Is the in-game calendar suggesting such a delay? If so, I'd better take a look at it!
The Summer Festival has disappeared entirely from the in-game calendar on the preview server.
Also, there's a major regression concerning companions. A lot of them are suddenly missing their Sword Coast Adventures dice. This affects companions both new and old.
Is the in-game calendar suggesting such a delay? If so, I'd better take a look at it!
The Summer Festival has disappeared entirely from the in-game calendar on the preview server.
Also, there's a major regression concerning companions. A lot of them are suddenly missing their Sword Coast Adventures dice. This affects companions both new and old.
Thanks for the follow-up and the SCA Dice callout. Will look into this.
Regarding the Preview server: I think the Summer Festival has an override hiding it at the moment, I'll likely get that fixed soon.
> @terramak said: > Hi all. Please explain me how can I observe the progress of this patch emplamantation? I mean, where can I see dates and time of starting these great changes? Sorry for stupid question :( > > No need to apologize, it's a reasonable question! >
Thanks a lot for answer! Hope we will go without patch this week! :) Have a nice evening :)
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
Whoa, lots of discussion over the weekend! Will try to catch up shortly. From a quick skim, thanks a ton for all the clarification, feedback, and suggestions, and thanks for verifying that yes, the GWF Unstoppable bug is still happening.
Usually this happens during the "daily power" activation. Crescendo+Tab=Unstoppable Silence
Hahahah, so good. I'll get that into the internal database shortly, but your comment killed me.
Re: Summer Festival: Finally flipped the switch that lets it show up on the calendar. Most other events should show up as well, but there may be a few here and there that don't show up. This could be because we want the contents to be a surprise, or it could be because we just haven't gotten the updated schedule into the build yet. Or because of a legit bug in the calendar display, but I haven't seen one like that in a while.
Just a reminder that the item Elminster's Lunchbox is not correctly dropping the Grand Summer versions of squash soup, caprese, and watermelon sorbet as the tooltip states should drop. Instead it drops just the normal version of those food items. Link to the bug report
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There is very annoying bug for TR class, it's in a game for a very long time. Stealth bar is stuck when character dies under effect of stealth replenish skill, e.g. Lurkers Assault.
How to reproduce it?: Press TAB to go Stealth, activate Lurkers Assault, die while effect is active. Best to try it on dragons in Well of Dragons or Stronghold.
Just a reminder that the item Elminster's Lunchbox is not correctly dropping the Grand Summer versions of squash soup, caprese, and watermelon sorbet as the tooltip states should drop. Instead it drops just the normal version of those food items. Link to the bug report
It probably got its tooltip updated early by accident. I really doubt they'd add grand versions of those items before having them debut in the summer festival.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Just a reminder that the item Elminster's Lunchbox is not correctly dropping the Grand Summer versions of squash soup, caprese, and watermelon sorbet as the tooltip states should drop. Instead it drops just the normal version of those food items. Link to the bug report
It probably got its tooltip updated early by accident. I really doubt they'd add grand versions of those items before having them debut in the summer festival.
It is indeed extremely likely that the lunchbox was updated with its native event, but the foods within it won't all be updated until their native event.
It means "These notes are new to the NW.62.20160613a.4 build, compared to the previous Preview build which was NW.62.20160613a.3." I expect that the .4 build will be the one that goes live next patch.
Just a reminder that the item Elminster's Lunchbox is not correctly dropping the Grand Summer versions of squash soup, caprese, and watermelon sorbet as the tooltip states should drop. Instead it drops just the normal version of those food items. Link to the bug report
It probably got its tooltip updated early by accident. I really doubt they'd add grand versions of those items before having them debut in the summer festival.
Just looked at the tooltip with someone and cross-referenced an external wiki. It's been this way for a long while; the Grand Summer Caprese, Grand Summer Squash Soup, and Grand Watermelon Sorbet items don't actually exist (and haven't been added for this year's Summer Festival).
I'll pop this into our internal database. Thanks for the report.
@terramak I know that this is a wee bit off topic, but is there any word on what is causing heroic-level mobs (silver borders around HP bars) to spawn in areas where there is currently NO Heroic Encounter at that time? (I'm looking at you specifically, Fiery Pit, although there may be others.) It's frustrating as the Nine to be fighting a weaker mob and two heroics ambush you out of nowhere.
I personally think it may be a matter of mobs not despawning properly at the end of an HE and/or the spawn area being set too wide, but that's just my two copper.
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@terramak I know that this is a wee bit off topic, but is there any word on what is causing heroic-level mobs (silver borders around HP bars) to spawn in areas where there is currently NO Heroic Encounter at that time? (I'm looking at you specifically, Fiery Pit, although there may be others.) It's frustrating as the Nine to be fighting a weaker mob and two heroics ambush you out of nowhere.
I personally think it may be a matter of mobs not despawning properly at the end of an HE and/or the spawn area being set too wide, but that's just my two copper.
It's definitely a pernicious problem. I couldn't count the times I've seen HE-difficulty enemies in places where there is *never* an HE (e.g. all along the hill where the hell hounds spawn). The only other zone where I've seen this phenomenon, strangely enough, is in Twilight Tor: it was very common this past winter to see HE-difficulty demons out on the ice.
@terramak, I remember that you posted earlier that you were having trouble reproducing the problem. Maybe testing Twilight Tor would narrow down the potential causes.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
The only other zone where I've seen this phenomenon, strangely enough, is in Twilight Tor: it was very common this past winter to see HE-difficulty demons out on the ice.
