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Which would you rather have?

ayrouxayroux Member Posts: 4,271 Arc User
edited December 2013 in PvE Discussion
I am just curious as to which you would rather have:

1) More Crytpic released pvp content

2) Foundry enabled PVP

Please no flame...
Post edited by Unknown User on
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Comments

  • mctankypantsmctankypants Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    Can you add a 3rd option for both?
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    Dont know if I can edit a poll...

    Wanted to see if they JUST had to pick 1 thing to give us due to resources, which would people rather see...
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    Well seeing what cryptic has done so far i kinda think that if they did do more PvP content it would be half-hearted at best, I think the players would put a lot more effort into it
    21.jpg
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    Well seeing what cryptic has done so far i kinda think that if they did do more PvP content it would be half-hearted at best, I think the players would put a lot more effort into it

    This is exactly where I am honestly.

    I would really hate for the "next big pvp patch" to just be like 1 more map. I think the foundry would open up a TON of options and really make the game interesting again...

    until then.... watching the clock for Mod 2 which will hold me over for another month or so...
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
  • xellizxelliz Member Posts: 955 Arc User
    edited November 2013
    It really doesn't matter to me where the new content comes from, as long we get some new stuff that is at least decent.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    Foundry PvP would give me a reason to run Foundries again.

    But yeah, the devs seem to have completely forgotten about pvp altogether - any update to pvp content would be appreciated.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    i'm not sure if you've seen what's recently been added to the foundry on preview, but you might be interested in checking it out and what it could potentially mean for future foundry pvp map possibilities:

    http://nw-forum.perfectworld.com/showthread.php?527701-New-Room-Type-Room-Builders!

    probably not all the way there yet, but baby steps...
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    melodywhr wrote: »
    i'm not sure if you've seen what's recently been added to the foundry on preview, but you might be interested in checking it out and what it could potentially mean for future foundry pvp map possibilities:

    http://nw-forum.perfectworld.com/showthread.php?527701-New-Room-Type-Room-Builders!

    probably not all the way there yet, but baby steps...

    Yeah Ive been following that... I know its a pretty big step but you can see the post dating back to March, says that post release pvp foundry will be added... its been how many months now?

    Maybe this is the "pvp content" that AV was talking about in those interviews...
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2013
    The PvP foundry looks promising, but i would add that each map should be tested before using it. Just to reduce the risk of exploits (fan-made maps can have more flaws in some cases).

    I'd love a dungeon labyrinth map for PvP. Also, something that actually force players to fight each Others to get a point. To avoid matches ending up in a rush to the point where the team with the faster mounts, win.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    ayroux wrote: »
    Yeah Ive been following that... I know its a pretty big step but you can see the post dating back to March, says that post release pvp foundry will be added... its been how many months now?

    Maybe this is the "pvp content" that AV was talking about in those interviews...

    well... you can't really hold someone to a timeline they didn't actually provide. i'm sure the challenge with making a lot of what players want available is there is so much of it. throw that on top of what they already have planned. and i know it's been said before but part of the reason you have very little dev interaction is for this reason alone... a dev says something and it is interpreted as a promise and when it doesn't happen in what some may consider as a reasonable amount of time, the natives get restless.

    i'm all for the potential player made pvp maps will provide... but i'd rather they take their time with it and do it right rather than try to rush it and have all kinds of problems with it. most of the issues with new technology is due to consumer demand and companies trying to meet that demand. it's a terrible cycle.
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited November 2013
    pando83 wrote: »
    The PvP foundry looks promising, but i would add that each map should be tested before using it. Just to reduce the risk of exploits (fan-made maps can have more flaws in some cases).

    I'd love a dungeon labyrinth map for PvP. Also, something that actually force players to fight each Others to get a point. To avoid matches ending up in a rush to the point where the team with the faster mounts, win.

