as for TT i like it as it is and is a very nice addition to a party, its pretty op but also situational as its not that usefull in true single target. I think it just needs a slight toning down and giving credit where its due in the dps charts to stop the whining.
I think it's fine the way it is. It's completely useless in single target and it's extremely situation. If you don't have mobs that will stick around for more than 3 seconds it's utterly useless as well. The ONLY reason anyone is complaining is because SW are getting credited for other folks's damage. I say leave that alone too. Maybe all the cheese folks will stop focusing on individual damage and will consider the team. So instead of trying to get the highest GS possible using mixed sets or <font color="orange">HAMSTER</font> sets, use HV, HP, AoW.
well when used correctly everything melts way too fast thats why i said toning it down a bit, just for those extreeme cases where it just is tooo much damage and trivializes supposed to be harder encounters.
maybe not so much as a nerf but a sort of cap in effectivity.
well when used correctly everything melts way too fast thats why i said toning it down a bit, just for those extreeme cases where it just is tooo much damage and trivializes supposed to be harder encounters.
maybe not so much as a nerf but a sort of cap in effectivity.
Yes, but you are talking about a few encounters per dungeon. Hell in most T2's things die so fast you don't even have time to kick it off. That is why it's situational at best. Nerf it for it's capability in the most prime settings and then it becomes pretty useless overall.
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
well when used correctly everything melts way too fast thats why i said toning it down a bit, just for those extreeme cases where it just is tooo much damage and trivializes supposed to be harder encounters.
maybe not so much as a nerf but a sort of cap in effectivity.
They can't tone it down just a bit. Most likely, than not, we will see a huge nerf to it in mod 5 or 6. That's why i suggested to credit the damage to where it's due. Right now it is considered a broken OP daily by the majority of the players, esp the ones who care about the paingiver chart, but if it would function more like a party buff nobody would complain and it would be considered the most awesome daily ever. Same is true for the Accursed set, it's considered OP because it boosts your damage only, HV, HP sets boost the party damage by at least the same amount and nobody complains, quite the contrary, both of them are considered BiS, must-have, you're-crazy-if-you're-not-using-it sets.
Leaving TT as it is now, but counting the damage dealt to whomever dealt the damage that triggered the TT spread, would land a guaranteed spot on most, if not all, farm teams. Even now, those who care about how fast a run is, and not only about the paingiver chart, usually have an SW in their party.
That's the kind of thread that'll lead to TT being very nerfed, i think it'l end with 5 target cap with 5% damage link from necrotic damage only at best. Ppl cry for everything that works great and then start crying to buff the very same things they used to cry to nerf.
Ppl cry for everything that works great and then start crying to buff the very same things they used to cry to nerf.
There you go!. The best line i read in this thread!
Also, as some have stated, TT is not OP. the whining is because they don't want SW's to get a benefit of 50% their own damage, which is pathetic, but as this guy above mentioned: it'd be different if TT buffs for a 50% of each player in party, rather than taking advantage of their damage. HOW CONVENIENT!.
But ok, just keep crying and asking to nerf TT, but Devs will have more work to do, nerfing TT means to BUFF half warlock's powers, cause they really SUX as hell.
ah, don't pay that much attention - cw's are whining here cause library is overflooded with gf/hr nerf cry lol
and ye i do really enjoy outdps 20k+ cw's with my half-baked 16k sw lol
i do agree that TT dealing very nice damage but funny thing that first building my sw i even skipped that daily! ofc i respecced after couple of days but still can remember that i was on par with mof cw's in paingiver lists.
i hope we could enjoy unnerfed tt for at least current module and in case devs just fix damage crediting for it and leave how it works - well, that'd be the best move ever
I don't see what CW's are whining about here, I know plenty that NO SW could EVER out DPS...
This seems to be my experience as well. Seems a strong, properly built CW can get the bigger share of dps before I can on my SW. As in we arrive and start busting up a large pull at the same time, they will be able to get more dps out than I can in that period of time.
