Can you please tell us exactly how it works though. "As expected" has no meaning to me.
Does it work when I am solo (not in a party) but other players are near me?
Does it work when I have a companion because when I solo I always use a companion, and soloing is "solitude".
Your tooltips that explain skills and powers are legendary for what they don't say.
The tooltip says that "When no Allies are within 30' you deal 12% more damage and healing"
Now ask yourself, "Are companions my allies?" "Are other players not in my party but near me allies?" (the answer to both of these should be yes imo)
While there are some vague tooltips out there, and this one could use some more clarity, I'm pretty sure that anything that helps you kill stuff and doesn't try to kill you would be considered an ally (even NPCs).
I have presumed that it means "Player allies" and that NPCs don't count, but there is only so much room for descriptive text. So unless someone parses logs to show otherwise I believe it is safe to presume this: companion or not, if no other *players* are in range then it procs.
I've come to this conclusion first because it actually makes logical sense and second because I've been playing Cryptic games for years and this is kind of how they usually roll with this stuff.
I have presumed that it means "Player allies" and that NPCs don't count, but there is only so much room for descriptive text. So unless someone parses logs to show otherwise I believe it is safe to presume this: companion or not, if no other *players* are in range then it procs.
I've come to this conclusion first because it actually makes logical sense and second because I've been playing Cryptic games for years and this is kind of how they usually roll with this stuff.
Yes, that is what I was thinking - NPCs don't count, just other player characters.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Description for HR skill Fox's Cunning:
"With the precise timing of the Fox, you and one nearby ally dodge the next incoming attack."
When I activate this encounter, the buff icon appears for both me and my companion, and my companion gets the "dodge" symbol above their heads when standing still in the middle of an enemy's AoE, so unless I've been seeing things or the game's definition of "ally" changes between descriptions (would not surprise me whatsoever), companions do count as "allies". Which does make sense to me, what else are they but allies?
My biggest question is if an Ioun stone is an ally. Sure its a companion, but it cannot be targeted. Ive learned that you cannot read a tooltip to see what an abilities does, you have to test it. Many abilities work much differently than what they state. Even damage calculations cannot be trusted. One ability will show 10k damage and do 15k when you hit something. Another will say 20k damage and only hit for 10k against the same thing (test dummy without using any buffs)
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plasticbatMember, NW M9 PlaytestPosts: 12,430Arc User
My biggest question is if an Ioun stone is an ally. Sure its a companion, but it cannot be targeted.
The next questions are: how about chicken? Can a chicken be targeted and be killed during combat? I don't have one but I would like to know.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited May 2015
Ioun stones don't count as allies any more than they're meant to proc Companion's Gift. Same goes for the cat and chicken. Augment vs. battle companion.
I cannot speak for this power specifically, but battle companions do count as allies with regard to getting buffs and heals from your powers that grant them.
So do NPCs, at least in some circumstances. The NPCs in Need for Mead do appear to get healed when I play a character that's capable of doing so.
For the Aura of Solitude, allies within 30' are counted. If the number is 0 then you get a buff.
Augment companions don't count. Fighting companions do.
Normal NPC's do not count. NPC's that can fight do.
Players in or out of your group count.
This was just a quick test to find you some answers. There may well be some cases where the above is not the case, though in general that's the way Aura of Solitude works.
For the Aura of Solitude, allies within 30' are counted. If the number is 0 then you get a buff.
Augment companions don't count. Fighting companions do.
Normal NPC's do not count. NPC's that can fight do.
Players in or out of your group count.
This was just a quick test to find you some answers. There may well be some cases where the above is not the case, though in general that's the way Aura of Solitude works.
This was just a quick test to find you some answers. There may well be some cases where the above is not the case, though in general that's the way Aura of Solitude works.
Do healing companions count as fighters, as mine (Angel/Lillend/etc) all seem enjoy attacking anything that moves, making a simple encounter harder
Definitely not an Arc User.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited May 2015
He's using "fighting companions" the same way I used "battle companions": anything summoned that isn't an augment. Counted as having a physical presence on the battlefield.
I'm not aware of refugees in Ebon Downs. I think you mean the ones in the Rothe Valley ToD area. They'd be a special case with regard to not fighting but potentially taking damage, although this is an intended mechanic of the quest itself, since if they die, you need to find more refugees. Dunno if that would make them count as an ally.
Your companion should not be an Ally for the purposes of Aura of Solitude, that would be embarrassing programming. Wanting a player to solo and use this skill but not be able to have a companion out is absurd.
Auras are class features, not feats Becky.
Also, I can totally imagine this being super helpful in pvp. Usually I assign myself as backcapper with the rest of the team on other 2 nodes, and this may help me clear the backcap much faster. (Will have to test how it compares with aura of courage.)
Basically aura of Solitude is useless unless you are the only person in the instance you are in and are using an augment companion. To make sure when doing the arcane reservoir let the guards die before moving on
It's pretty hard to imagine a build in which these five points aren't better spent elsewhere.
