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Massively Exclusive: Neverwinter's Great Weapon Fighter class revealed

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  • galvayragalvayra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Also concerning the "anime spin to win", you know in real life the world record is 308 RPM at ice skating, if a human can spin that fast for real, why is it so far fetched that in a fantasy game with magic and flying unicorns you cant do it with a sword or whatever and not be something that is over the top

    I did not see people complain about parts of the city floating in mid air and suddenly spinning is too much? Gods, some people you just cant please
    "Not everything that counts can be counted, and not everything that can be counted counts."
  • viledeeds77#8676 viledeeds77 Member Posts: 393 Arc User
    edited January 2013
    The damage mitigation/ avoidance for a two hander is typically to parry though maybe they have something cool that we don't even know about...
    [SIGPIC][/SIGPIC]
  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited January 2013
    Damn it... after reading the article I want to see sooo much more. Article lists abilities not even listed in the vid. Slam, shouts, avalanche of steel AoE tool.... grrrrrr want more details. Well in any case this pretty much dissolves any anxiety I had for only a Devote Cleric and that I won't be stuck in the healing specialized cleric.
  • halishmedihalishmedi Member Posts: 0 Arc User
    edited January 2013
    I'm assuming Henchmen will be very similar to Star Trek Online's bridge officers and will most likely be able to accompany you into any of the single-player mission instances.

    I wasn't saying that the bow-wielder wasn't a ranger just that perhaps it's not entirely conclusive. I'd love a ranger class as it's one of my favourites in all fantasy games.

    As for the anime issue, if you don't use some "over-the-top" animations and stick purely to realism you can end up with a very stale combat experience. You need cool spell effects to be an awesome Wizard, and since you can't really have spell effects as a sword-wielding class then the animations need to be just as cool.
    [SIGPIC][/SIGPIC]
  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited January 2013
    gillrmn wrote: »
    Not really. They said that NPC like the ones you know from novel, will even be available for some quest, when they will accompany you.(I transcribed that whole 1+ hour interview somewhere on forums)

    That does not mean drizzt henchman but that they will be available in some select quest as an NPC companion.

    But yes, henchmen have been confirmed but no further detail after confirmation.

    ahh could have sworn they said that a Drizzy henchment was there... actually am ecstatic he's not an available henchman. Need...to..kill...Drizzit. "I can beat Drizzit with both my arms ties behind my back."
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    BTW, DDO has two weapon fighter swinging 360 degrees for a cleave. Its in their trailers too. And it is not a new addition but has been there since launch.

    Actually it is more like 420 degrees I think, instead of just 360 ...
  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited January 2013
    halishmedi wrote: »
    I'm assuming Henchmen will be very similar to Star Trek Online's bridge officers and will most likely be able to accompany you into any of the single-player mission instances.

    I wasn't saying that the bow-wielder wasn't a ranger just that perhaps it's not entirely conclusive. I'd love a ranger class as it's one of my favourites in all fantasy games.

    As for the anime issue, if you don't use some "over-the-top" animations and stick purely to realism you can end up with a very stale combat experience. You need cool spell effects to be an awesome Wizard, and since you can't really have spell effects as a sword-wielding class then the animations need to be just as cool.

    Well originally the Ranger was listed and on the Chinese site there is an unannounced class listed which many speculate that it is the Ranger. Cryptic said there was some mechanics they need to fix with the Ranger and haven't made any confirmation that the Ranger will be included at launch but all this was before the extended development I believe so I'm betting it's a good possibility that the Ranger will be at launch.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    ahh could have sworn they said that a Drizzy henchment was there... actually am ecstatic he's not an available henchman. Need...to..kill...Drizzit. "I can beat Drizzit with both my arms ties behind my back."

    Oh! And in latest intervew, they refused to confirm that drizzt is there. They just said that drizzt companions are there. They specifically excluded him when asked.

    Either they didn't get rights, or they think holding back that info(drizzt in game) is better.
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Yes Gigantic eyes and salior moon costumes are so much more progressive. :rolleyes:

    I didn't notice either of those things in any of the videos.

    I think you're making things up.
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited January 2013
    oh my... sry havent noticed that was already a new thread about it :/
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited January 2013
    This brings so many questions to mind that I just dont have the time to list them atm.

    A few things I noticed:

    As for whirlwind attack, the animation is currently broken in DDO, so it's brilliant they decided to highlight spinning strike.

    Now, I got to be honest, it looks more like the fighter turned into the Tazmanian Devil more then it resembles anything D&D. Thats just my opinion. It looks cool at first... but when he's traveling from mob to mob it looks all Taz to me! ;)

    This is going to be one of my main characters out of the gate. I need to see more than solo videos however. In a full party, all that "flash photography" going off at once is going to be distracting to some.