I don't see what CW's are whining about here, I know plenty that NO SW could EVER out DPS...
Like whom? I have a 20k CW with 10.8k power and would like to think I'm reasonably decent and have issues with 15k SW's in rank 7's easily outdpsing me in PVE. It is rather situational, for instance the second boss in Epic LoL. I've seen that boss drop in 9 seconds flat and the SW get 2-3 million damage (estimate) when other groups it takes considerably longer.
Just because it is situational doesn't mean that developers shouldn't review the daily. If anything they could tweak it be applicable to more encounters rather than insanely good in just a few. I'm all about balanced game play and complimentary class dynamics, but there is clearly something unbalanced at this time. I should record my next encounter on the 2nd boss in LoL and post it up here.
Like whom? I have a 20k CW with 10.8k power and would like to think I'm reasonably decent and have issues with 15k SW's in rank 7's easily outdpsing me in PVE. It is rather situational, for instance the second boss in Epic LoL. I've seen that boss drop in 9 seconds flat and the SW get 2-3 million damage (estimate) when other groups it takes considerably longer.
Just because it is situational doesn't mean that developers shouldn't review the daily. If anything they could tweak it be applicable to more encounters rather than insanely good in just a few. I'm all about balanced game play and complimentary class dynamics, but there is clearly something unbalanced at this time. I should record my next encounter on the 2nd boss in LoL and post it up here.
Cheers
I believe it is due to Tyrannical Threat where the whole party is benefiting from it rather than just the SW and all damage is credited to the SW as well
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seventhpillarMember, NW M9 PlaytestPosts: 216Arc User
Like whom? I have a 20k CW with 10.8k power and would like to think I'm reasonably decent and have issues with 15k SW's in rank 7's easily outdpsing me in PVE. It is rather situational, for instance the second boss in Epic LoL. I've seen that boss drop in 9 seconds flat and the SW get 2-3 million damage (estimate) when other groups it takes considerably longer.
Just because it is situational doesn't mean that developers shouldn't review the daily. If anything they could tweak it be applicable to more encounters rather than insanely good in just a few. I'm all about balanced game play and complimentary class dynamics, but there is clearly something unbalanced at this time. I should record my next encounter on the 2nd boss in LoL and post it up here.
Cheers
...and THIS is the guy that was crying about the pain giver scale as we played while I was on my secondary, my SW. He griped to me why I have blue artifacts and threw a fit the whole time. I could give two <font color="orange">HAMSTER</font>$ about the DPS table yet when you whine about TT in the middle of battle and being hostile to the person for no apparent reason just because you are being outdps, there is something wrong with you. In the end, he wouldn't want to go to the last boss and kept throwing hissy fit thanks to TT. Oh by the way, I'm temptation build so I was healing and such and his greedy butt kept DPSing and has the nerve to complain. Thanks team player! Now stop qqing.
...and THIS is the guy that was crying about the pain giver scale as we played while I was on my secondary, my SW. He griped to me why I have blue artifacts and threw a fit the whole time. I could give two <font color="orange">HAMSTER</font>$ about the DPS table yet when you whine about TT in the middle of battle and being hostile to the person for no apparent reason just because you are being outdps, there is something wrong with you. In the end, he wouldn't want to go to the last boss and kept throwing hissy fit thanks to TT. Oh by the way, I'm temptation build so I was healing and such and his greedy butt kept DPSing and has the nerve to complain. Thanks team player! Now stop qqing.
Why would someone even care that much as long as the dungeon gets done thats all that matters, i love seeing SW's in the party when I'm on another class. You know its gonna run smooth and fast, if they know what their doing. Dungeons are a team effort next time you see that ****** tell him to get out of himself and into the team.