I certainly must agree; 30' is freakin' huge. And if a summoned non-augment companion says 'no-go' to this feat then this is genuinely one of the rare times the claim of 'augment companion superiority" must be considered fact. LOL
Good thing I already planned on respeccing.
I also must admit that it is better than summoned companions are considered allies as there are a lot more powers and feats (in any class) that benefit form or benefit to allies. I'd rather have all those and lose this one than vice-versa.
For the Aura of Solitude, allies within 30' are counted. If the number is 0 then you get a buff.
Augment companions don't count. Fighting companions do.
Normal NPC's do not count. NPC's that can fight do.
Players in or out of your group count.
This was just a quick test to find you some answers. There may well be some cases where the above is not the case, though in general that's the way Aura of Solitude works.
The clarification is good, as this is useful only in those instanced areas while leveling (and not even all of them). Overall it is pointless as it can only be used around 1% of the time in leveling.
For the Aura of Solitude, allies within 30' are counted. If the number is 0 then you get a buff.
Augment companions don't count. Fighting companions do.
Normal NPC's do not count. NPC's that can fight do.
Players in or out of your group count.
This was just a quick test to find you some answers. There may well be some cases where the above is not the case, though in general that's the way Aura of Solitude works.
Considering all the feedback says this Class ability is terrible and shouldn't be used, would you think about changing it so it is actually playable?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited May 2015
Hey, I revised my stance when I was reminded that this is a class feature and not a feat. It's an aura that has some uses such as in PvP, and as such, if it's not useful in your particular situation, don't slot it or don't take it.
Comments
Now ask yourself, "Are companions my allies?" "Are other players not in my party but near me allies?" (the answer to both of these should be yes imo)
While there are some vague tooltips out there, and this one could use some more clarity, I'm pretty sure that anything that helps you kill stuff and doesn't try to kill you would be considered an ally (even NPCs).
I've come to this conclusion first because it actually makes logical sense and second because I've been playing Cryptic games for years and this is kind of how they usually roll with this stuff.
Irony at it's finest. An ability that rewards you for playing alone.
lol. I I I can't even speak
Yes, that is what I was thinking - NPCs don't count, just other player characters.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
NPCs never receive any of the benefits of our powers to begin with, so yes, I am certain that this aura doesn't include them.
"With the precise timing of the Fox, you and one nearby ally dodge the next incoming attack."
When I activate this encounter, the buff icon appears for both me and my companion, and my companion gets the "dodge" symbol above their heads when standing still in the middle of an enemy's AoE, so unless I've been seeing things or the game's definition of "ally" changes between descriptions (would not surprise me whatsoever), companions do count as "allies". Which does make sense to me, what else are they but allies?
The next questions are: how about chicken? Can a chicken be targeted and be killed during combat? I don't have one but I would like to know.
I cannot speak for this power specifically, but battle companions do count as allies with regard to getting buffs and heals from your powers that grant them.
So do NPCs, at least in some circumstances. The NPCs in Need for Mead do appear to get healed when I play a character that's capable of doing so.
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Those are fighting NPC. How about non-fighting NPC such as the prisoners, scouts in WoD? Refugee in Ebon Down? Non-fighting merchants in IWD?
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I think Refugee in Ebon Down can die and takes damage. They don't fight but they can die.
Augment companions don't count. Fighting companions do.
Normal NPC's do not count. NPC's that can fight do.
Players in or out of your group count.
This was just a quick test to find you some answers. There may well be some cases where the above is not the case, though in general that's the way Aura of Solitude works.
Thanks for the explanation
Do healing companions count as fighters, as mine (Angel/Lillend/etc) all seem enjoy attacking anything that moves, making a simple encounter harder
I'm not aware of refugees in Ebon Downs. I think you mean the ones in the Rothe Valley ToD area. They'd be a special case with regard to not fighting but potentially taking damage, although this is an intended mechanic of the quest itself, since if they die, you need to find more refugees. Dunno if that would make them count as an ally.
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"Physical presence" means uses powers and interacts with stuff. It's not just there to give you more stats.
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Also, I can totally imagine this being super helpful in pvp. Usually I assign myself as backcapper with the rest of the team on other 2 nodes, and this may help me clear the backcap much faster. (Will have to test how it compares with aura of courage.)
I certainly must agree; 30' is freakin' huge. And if a summoned non-augment companion says 'no-go' to this feat then this is genuinely one of the rare times the claim of 'augment companion superiority" must be considered fact. LOL
Good thing I already planned on respeccing.
I also must admit that it is better than summoned companions are considered allies as there are a lot more powers and feats (in any class) that benefit form or benefit to allies. I'd rather have all those and lose this one than vice-versa.
Ok so how does AoS work. Oh right..... it doesn't
glassdoor.com - Cryptic Studios Review
Oops, I'm mixing this up with Stem the Tide.
Auras you can *totally* swap out situationally, of course.
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Considering all the feedback says this Class ability is terrible and shouldn't be used, would you think about changing it so it is actually playable?
Stem the Tide is what I was thinking about.
Powers are easy to change. Feats, not so much.
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