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Which would you rather have?

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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    48 votes as of now.

    Im surprised more people didnt vote.

    65% roughly want foundry pvp over Cryptic released pvp.... Would be nice for both but how hard would it be for foundry pvp...
  • facexcontrolfacexcontrol Member Posts: 281
    edited November 2013
    Also the GG map is huge and can be used in various ways for PvP.

    Maybe a open PvP group where Delzouns and Luskans can attack each other freely in order to slow the opposite faction's farm.
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited November 2013
    I voted For foundry as I want nothing more than to make PVP maps in the foundry but as a player I think Cryptic maps are a must. In fact until one or the other I would not really consider myself a 'player' as I don't PVE and Domination sucks, I do however spend 95% of my time in Neverwinter in the foundry, the other 5% is trading reviews.

    What I would suggest is PVP foundry with Featured PVP maps. When a PVP map is featured it becomes one of the Cryptic PVP maps in so much it is selected for the random pvp map queue.
  • zuthuulzuthuul Member Posts: 55 Arc User
    edited November 2013
    Also the GG map is huge and can be used in various ways for PvP.

    Maybe a open PvP group where Delzouns and Luskans can attack each other freely in order to slow the opposite faction's farm.

    I would definitely love to see this. Maybe add in a PvPvE aspect where you can queue for certain dungeons and the goal is to wipe out the opposing team and defeat the boss in a certain amount of time. There can also be a point system based on kills/deaths/mob kills/captured points/bosses defeated. Almost completely ripped from the Dredgion in Aion (if anyone has ever played that). I would also love to see something similar to RvR from Warhammer Online.

    I feel like the action combat of this game can really flourish more if my suggestions get added at some later point.

    Dragon Server

    Ragnos Fireborn - 18.7k GWF Half-Elf
    Eva Darkblood - 13.8k TR Elf
    Venger Force of Evil - 13.7k CW Tiefling
    Azaghal Belegost - 16.5k GF Dwarf
    Drak'ar - 13.3k HR Drow
    Roghthar Darkspawn - 11.5k SW Human
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited November 2013
    I don't really PvP but I think that foundry created PvP could be quite epic , I'm guessing the only reason they wouldn't add such a system is due to people exploiting it and farming glory?
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    imsmithy wrote: »
    I'm guessing the only reason they wouldn't add such a system is due to people exploiting it and farming glory?

    Seems most decisions in this game are made so farming opportunities are as limited as possible, one can only wonder why... :\

    If the devs/publisher would care for the players, they would extend farming opportunities. In a video about NWO made by Kripp back in the days he was playing, he said that for a competitive MMO to be fair, it has to come down to time investment being the factor that differentiate between players, and I agree. No shortcuts. Sure, he was having in mind the heavily competitive WoW raiding scene, with realm/world/server firsts etc., which we have NOTHING of sorts in NWO, so yeah, we can't think of yet as competitive, PvE or PvP, which is truly a shame.

    And yes, I voted for foundry content, because my faith in developer ability to create PvP is near 0, and player content can be endless.

    And yes, if elementary PvP mechanics such as ladders&matchmaking are continuously ignored, at one point it might be too late, and NWO will lose many of its core players, the type of player that can popularize the game on twitch and increase its prestige. Which is a HUGE mistake.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    personally, i think i'd rather have both options: cryptic provided pvp content and improvements coupled with UGC. and then with the UGC, how do you minimize exploiting? perhaps user generated pvp maps would only grant XP? i don't think it's quite as simple to implement as some might think. i don't think a community rating system would be a viable option for a map to be able to go live... a large pvp guild could easily vote up an exploitable pvp map. each map would need to be tested, possibly edited, and approved before it's made available. i suspect that would be some man-hours involved in that process. and that would be something they'd have to consider beyond making the foundry editing tools available in order to make a viable pvp map. to me, that sounds like a pretty grand undertaking. especially for such a minor part of the whole neverwinter experience.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    melodywhr wrote: »
    i don't think a community rating system would be a viable option for a map to be able to go live... a large pvp guild could easily vote up an exploitable pvp map.

