I'm not 100% on how you get them but this is what you need , you get a new currency called seal of the battlefield artifact ( I'm guessing by taking part in the pvp campaign ) and then with that seal you buy an item called a cache that contains the artifact you want and once you have bought a cache for a certain type of pvp artifact you can buy regular versions of the artifact for 40k glory .
[Forgehammer of Gond]: Activating this artifact will summon a Legendary tool usable in all crafting Professions.
Is this tool a permanent asset or a consumable ? (I guess the latter)
It's permanent , to summon a new tool you need to discard the old one but the tool you summon can be used in every profession so I dunno why you would discard it , also the quality of the tool is the same as the quality of the artifact , epic artifact summons epic tool etc.
So basically you have one legendary tool. I see thanks.
Just wondering will it worth to level for faster black ice making.
0
fr3akout3Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 72
edited March 2014
Sigil of the Devoted
Level 100
Granting 100% Action Points over 15 seconds.
Why Why Why Why Why!!!!!
Equip this Arti on a HIGH end GWF or CW, 15 seconds of Spamming ICE KNIFE or CRESCENDO etc, 3 cw 2 gwf, imagine the damage in 15 seconds? 5 million++
Is this really going to be possible?
Imagine Draco, Fulmi etc? Any boss out there!!!
Is this a joke? Who is developing this game and making this artis available to other classes,
Imagine spamming the daily in pvp as well, down the whole team 1 after the other, rotate in the group...
This is insane!!! This is the biggest cheat in history! This should not be available unless you really want to break the game or there are hidden rules and ways of using this artifact.
Equip this Arti on a HIGH end GWF or CW, 15 seconds of Spamming ICE KNIFE or CRESCENDO etc, 3 cw 2 gwf, imagine the damage in 15 seconds? 5 million++
Is this really going to be possible?
Imagine Draco, Fulmi etc? Any boss out there!!!
Is this a joke? Who is developing this game and making this artis available to other classes,
Imagine spamming the daily in pvp as well, down the whole team 1 after the other, rotate in the group...
This is insane!!! This is the biggest cheat in history! This should not be available unless you really want to break the game or there are hidden rules and ways of using this artifact.
This is Tier God Mode!
You're reading it wrong. it doesn't give you 100% action points for 15 seconds. It slowly fills your action point gauge over 15 seconds.
Equip this Arti on a HIGH end GWF or CW, 15 seconds of Spamming ICE KNIFE or CRESCENDO etc, 3 cw 2 gwf, imagine the damage in 15 seconds? 5 million++
Is this really going to be possible?
Imagine Draco, Fulmi etc? Any boss out there!!!
Is this a joke? Who is developing this game and making this artis available to other classes,
Imagine spamming the daily in pvp as well, down the whole team 1 after the other, rotate in the group...
This is insane!!! This is the biggest cheat in history! This should not be available unless you really want to break the game or there are hidden rules and ways of using this artifact.
This is Tier God Mode!
no need to freak out like that. what that artifact does, is make your AP bar regenerate like the stealth bar for 15 seconds. it doesnt keep your ap bar full. it reaches 100%, you use it and thats it
Has there been any consideration given to allowing us to use the class artifacts as fodder for others of the same type, giving back just the same amount of RP as was put in (without critical chance)? Right now, I personally would probably only use these as temporary tide-over artifacts raising them just to level 59 (so 300 K RP ~ 150-200K AD + 50K for marks). Otherwise the inability to transfer RP should I ever want to change artifacts makes it simply not worth the gamble to upgrade any further.
before anyone else replies they should take a look at the poster's name: fr3akout3, his join date (Mar 2014), the fact that this was his first post and consider the ramifications...
"Use" description written pretty poorly (how shocking)...
So, if you "use" the artifact after you have already summoned a crafting tool, do you still get the half-damage for 4.5 seconds?
"Use" description written pretty poorly (how shocking)...
So, if you "use" the artifact after you have already summoned a crafting tool, do you still get the half-damage for 4.5 seconds?
There is a full stop between the two sentences describing the effects. Consequently I assume they are totally separate effects.