    I've thought about this myself. Judging by the two current PvP domination maps I don't think it would too hard for the devs to make it unexploitable. As it is, the 2 current maps are the castle one and the outside one (don't know the names), the castle one is literally just a mirrored image of itself from point 1 to point 2 and the other is mirrored and flipped.

    So all they have to do is make it so you design half the map then give you the options to make the other side mirrored, flipped, or mirrored and flipped. Then just add a max length you can make the maps and a max number of HP pots and it would be easy for anyone to make new PvP maps.

    Personaly I think they should add this option to foundry and then make a contest to add the top ten maps as voted by players to the game. Maybe make a simple prize pack and make it so when players are spawned into the maps it states the name of the map and who its designed by.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    snotty wrote: »
    I've thought about this myself. Judging by the two current PvP domination maps I don't think it would too hard for the devs to make it unexploitable. As it is, the 2 current maps are the castle one and the outside one (don't know the names), the castle one is literally just a mirrored image of itself from point 1 to point 2 and the other is mirrored and flipped.

    So all they have to do is make it so you design half the map then give you the options to make the other side mirrored, flipped, or mirrored and flipped. Then just add a max length you can make the maps and a max number of HP pots and it would be easy for anyone to make new PvP maps.

    Personaly I think they should add this option to foundry and then make a contest to add the top ten maps as voted by players to the game. Maybe make a simple prize pack and make it so when players are spawned into the maps it states the name of the map and who its designed by.

    Honestly, I dont see how it would be "exploitable" tbh. You dont have to award glory for foundry pvp I mean who cares about glory...

    Also if its anything like the current foundry it has to be "tested" by what, 5 players? before it goes live... Also, people would either down vote it if it was exploitable AND you cant control what side you get either meaning if the maker made a small "exploit" on the map, there is a 50-50 chance he can use it depending on the side he gets....

    The bad maps will get weeded out anyways and I would like to see non-mirrored maps for hopefully some different gameplay....


    Overall, if Cryptic didnt feel comfortable with letting people have too much flexibility in this, which seems to be the trend, maybe a good place or an easy place to start would be to just design half a map which gets mirrored for each side....
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    melodywhr wrote: »
    i'm all for the potential player made pvp maps will provide... but i'd rather they take their time with it and do it right rather than try to rush it and have all kinds of problems with it. most of the issues with new technology is due to consumer demand and companies trying to meet that demand. it's a terrible cycle.

    I already know many PvPers that rarely log anymore because they simply are too bored and too annoyed with lack of content. These are usually the type of player that plays a good game for years and invest themselves into it, if it rises to their expectations, and keep the PvP scene alive by making a pro sport out of it.

    Losing such players would be a shame. Player patience is very limited in a market with many offerings. So the answer is to release content now, and if you cannot do it properly with the current resources - hire more.
  • kazgar99kazgar99 Member Posts: 21 Arc User
    edited November 2013
    spot on pers3phone, I've seen loads quit because of that reason and im playing way less because of it, I want more variety and more challenge. Id be back in a flash if they added more game modes, maps and a point to pvp'ing (items you can grind that are actually effective such as enchants)
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2013
    I'd love to see more game modes anyway, along with the foundry maps.

    - Capture the flag (TRs can't go stealth while holding the enemy flag/ GWFs can't go unstoppable, can't sprint or dodge/ teleport. Can still fight). No rush this way, you've to rely on teamwork to win.
    - 1v1 arena
    - Assault (1 team defend a base, 1 team Attacks. Attackers have to reach the goal in a limited amount of time, for example 10 min)
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited November 2013
    I also would like too see capture the flag with the flagholder unable to use mounts.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    i want defense of the ancient type map :D

    But i really think that for a good pvp experience item sets should be preset by the company, maybe fix stats while u retain your visuals.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    kazgar99 wrote: »
    spot on pers3phone, I've seen loads quit because of that reason and im playing way less because of it, I want more variety and more challenge. Id be back in a flash if they added more game modes, maps and a point to pvp'ing (items you can grind that are actually effective such as enchants)

    Im right there with you man... And why I think foundry pvp can save this game. Players could make all of those things ideally and more. I think the creative power of the player base is vastly underutilized in this game...