    First, why would people want to promote an exploitable map? Exploitable to whom? Seems like if 1 side had an advantage, you cant control what side you get so how would that help?

    If you mean exploitable to farm glory then 2 things:
    1) Dont award glory in foundry pvp.
    2) who cares about glory, you get no rewards for it that are meaningful, and its BOP gear anyways....

    So what would they exploit and get out of that?

    Also thats a pretty big statement about "pvp guilds" considering the majority of "pvp guilds" and players I know dont give a rats behind about anything you gain from pvp except just playing.

    So the large pvp guilds you refer to would upvote the best and most competitive maps...

    Thats like saying PVE foundry shouldnt work because people would promote and vote exploitable maps....

    your response? Exploitable how? what do you gain?

    my point exactly...

    Again I go back to this:

    What you NEED for foundry pvp:

    1) A Map - Player made (already available in Foundry as is!!!!)
    2) Select two spawn points for each team (Easily implemented in Foundry as is!!!!)
    3) Set the nodes for domination (Easily implemented as well in Foundry as is!!!!!)
    4) A Que system - as easy as a button for each PVP map that places you in que for tha map, OR a blanket "Random Que" System (Would not be hard to implement at all


    so the HARDEST thing about all of this that would take any amount of time at all would be putting this endeavor into the game in foundry and creating that que system.

    But them actually giving players the ability to make pvp maps - not even close to time consuming. They already have the code written out and the placement in the existing pvp maps, export that into foundry and done.
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited November 2013
    ayroux wrote: »

    What you NEED for foundry pvp:

    1) A Map - Player made (already available in Foundry as is!!!!)
    2) Select two spawn points for each team (Easily implemented in Foundry as is!!!!)
    3) Set the nodes for domination (Easily implemented as well in Foundry as is!!!!!)
    4) A Que system - as easy as a button for each PVP map that places you in que for tha map, OR a blanket "Random Que" System (Would not be hard to implement at all

    I don't disagree but with just these all you would get is more Domination skins and PVP/PVE

    I'd like to see a flag carrying graphic along with placements.
    Up to 20 spawn points.
    Other mechanics such as siege weapons.
    An option to mirror maps.
    The option to have larger teams such 10v10 even 25v25

    Then there is dealing with DC's, currently there could be no 1v1, which demolishes the idea of a royal rumble.

    But hey! what you said would be a great start.
  • godlysoul1godlysoul1 Member Posts: 293 Bounty Hunter
    edited November 2013
    I agree that we should have both working on pvp content. However, if I had to pick I would chose foundry option. What would work best in my opinion is if foundry enabled making pvp maps, while cryptic worked on introducing new types of pvp (ex: capture the flag) which could also later be implemented in foundry.
  • serengettiserengetti Member Posts: 77
    edited November 2013
    Cryptic needs to put 1v1 PvP in Neverwinter if they want their game to be taken seriously by non-casual gamers.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    antonkyle wrote: »
    I don't disagree but with just these all you would get is more Domination skins and PVP/PVE

    I'd like to see a flag carrying graphic along with placements.
    Up to 20 spawn points.
    Other mechanics such as siege weapons.
    An option to mirror maps.
    The option to have larger teams such 10v10 even 25v25

    Then there is dealing with DC's, currently there could be no 1v1, which demolishes the idea of a royal rumble.

    But hey! what you said would be a great start.

    I just wanted to point out the basics of the minimum stuff you would need for making this possible.

    Honestly, more skins for domination would be a HUGE breath of fresh air. I am so sick of the current two maps....

    I too want more stuff but if they havnt put it into the game yet, its obviously not a focus... So that option was how to do this with the LEAST effort and still make it viable.


    I would also suggest that they should enable people to make nodes with less than 3 so even a 2 node or 1 node map would be fun!

    Imagine a big arena with some obstacles but just 1 node on the map... That would be a blast!

    Overall,

    its not hard to make this happen...
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    serengetti wrote: »
    Cryptic needs to put 1v1 PvP in Neverwinter if they want their game to be taken seriously by non-casual gamers.

    I dont know about 1v1s, maybe a duel feature but 1v1s really dont show you much and depending on class it can be really boring, like for a DC.