I, as well as my guild, quite enjoy the pre-tomorrow's-patch of TT (which will make SW's the only beneficiary to TT). Right before we go on a dungeon run I remember the party that if they see a HUGE CURSE placed over an enemy to attack it primarily. While yeah, we have fun with "who had the most damage" and friendly competitions of that sort, in the end it doesn't really matter to any of us and I don't think it's because we're all in the same guild but it's "we're working as a team - we beat the dungeon in good time with little to no problems arising".
To other classes: would you really rather take longer in dungeons just to have a higher damage rating? Is it really worth that much to you?
I don't do PVP so I can't speak on that topic, everything in this comment is based on PvE.
Though, I do feel and have mentioned (to my guild at least) that TT is a bit too powerful and I will expect a change to it sometime. Though I was expecting something more along the lines of "Enemies with 30' Take 10/20/30% of Damage" rather than 30/40/50%" or a shorter timer (IIRC when I last checked, TT lasts 20 seconds, maybe down to 15 seconds). But I really enjoyed and thought the Party gaining benefit from it was a great thing! AoE's are great to use, Blades is great if you Curse multiple enemies, each surrounding you, all linked together.
The other reason I like TT is that it DOESN'T REMOVE CURSE. AFAIK (and someone correct me if I am mistaken) but Dreadtheft with the normal curse only counts the first tick for Creeping Death (because the Curse is removed upon the first tick). The following ticks because they are no longer cursed. However, with TT, the Curse remains active so Creeping Death continues to stack with each tick of Dreadtheft. A nice combination is to use TT, be up close, Blades -> Dreadtheft while Blades is active. That will stack a LOT of Creeping Death on. Even more so if you're wearing the Accursed Diabolist's set as each tick from Blades & Dreadtheft will do an additional (up to) 2k (sometimes more, I've gotten up to 4600) Hellfire damage after a 6 second delay. Though that last part is a bit unrelated to TT directly...
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kakengenkiMember, Neverwinter Beta UsersPosts: 3Arc User
edited October 2014
I just geared up an SW, doing great dmg, did some runs today in cn, Cw in group still did more dmg by 5million.. ZZ better go nerf dem sw now before someone cries loud and hard.
So it WAS broken and it HAS been fixed. Let the QQ commence...
I was able to melt down two golems and a pack of mobs in eLOL without any side source of damage (solo). Every SW that complains about his fix is either temptation or just doing it really wrong and has no clue how to properly channel that damage.
I was able to melt down two golems and a pack of mobs in eLOL without any side source of damage (solo). Every SW that complains about his fix is either temptation or just doing it really wrong and has no clue how to properly channel that damage.
Period.
Temptation only does slightly less damage than Fury at the moment. If they ever fix the Fury feats that gap might widen. So pretty much ANY Warlock who can't get good damage without the broken version of TT is Doing It Wrong. It's a monster power even solo, as you say.
Temptation only does slightly less damage than Fury at the moment. If they ever fix the Fury feats that gap might widen. So pretty much ANY Warlock who can't get good damage without the broken version of TT is Doing It Wrong. It's a monster power even solo, as you say.
Fury warlocks still do way more dps against single target (deja vu rogues problem...) thanks to CD. I just wish all necrotic sources of damage would trigger it - . - Then all those tenebrous enchantments may become useful once again, as well as lifedrinker and terror.
We will see it all soon, I can't play on preview myself but already asked somebody to test the things out and they told me it is still a good and powerful power which provides you both damage and damage reduction (if you use it with dreadtheft).
If TT wasn't working properly(which is true), then it should've been fixed. But truth be told, all the CWs whining "waaah, im not top dps anymore" pre-fix(I don't consider it a nerf) need to just stop typing on this subject. They've held top PvE spot since beta, and probably(haven't tested fixes) will again now. Ive seen too many times a CW not top paingiver in dungeons cry about it. Its a game. I hop on my CW, and NEVER complain about topping dps. Were SUPPOSED to be control, not the main damager...
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
I think i might try to give an answer to this whole topic with this...