    As for the anime/cartoon/WoW feel... I see it more in the leaps, than in whatever Dragons talking about. I didnt get the pirate look or the round eyes deal either.

    Over all I think its a solid effort, especially if they arent done polishing. We need to see moar!!!

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  • uglybuggeruglybugger Member Posts: 0 Arc User
    edited January 2013
    I believe the GW Fighter "utility" power (similar to the mage's teleport and the rogue's dodge-roll) is a directional sprint. It's noted near the end of the Massively article:

    "Finally, use Sprint, a rechargeable Utility Power, to close the distance on anyone attempting to escape their fate and deal the finishing blow!"
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    gillrmn wrote: »
    haha!
    anything cool like say Hellsing,

    Hellsing is great stuff
    On a different note I like the vocals in the music.
    I like the narrator for these trailers, this guy could be the next Allstate guy.
    Now, I got to be honest, it looks more like the fighter turned into the Tazmanian Devil more then it resembles anything D&D. Thats just my opinion...
    As for the anime/cartoon/WoW feel... I see it more in the leaps, than in whatever Dragons talking about. I didnt get the pirate look or the round eyes deal either.
    !
    Tasmanian devil was my first thought too, which is funny, because a few of the qualities that everyone stereotypes as japanese anime - like the big eyes and humanization of animals - all started and became popular because of Disney. Like... Mickey Mouse, Taz, Beauty and the Beast, etc...
  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited January 2013
    I'm not I'm looking at what has been complaints and concerns before from those of us who have been here since these forums were open.

    I don't think it looks too bad animation wise, having said that I'm waiting for it to take off and hover away. a spin quarter that time would look less offensive/over the top , just my 2 cents.

    LOLZ on TAZZIE devil
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2013
    I'm really pumped to play the Great Weapon Fighter...and that's saying a lot.

    I don't particularly care for 2H Weapons. I haven't had a character which has used one since I played Baldur's Gate 2...and that was an NPC.
    Yet thing thing...this wonderful, wonderful creation has me going 'I can haz it!?"

    However I think I'm going to expect some "DEMACIA!" battlecries in game by GWF Players. Spin to Win Baby.
  • misthoforosmisthoforos Member Posts: 56
    edited January 2013
    We hate them and will not play a Dragonball Z game. :mad:

    Who is this 'We?' I can safely say I am not apart of this 'We.'
  • borak2borak2 Member, NW M9 Playtest Posts: 202 Arc User
    edited January 2013
    I like the look of this fighter than the other one. I'm glad they are finally showing "other" types of classes. I would have hated to have been stuck using only the 1 fighter type.

    The animation didn't look to bad, reminds me of Champions online with the one power they have in the duel blade power set.
  • melanderimelanderi Member, Moonstars, Neverwinter Beta Users, Cryptic Developers, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Founder's Pack Users, Silverstars Posts: 264 Bounty Hunter
    edited January 2013
    I'm super excited for the Greatweapon Fighter. It's like a Football player with years of Ballet- graceful destruction. Pairs pretty well with the "poetry in motion" of the Trickster Rogue! But, I wax poetic.

    Let's keep this on topic and leave discussions about anime to the Off Topic section. Thanks!
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  • emilemoemilemo Member Posts: 1,718 Arc User
    edited January 2013
    Well, first of all Thanks Cryptic! I made a thread asking about a 2H fighter and now here he is :)

    Second, whats with this ' these anime 2h moves suck ' thing ? FYI the manga Berserk (also adapted as anime) has possibly the coolest, darkest, monster slaying great weapon moves (and great sword for that matter) ever. Check it out, anime aint half bad when it comes to 2h weapon combat. As for the actual GWF, from what I saw in the presentation video, I can only say 'I like it' :)
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  • slambitslambit Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 282 Bounty Hunter
    edited January 2013
    most awesome news, a few questions though :)

    HD version pretty please?

    Is guardian and 2h-imadiceya warriors seperate classes or two spec's for the warrior?

    and finally on the spin, yeah slow the speed down alittle, and i think its a keeper, other than that, more news oh gods
    more news :o
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    'Cuse me, something seems to be stuck in my eyes...


    *Does not wipe away tears of joy*


    "Bob, fight. Bob Tempite. Bob dum as post. But Bob wise. Tempus likes Bob! Bob fight for Tempus. Oh, Bob sorry. Bob say name back wards again!"

    This brings so many questions to mind that I just dont have the time to list them atm.