    I am, however, in favor of 2v2 stuff also. Those are types of things that can be put into Foundry pvp maps.

    Any variation of domination could EASILY be added at first with room to expand later.

    You could do 5v5 with 3 nodes. 5v5 with 1 node. 3v3 with 1 node. 2v2 with 1 node etc.... A ton of ways to play the game....

    Which just begs the question, why do you think they havnt done this yet? I know they have been constantly working on foundry, but i heard a rumor that Cryptic pulls all their DEVs to new projects and brings them back briefly for updates like Module 2. That may (or may not) also be why you usually dont see DEVs posting much until around a mod/update and then they are silent for a while....

    Maybe?
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    developers are under confidentiality agreements. that is why they don't come into the forums and openly discuss what they're working on. if they did, they could get fired.

    when you do see devs making statements, like the interaction in the preview shard feedback threads, they are openly discussing content that may change before it goes live.

    and i'm not sure how many ways this can be stated... but pvp is not the central focus of this game. the combat system is great, yes... and people WANT pvp additions. but the continual questions about why this hasn't been implemented and how it would be so easy to do this or that... no software company flies by the seat of their pants. and if you think this game was put together without a completely managed development plan, you apparently aren't reading between the lines. or are paying attention to what has already been released since the game went live this past summer.

    it may not be what you want, but what you're seeing now with shadowmantle has been in development for a long while. and when it was said just a few months ago that they are discussing new pvp/pve content, it was in the wee early stages of development. nobody said you have to keep playing a game you're not content with... if patience is not your cup of tea, take a break and check the news feeds from time to time. you can even follow neverwinter on twitter and facebook... these threads aren't going to make it happen any faster.
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited November 2013
    As long as they don't fix PVP in general it is a pure waste to bring more PVP maps or stuff. PVP is so broken it hurts - unless you play a perma-stealthing-impact-shot-using-impossible-to-catch-knife-throwing-TR of course. Then you might have some fun in roflstomping CWs and DCs in PVP without them seeing you or being able to hit back.
    serengetti wrote: »
    Cryptic needs to put 1v1 PvP in Neverwinter if they want their game to be taken seriously by non-casual gamers.

    Well if you want to be taken serious you would not write something like that. The classes are so unbalanced why would a DC fight a non-dying GWF? In the end only TRs and GWFs would fight each other. Oh yeah, who needs such a <font color="orange">HAMSTER</font>. They would make this game a complete joke with that.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    melodywhr wrote: »
    developers are under confidentiality agreements. that is why they don't come into the forums and openly discuss what they're working on. if they did, they could get fired.

    when you do see devs making statements, like the interaction in the preview shard feedback threads, they are openly discussing content that may change before it goes live.

    and i'm not sure how many ways this can be stated... but pvp is not the central focus of this game. the combat system is great, yes... and people WANT pvp additions. but the continual questions about why this hasn't been implemented and how it would be so easy to do this or that... no software company flies by the seat of their pants. and if you think this game was put together without a completely managed development plan, you apparently aren't reading between the lines. or are paying attention to what has already been released since the game went live this past summer.

    it may not be what you want, but what you're seeing now with shadowmantle has been in development for a long while. and when it was said just a few months ago that they are discussing new pvp/pve content, it was in the wee early stages of development. nobody said you have to keep playing a game you're not content with... if patience is not your cup of tea, take a break and check the news feeds from time to time. you can even follow neverwinter on twitter and facebook... these threads aren't going to make it happen any faster.

    Hey I completely get what your saying, but I have also seen MANY DEV posts in idea threads saying things like when Terramak say (11-12-2013, 07:24 PM) about things like ability score re-rolling

    "I can't really say for sure. It's an honest "We want to do this" feature, but I can't make any promises as to how, when, or if it actually ends up happening."

    That combined with the fact that crypticmapolis came out and said this back in March:
    "Sorry for the news folks, but the Foundry will not support the creation of PvP maps at launch. This is a goal for us post-launch however.