Equip this Arti on a HIGH end GWF or CW, 15 seconds of Spamming ICE KNIFE or CRESCENDO etc, 3 cw 2 gwf, imagine the damage in 15 seconds? 5 million++
My first thoughts was exactly as cw as main char when I saw [Sigil of the Devoted]:
Extra Oppforce? cool!
However I am unsure what "granting 100% of you total Action Points over 15 seconds." means.
Does it mean you get 100% AP from 0% after 15 sec?
Or does it means your AP regeneration is increased 100% for 15 sec. Than you should shot this before your encounter rotation.
Besides stats not that good for cw but pretty good for gwfs.
My first thoughts was exactly as cw as main char when I saw [Sigil of the Devoted]:
Extra Oppforce? cool!
However I am unsure what "100% action points over 15 seconds" means.
Does it mean you get 100% AP from 0% after 15 sec?
Or does it means your AP regeneration is increased 100% for 15 sec. Than you should shot this before your encounter rotation.
Besides stats not that good for cw but pretty good for gwfs.
It most likely means that in the time span of 15 seconds, you will reach 100% by doing nothing. I highly, highly, doubt that Cryptic will be silly enough to allow people to spam dailies for 15 seconds from 1 artifact...that is simply silly.
Edit: If it is 100% AP for a total of 15 seconds, then that is just one massive fail...
Equip this Arti on a HIGH end GWF or CW, 15 seconds of Spamming ICE KNIFE or CRESCENDO etc, 3 cw 2 gwf, imagine the damage in 15 seconds? 5 million++
Is this really going to be possible?
Imagine Draco, Fulmi etc? Any boss out there!!!
Is this a joke? Who is developing this game and making this artis available to other classes,
Imagine spamming the daily in pvp as well, down the whole team 1 after the other, rotate in the group...
This is insane!!! This is the biggest cheat in history! This should not be available unless you really want to break the game or there are hidden rules and ways of using this artifact.
This is Tier God Mode!
^^^ See? Class artifacts available to all classes can easily be abused and result in unintended results. Also, check the description of CW's class artifact: An artifact granted to those who have mastered the path of the Control Wizard. Does that mean, when a rogue uses CW's artifact, he somehow instantly masters the path of the Control Wizard?
The decision of making class artifact not class-exclusive needs to be reconsidered.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited March 2014
Mr. Wizard, it's just flavor text. You don't make mechanically rulings based on the flavor text. Any D&D stalwart should know that.
And the artifacts ARE and SHOULD BE open to every toon on your accounts. It's a game after all, and it's something Cryptic is specifically doing to support people who are playing alts.
If you want to hardcore roleplay things, and only use class artifacts on one specific class, you're welcome to do so. Nothing is stopping you.
The reason is not to "support people who are playing alts". Trust me. It doesn't make any sense to support that.
Since supporting people who play alts means increase sales for character slots, why do you think it makes no sense for them to support that? And if that isn't the reason, what is?
Since supporting people who play alts means increase sales for character slots, why do you think it makes no sense for them to support that? And if that isn't the reason, what is?
You have already mentioned it. But not just character slot.
The cleric artifact seems not appropriate for the class. It seems it's been designed to support other classes gameplay instead of the cleric one. Clerics are rarely if never short on AP, because most of us will use hallowed ground, or sometimes, flame strike for pure damage. The need for divine armor is now 0 in pve or pvp (it used to be a good life saver but with artifacts and power creep no one ever needs to be saved in pve), so the cleric has nothing benefitting his class. Hallowed ground is up when i needed as long as i have 2k recovery, which is fairly easy to get with any kind of gear.
The self healing part can stay, for what I care, it won't make any difference, because as a cleric player i'm in total control of heals and I rarely die unless I've been pulling way too much npcs at once, but the AP gain thing seems to be designed for TRs with low AP gains, wizards spamming oppressive force, and GWFs, who will be able to spam avalanche of steel even more. I can't think to a cleric daily power I'd like to use more often, because quite frankly, they're all more or less underwhelming. Hallowed ground is ok for speedruns but it's quite easy to fill AP when we pull 50 mobs at once already.
