The tab button puts you in divinity mode. It makes certain powers stronger or have different effects. When you divinity bar is full it has 3 "+" signs on it. This means you can cast 3 spells in divinity mode. When All the "+" signs are gone, you will not be able to cast with encounter powers at all until you regain…
I posted a similar thread today and most of the advice was that it really does not matter leveling up, but crit, recovery, and power are generally considered the most important.
Has anyone thought of using a divine searing light when kiting adds. Every mob will get 50% of the damage done to all other mobs in the area. So lets say you are kiting 10 mobs and hit them with a searing light for 1000 hp. You will also do 9x500=4500 extra damage to each mob in the train for a total of 5500 (more if there…
For builds look at the sticky at the top. The first 2 are very good. Here is look at a min/max build using a lot of math. I think it would be very helpful for unspecified or someone to post the order in which they got their armor and how they got it.
here are some different builds. Read this http://nw-forum.perfectworld.com/showthread.php?242381-A-Guide-to-explicit-Cleric-Mechanics And this http://nw-forum.perfectworld.com/showthread.php?174901-The-Critical-Cleric-(Deistik-s-build) And this with videos…
That's because healing isn't done with direct heals in this game. You use damage mitigation spells like astral shield that also aoe heal people. If you get burst damaged by a boss you need to use a pot.
You are right this is perhaps our best heal. But, every single build posted on this forum includes and discusses FF, so most likely those people who do not use it are not reading this post anyway. Every DC I know uses sunburst while leveling as, besides the heal and aoe damage, it adds 10% of a Divine Power Bar as well as…
If you wanted to choose hp gear for a boss fight, you would need to increase hp enough so that the amount of additional hp was more than total loss in damage mitigated during the entire fight. In other words, if you gain 1000hp, but lose 1200hp in mitigation over the course of the fight then more hp was not a good choice.…
A previous poster wrote "It also considers astral seal as heal and will proc every time you do damage to the target." So even if the 100% bug is removed, every hit will have a 30% chance to cleanse.
unspecified. I'd love to hear your thoughts on the theory crafting on this thread. http://nw-forum.perfectworld.com/showthread.php?242381-A-Guide-to-explicit-Cleric-Mechanics
Assuming there is something worth cleansing, wouldn't cleanse have a chance to proc every time you hit a mob with astral seal, every time D astral shield healed, every time you cast sunburst. That seems like plenty of chances for it to proc on a boss fight. Nevermind. I see this was discussed and they do proc cleanse…