I have to ask where you complainers were at when warlock and mod 4 was on preview you had an ample opportunity to test this out then. Devs were taking our feedback on every power , when TT wasn't working correctly at all, all the change ups on the skills and us respec the chars to relearn this or that. In fact I recall TT was meant to work as it is. as I said before our purpose is Deal out DPS and more damage at a loss of the cws CC ability. I personally refuse to play a game where it going to be like it was pre mod 4. cant get in because of CW/DC runs... if it goes back to that.. well you know.
if ANYTHING, the warlock could use some pvp defensive measures, not much, but Cws CC is just absolute death ,we could use partial resistance to that. that's what needs to be focused not tyrannical threat which IS working as inteded trust me.
Where the hell were you while we testing.
Houdaeer the SW here.
I will say this, so I lose some damage in the paingiver chart since yesterday on live. Big whoop, I learned how to play SW all through testing and I can tell you something, even without the extra TT damage I am still the top paingiver by millions. I long ago stopped paying attention to that silly chart, I have always been more concerned with completing the **** dungeons.
Only thing all the complaining about TT did was end up making dungeon runs take longer. IT now takes longer to kill the trash. I am and other SWs should be the same in thier damage on bosses.
I think now all CW they are happy after "fix"(nerf ) tyrranical...
congratulations for cry!!!
now cry for the GF stupid CW super OP class pvp and pve and cry cry cry, i boring to see the CW cry all the time...
anyway, i hope to nerf CW rly this time in future and no like module 4...fake nerf.
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE May the Torm of Understanding guide us!
Either they didn't nerf SW or I just failed to feel any difference besides temptation SW can't outperform me on DPS TT race any more if they apply TT mark after me.
I think now all CW they are happy after "fix"(nerf ) tyrranical...
congratulations for cry!!!
now cry for the GF stupid CW super OP class pvp and pve and cry cry cry, i boring to see the CW cry all the time...
anyway, i hope to nerf CW rly this time in future and no like module 4...fake nerf.
Yes I do hope they nerf CWs <font color="orange">HAMSTER</font> into the grounds so other classes can finally start "playing" the game
Running dungeons without CWs was such exciting experience for my rogue and guardian fighter. While such runs you actually WORK as a member of a team, not just a cannon fodder/buff bot for CWs.
...and THIS is the guy that was crying about the pain giver scale as we played while I was on my secondary, my SW. He griped to me why I have blue artifacts and threw a fit the whole time. I could give two <font color="orange">HAMSTER</font>$ about the DPS table yet when you whine about TT in the middle of battle and being hostile to the person for no apparent reason just because you are being outdps, there is something wrong with you. In the end, he wouldn't want to go to the last boss and kept throwing hissy fit thanks to TT. Oh by the way, I'm temptation build so I was healing and such and his greedy butt kept DPSing and has the nerve to complain. Thanks team player! Now stop qqing.
Putting more words into peoples mouths I see? At least you are consistent. If you want to talk about the game rather than making more personal attacks let me know!
The only reason I wouldn't go to the final boss is because we had 4 players because one person left after listening to what you had to say!
I think i might try to give an answer to this whole topic with this...
I have to ask where you complainers were at when warlock and mod 4 was on preview you had an ample opportunity to test this out then. Devs were taking our feedback on every power ,
So your saying we should spend the time needed to level up and gear up and talk our buddies into bringing various classes over to preview just to do the development teams job for them?
Either they didn't nerf SW or I just failed to feel any difference besides temptation SW can't outperform me on DPS TT race any more if they apply TT mark after me.
Yes I do hope they nerf CWs <font color="orange">HAMSTER</font> into the grounds so other classes can finally start "playing" the game
Running dungeons without CWs was such exciting experience for my rogue and guardian fighter. While such runs you actually WORK as a member of a team, not just a cannon fodder/buff bot for CWs.
Most of those CW <font color="orange">HAMSTER</font> are running split/bad sets just to inflate their GS. There is just no excuse for a CW to not run the HV set. 30% extra group damage trumps just about anything...