I know it's hard to find something clerics can use and need without making it excessively attractive for other classes, but please!
Well all class artifact are more usefull for other class i think ...
No. You need to be able to enter Icewind Dale to get the quest in the first place, and you have to be level 60 get the quest to go there.
From what i've understand, you need 2 char to talk to an npc in IWD for unlocking the class artefact quest on all account, it doesn't mean the other char NEED to go IWD to have the quest, but beeing level 60 i think is necessary, cause its a "mastery of class" reward ... Anyways, i'll unlock 3rd boon on my other 2 level 60 not really played char (one is a CW and he will need one of the new boon if its not changed from the description it is actually ...) but other than that class artifact i won't really play them (unless it is needed for a dungeon for my guildmate ...)
Well technically, the requirement of exactly two characters does not increase the slot sale one bit, because these two are free. There is a reasoning behind the idea that no one wants to state publicly though. So one has to assume monetary reasons. Maybe there are players that have one 60 and one mule on X accounts and Cryptic wants to counteract but who knows.
If you want to have access to all class artifacts, you are going to need six chars at least, so there that. Leveling new toons has never been easier with three artifacts + augment starting with level 4.
Well technically, the requirement of exactly two characters does not increase the slot sale one bit, because these two are free. There is a reasoning behind the idea that no one wants to state publicly though. So one has to assume monetary reasons. Maybe there are players that have one 60 and one mule on X accounts and Cryptic wants to counteract but who knows.
If you want to have access to all class artifacts, you are going to need six chars at least, so there that. Leveling new toons has never been easier with three artifacts + augment starting with level 4.
It will increase the sale of char slot, in my guild, most people have 2 level 60 char, more or less well equiped, or 1 main char + 1 mule, what will come if the mule have a crappy class artifact for the main char ? will it be easy to transfer all it have on him, in mail and in bank before deleting it ? no, unless creating another account for having a mule ... But the account bound item won't be this easy ...
If someone have 2 chars level 60 more or less geared + boon etc ... but think one class artifact would be better for them, will he delete one of the 2 char, make a char for having the artifact, then delete it and restart the char he deleted frop scratch ? I don't think so, the only thing he would do, is buy new char slots and create new chars for having the artifact ...
I know some people have 2 accounts, and 4 level 60 geared ... But they will not have the possibility to have the artifact from one account to the other one, if they want it, they will need to start a char from stratch for having the class artifact ... Maybe on the 2 account for equiping the 4 chars ... Unless it is possible to buy char slot and transfers the 2 char form 1 accout to the other ... but it would start to create a lots of problems i think ...
Anyways, i won't have this problem, i already have the 6 classes ... But a lots of people will think this class artifact is a must have for my main, then make a char for having it ...
Not sure if it's been posted but I don't see them so here: as of today (Mar 30) Lots of questions inside too, plz dont overlook this as just info posted, ty kindly.
Sphere of black ice (union) 300 recovery, lifesteal, 400 control bonus. use, roots target for 3 seconds, doing 1738 dmg every second for 3 seconds, and an aoe of 4336 at end of 3 seconds.
Black ice beholder (Union), 300 recovery, arm pen, 400 combat advantage. summons a beholder which moves forward in the direction you are looking, does 1738 dmg to people in range, every second for 10 seconds. After 10 sec or when colliding with an object does 6085 dmg
Sigil of the controller (stability) 300 power, crit, 400 control resist. active pushes away surrounding enemies and does 2608 dmg, then roots them in place with ice, doing 1738 dmg. (would be interesting to know if this does a chillstack for appropriate control wiz builds)
Sigil of the Devoted (union) 300 power, defense, 400 incoming healing bonus. use, grants 100% ap over 15 seconds, during this time any encounter you use also heals you for 869.
