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New Nerf hammer

candinho2candinho2 Member Posts: 550 Arc User

dsn1118 said:

Still no fix on Paranoid overstacking?

There's a fix for this in the pipeline -- it wasn't so much a problem with Paranoid Delusion per se, as a problem with bonding runestones that Paranoid Delusion really took advantage of. (And don't worry, if you weren't overstacking, the fix won't nerf you at all -- in fact it will improve you slightly, or more than slightly if you are wanting to use a slower-attacking companion.)
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Comments

  • candinho2candinho2 Member Posts: 550 Arc User
    bonding prices will drop significantly, sell while you still can get a good price for it
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited May 2016
    Hmmmm? They changed the mechanics in secret?

    I do like what I heard though. I been using non-cookie cutter companions that are usually slower than the typical warlock thief garbo.
  • archangelzorak01archangelzorak01 Member, NW M9 Playtest Posts: 324 Arc User
    This is fantastic news.
    Neverwinter Module 6: The only MMO expansion in the history of MMO's to remove more content than it added.


  • jase2cooljase2cool Member, NW M9 Playtest Posts: 165 Arc User
    I doubt the price will drop much as its still BIS
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Fix...not a nerf. I'm happy..I haven't wanted to use bonding runestones until now because of the buggy behaviour.
    Hoping for improvements...
  • zibadawazibadawa Member Posts: 1,266 Arc User
    Could you link where the posts came from instead of quoting them?
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
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  • flyingleonflyingleon Member Posts: 451 Arc User
    edited May 2016
    I would guess the change will be: no more than one stack companion gift. A companion will only proc one stack comapion gift which gives stats depending the summed rank of your bondings. Pure speculation though☺

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  • wildfiredewildfirede Member Posts: 886 Arc User
    I welcome the change (having a bond proccer myself) hope the pipeline is not too long.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    Fixing the problem of Bonding Runestones stacking is a good move but why combine it with a nerf so that in future they will work best with slow hitting companions ? That is a really poorly thought out change that will only serve to really annoy a lot of players.
  • wildfiredewildfirede Member Posts: 886 Arc User
    more then slightly improvement on a slower companion before->after does not mean slower will get better than faster (i hope equal) hence being equal after fix means more improving in comparison to now
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • niadanniadan Member Posts: 1,635 Arc User
    It was not stated that the bonding procs will work "BEST" with slower attacking companions. It just stated that if you use a slower attacking companion already, you will see an improvement over what you are currently experiencing.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    You guys realize he could be referring to the "significant" overstacking issue (the 15+ stuff), and not the pet dying overstacking thing right? Since the PD is mentioned specifically and is the only one with this problem.....my bet its just the proc on summon that will be fixed. Who knows.

    Enchantments and Runestones resetting cooldowns on death is not limited to pets FYI.
  • awrex1977awrex1977 Member Posts: 230 Arc User
    Anything more than 3 stacks is overkill, hard cap on stacks is a reasonable fix IMO.
  • sax1993sax1993 Member Posts: 126 Arc User
    edited May 2016
    Hard cap on 3 and you think bondings will drop because of it? Lmao get real. They'd be working like they should be and theyre still BIS. Hardly a nerf and just a fix..
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  • wildfiredewildfirede Member Posts: 886 Arc User
    bonding being only from zen as addition to pets that most people already have or will never buy
    or fromlockboxes at a very low rate

    and the RP for enchantments going up and removal of wards from t.bar store will let them keep their price ( if next lockbox has no companion augmentatiin kit it will even rise).

    Even if bonding pet is on par with augment ppl love diversity and will use active pets once there is nothing else to put their AD into but b.stones. I know i will keep my lock as a cmpanion to my thiveling
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2016
    qexotic said:

    Fixing the problem of Bonding Runestones stacking is a good move but why combine it with a nerf so that in future they will work best with slow hitting companions ? That is a really poorly thought out change that will only serve to really annoy a lot of players.

    I would take that to mean it's going to close the gap such that players won't simply look for the companion that can get the most possible stacks in the least possible time.