    DEVs, take advantage of the players who are willing to do your work for you! Enable Foundry pvp and you will see alot of people play ALOT more.
  • kazgar99kazgar99 Member Posts: 21 Arc User
    edited November 2013
    pando83 wrote: »
    I'd love to see more game modes anyway, along with the foundry maps.

    - Capture the flag (TRs can't go stealth while holding the enemy flag/ GWFs can't go unstoppable, can't sprint or dodge/ teleport. Can still fight). No rush this way, you've to rely on teamwork to win.
    - 1v1 arena
    - Assault (1 team defend a base, 1 team Attacks. Attackers have to reach the goal in a limited amount of time, for example 10 min)

    that would be disadvantageous in the extreme to specific classes, easier solution would be locking down ALL tab and encounter abilities for all classes whilst they hold the flag, then your reliant on people protecting you. Definitely needs more modes like this though would put the fun back into pvp
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    kazgar99 wrote: »
    that would be disadvantageous in the extreme to specific classes, easier solution would be locking down ALL tab and encounter abilities for all classes whilst they hold the flag, then your reliant on people protecting you. Definitely needs more modes like this though would put the fun back into pvp

    I would suggest not even letting you attack when holding the flag, all your abilities are on "lock down" and maybe pressing "tab" drops the flag and brings up your normal abilities... No mounts, tab is changed to flag, no shift nothing...

    I would also then want to see the flag only can be picked up when out of combat and given a small "channel" of say 2-3 seconds to pick it back up.
  • facexcontrolfacexcontrol Member Posts: 281
    edited November 2013
    lol only 30 people voted ?! thats funny
  • eldartheldarth Member Posts: 4,494 Arc User
    edited November 2013
    ayroux wrote: »
    DEVs, take advantage of the players who are willing to do your work for you! Enable Foundry pvp and you will see alot of people play ALOT more.

    I would love to be able to create Foundry PvP maps.

    However, there is a fairly large problem.
    Once Foundry PvP is a possibility, how do you handle 18,373 PvP maps?
    Which ones get used? Can players choose certain maps?
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    eldarth wrote: »
    I would love to be able to create Foundry PvP maps.

    However, there is a fairly large problem.
    Once Foundry PvP is a possibility, how do you handle 18,373 PvP maps?
    Which ones get used? Can players choose certain maps?

    This is exactly why I created a second thread about this, http://nw-forum.perfectworld.com/showthread.php?530291-PVP-in-Foundry-How-would-YOU-do-it

    I think the simplest way would be something LIKE:

    A Foundry PVP map is created, it goes throug the "short review from volunteers in the community before going "live" process... Im not a foundry creator so I dont know what this looks like... One way it could work here is you could have a large column of maps that are pending review. Anyone at anytime could solo-que for that specific map and check it out and then post a review. Once the map gets a certain number of positive reviews, it is then selected for the "que" system outlined below:

    Foundry maps are selected randomly from the approved list and rotate on a week by week basis, maps must get a certain number of positive reviews to even hit the que system. Something like 30-50 are selected for each week, players can either "enable" or "disable" specific maps in the list available for Que. They can "Random Que" or select a specific map to que for.

    Que system then takes effect and puts you into a match either for that map or a random map out of the ones you selected as "enabled". At the end of each round, players have the ability to vote on a map and give it rating (1 rating per person like the current system). The top say, 5-10 maps, roll to next week and the rest are either recycled for later with the lowest rated maps getting deleted.

    Then week 2 comes in, the top 5-10 rolled from last week and a new 40ish maps are thrown into the possible Que system. Players then can look at the new que list, and either random que or select a specific map to que for out of the "enabled" maps.

    This system has a small level of quality control before being available for que and also allows popular maps to repeat.