Icewind Pass has it a great deal, but not consistently in the same location, except for the one group of barbarians by one of the torches on the road. Other affected mobs could be anywhere.
The only other zone where I've seen this phenomenon, strangely enough, is in Twilight Tor: it was very common this past winter to see HE-difficulty demons out on the ice.
Icewind Pass has it a great deal, but not consistently in the same location, except for the one group of barbarians by one of the torches on the road. Other affected mobs could be anywhere.
I find that the TT NPCs in the PVP area in the Pass will be half HE versions, half standard. Bother during a BID and outside of BID as well.
Thanks for the additional info on the buffed critters spawning. It has indeed been a pain to reproduce, especially since they don't seem to spawn consistently.
Edit: Yeah, can't get 100% repro on this, but I was curious and put some extra time into trying to get it. Was able to get it to happen a couple times for the Winter Festival, may shed some light on the other locations.
The "Sword Coast Adventures dice don't appear in tooltips for certain companions" issue is unfortunately going to go live with this build. It's a perplexing one, but I can't reproduce it in an internal dev build, which suggests that the data's fine (as is SCA gameplay) and reinforces that it's a display issue only.
Edit: Pinpointed the difference in data between the Preview build and an internal dev build, and I'm now testing to make absolutely sure this doesn't affect SCA gameplay. Test successful. Reproduced the dice disappearing in tooltips, but SCA gameplay was unaffected. Looks like I'm not eating those particular words today, haha.
Post edited by terramak on
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
edited June 2016
¯\_(ツ)_/¯
Post edited by torontodave on
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
I'll make sure it's tracked internally, but I have no current update or ETA on a fix.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Gateway's erroneous display of Zen-market event items for events that are not currently running grows ever-more ridiculous. We're up to 15 items that it isn't actually possible to buy. Medal of Heroism items now have a "placeholder" icon.
It's not gamebreaking, nor is it as disconcerting as the display bug with free items and a full inventory, but it is really messy.
Comments
Also, there's a major regression concerning companions. A lot of them are suddenly missing their Sword Coast Adventures dice. This affects companions both new and old.
Regarding the Preview server: I think the Summer Festival has an override hiding it at the moment, I'll likely get that fixed soon.
> Hi all. Please explain me how can I observe the progress of this patch emplamantation? I mean, where can I see dates and time of starting these great changes? Sorry for stupid question :(
>
> No need to apologize, it's a reasonable question!
>
Thanks a lot for answer! Hope we will go without patch this week! :) Have a nice evening :)
Crescendo+Tab=Unstoppable Silence
Dead🔪What is this? A Bulette for ants?
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Re: Summer Festival: Finally flipped the switch that lets it show up on the calendar. Most other events should show up as well, but there may be a few here and there that don't show up.
This could be because we want the contents to be a surprise, or it could be because we just haven't gotten the updated schedule into the build yet. Or because of a legit bug in the calendar display, but I haven't seen one like that in a while.
Link to the bug report
We are searching for slave labor, will pay with food from our farm!
There is very annoying bug for TR class, it's in a game for a very long time.
Stealth bar is stuck when character dies under effect of stealth replenish skill, e.g. Lurkers Assault.
How to reproduce it?:
Press TAB to go Stealth, activate Lurkers Assault, die while effect is active.
Best to try it on dragons in Well of Dragons or Stronghold.
Neverwinter Census 2017
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- Archmage's Apprentice
- Crab
- Dedicated Squire
- Goat
- Green Slime
- Moonshae Druid
- Renegade Evoker
- Renegade Illusionist
- Skeleton
- Slyblade Kobold
- Snowy Fawn
- Sprite
- Storm Rider
- Swashbuckler
- Sylph
- Tomb Spider
- Vicious Dire Wolf
- War Dog
- Water Archon
- Wayward Wizard
- Wererat Thief
- Werewolf
- Wild Hunt Rider
- Will-O'-Wisp
- Wolf
- Young Yeti
- Zhentarim Warlock
There may be others.I'll pop this into our internal database. Thanks for the report.
Now I really want watermelon sorbet.
Edit: Changed "in-game" to "functionality"
I personally think it may be a matter of mobs not despawning properly at the end of an HE and/or the spawn area being set too wide, but that's just my two copper.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
@terramak, I remember that you posted earlier that you were having trouble reproducing the problem. Maybe testing Twilight Tor would narrow down the potential causes.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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All posts pending disapproval by Cecilia
Edit: Yeah, can't get 100% repro on this, but I was curious and put some extra time into trying to get it. Was able to get it to happen a couple times for the Winter Festival, may shed some light on the other locations.
The "Sword Coast Adventures dice don't appear in tooltips for certain companions" issue is unfortunately going to go live with this build. It's a perplexing one, but I can't reproduce it in an internal dev build, which suggests that the data's fine (as is SCA gameplay) and reinforces that it's a display issue only.
Edit: Pinpointed the difference in data between the Preview build and an internal dev build, and I'm now testing to make absolutely sure this doesn't affect SCA gameplay.
Test successful. Reproduced the dice disappearing in tooltips, but SCA gameplay was unaffected. Looks like I'm not eating those particular words today, haha.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Do you have any update on this Hidden Daggers Encounter does not grant any Action Points?
it's been a half year since release. Please fix this.
Dead🔪It's not gamebreaking, nor is it as disconcerting as the display bug with free items and a full inventory, but it is really messy.
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