Sigil of the Great Weapon. (power) 1600 hp, 300 power, arm pen, use, point blank aoe dmg, 4781 increases your, and decreases incoming dmg by 6 to 14% for 14 seconds, depending on how many targets you hit.
sigil of the trickster, (power) 300 crit, deflect, 400 combat advantage use TP's you to target, then sprays a cone of knives for 4520 dmg
Sigil of the hunter (stability ) 300 deflect, movement, and 400 stam regen use, aoe targetable dmg, (like rain of arrows, not sure of size) 869 dmg every .5 sec for 6 seconds. Seems useless, we already have so many similar abilities. Maybe awesome in pve but .....
Sigil of the Guardian (union) 300 defense, deflect, 400 aoe resist. Use blocks 80% of an attack once per second for 10 seconds. Love this idea, since its not temp hp, healing, etc it wont be negated in pvp! Great, thought likely it will be completely overlooked because of the sick hp on the GWF artifact.
Not sure how these three are acquired:
Tactician Banner (union) 300 crit, movement speed +400 AP gain (how is this measured in percentage????????)
Active summons a banner that will buff allies +30% movespeed +5% AP gain and -5% AP gain for enemies. (Emblem outshines this by soo **** much)
Vanguard Banner (power) 1200 hp, 300 power 400 lifesteal (A-MAZE-BALLS! Love these stats) Banner buff, allies gain 418 power and lifesteal (does this buff also go on the user, or just his allies?, good question for all banner artifacts, how long do the banners last?????)
Forghammer of Gond (stability) 300 power, deflection 400 control resist. Use: summons a legendary tool usable in crafting. also can use in combat to half all dmg to you for 4.5 seconds. Interesting, i dont craft enough to know how appealing this is.
Sigil of the Guardian is totally useless for my GF. Why I don't get any offensive statistic? change defense on power as a minimum. Deflect and AoE resist is ok.
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
Sigil of the Guardian is totally useless for my GF. Why I don't get any offensive statistic? change defense on power as a minimum. Deflect and AoE resist is ok.
Personally, my GF will be using the GWF artifact: hit points, power, arm pen, PBAoE damage. All work well with GF.
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
Sigil of the Guardian is totally useless for my GF. Why I don't get any offensive statistic? change defense on power as a minimum. Deflect and AoE resist is ok.
Because it's a "Sigil of the Guardian"? It's based on the class, not on what is useful to your build.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
Leveling new toons has never been easier with three artifacts + augment starting with level 4.
Don't forget that you can start life at level 4 with 5 (well, only 3 active) account-wide stat-boosting promo companions. I have the faithful initiate, mercenary, stone of radiance, and the two mages - and believe me - the stat boosts from 3 companions at level 4 make leveling up even more of a joke than it was before ..... not that I'm complaining, mind you - I would have liked more stuff at lower levels, but for me the fun starts at 60.
Forgehammer of Gond
Summons a permanent Tool usable in any profession. Epic gives +40% quality. Legendary gives +50% quality. It is Bind on Pickup.
The note on discarding the tool to summon a new one is for when you upgrade the artifact to Legendary quality. You must discard the Epic quality tool to be able to summon a Legendary tool.
Using the artifact while already having a tool summoned does not give you another. You will always gain the defensive buff.
Will there be any way how we can use our old artifacts in order to upgrade the new ones or maybe something like the text below?
Since there will be a lot of new artifacts and there's ppl who have already invested a lot upgrading them to legendary, is it possible to consider that once an artifact reaches legendary level becomes bound on account, destroy it in a RP charged item for the same value invested for future use (BOP) or at least give the same amount of RP invested on it to another artifact up to lv 99 max then we would have to upgrade it? i.e if I have a legendary union artifact, I would be allowed to use it as rp in another union artifact lvling it from lv 60 to lv 99.
Comments
Is this tool a permanent asset or a consumable ? (I guess the latter)
It's permanent , to summon a new tool you need to discard the old one but the tool you summon can be used in every profession so I dunno why you would discard it , also the quality of the tool is the same as the quality of the artifact , epic artifact summons epic tool etc.
Just wondering will it worth to level for faster black ice making.
Level 100
Granting 100% Action Points over 15 seconds.
Why Why Why Why Why!!!!!