    I would then suggest to the DEVs that overtime if the same popular pvp map keeps rolling week to week, put it into the live domination or (other gametype) que system for live play. Maybe even add some new flavor to it and spice it up a little, or not.

    The only issue with this system is players that dont know many people wont be able to pass through the quality control screening and may never have their map hit the que system. Players whose maps are not popular may have their map deleted and would then just have to republish the map.
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    kazgar99 wrote: »
    that would be disadvantageous in the extreme to specific classes, easier solution would be locking down ALL tab and encounter abilities for all classes whilst they hold the flag, then your reliant on people protecting you. Definitely needs more modes like this though would put the fun back into pvp

    With the new Ranger class coming this is not really viable seeing as how the Ranger just switches from ranged to melee combat with the tab button
    ayroux wrote: »
    I would suggest not even letting you attack when holding the flag, all your abilities are on "lock down" and maybe pressing "tab" drops the flag and brings up your normal abilities... No mounts, tab is changed to flag, no shift nothing...

    I would also then want to see the flag only can be picked up when out of combat and given a small "channel" of say 2-3 seconds to pick it back up.

    This seems like a better idea.
    21.jpg
  • sithxardhasithxardha Member, Neverwinter Beta Users Posts: 37
    edited November 2013
    I think creative players could add some variety to current 2 maps.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    sithxardha wrote: »
    I think creative players could add some variety to current 2 maps.

    I agree.

    What is beyond me is that this hasnt been implemented yet. I know they just came out with that large room feature which is a huge step towards that. But I mean just let us play with what is available and as they grow the tool so will the pvp maps!

    I mean right now there is just not an abundance of meaningful content.

    Once you farm your gear, or are a player whose been around since OB like I have, youve done everything there is to do...

    I have 4 lvl 60s and about to lvl a 5th just because there is nothing to do. The boons and dailies only last so long, one new dungeon only lasts so long as is apparent with MC.

    Alot of the population is dropping off and laying in wait for new stuff, just because there is nothing to do!

    Add PVP Foundry maps for fun and ALOT of people will come back to the game and play again.

    I know I have been lacking in the time I play lately just because there is nothing to do... Let us make maps that we can then pvp on...

    I dont think it would be that hard to make a decent que system and just enable pvp on maps we can create...

    Foundry is the absolute best tool available in this game and you aren't even scratching the surface of its abilities for the community. If it's not implemented sooner rather than later, it may be too late.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    hmm. too late for what? the foundry already exists for you to dive in and create the new content you desire... not to mention, there are many foundry quests that are just waiting for people to try. the funny part about some of the complaints i hear about the same foundry quests appearing on the "featured" tab, etc... the reason why they're there is because people like them and do them over and over for the daily rewards. the same ones. that's not to say that they're not good. they are. but the other issue people have with foundry quests is the lack of rewards. if it's not featured or eligible for the daily credit, it's like the majority doesn't care.

    but regardless of that, cryptic has been adding new content and ability from open beta to now. no, it's not yet capable of creating pvp maps, but if/when that happens, it would make more sense that they add it after adding additional pvp options because as it is right now, pvpers are asking for more options. new pvp maps would just be a different backdrop to the same pvp domination match with the same failed matchmaking system putting better-geared players against newly reached level 60s or premades against PUGs. and the game to date has never been pvp-centric. you can argue that pvp brings in the big bucks, but if that were true, why isn't there any pvp additions in module 2? why are they only starting to discuss new pvp options september/october of this year?