    The Foundry has come a long way since its implementation in STO, and we have big plans for it after launch as well. It gives tremendous power to the players to express their creativity, but you ain't seen nothin' yet!

    The Foundry NDA should be lifted very soon, so not much longer to wait."

    Source: http://nw-forum.perfectworld.com/showthread.php?111671-Excitement-about-Foundry&p=1592001#post1592001

    So its not like this is a hush hush topic. Even just comments like the above two but more up to date to show this is something they are very aware of and even maybe a shout out that this is something they would like to do in the future....

    I have been playing since OB and been very patient about the lack of PVP content and while I 100% understand that DnD isnt about pvp and this game isnt pvp focused, I think we can agree the resources that have been put towards pvp are VERY VERY minimal at best. The issue is this game has attracted a large community of PVP players and players that are completely bored of the current PVE dungeons. Adding a new dungeon IS VERY cool dont get me wrong, but then once youve farmed it many times it gets old.

    I would bet that the population has been on a slow decline the past few months (VERY UNFORTUNATELY) and I honestly believe its because of a complete lack of PVP.

    TLDR: Foundry PVP was discussed by the DEVs back in March as a feature they wanted to add. Not something that JUST came up recently. PVP communities play a large role in the health of population in MMOs, they should really look into this sooner rather than later for the health of this game. Just IMO.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    the dev statements you mentioned are not official "yes we're going to do this" but more like "we want to do this"... while that's not an official statement, people tend to cling onto them as if they were promises. even for andy velasquez to make the statements he made a few months ago in that IRC chat, it's not a definite "yes we're going to do this"... they're talking about it.

    there is no denying that there is interest in pvp and i'm sure the devs are aware of it and are looking into the options that would fit what their players want and is within their capabilities. some people might have preferred to have had these options at launch... but it is what it is. they had their goals in front of them and at the time, it wasn't focused on pvp. whether that will change remains to be seen.
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    melodywhr wrote: »
    the dev statements you mentioned are not official "yes we're going to do this" but more like "we want to do this"... while that's not an official statement, people tend to cling onto them as if they were promises. even for andy velasquez to make the statements he made a few months ago in that IRC chat, it's not a definite "yes we're going to do this"... they're talking about it.

    there is no denying that there is interest in pvp and i'm sure the devs are aware of it and are looking into the options that would fit what their players want and is within their capabilities. some people might have preferred to have had these options at launch... but it is what it is. they had their goals in front of them and at the time, it wasn't focused on pvp. whether that will change remains to be seen.

    I'm not personally saying i took it as a promise but i definitely took it as "we know you want it". All i'm saying is the topic is not something new, I just want to see them giving players what they want, and this is among the highest requests around the forums (just after "Please fix the bugs!" and "Lower your prices!")
    21.jpg
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    I'm not personally saying i took it as a promise but i definitely took it as "we know you want it". All i'm saying is the topic is not something new, I just want to see them giving players what they want, and this is among the highest requests around the forums (just after "Please fix the bugs!" and "Lower your prices!")

    Exactly. I mean if they mentioned it in March, and people are asking for it, why dont they appease the player base and at the very least mention it again.

    I mean it doesnt even have to mean they are giving it to us soon, but something like "hey we obviously know its a request, and we are looking at alot of different options" or SOMETHING.

    I know the first two mods were already in the works pre-release so its no surprise that those have been on a set schedule, but when you see SO many players asking for more pvp, maybe its a sign to step back and look at something they could supplement pvp with, especially if its something LIKE foundry pvp that they have mentioned in the past and they obviously have it on their radar....

    My hope is that if this thread gets enough attention, maybe, JUST maybe, they will post something or atleast talk about this a little more seriously and say "how hard would it be" "maybe we should look at getting this out"

    But for every 10 people that post saying we want more pvp, 1 guy comes along and says "its not a pvp game" and it seems to counter everything everyone else said.

    It was the same thing with the tenebrous nerf that is now finally coming... and IMO as a result of forum posts...
  • serengettiserengetti Member Posts: 77
    edited November 2013
    yokihiro wrote: »
    As long as they don't fix PVP in general it is a pure waste to bring more PVP maps or stuff. PVP is so broken it hurts - unless you play a perma-stealthing-impact-shot-using-impossible-to-catch-knife-throwing-TR of course. Then you might have some fun in roflstomping CWs and DCs in PVP without them seeing you or being able to hit back.