    It'll be a buff for players who preferred something that wasn't a lightfoot/merc/warlock/demon/blink dog.
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  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    I hope this includes a way for augments to also trigger companion's gift.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Augments? No...not going to happen.
    Hoping for improvements...
  • wildfiredewildfirede Member Posts: 886 Arc User
    not going to happen unless you want to see the old picture of 20 players with blue stones infront of tiamat all over again but this time with goats :)
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • urabaskurabask Member Posts: 2,923 Arc User

    I hope this includes a way for augments to also trigger companion's gift.

    It's more like a tacit declaration that they've always intended for bonding stones to be superior to augments.
    I8r4ux9.jpg
  • flyingleonflyingleon Member Posts: 451 Arc User
    edited May 2016

    I would guess the change will be: no more than one stack companion gift. A companion will only proc one stack comapion gift which gives stats depending the summed rank of your bondings. Pure speculation though☺

    I think I got it right there.

    Bonding Runestones now grant their combined effect in a single stack.
    For example, if a summoned companion has two Bonding Runestones (Rank 12, 95% each) equipped, the related buff now gives the player 190% of the summoned companion's current stats.
    This effect no longer stacks. This gives the effect a maximum of 285% of the summoned companion's current stats (with three R12s equipped).


    From preview patch notes.

    Edit: The change will indeed make many slow proc companions viable especially with good buff/debuff powers.
    Post edited by flyingleon on

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  • twoedge1twoedge1 Member, NW M9 Playtest Posts: 79 Arc User
    So bonding runestones stacks have been removed? Does anyone know what the difference in stats will be? Will the stats gained be the same for someone that has 3 r12 with 3 stacks?
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2016
    twoedge1 said:

    So bonding runestones stacks have been removed? Does anyone know what the difference in stats will be? Will the stats gained be the same for someone that has 3 r12 with 3 stacks?

    It was just said in the post right above yours.


    This gives the effect a maximum of 285% of the summoned companion's current stats (with three R12s equipped).

    285% is the new maximum. If you have less then R12s or less then 3 you will gain less of a percentage.
  • nathan#8975 nathan Member Posts: 225 Arc User
    Lol. Who designs this <font color="orange">HAMSTER</font>. Now I don't really care one way or the other because I have both an augment and the warlock, but making a bonding per 3x more effective than an augment as a "fix" is just really bad game design. Augments can't attack enemies ( adds dps or effects ) nor can they take hits ( and then die and stand right back up and take another... And another ). A green bonding stone pet tanked orcus for our group earlier.

    Balance ?????
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    edited May 2016
    Augments are just armour enhancement with a bonus of an included imaginary friend that for some reason everyone else can see. They cannot be damaged and always give the same level of power. Summoned companions are an active part of the game. They come and go, they can kill and be killed, they can be an entertaining extra aspect of the game for players and they take an active part in the game. They should be better than augments which just sit there, do nothing and bring nothing more than added stats to the player.

    One of my characters has a cat and an Ioun Stone of Allure but neither have been active for a long time as they just add/bring nothing to my enjoyment of the game. All three of the summoned companions I have on my characters add to my enjoyment of the game simply by being there. My HR has a Zhentarim Warlock. She's a bit dull to have around away for the action but in a fight I can happily sit back and watch her animated antics. Seeing her green eldritch flame and colourful runes lighting up enemies is just entertaining. My CW has a Sylph. She is hands down the most entertaining companion I have in my collection both during fights and in the quiet times inbetween. Finally, my SW has a Shadow Demon. It just seemed like the most appropriate companion for her to have and a perfect match for her soul puppet. Again, it is great fun to just sit back and watch these two beating up the bad guys. And the reason I play this is game is have fun not count stats >:)
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited May 2016
    Yeah, they should have never made a rank 11 and 12.... 195% was good enough.
  • wildfiredewildfirede Member Posts: 886 Arc User
    augment costs 100k AD
    bondings r12 + companion 100* 100k ad and most of the cost is from zen prices and not from speculation.

    abd 285 is not up all the time and you can get a eldritch for the augment for cheap

    so it seems kinda fair to get some more for the 100* investment :)

    and yes finaly we can use the over 100 companions that got neglected till now due to speed differences and nit feel subpar to the thief users :)
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • xxmantaraxxxxmantaraxx Member Posts: 362 Arc User
    What if they decide to fix bonding stones like they fixed the indomitable stones? Making only the highest level of stone equiped count. They have doen it before and completely nerfed all usefulness of a solid runestone that was being exploited by only a few a55clowns.

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