    i honestly hope that more pvp options are added. it will add more diversity to the game and that, in my opinion, is where the stronghold exists. will it bring some people back to the game? maybe. people are going to come and go simply because this is a f2p title. it doesn't cost anything to come and try it out. according to demographics, if a player gets a character to level 10, they're likely going to continue playing. for how long, who knows. as far as it being too late, i'm sure for some people, it is already too late. but that's just the nature of this business model. no degree of pvp improvement can change that.
  • zokirzokir Member Posts: 369 Arc User
    edited November 2013
    Foundry PvP seems like it would be pretty chaotic.
    zokir.png
    Hyenas@zokir - Essence of Aggression
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    melodywhr wrote: »
    hmm. too late for what? the foundry already exists for you to dive in and create the new content you desire... not to mention, there are many foundry quests that are just waiting for people to try. the funny part about some of the complaints i hear about the same foundry quests appearing on the "featured" tab, etc... the reason why they're there is because people like them and do them over and over for the daily rewards. the same ones. that's not to say that they're not good. they are. but the other issue people have with foundry quests is the lack of rewards. if it's not featured or eligible for the daily credit, it's like the majority doesn't care.

    but regardless of that, cryptic has been adding new content and ability from open beta to now. no, it's not yet capable of creating pvp maps, but if/when that happens, it would make more sense that they add it after adding additional pvp options because as it is right now, pvpers are asking for more options. new pvp maps would just be a different backdrop to the same pvp domination match with the same failed matchmaking system putting better-geared players against newly reached level 60s or premades against PUGs. and the game to date has never been pvp-centric. you can argue that pvp brings in the big bucks, but if that were true, why isn't there any pvp additions in module 2? why are they only starting to discuss new pvp options september/october of this year?

    i honestly hope that more pvp options are added. it will add more diversity to the game and that, in my opinion, is where the stronghold exists. will it bring some people back to the game? maybe. people are going to come and go simply because this is a f2p title. it doesn't cost anything to come and try it out. according to demographics, if a player gets a character to level 10, they're likely going to continue playing. for how long, who knows. as far as it being too late, i'm sure for some people, it is already too late. but that's just the nature of this business model. no degree of pvp improvement can change that.

    The issue with the current Foundry ability is not the "content" but the "meaningful Content" Part. The entire basis of content is the rewards like you mentioned. How much would people play new dungeons if they offered no loot? Noone would play them. Thats basically the Foundry for alot of players. Which is why if its not eligible for the daily quest, people dont do it.

    Cryptic has been adding new content on a pre-scheduled release. They had been working on both Mod 1 and Mod 2 since prior to the games release and now we are reaching the point where future content will hopefully be based upon player demand such as pvp maps.

    My issue with waiting for foundry pvp until after they add/fix things wrong with the current pvp system is the fact that is blantantly obvious pvp is not and will not be a focus of this games resources. So if we charge cryptic with coming up with new stuff its honestly not going to be what we would hope it to be. Now I REALLY hope I am wrong there and they do come up with matchmaking, ranking, and more pvp games/maps. Those things are NOT hard to add to the game, so it makes you wonder why we are so far along in the games progression without any comment about those things, the most ive seen is AV in two interviews mentioned the "pvp community" and "possible expasion" with no details nor comments about what that would look like.


    YOU pretty much nailed the two questions, "why isn't there any pvp additions in module 2? why are they only starting to discuss new pvp options september/october of this year?"

    - my response, because pvp is not a focus of the games DEVs.

    Who can do PVP justice in this game? The players themselves. They already HAVE the tool for this, Foundry, so open it up to players to create maps. Even with the current borken pvp system, it will be MUCH better with foundry as an option, rather than the same two maps we currently have waiting and holding our breath for just 1 more map to surface....

    What you NEED for foundry pvp:

    1) A Map - Player made (already available in Foundry)
    2) Select two spawn points for each team (Easily implemented in Foundry as is)
    3) Set the nodes for domination (Easily implemented as well in Foundry)
    4) A Que system - as easy as a button for each PVP map that places you in que for tha map, OR a blanket "Random Que" System (Would not be hard to implement at all


    DONE.

    Then you can expand upon that in the future. Now would there be issues? Sure, but just explain to players that this is something they are giving us as a way for us to have more pvp content as they work on their end to produce more.

    This gives players an outlet for pvp now, something to do now, Heck I would even go make a map myself.

    Then as they release new game mods and maps, itll be well received, you can even look at popular maps player made for what works and what doesnt work....
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