Equip this Arti on a HIGH end GWF or CW, 15 seconds of Spamming ICE KNIFE or CRESCENDO etc, 3 cw 2 gwf, imagine the damage in 15 seconds? 5 million++
Is this really going to be possible?
Imagine Draco, Fulmi etc? Any boss out there!!!
Is this a joke? Who is developing this game and making this artis available to other classes,
Imagine spamming the daily in pvp as well, down the whole team 1 after the other, rotate in the group...
This is insane!!! This is the biggest cheat in history! This should not be available unless you really want to break the game or there are hidden rules and ways of using this artifact.
This is Tier God Mode!
You're reading it wrong. it doesn't give you 100% action points for 15 seconds. It slowly fills your action point gauge over 15 seconds.
no need to freak out like that. what that artifact does, is make your AP bar regenerate like the stealth bar for 15 seconds. it doesnt keep your ap bar full. it reaches 100%, you use it and thats it
Oh and as for:
before anyone else replies they should take a look at the poster's name: fr3akout3, his join date (Mar 2014), the fact that this was his first post and consider the ramifications...
"Use" description written pretty poorly (how shocking)...
So, if you "use" the artifact after you have already summoned a crafting tool, do you still get the half-damage for 4.5 seconds?
Encounter Matrix | Advanced Foundry Topics
There is a full stop between the two sentences describing the effects. Consequently I assume they are totally separate effects.
If not, this is ridiculously exploitable....
My first thoughts was exactly as cw as main char when I saw [Sigil of the Devoted]:
Extra Oppforce? cool!
However I am unsure what "granting 100% of you total Action Points over 15 seconds." means.
Does it mean you get 100% AP from 0% after 15 sec?
Or does it means your AP regeneration is increased 100% for 15 sec. Than you should shot this before your encounter rotation.
Besides stats not that good for cw but pretty good for gwfs.
It most likely means that in the time span of 15 seconds, you will reach 100% by doing nothing. I highly, highly, doubt that Cryptic will be silly enough to allow people to spam dailies for 15 seconds from 1 artifact...that is simply silly.
Edit: If it is 100% AP for a total of 15 seconds, then that is just one massive fail...
The decision of making class artifact not class-exclusive needs to be reconsidered.
And the artifacts ARE and SHOULD BE open to every toon on your accounts. It's a game after all, and it's something Cryptic is specifically doing to support people who are playing alts.
If you want to hardcore roleplay things, and only use class artifacts on one specific class, you're welcome to do so. Nothing is stopping you.
Since supporting people who play alts means increase sales for character slots, why do you think it makes no sense for them to support that? And if that isn't the reason, what is?
Well all class artifact are more usefull for other class i think ...
From what i've understand, you need 2 char to talk to an npc in IWD for unlocking the class artefact quest on all account, it doesn't mean the other char NEED to go IWD to have the quest, but beeing level 60 i think is necessary, cause its a "mastery of class" reward ... Anyways, i'll unlock 3rd boon on my other 2 level 60 not really played char (one is a CW and he will need one of the new boon if its not changed from the description it is actually ...) but other than that class artifact i won't really play them (unless it is needed for a dungeon for my guildmate ...)
If you want to have access to all class artifacts, you are going to need six chars at least, so there that. Leveling new toons has never been easier with three artifacts + augment starting with level 4.
It will increase the sale of char slot, in my guild, most people have 2 level 60 char, more or less well equiped, or 1 main char + 1 mule, what will come if the mule have a crappy class artifact for the main char ? will it be easy to transfer all it have on him, in mail and in bank before deleting it ? no, unless creating another account for having a mule ... But the account bound item won't be this easy ...
If someone have 2 chars level 60 more or less geared + boon etc ... but think one class artifact would be better for them, will he delete one of the 2 char, make a char for having the artifact, then delete it and restart the char he deleted frop scratch ? I don't think so, the only thing he would do, is buy new char slots and create new chars for having the artifact ...
I know some people have 2 accounts, and 4 level 60 geared ... But they will not have the possibility to have the artifact from one account to the other one, if they want it, they will need to start a char from stratch for having the class artifact ... Maybe on the 2 account for equiping the 4 chars ... Unless it is possible to buy char slot and transfers the 2 char form 1 accout to the other ... but it would start to create a lots of problems i think ...