    Well if you want to be taken serious you would not write something like that. The classes are so unbalanced why would a DC fight a non-dying GWF? In the end only TRs and GWFs would fight each other. Oh yeah, who needs such a <font color="orange">HAMSTER</font>. They would make this game a complete joke with that.


    Class balance is fine, you're just bad at Neverwinter if you constantly whine about OP this or OP that.
  • kurisantonkurisanton Member Posts: 64
    edited November 2013
    Ive gotta go with foundry pvp content. Granted Cryptic could make some great stuff but I think the foundry tools, used by creative players, will create a much wider variety of PVP content and ultimately make it more worthwhile.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    kurisanton wrote: »
    Ive gotta go with foundry pvp content. Granted Cryptic could make some great stuff but I think the foundry tools, used by creative players, will create a much wider variety of PVP content and ultimately make it more worthwhile.

    exactly right.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    serengetti wrote: »
    Class balance is fine, you're just bad at Neverwinter if you constantly whine about OP this or OP that.

    I would suggest that as of right now, the balance is fine for 5v5 domination. However when you change the game to CTF or slayer, or even a 1 node game etc, there may arrive more imbalance.

    For instance DCs are arguably the weakest class in pvp atm. I think Exaltation will change that for 5v5 matches, but even 2v2 or 3v3 the DC is at a severe disadvantage to say a group of 2GF1GWF or even 2 TR groups...

    I think artifacts will change some of this as well... So I understand how changing the goal and game of pvp can bring imbalance.

    All that said, I still think that more options for pvp can really only help this game. right now the BEST part about the game is the combat system. I just beta tested another mmo and have to say NW really dominates it in combat.

    Where NW fails however is complete lack and utter disregard for pvp. PvP is a large community in any MMO, if you remove that, you create a complete lack of end game for a large base of players.

    When you say NW is a D&D based game and therefore shouldnt have pvp, you are completely mis understanding that this game is a D&D BASED game, but in setting PnP games up as an MMO, you have to tie in MAJOR aspects of MMOs in order to make it successful... PvP is a major issue.


    With all THAT said, it would not take much time to create foundry pvp and it would let the players really plug away giving the community more things to do and creative maps. This would THEN allow you to take the time you need to develop more pvp content without having a large part of your player base feel like there is no point to logging in.

    Players who have been around for a while, like myself, have done all there is to do in PVE. I love pvp as well, but am really sick of the same two maps over and over... Alot of the community I have noticed is already starting to stop logging in, atleast until Mod 2 but within a matter of weeks, itll be the same story again.
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited November 2013
    Any and all pvp. Our pvp player base needs more content we are getting really bored
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited November 2013
    ayroux wrote: »
    I would suggest that as of right now, the balance is fine for 5v5 domination. However when you change the game to CTF or slayer, or even a 1 node game etc, there may arrive more imbalance.

    For instance DCs are arguably the weakest class in pvp atm. I think Exaltation will change that for 5v5 matches, but even 2v2 or 3v3 the DC is at a severe disadvantage to say a group of 2GF1GWF or even 2 TR groups...

    I think artifacts will change some of this as well... So I understand how changing the goal and game of pvp can bring imbalance.

    All that said, I still think that more options for pvp can really only help this game. right now the BEST part about the game is the combat system. I just beta tested another mmo and have to say NW really dominates it in combat.

    Where NW fails however is complete lack and utter disregard for pvp. PvP is a large community in any MMO, if you remove that, you create a complete lack of end game for a large base of players.

    When you say NW is a D&D based game and therefore shouldnt have pvp, you are completely mis understanding that this game is a D&D BASED game, but in setting PnP games up as an MMO, you have to tie in MAJOR aspects of MMOs in order to make it successful... PvP is a major issue.


    With all THAT said, it would not take much time to create foundry pvp and it would let the players really plug away giving the community more things to do and creative maps. This would THEN allow you to take the time you need to develop more pvp content without having a large part of your player base feel like there is no point to logging in.

