Wicked Reminder is bugged right now. This didn't work with Impact Shot. You don't even need deft strike (of course it helps you land wicked reminder successfully, but it has nothing to do with the refill mechanic itself). So yeah, have fun with this until it gets fixed. Edit: Realized that this bug has nothing to do with…
I tried reproducing what we saw in that video (added some ambush for fun). Here are the results, http://i.imgur.com/rv5HjEL.png (please remove link if it's not allowed) My hr has 13k gs with Thayan Zealot bow, uncrafted BI axe and a GPF . I was also lucky to crit on aimed strike and rain of swords. Rotation used - Careful…
Actually price tiers have remained stable with respect to each other since the new refinement system came out. (for example, GPF has remained around 1/2 of Perfect Vorpal's cost (refinement cost) since as far as i can remember). For me it's all about the bang you get for your buck. So for someone who has 3 million to spend…
If you ask me? Rogues need Resistance Mitigated added to one of the secondary ability score. It's bull**** how a striker class has to invest more stat points in armor pen to reach the sweet spot when a god**** tank class gets it for free. And why not? GWFs and HRs have it too. This will also force people to choose between…
I feel like theres no need to be conservative while discussing damage numbers CWs can dish out on live atm. With stacked CW team and a debuff cleric, DPS specced CWs that I run CN with consistently report their shardplosion hitting for 120k+ under right conditions. (most have rank 8s and P.vorpal) The dps tests on dummies…
Examples: Bug: Terrifying Impact Prone goes through CC immunity. Why does it prone targets to begin with when the skill description says it stuns targets? Feedback: Guardian Fighter PvP potential of this class needs close monitoring. PvP specced GFs are unkillable 1v1 while they finish you off in 2 rotations. Imo, a class…
Thaumaturge Spells were mindlessly spammed as they came off cooldown. Dps loss from Malevolent Surge under right conditions is not accounted for since dummies can't die. Live Preview
No rotations were used to produce these ACT logs. Spells were mindlessly spammed as they came off cooldown. Also this does not represent actual dps in dungeon with other CWs stacking debuffs neither does it take into account dps loss from Malevolent Surge under right conditions since dummies can't die. Live…
What about blighting power and chilling presence? Also, enemies are still going to break free from movement speed debuff of chill at the end of stun duration and zerg the CW (This doesn't seem like much of issue in party setting but it's a big deal while solo-ing content.)
Or maybe the other way around, where Nightmare Wizardry can keep the combat advantage and GF mark debuffs target or something? Jusy saying. :) Feedback: Chill: While a foe is affected by Shattered or the Stun from Shatter Strike they cannot be afflicted with stacks of Chill. So now this Keystone is directly conflicting…
Feedback: Casting time buffs. You listened! Cannot thank you enough for it! I feel like Ray on enfeeblement could use a 0.5 second casting time to make up for the damage nerfs and to make it worth slotting on tab. Feedback: Nightmare Wizardry. Imo, the only reason to ever delve into thaumaturge tree. Period. I was honestly…
Not at the expense of maneuverability, flow and seamless feel of a class. Sorry gentlemancrush, but we don't seem to share the same opinion on this issue. I am still here after a year because I really enjoy the awesome as **** combat in this game, with changes like this you'll destroy it. Oh and about big numbers, I am…