    A few things I noticed:

    As for whirlwind attack, the animation is currently broken in DDO, so it's brilliant they decided to highlight spinning strike.

    Now, I got to be honest, it looks more like the fighter turned into the Tazmanian Devil more then it resembles anything D&D. Thats just my opinion. It looks cool at first... but when he's traveling from mob to mob it looks all Taz to me! ;)

    This is going to be one of my main characters out of the gate. I need to see more than solo videos however. In a full party, all that "flash photography" going off at once is going to be distracting to some.

    As for the anime/cartoon/WoW feel... I see it more in the leaps, than in whatever Dragons talking about. I didnt get the pirate look or the round eyes deal either.

    Over all I think its a solid effort, especially if they arent done polishing. We need to see moar!!!
    ranncore wrote: »
    Hellsing is great stuff


    I like the narrator for these trailers, this guy could be the next Allstate guy.


    Tasmanian devil was my first thought too, which is funny, because a few of the qualities that everyone stereotypes as japanese anime - like the big eyes and humanization of animals - all started and became popular because of Disney. Like... Mickey Mouse, Taz, Beauty and the Beast, etc...


    SACRILEGE! Get them Bob with your Whirlwind Attack!


    "HUH?"


    Your WHIRL-WIND ATTACK!


    "HUH?!"


    SPIN DAMN IT BOB! SPIN AND HIT THEM!






    [Yes two post threads were merged. Same topic, most wonderful conclusion.]
    [SIGPIC][/SIGPIC]
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited January 2013
    hmm big weapons!
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Not bad, not bad at all, but it should really work as off tank. At least i hope so.
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  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    I will again say, that yesterday GWF was cool. Today it looks awesome. Let me check tomorrow and report again.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    On Another Note,

    Please cryptic, give us more 2 handed weapons. I would really really like to wield a scythe.

    Also I want to wield Halfling as a 2-Handed weapon! [You certainly can't wield them with one hand unless you are full orc]
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited January 2013
    slambit wrote: »
    most awesome news, a few questions though :)

    HD version pretty please?

    Is guardian and 2h-imadiceya warriors seperate classes or two spec's for the warrior?

    and finally on the spin, yeah slow the speed down alittle, and i think its a keeper, other than that, more news oh gods
    more news :o

    Actually from talking to some guys that worked on 3rd and 4th ed the Whirlwind was suppose to be like the the O-kesa Mizu move that the Samurai use to employ (think of Tornado kicks with a sword) Ray Park used this move quite a bit in TPM and it looks awesome if done right....much better I think than the TAZ spin....but as I was told this will fall on deaf ears, too many people like that over the top Otakonesque combat though (Xena running on the walls :rolleyes:) devs included apparently.

    The thing is not having that would not be a deal breaker to many but wedging it into a D&D game is going to turn off a lot of old school players....I heard more than one "WTF is that?" from my group (one who remarked: "don't wire-fu my D&D please") who have already decided to give the game a pass...because they feel it is drifting too far in the "Blizzard sparkle pony" realm already. And you might say who cares, but pissing off the vets didn't help DDO one bit....and just look at all the redaction that Cryptic has had to do with STO, due to fan outcry's.

    /shrug.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    ...
    ....
    /shrug.
    You are just jealous because you are unable to pull it off. I do it while wielding halflings all the time.
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited January 2013
    Actually from talking to some guys that worked on 3rd and 4th ed the Whirlwind was suppose to be like the the O-kesa Mizu move that the Samurai use to employ (think of Tornado kicks with a sword) Ray Park used this move quite a bit in TPM and it looks awesome if done right....much better I think than the TAZ spin....but as I was told this will fall on deaf ears, too many people like that over the top Otakonesque combat though (Xena running on the walls :rolleyes:) devs included apparently.

    The thing is not having that would not be a deal breaker to many but wedging it into a D&D game is going to turn off a lot of old school players....I heard more than one "WTF is that?" from my group (one who remarked: "don't wire-fu my D&D please") who have already decided to give the game a pass...because they feel it is drifting too far in the "Blizzard sparkle pony" realm already. And you might say who cares, but pissing off the vets didn't help DDO one bit....and just look at all the redaction that Cryptic has had to do with STO, due to fan outcry's.

    /shrug.

    You say alot of Vets are turned off and I say alot of vets are amazed and anxiously awaiting of the title.

    We both can't be right now can we?

    How about we not dabble in hyperbole and agree to disagree, NW just might not be for you.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited January 2013
    It looks like it fits in with the rest of what they've shown for combat animations, "rule of cool".
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