I'm flattered you think so I'm so important to the games success. :) Video game companies have lots of people come and go. Cryptic is constantly hiring. Someone else will fill my shoes, and they might even do a better job. This game is great, and it is doing incredibly well. It won't be going anywhere any time soon.
Thanks for the extra info. Found the problem and fixed it, it should start providing Curse Synergy bonuses if the Curses get applied after you start Dreadtheft now. As for TC - we're gonna have to monitor it. I think there is high probability that it is going to need something that allows you to recast it again/sooner if…
After further digging, as well as your feedback on the topic here, we've decided not to move forward with a Crushing Roots specific band-aid at this time. We need to look into a real fix for the wider problem, and layering on potential weirdness with a psuedo-fix for Crushing Roots isn't going to fix the situation. Thanks…
So, looking at what I could realistically do for preventing the perma-daze build without affecting PvE, one possible solution would be something to the effects of: In PvP, you may only be affected by Crushing Roots once every 3 seconds. Both the amount of times, and the duration, could change to whatever makes sense. 3…
Hey all - I spent some time looking at Hawkeye, and I can't see anything where it's not doing what I expect. Do you have some specific examples of what you are seeing that is wrong? I could not reproduce the Thorned Roots/Master Trapper issue, with or without Ancient Roots. It always played the full duration, and my damage…
Thanks for the clarification, looking into it now. Looking into these next. Translations aren't back yet. Piercing Blades would use the crit damage. It effectively says "how much damage would you hit for without resistance?" (which is the number you see in the combat log in parens when you deal damage to a target with DR)…
1) Fixed it harder this time. Looks to be working in all cases, now. 2) Not sure what you mean, here? The tooltip says "Curse Synergy" not "Curse Consume" for me. Are you seeing something different? Also, Dreadtheft appears to be working just fine for me in conjunction with Lesser Curse - I've been testing this by only…
We spend a lot of time thinking about our console players, as the controls definitely vary from PC. Many of our devs play exclusively with controllers, while many play with mouse/KB, and some alternate on each play test, so we get lots of internal feedback about the differences as well.
Fixed Careful Attack proc'ing Swiftness of the Fox on each hit, now just the initial hit. Both Hawkeye and Blade Storm appear to be working properly in regards to damage buffs. If you see something specific that seems wrong, please let me know. I could not reproduce the Hawk Shot issue with Ambush or Hawkeye at distances,…
I just fixed the double healing depression. Not gonna remove the 1s ICD at this point, these kinds of ICDs generally exist to prevent bad loops. What do you mean by "doesn't scale with total HP" ? Looking at how it is setup and some quick testing, it appears to be scaling as I would expect - and, it appears to be healing…
You are correct, this was changed a while ago. At that point, it probably should have been changed to not be considered piercing damage. However, in all of our damage modeling, we are expecting it to be piercing damage. I could just correct the wording, but I don't think that's the change that is needed.
I've been on our forums for 7 years - 3 here, and 4 before that on Champs - my skin is pretty thick. :) You learn early on working on MMOs that people being angry & frustrated generally comes from passion about the game, and that's a good thing (not the anger, the passion). It's sad to disappoint people when my goal being…
While I'm here - a few quick patch notes: This one got missed in the last set of patch notes -* Hunter Ranger: Battle Crazed: Now grants Deflection Chance instead of Life Steal Chance. And two more bug fixes:* Hunter Ranger: Artifact Class Feature: Aimed Shot/Aimed Strike: Now properly grants the bonus when using Aimed…
Seems there may be a misunderstanding, my apologies for not being clearer. I was asking for clarification, which unfortunately I didn't really get, not stating that things "are fine." I agree that Combat still needs work. I'm sad that I couldn't dedicate more time to Combat this module. HR is, unfortunately - due to stance…
How are you determining "base damage?" For how we determine base damage, here are the differences I see: L70 Stormwarden HR, Combat spec, wearing just legendary Elemental Fire Axes Rapid Strike tooltip damage - 1,153-1,382 L70 Swordmaster GWF, Destroyer spec, wearing just legendary Elemental Fire Greataxe Sure Strike…
Hey all - I know you're still waiting for the previous set of changes to hit preview, but here's another set. Note that they won't be in the build that should be hitting "soon(TM)" but in the NEXT built that goes to preview.* Hunter Ranger: Aimed Shot: Charge time further reduced by 0.5s, down to 1s at Rank 4. Damage of…
OK all, here's another set. Nearing the end of what we'll be doing before this module goes live. We still have some time for emergency fixes and such, but... anymore than that, and I'm gonna get some serious glares from our producers. That doesn't mean no changes will ever happen again, but the builds gotta get all the…
They are super convenient, and I use them all the time. :) We have made a set for every class that we use internally for functionality testing. I'll mention to the team that you guys would be interested in having them available. The easy first implementation was this, but it doesn't feel great, so I'm looking to see what I…
Do you guys have a camera in here? This is what I was working on. The patch note will be:* Scourge Warlock: Infernal Spheres: No longer attacks enemies that get near you. Instead, sends a sphere out to targets that attack you.
Howdy all - A few more quick upcoming patch notes. These might hit preview as early as tomorrow, but might not make it til early next week.* Scourge Warlock: Harrowstorm: The previously mentioned 50% damage buff should actually work now. In addition, the damage reported on the tooltip should be accurate. * Scourge Warlock:…
Hey all, another small list of upcoming changes:* Hunter Ranger: Feat: Battle Crazed: Now grants bonus melee damage with every stack as well. Duration increased to 6s, up from 3s. * Hunter Ranger: Feat: Hasty Retreat: Now also increases your movement speed by a small amount at all times, in addition to the existing proc…
Good question! Here is the current patch note for some upcoming changes for it:* Hunter Ranger: Feat: Swiftness of the Fox: Now triggers from more powers. Ranged Encounter and At-Will powers reduce the cooldown of your Melee Encounter powers, and vice versa. Daily powers reduce the cooldown of all of your Encounter powers.…
This is the problem. I fixed it. Critters that get high level disparity from you (which starts at 3 levels apart) get a special form of damage resistance, and this was hitting Creeping Death in addition to it hitting the original damage. Creeping Death will no longer get double penalized by this.
From your description, it sounds like it is working as intended. The tooltip states (italics for emphasis): "For the next 5 seconds, the next Encounter attack each ally makes against a Marked foe deals bonus damage." This means each member of your team has 5 seconds to use an Encounter power on any Marked target, and if…
Sorry, missed a note, and one that wasn't good to miss:* Hunter Ranger: Feat: Biting Snares: Now directly increases the duration of Thorned Roots by 60%, in addition to your other control powers. (This allows Biting Snares to still increase the duration of the DoT that Thorned Roots deals, even though it is no longer…