Anyways, i won't have this problem, i already have the 6 classes ... But a lots of people will think this class artifact is a must have for my main, then make a char for having it ...
Sphere of black ice (union) 300 recovery, lifesteal, 400 control bonus. use, roots target for 3 seconds, doing 1738 dmg every second for 3 seconds, and an aoe of 4336 at end of 3 seconds.
Black ice beholder (Union), 300 recovery, arm pen, 400 combat advantage. summons a beholder which moves forward in the direction you are looking, does 1738 dmg to people in range, every second for 10 seconds. After 10 sec or when colliding with an object does 6085 dmg
Sigil of the controller (stability) 300 power, crit, 400 control resist. active pushes away surrounding enemies and does 2608 dmg, then roots them in place with ice, doing 1738 dmg. (would be interesting to know if this does a chillstack for appropriate control wiz builds)
Sigil of the Devoted (union) 300 power, defense, 400 incoming healing bonus. use, grants 100% ap over 15 seconds, during this time any encounter you use also heals you for 869.
Sigil of the Great Weapon. (power) 1600 hp, 300 power, arm pen, use, point blank aoe dmg, 4781 increases your, and decreases incoming dmg by 6 to 14% for 14 seconds, depending on how many targets you hit.
sigil of the trickster, (power) 300 crit, deflect, 400 combat advantage use TP's you to target, then sprays a cone of knives for 4520 dmg
Sigil of the hunter (stability ) 300 deflect, movement, and 400 stam regen use, aoe targetable dmg, (like rain of arrows, not sure of size) 869 dmg every .5 sec for 6 seconds. Seems useless, we already have so many similar abilities. Maybe awesome in pve but .....
Sigil of the Guardian (union) 300 defense, deflect, 400 aoe resist. Use blocks 80% of an attack once per second for 10 seconds. Love this idea, since its not temp hp, healing, etc it wont be negated in pvp! Great, thought likely it will be completely overlooked because of the sick hp on the GWF artifact.
Not sure how these three are acquired:
Tactician Banner (union) 300 crit, movement speed +400 AP gain (how is this measured in percentage????????)
Active summons a banner that will buff allies +30% movespeed +5% AP gain and -5% AP gain for enemies. (Emblem outshines this by soo **** much)
Vanguard Banner (power) 1200 hp, 300 power 400 lifesteal (A-MAZE-BALLS! Love these stats) Banner buff, allies gain 418 power and lifesteal (does this buff also go on the user, or just his allies?, good question for all banner artifacts, how long do the banners last?????)
Defender Banner )stability) 300 defense, regen, 400 incoming healing. Banner use: +418 tenacity and regen. Enemies lose 7% dmg .
Forghammer of Gond (stability) 300 power, deflection 400 control resist. Use: summons a legendary tool usable in crafting. also can use in combat to half all dmg to you for 4.5 seconds. Interesting, i dont craft enough to know how appealing this is.
Personally, my GF will be using the GWF artifact: hit points, power, arm pen, PBAoE damage. All work well with GF.
Because it's a "Sigil of the Guardian"? It's based on the class, not on what is useful to your build.
Don't forget that you can start life at level 4 with 5 (well, only 3 active) account-wide stat-boosting promo companions. I have the faithful initiate, mercenary, stone of radiance, and the two mages - and believe me - the stat boosts from 3 companions at level 4 make leveling up even more of a joke than it was before ..... not that I'm complaining, mind you - I would have liked more stuff at lower levels, but for me the fun starts at 60.
Summons a permanent Tool usable in any profession. Epic gives +40% quality. Legendary gives +50% quality. It is Bind on Pickup.
The note on discarding the tool to summon a new one is for when you upgrade the artifact to Legendary quality. You must discard the Epic quality tool to be able to summon a Legendary tool.
Using the artifact while already having a tool summoned does not give you another. You will always gain the defensive buff.
Will there be any way how we can use our old artifacts in order to upgrade the new ones or maybe something like the text below?