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
I think now all CW they are happy after "fix"(nerf ) tyrranical...
congratulations for cry!!!
now cry for the GF stupid CW super OP class pvp and pve and cry cry cry, i boring to see the CW cry all the time...
anyway, i hope to nerf CW rly this time in future and no like module 4...fake nerf.
They already dealt with the problem with GF vs CW not a threat any more .(cuz of pvp)
I used SoS for Debuffing(+5% party dps) now i must use (no matter what) TP what is really hard to land when 4 of your team mates are CW and using rapidly OF what is simply ignore CC immunity of bosses add elits(BY the way it do ower 1 mill dps cuz SS procc like hell ).
So now i deal 0 dmg and reduce 0% dr .
Like whom? I have a 20k CW with 10.8k power and would like to think I'm reasonably decent and have issues with 15k SW's in rank 7's easily outdpsing me in PVE. It is rather situational, for instance the second boss in Epic LoL. I've seen that boss drop in 9 seconds flat and the SW get 2-3 million damage (estimate) when other groups it takes considerably longer.
Just because it is situational doesn't mean that developers shouldn't review the daily. If anything they could tweak it be applicable to more encounters rather than insanely good in just a few. I'm all about balanced game play and complimentary class dynamics, but there is clearly something unbalanced at this time. I should record my next encounter on the 2nd boss in LoL and post it up here.
Cheers
Wow, you are a 20K CW, most likely not running HV. Sorry but you are a detriment to any group.
It's not all about DPS and paingiver. Likewise, I've done runs where no one else was over 16K and we cleared things significantly faster than when I've done runs with 19-20K people. There are exceptions (armor kits etc + rank 10s etc), but the vast majority of folks over 18k are not running their best set.
Why? Because HV, HP, Terror enchant, GPF enchant = faster damage.
If all you are looking at is DPS and paingiver then you are doing it wrong.
Comments
I think it's fine the way it is. It's completely useless in single target and it's extremely situation. If you don't have mobs that will stick around for more than 3 seconds it's utterly useless as well. The ONLY reason anyone is complaining is because SW are getting credited for other folks's damage. I say leave that alone too. Maybe all the cheese folks will stop focusing on individual damage and will consider the team. So instead of trying to get the highest GS possible using mixed sets or <font color="orange">HAMSTER</font> sets, use HV, HP, AoW.
maybe not so much as a nerf but a sort of cap in effectivity.
Yes, but you are talking about a few encounters per dungeon. Hell in most T2's things die so fast you don't even have time to kick it off. That is why it's situational at best. Nerf it for it's capability in the most prime settings and then it becomes pretty useless overall.
They can't tone it down just a bit. Most likely, than not, we will see a huge nerf to it in mod 5 or 6. That's why i suggested to credit the damage to where it's due. Right now it is considered a broken OP daily by the majority of the players, esp the ones who care about the paingiver chart, but if it would function more like a party buff nobody would complain and it would be considered the most awesome daily ever. Same is true for the Accursed set, it's considered OP because it boosts your damage only, HV, HP sets boost the party damage by at least the same amount and nobody complains, quite the contrary, both of them are considered BiS, must-have, you're-crazy-if-you're-not-using-it sets.
Leaving TT as it is now, but counting the damage dealt to whomever dealt the damage that triggered the TT spread, would land a guaranteed spot on most, if not all, farm teams. Even now, those who care about how fast a run is, and not only about the paingiver chart, usually have an SW in their party.
. But yeah I agree and also suggested the same thing, if eveybody got credited for their dps there would be no whining and more loving.
Whish they actually did that + tone down more cw like suggested so u really just need one so rainbow parties were the norm.
There you go!. The best line i read in this thread!
