwinter Beta Users Posts: 32
    edited June 2014
    query523 wrote: »
    So this week the reason HRs are OP are as follows: 1. The deflect-heal set bonus. 2. TW. Here's why this is so laughable. TW and the set bonus have existed as long as HRs have existed. The set bonus was on Predator. And they buffed Thorn Strike in Mod3 not Thorn Ward. But they were not OP when intorduced. It was thorns so they nerfed that. It was fox so they nerfed that. And just for poops and giggles they nerfed stormstep and splitshot too. Now the QQing is directed at something the HR has always had but was never a problem before.
    Here's the real problem. HRs were so neglected and despised in PVE that most of them respecced for PVP and just did PVP for most of their gameplay. When you fight someone, of any class, with a pure PVP spec and pure PVP experience the odds are you are going to get pwned.
    From tenacity patch to Mod3, deflect-heal set bonus was under the effect of Healing Depression. Then, Mod3 broke it. This is the one of major reason for current HR OPness.
    Data is here.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited June 2014
    I have been running SW since I dinged lvl 60 on my Combat HR and even though I made certain tweaks here and there I am happy with the performance and playstyle. Granted the only SW ability I use in pvp is Bladestorm but I have resisted the urge to switch to PF. There are plenty of fights where I go without dying and I do try to preserve my own life, although it doesn't mean I'm hiding away in a corner somewhere. Most of the time I'm up there with assists too. I'm not completely happy with my stats but I can contest a node 1v1 but PF HR's can present a problem.

    It's funny how some people automatically assume PF makes them superior. I came across a PF HR by the name of Almeira@merracen (or something to that effect) last night and after a few skirmishes where he managed to kill me all of once, which by the way was the only time in the battle I died, he told me how bad I was - and this after he had died of all eight times LOL. Before I could respond he put me on ignore - the child.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    lirithiel wrote: »
    I have been running SW since I dinged lvl 60 on my Combat HR and even though I made certain tweaks here and there I am happy with the performance and playstyle. Granted the only SW ability I use in pvp is Bladestorm but I have resisted the urge to switch to PF. There are plenty of fights where I go without dying and I do try to preserve my own life, although it doesn't mean I'm hiding away in a corner somewhere. Most of the time I'm up there with assists too. I'm not completely happy with my stats but I can contest a node 1v1 but PF HR's can present a problem.

    It's funny how some people automatically assume PF makes them superior. I came across a PF HR by the name of Almeira@merracen (or something to that effect) last night and after a few skirmishes where he managed to kill me all of once, which by the way was the only time in the battle I died, he told me how bad I was - and this after he had died of all eight times LOL. Before I could respond he put me on ignore - the child.
    If a PF causes you problems I assume you're a Combat focussed SW build? Just go ranged - the FOTM PF build is generally lousy against ranged builds and most of them don't know how to change encounters to compensate.

    PF is generally superior to SW for one specific role only - tanking a node. For ST DPS there isn't much to choose between the two, and for AOE DPS I'd say that SW is much better.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited June 2014
    If a PF causes you problems I assume you're a Combat focussed SW build? Just go ranged - the FOTM PF build is generally lousy against ranged builds and most of them don't know how to change encounters to compensate.

    PF is generally superior to SW for one specific role only - tanking a node. For ST DPS there isn't much to choose between the two, and for AOE DPS I'd say that SW is much better.

    Yeah as I said above I play SW Combat HR. With the upcoming healing nerf most players will abandon this PF build so I see no reason to change mine, and anyway I also play an Archer, although he is more focused on pve but I do dabble in pvp every day, be it just for the dailies.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited June 2014
    Pathfinder has better class skills than Stormwarden for PvP:

    *Hunters Teamwork/Careful Attack is way better than Electric Shot/Clear the Ground
    *Slasher's Mark is way better than Cold Steel Hurricane

    CA in particular synergises well with Aimed Strike and Thorn Ward, which is where all the QQing is coming from. And a couple of the class features are worth using. Otherwise the core of all the successful builds are the common powers and feats.

    Clearly reading other people's posts is a skill you're still working on. You literally just rewrote my post and pretended like you were being original.
    spacejew wrote:
    ...but the only thing Pathfinder's really get that's new and different is Hunter's Teamwork / Careful Attack and maybe Slasher's Mark.

    So Pathfinder's can have two at-will bleed's. So OP?

    What 'better class skills' are you talking about in particular? Pathfinder's specific class skills almost all center themselves around healing or movement. None of them do anything at all to boost your damage. (Power's are not class skills, by the way.)

    These are all 100% things a Stormwarden can pull off too. The only thing they don't get is Careful Attack, which I think you could agree that's not going to be your #1 high damage power. Aimed Strike will do more damage than CA. While both are certainly nice, I'm hesitant to say that a bleed that ticks once per 1.5 seconds is what put's it over into OP territory. While certainly Slasher's Mark is good too, it's a daily that costs 100% of your AP. It should be good. (And I agree that CSH doesn't compare.)

    It's the dodges and dodge windows, with large stamina gain, not the damage.

    Both halves of Fox's Cunning give a dodge on top of HR's having more plain dodges than any other class. (With an easy to achieve 35% Stamina regen with powers that also give Stamina regen. Ha!)

    That, combined with things like Aspect of the Lone Wolf, make HR's super tanky while also being very difficult to tie down for a toe-to-toe engagement. So pretty much any 1v1 melee class is going to be either a stalemate or a loss, it just takes HR forever to actually kill someone.

    (Keep in mind that the only use for such a build is contesting nodes. Caught in the open you can just leave the HR to play by themselves. Without the need to stand in or near their thorn ward the HR can only nickel and dime you.)

    So really, it's the issue that HR's are able to get very high mitigation while also being 100% immune to damage while dodging which they can do over...and over...and over again.

    The DoT's themselves are basically a joke, even though they can kill a person it's the survivability that's the problem not over the top damage. (If indeed there is a problem; which when compared to the woe's of CW and the ballbusting of GWF I'm not sure focusing on the HR is the best idea here.)

    I'm certain that if that video was two GWF versus the same HR he'd have been cut in twain. Just sayin'.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
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