    Players who have been around for a while, like myself, have done all there is to do in PVE. I love pvp as well, but am really sick of the same two maps over and over... Alot of the community I have noticed is already starting to stop logging in, atleast until Mod 2 but within a matter of weeks, itll be the same story again.
    Pvp right now is balanced. But after module2 gwf will be stupid op
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    Pvp right now is balanced. But after module2 gwf will be stupid op

    PVP in 5v5 domination yes.

    1v1s? no.

    2v2s? no.

    3v3s? not really...

    You see my point.

    Also, the GWF thing is a misconception. Will they be strong? Yes. Will they be "stupid OP" no...

    Most people think that frontline surge is going to be the "wtfwinfaceroll" button. Ill tell you from a GWF min/maxer that its really not...

    Frontline is an 18 second CD, it can do decent dmg when you stack crit and a perf vorp, but far from stupid OP.

    The fact they get threat rush, is a decent buff but nothing stupid OP.

    Versus a CW, who prior could kite a gwf 1v1 for a little while, it just made that MUCH harder but heres the catch!

    ALL classes can stack regen now passively through artifacts!

    So on your CW, now you dont have to stack crappy regen gear to get over 1k.

    On DCs, same story. Basically NOONE will be running Surgeons Rings for the +200 regen. Because it will be worthless...

    So ALL classes will have very substantial regen allowing all classes to stack more damage.

    TLDR: ALL classes are getting major buffs.
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited November 2013
    ayroux wrote: »
    PVP in 5v5 domination yes.

    1v1s? no.

    2v2s? no.

    3v3s? not really...

    You see my point.

    Also, the GWF thing is a misconception. Will they be strong? Yes. Will they be "stupid OP" no...

    Most people think that frontline surge is going to be the "wtfwinfaceroll" button. Ill tell you from a GWF min/maxer that its really not...

    Frontline is an 18 second CD, it can do decent dmg when you stack crit and a perf vorp, but far from stupid OP.

    The fact they get threat rush, is a decent buff but nothing stupid OP.

    Versus a CW, who prior could kite a gwf 1v1 for a little while, it just made that MUCH harder but heres the catch!

    ALL classes can stack regen now passively through artifacts!

    So on your CW, now you dont have to stack crappy regen gear to get over 1k.

    On DCs, same story. Basically NOONE will be running Surgeons Rings for the +200 regen. Because it will be worthless...

    So ALL classes will have very substantial regen allowing all classes to stack more damage.

    TLDR: ALL classes are getting major buffs.

    Well for pvp its all about rotations. But for gwf yes they will be invincible. My gwf will be able to kill tr/gf/dc/cw in seconds. I tested it out in preview pvp. I just 3 shot encounter people that are in rank 9s and10s like myself
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    Well for pvp its all about rotations. But for gwf yes they will be invincible. My gwf will be able to kill tr/gf/dc/cw in seconds. I tested it out in preview pvp. I just 3 shot encounter people that are in rank 9s and10s like myself

    Your tears will taste so sweet against my GF then:)
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited November 2013
    ayroux wrote: »
    Your tears will taste so sweet against my GF then:)

    I hate GFs. A prone/lockdown build is as bad as a 40k Sent build only it doesn't take as long to rezz. :P
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    tarmalen wrote: »
    I hate GFs. A prone/lockdown build is as bad as a 40k Sent build only it doesn't take as long to rezz. :P

    GF is the counter to GWF, atleast in domination. If the game were slayer it would be a different story, and a 1v1 slayer match is WAY different than a 1v1 node cap match.

    Even post mod 2 patch, GWF wont be able to take a GF down, nothing can break the block meter to allow for the prones unless you wanna run roar which then you lose alot of your burst ability. Not to mention GFs get a ton of recharge so the same ability has about 3/4ths of the CD.

    The best ability a GF has is Bullrush, which is a 9sec CD, and a GWf doesnt have. Takedown is good, but not as good. Frontline on GF is better and GF build AP much faster, not to mention Villans and the GWF cant prone you...
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