Also, as some have stated, TT is not OP. the whining is because they don't want SW's to get a benefit of 50% their own damage, which is pathetic, but as this guy above mentioned: it'd be different if TT buffs for a 50% of each player in party, rather than taking advantage of their damage. HOW CONVENIENT!.
But ok, just keep crying and asking to nerf TT, but Devs will have more work to do, nerfing TT means to BUFF half warlock's powers, cause they really SUX as hell.
and ye i do really enjoy outdps 20k+ cw's with my half-baked 16k sw lol
i do agree that TT dealing very nice damage but funny thing that first building my sw i even skipped that daily! ofc i respecced after couple of days but still can remember that i was on par with mof cw's in paingiver lists.
i hope we could enjoy unnerfed tt for at least current module and in case devs just fix damage crediting for it and leave how it works - well, that'd be the best move ever
This seems to be my experience as well. Seems a strong, properly built CW can get the bigger share of dps before I can on my SW. As in we arrive and start busting up a large pull at the same time, they will be able to get more dps out than I can in that period of time.
Like whom? I have a 20k CW with 10.8k power and would like to think I'm reasonably decent and have issues with 15k SW's in rank 7's easily outdpsing me in PVE. It is rather situational, for instance the second boss in Epic LoL. I've seen that boss drop in 9 seconds flat and the SW get 2-3 million damage (estimate) when other groups it takes considerably longer.
Just because it is situational doesn't mean that developers shouldn't review the daily. If anything they could tweak it be applicable to more encounters rather than insanely good in just a few. I'm all about balanced game play and complimentary class dynamics, but there is clearly something unbalanced at this time. I should record my next encounter on the 2nd boss in LoL and post it up here.
Cheers
I believe it is due to Tyrannical Threat where the whole party is benefiting from it rather than just the SW and all damage is credited to the SW as well
...and THIS is the guy that was crying about the pain giver scale as we played while I was on my secondary, my SW. He griped to me why I have blue artifacts and threw a fit the whole time. I could give two <font color="orange">HAMSTER</font>$ about the DPS table yet when you whine about TT in the middle of battle and being hostile to the person for no apparent reason just because you are being outdps, there is something wrong with you. In the end, he wouldn't want to go to the last boss and kept throwing hissy fit thanks to TT. Oh by the way, I'm temptation build so I was healing and such and his greedy butt kept DPSing and has the nerve to complain. Thanks team player! Now stop qqing.
To other classes: would you really rather take longer in dungeons just to have a higher damage rating? Is it really worth that much to you?
I don't do PVP so I can't speak on that topic, everything in this comment is based on PvE.
Though, I do feel and have mentioned (to my guild at least) that TT is a bit too powerful and I will expect a change to it sometime. Though I was expecting something more along the lines of "Enemies with 30' Take 10/20/30% of Damage" rather than 30/40/50%" or a shorter timer (IIRC when I last checked, TT lasts 20 seconds, maybe down to 15 seconds). But I really enjoyed and thought the Party gaining benefit from it was a great thing! AoE's are great to use, Blades is great if you Curse multiple enemies, each surrounding you, all linked together.
The other reason I like TT is that it DOESN'T REMOVE CURSE. AFAIK (and someone correct me if I am mistaken) but Dreadtheft with the normal curse only counts the first tick for Creeping Death (because the Curse is removed upon the first tick). The following ticks because they are no longer cursed. However, with TT, the Curse remains active so Creeping Death continues to stack with each tick of Dreadtheft. A nice combination is to use TT, be up close, Blades -> Dreadtheft while Blades is active. That will stack a LOT of Creeping Death on. Even more so if you're wearing the Accursed Diabolist's set as each tick from Blades & Dreadtheft will do an additional (up to) 2k (sometimes more, I've gotten up to 4600) Hellfire damage after a 6 second delay. Though that last part is a bit unrelated to TT directly...
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So it WAS broken and it HAS been fixed. Let the QQ commence...
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Period.
