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Artifact Belts and Weapons - Best in Slot as too powerful?

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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    10k+damage and 10 foot knockback Wat..

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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited July 2014
    All the old artifacts appear to have been buffed to 350/350/450 from 300/300/400 at rank 100, as well. Was that this patch or an earlier one?
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  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited July 2014
    Tried Ie 9/10/11
    Tried GC
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    This beta has more problems than ESO had in week 1, trying to get one page up is a miracle in itself

    I've had 0 issues with module 4 testing so far outside of graphics/red zones.
  • nathanmehew2435nathanmehew2435 Member Posts: 140 Arc User
    edited July 2014
    My main worry is how are we supposed to refine all this ? the cost of refining right now on live is rediculas so adding more things to refine will just make it that more expensive :/ will there be a better way to refine because right now im not to sure i like the idea.
    As for stats it's still on test shard and everything is subject to change so i wouldn't complain saying OP when this might not be there final stats.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited July 2014
    My main worry is how are we supposed to refine all this ? the cost of refining right now on live is rediculas so adding more things to refine will just make it that more expensive :/ will there be a better way to refine because right now im not to sure i like the idea.
    As for stats it's still on test shard and everything is subject to change so i wouldn't complain saying OP when this might not be there final stats.
    If no one complains about OP then they might assume that everyone is fine with it.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    Disregard. Found them.
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  • flyofavalonflyofavalon Member, NW M9 Playtest Posts: 28 Arc User
    edited July 2014
    My main worry is how are we supposed to refine all this ? the cost of refining right now on live is rediculas so adding more things to refine will just make it that more expensive :/ will there be a better way to refine because right now im not to sure i like the idea.
    As for stats it's still on test shard and everything is subject to change so i wouldn't complain saying OP when this might not be there final stats.

    They max at 60 instead of 100. Getting an artifact to level 60 is reasonable.
  • nathanmehew2435nathanmehew2435 Member Posts: 140 Arc User
    edited July 2014
    They max at 60 instead of 100. Getting an artifact to level 60 is reasonable.
    You have a good point however with the inflation in new Warlocks coming with Module 4 ( Myself included ) it will cost alot with all the new artifacts you have to refine on them alone so adding more weapons/belts you can refine to level up will just make prices on the AH go up way way more then they are now.
  • lassebierstroemlassebierstroem Member Posts: 25 Arc User
    edited July 2014
    They max at 60 instead of 100. Getting an artifact to level 60 is reasonable.

    You cant compare artifact weapons/belts with normal artifacts. A purple weapon/belt artifact at Level 35 needs 56k Rps to level up 36. 56k Rps you need for an Level 72 normal Artifact to Level up.

    I estimate you will need around 2.000.000 RPs to Legendary.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited July 2014
    two30 wrote: »
    All the old artifacts appear to have been buffed to 350/350/450 from 300/300/400 at rank 100, as well. Was that this patch or an earlier one?

    earlier, can't recall which one though.

    Best guess is NW.25.20140709a.2
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    Any math geniuses out there who can calculate how much RP the new Artifact Equipment requires? It's a max rank of 60.

    Level 1: 560 to next level
    Level 15: 8400 to next level
    Level 35: 56,000
    Level 60: Cap.

    Disregard. Answered! Thanks!
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  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    Honestly I would appreciate if the focus would lay on more new areas instead of gear. More towns, more lore, more landscape...

    The more 'special' gear is introduced, the more I get the impression that all this is just a chaep way to make easy money because ppl need them to stay competitive in PvP.
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited July 2014
    so no legendary off hand???
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited July 2014
    That probably isn't the same RP than using enchantments, maybe it's something different because 56k RP for epic is close to nothing, perhaps something new that we have to farm? However, I hope I'm wrong about this lol.
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  • nathanmehew2435nathanmehew2435 Member Posts: 140 Arc User
    edited July 2014
    That probably isn't the same RP than using enchantments, maybe it's something different because 56k RP for epic is close to nothing, perhaps something new that we have to farm? However, I hope I'm wrong about this lol.

    How about if it was leveling as you kill mobs :O
    one of my guildies on preview said that how cool it would be by how many things you killed with the weapon and i totally agree
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited July 2014
    How about if it was leveling as you kill mobs :O
    one of my guildies on preview said that how cool it would be by how many things you killed with the weapon and i totally agree

    That would be interesting. :) Another reason to run dungeons and enjoy the mob fest :P
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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited July 2014
    How do artifact weapons influence game balance for:
    *1h artifact + 1h epic (GF, TR)
    *2h artifact (CW, DC, GWF, SW, archery HR)
    *2h epic (melee HR)

    (I'm using 1h/2h in a loose sense for how base damage works.)
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  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited July 2014
    How about if it was leveling as you kill mobs :O
    one of my guildies on preview said that how cool it would be by how many things you killed with the weapon and i totally agree

    Everything in the game is in service of making money though, so I'm not sure how that would work.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited July 2014
    I reeeeeeeeeeeeeeeeeeeeeeeeeeeally don't want to spend too much ADs or money to refine this... I don't know how to feel about it.
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  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited July 2014
    They're artifacts, what do you expect.
    Of course they're meant to be the most powerful.
  • brush4toiletbrush4toilet Member Posts: 94 Arc User
    edited July 2014
    beh we need offhands too!!!!!! and with a two pieces set bonus ^^
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited July 2014
    How about if it was leveling as you kill mobs :O
    one of my guildies on preview said that how cool it would be by how many things you killed with the weapon and i totally agree

    I really like this idea
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  • brush4toiletbrush4toilet Member Posts: 94 Arc User
    edited July 2014
    just for more info in case anyone may have missed it :

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    weapons artifact is the last level of the campaign, which must take almost one month to be completed (no serious info here nevertheless).

    I am by the way worried about that : "one of the three weapon" so if these weapons are BoP (which seems the more logical), and if you don't get the weapon you want, you will have to grind again until you find the right one....
  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    I am by the way worried about that : "one of the three weapon" so if these weapons are BoP (which seems the more logical), and if you don't get the weapon you want, you will have to grind again until you find the right one....
    This is an important(-ish) thing. I'm willing to bet it'll follow the same pattern as the campaign treasures coffer you can get from invoking; you crack open the basic chest, and it gives you the choice of the things inside.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2014
    Oh lord, I really hope they either make them BoE so they can be traded or make it a BoP choice like T1/T2 set pieces in the DD chest.

    Random BoP stuff you have no use for is the pits.
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  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited July 2014
    moar powah!!!
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  • lassebierstroemlassebierstroem Member Posts: 25 Arc User
    edited July 2014
    I reeeeeeeeeeeeeeeeeeeeeeeeeeeally don't want to spend too much ADs or money to refine this... I don't know how to feel about it.

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    The epic versions are also viable and better than most of other weapons. To refine it to epic is really easy to obtain.
    beh we need offhands too!!!!!! and with a two pieces set bonus ^^

    Offhands will follow, i am sure. And u dont need a two pieces set bonus when u got legendary weapon and maybe offhand artifact.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited July 2014
    Dunno about you, but I'll be aiming for 70k HP in mod 4. :P
  • fauust01fauust01 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    i just realized artifact weapons dont have enchant slot so no more P Lightning or Vorpal meybe that makes them balanced ?
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  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited July 2014
    I sure hope the way we level these artifact weapons are unique and creative, something that doesn't have anything to do with refining them like enchantments and regular artifacts.

    But so far, wow. It's about d*mn time we got some REAL weapons. :D More effects to build our characters on.
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