We hate them and will not play a Dragonball Z game.
Actually if you've ever played WoW (Blade Storm) or GW2 (Whirlwind Attack or Whirling Wrath) then you know that spinning animations on a 2H'ed weapon is common and actually looks awesome in a "fantastical" and Unrealistic way.
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
Actually if you've ever played WoW (Blade Storm) or GW2 (Whirlwind Attack or Whirling Wrath) then you know that spinning animations on a 2H'ed weapon is common and actually looks awesome in a "fantastical" and Unrealistic way.
This isn't wow or GW2 which are both heavily based on Anime, this is a D&D game...if you want to see a lot of pissed off old school D&D players let them stay on this road....I'm sure a lot of folks would agree with me here.
I have a feeling you're just lumping Anime onto everything you don't like.
From interviews with Sam Didier and Chris Metzen in WoW Magazine about their influences and from listening Mike O'Brien talk about art direction from GW and G2 and it's eastern influences.
But Sam is the art director for SC2, not WoW. Altho he did create Pandaren.
Dude Sam has been the lead artist or art director for all Blizzard games. He did the Anime elf ears he created the Night elf look it's mostly him and he is a gigantic anime fan as is Chris as is Mike.
Always Looking for mature laidback players/rpers for Dungeon Delves!
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited January 2013
But Sam is the art director for SC2, not WoW. Altho he did create Pandaren.
Try as I might I just can't find anything that might imply anime influences on either of the other mentioned artists and I don't see any reason to believe yet another american developer - cryptic - would be drawing from them. Furthermore, I don't see why that would be a problem at all. So you don't like anime. I don't see the direct connection to Whirlwind Attack. Sorry. I don't think Cryptic is going down a "bad road" by supposedly drawing from a variety of influences.
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quorforgedMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2013
Looks great. The animations for all the classes have looked really impressive. Everything looks very fluid.
Devs, please pay no attention to the "fighters are supposed to be boring" contingent. That vocal minority has been holding back D&D far too long.
But Sam is the art director for SC2, not WoW. Altho he did create Pandaren.
Try as I might I just can't find anything that might imply anime influences on either of the other mentioned artists and I don't see any reason to believe yet another american developer - cryptic - would be drawing from them. Furthermore, I don't see why that would be a problem at all.
Wow...really...that's pretty amazing since it's so obvious.
In my eyes, anime is just another art form. We should be open minded and intelligent enough to pick good ideas out of it while shunning bad ideas. Big animal ears costume, ridiculously painful looking action which may break spine, and big eyes with popping veins are a no-no to D&D. But many art forms even from there are inspiring. Remember the director Akira Kurosawa came from Japan and many of his techniques revolutionized film-making and spawned many hollywood movies.
Do not shun an art depending on where it is coming from, judge an art on its own individual merit.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited January 2013
Your level-headedness will not protect me from ideas unfamiliar to me or segregate the western and eastern markets. This game is for me and me alone and I won't have a bunch of sissy artists ruining that with big eyes and cool sword moves.
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galvayraMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2013
Every time i watch one of these game play videos my eyes get all watery .. damn allergies, yes its not like i love them to tears or anything ,its the allergies, honest
Anyone else seen the dude with the bow in the last few seconds? ranger sorta confirmed ?
"Not everything that counts can be counted, and not everything that can be counted counts."
Your level-headedness will not protect me from ideas unfamiliar to me or segregate the western and eastern markets. This game is for me and me alone and I won't have a bunch of sissy artists ruining that with big eyes and cool sword moves.
haha!
Sarcasm aside, I think we can all agree that things like Winnie the Pooh, Hasbro's Ponies and (randomly google search fur anime and wolf) "Kitty Cat Nyan Hat Fur Totoro Monster Anime Wolf Fox Costume" [whatever it is] --- has no place in D&D but anything cool like say Hellsing, Lord of the ring type of monsters etc. should be adapted to D&D while keeping the opinions of "D&D sages at WotC" should help the genre grow.
WotC- the old man who live near the sea-shore, you know. That old man is always consulting over tiniest of details like animations etc and if it is D&D-approved or not.
This isn't wow or GW2 which are both heavily based on Anime, this is a D&D game...if you want to see a lot of pissed off old school D&D players let them stay on this road....I'm sure a lot of folks would agree with me here.
Actual WoW and GW2 are not Anime, they are no more Anime than D&D. All are FANTASY games. This is a game so yeah we're gonna have outlandish animations, deal with it.
If the games plays well I can care less is some of the animations or abilities are a bit outlandish. Hell I'll be happy with just not having the sprky effects and all the pauses after an execution of an action that does a 1 sec freeze of the char.
On a different note I like the vocals in the music.
My question about the GW Fighters is: "How do they avoid/mitigate damage?" Every other video showed blocks, dodges, or teleports. Do GW Fighters just stand there and take it?
"What greater weapon is there than to turn an enemy to your cause? To use their own knowledge against them?"
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galvayraMember, Neverwinter Beta UsersPosts: 0Arc User
My question about the GW Fighters is: "How do they avoid/mitigate damage?" Every other video showed blocks, dodges, or teleports. Do GW Fighters just stand there and take it?