WTB Class Reroll please
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
We will see it all soon, I can't play on preview myself but already asked somebody to test the things out and they told me it is still a good and powerful power which provides you both damage and damage reduction (if you use it with dreadtheft).
WTB Class Reroll please
If TT wasn't working properly(which is true), then it should've been fixed. But truth be told, all the CWs whining "waaah, im not top dps anymore" pre-fix(I don't consider it a nerf) need to just stop typing on this subject. They've held top PvE spot since beta, and probably(haven't tested fixes) will again now. Ive seen too many times a CW not top paingiver in dungeons cry about it. Its a game. I hop on my CW, and NEVER complain about topping dps. Were SUPPOSED to be control, not the main damager...
I have to ask where you complainers were at when warlock and mod 4 was on preview you had an ample opportunity to test this out then. Devs were taking our feedback on every power , when TT wasn't working correctly at all, all the change ups on the skills and us respec the chars to relearn this or that. In fact I recall TT was meant to work as it is. as I said before our purpose is Deal out DPS and more damage at a loss of the cws CC ability. I personally refuse to play a game where it going to be like it was pre mod 4. cant get in because of CW/DC runs... if it goes back to that.. well you know.
if ANYTHING, the warlock could use some pvp defensive measures, not much, but Cws CC is just absolute death ,we could use partial resistance to that. that's what needs to be focused not tyrannical threat which IS working as inteded trust me.
~Vladimar Zul - Fury build SW ~
~Takadump onzcrapper - Iron vangaurd GF~
Where the hell were you while we testing.
Houdaeer the SW here.
I will say this, so I lose some damage in the paingiver chart since yesterday on live. Big whoop, I learned how to play SW all through testing and I can tell you something, even without the extra TT damage I am still the top paingiver by millions. I long ago stopped paying attention to that silly chart, I have always been more concerned with completing the **** dungeons.
Only thing all the complaining about TT did was end up making dungeon runs take longer. IT now takes longer to kill the trash. I am and other SWs should be the same in thier damage on bosses.
congratulations for cry!!!
now cry for the GF stupid CW super OP class pvp and pve and cry cry cry, i boring to see the CW cry all the time...
anyway, i hope to nerf CW rly this time in future and no like module 4...fake nerf.
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Yes I do hope they nerf CWs <font color="orange">HAMSTER</font> into the grounds so other classes can finally start "playing" the game
Running dungeons without CWs was such exciting experience for my rogue and guardian fighter. While such runs you actually WORK as a member of a team, not just a cannon fodder/buff bot for CWs.
WTB Class Reroll please
Putting more words into peoples mouths I see? At least you are consistent. If you want to talk about the game rather than making more personal attacks let me know!
The only reason I wouldn't go to the final boss is because we had 4 players because one person left after listening to what you had to say!
So your saying we should spend the time needed to level up and gear up and talk our buddies into bringing various classes over to preview just to do the development teams job for them?
Most of those CW <font color="orange">HAMSTER</font> are running split/bad sets just to inflate their GS. There is just no excuse for a CW to not run the HV set. 30% extra group damage trumps just about anything...
They already dealt with the problem with GF vs CW not a threat any more .(cuz of pvp)
I used SoS for Debuffing(+5% party dps) now i must use (no matter what) TP what is really hard to land when 4 of your team mates are CW and using rapidly OF what is simply ignore CC immunity of bosses add elits(BY the way it do ower 1 mill dps cuz SS procc like hell ).
So now i deal 0 dmg and reduce 0% dr .
Wow, you are a 20K CW, most likely not running HV. Sorry but you are a detriment to any group.
It's not all about DPS and paingiver. Likewise, I've done runs where no one else was over 16K and we cleared things significantly faster than when I've done runs with 19-20K people. There are exceptions (armor kits etc + rank 10s etc), but the vast majority of folks over 18k are not running their best set.
Why? Because HV, HP, Terror enchant, GPF enchant = faster damage.
If all you are looking at is DPS and paingiver then you are doing it wrong.