I believe it will be the dodge roll, don't quote me on that tho
"Not everything that counts can be counted, and not everything that can be counted counts."
My question about the GW Fighters is: "How do they avoid/mitigate damage?" Every other video showed blocks, dodges, or teleports. Do GW Fighters just stand there and take it?
Not all classes need to have same utility. It is not neccessary for all classes to "dodge" or "mitigate" the damage.
For example, a utility for cleric can be to heal itself quickly instead of dodging(Daggerdale). That way it can take damage and heal itself - instead of trying to avoid damage. Similarly .... imagine what other type of utilities can be!
Not really. They said that NPC like the ones you know from novel, will even be available for some quest, when they will accompany you.(I transcribed that whole 1+ hour interview somewhere on forums)
That does not mean drizzt henchman but that they will be available in some select quest as an NPC companion.
But yes, henchmen have been confirmed but no further detail after confirmation.
Comments
PLEASE CRYPTIC LOSE THE ANIME FIGHT MOVES
We hate them and will not play a Dragonball Z game. :mad:
I am extrely pleased and happy to announce to the world I am officially all giddy with excitement. Finally a class at release that I can call my own.
Character is what a man is in the dark
Actually if you've ever played WoW (Blade Storm) or GW2 (Whirlwind Attack or Whirling Wrath) then you know that spinning animations on a 2H'ed weapon is common and actually looks awesome in a "fantastical" and Unrealistic way.
Character is what a man is in the dark
This isn't wow or GW2 which are both heavily based on Anime, this is a D&D game...if you want to see a lot of pissed off old school D&D players let them stay on this road....I'm sure a lot of folks would agree with me here.
Don't make assumptions. I think it looks cool enough. Whirlwind attack has been a standard move in dnd for years.
I'm not I'm looking at what has been complaints and concerns before from those of us who have been here since these forums were open.
How do you figure this?
I have a feeling you're just lumping Anime onto everything you don't like.
From interviews with Sam Didier and Chris Metzen in WoW Magazine about their influences and from listening Mike O'Brien talk about art direction from GW and G2 and it's eastern influences.
You were saying about assumptions??
Yes But you don't spin around like a tornado it's a sweeping move
Dude Sam has been the lead artist or art director for all Blizzard games. He did the Anime elf ears he created the Night elf look it's mostly him and he is a gigantic anime fan as is Chris as is Mike.
Try as I might I just can't find anything that might imply anime influences on either of the other mentioned artists and I don't see any reason to believe yet another american developer - cryptic - would be drawing from them. Furthermore, I don't see why that would be a problem at all. So you don't like anime. I don't see the direct connection to Whirlwind Attack. Sorry. I don't think Cryptic is going down a "bad road" by supposedly drawing from a variety of influences.
Devs, please pay no attention to the "fighters are supposed to be boring" contingent. That vocal minority has been holding back D&D far too long.
Wow...really...that's pretty amazing since it's so obvious.
Yes Gigantic eyes and salior moon costumes are so much more progressive. :rolleyes:
Tell me about how Anime elf ears are different from "real" elf ears. How do the NWO ears look to you?
Do not shun an art depending on where it is coming from, judge an art on its own individual merit.
Anyone else seen the dude with the bow in the last few seconds? ranger sorta confirmed ?
haha!
Sarcasm aside, I think we can all agree that things like Winnie the Pooh, Hasbro's Ponies and (randomly google search fur anime and wolf) "Kitty Cat Nyan Hat Fur Totoro Monster Anime Wolf Fox Costume" [whatever it is] --- has no place in D&D but anything cool like say Hellsing, Lord of the ring type of monsters etc. should be adapted to D&D while keeping the opinions of "D&D sages at WotC" should help the genre grow.
WotC- the old man who live near the sea-shore, you know. That old man is always consulting over tiniest of details like animations etc and if it is D&D-approved or not.
Actual WoW and GW2 are not Anime, they are no more Anime than D&D. All are FANTASY games. This is a game so yeah we're gonna have outlandish animations, deal with it.
If the games plays well I can care less is some of the animations or abilities are a bit outlandish. Hell I'll be happy with just not having the sprky effects and all the pauses after an execution of an action that does a 1 sec freeze of the char.
On a different note I like the vocals in the music.
I believe it will be the dodge roll, don't quote me on that tho
Not all classes need to have same utility. It is not neccessary for all classes to "dodge" or "mitigate" the damage.
For example, a utility for cleric can be to heal itself quickly instead of dodging(Daggerdale). That way it can take damage and heal itself - instead of trying to avoid damage. Similarly .... imagine what other type of utilities can be!
Henchmen were confirmed long ago, you will even have a Drizzit henchmen. Can't remember if perm henchman or if it was only for a certain quest.
Not really. They said that NPC like the ones you know from novel, will even be available for some quest, when they will accompany you.(I transcribed that whole 1+ hour interview somewhere on forums)
That does not mean drizzt henchman but that they will be available in some select quest as an NPC companion.
But yes, henchmen have been confirmed but no further detail after confirmation.