Just going to leave this part here of the changes post to illustrate why the change to Divine Protector was needed:
Divine Protector, at max rank, lasts 20 seconds. For this duration, you redirect 100% of the damage from your entire party to yourself. All of that damage is reduced by 80% before it actually hits you. Then your normal damage resistance gets applied. The end result with this power in its current state is that… no one cares about damage.All but the most dangerous enemy splat attacks are completely ignored, healing is unimportant, and even having a geared up tank isn’t terribly important. Even without the Gift of Haste interaction, it’s not hard to focus solely on AP generation and get this close to 100% up time.
For Divine Protector, we looked at what the original intent of the power was – a really powerful “oh ****” button that could save your entire party if used properly. 20 seconds is just too long for the timing of when you cast it to matter, and using it properly is just plain old using it. So, we dropped the duration down a lot. Previously, it lasted 5 seconds for each rank of the power, 20 seconds in total. It now lasts 3 seconds at Rank 1, and gains 1 extra second for each rank – a total of 6 seconds at Rank 4. We also felt that there was absolutely zero risk in using the ability – reducing damage down by 80% before your own damage reduction kicks into play means that if the entire party is taking damage from splats, it’s the same net damage as you just standing in one and absorbing a whole bunch of it. We took that 80% reduction and made it into a 50% reduction. This means if only a handful of your party members need saving, you are doing the right thing. If the entire party stands in a dangerous splat while you are doing this – you might not survive it.
The italicized portion pretty much sums it up. If it completely trivializes content, it wasn't really working as intended.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Leaving GFs with their 50-80%+ damage buff for the party + KV is pretty much HAMSTER over OPs tank. What do they offer other than tanking a boss?
OP healer can take hits, but doesn't matter much if the party is dead around you. The DC can provide more protection and more damage buffs as well. Same as the GF, what do OP healers offer other than just healing? You can't heal what's already dead.
Leaving GFs with their 50-80%+ damage buff for the party + KV is pretty much HAMSTER over OPs tank. What do they offer other than tanking a boss?
OP healer can take hits, but doesn't matter much if the party is dead around you. The DC can provide more protection and more damage buffs as well. Same as the GF, what do OP healers offer other than just healing? You can't heal what's already dead.
You are aware that OP tanks have other tools that they can use for tanking besides Divine Protection right? Now they just have to use them
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I hope that this is true. While I love playing my DC I just dislike the fact that Everyone wants a Haste DC. It gets boring to grant haste and spam Sunburst. It gets boring to Debuff. I feel like while it will help the DC become a healer again in this game, I feel like the demand for a Haste DC could be slightly greater in certain situations. While the Faithful is already a great clutch healer, an healing op could still be in greater demand than it. Maybe I'm wrong. Is the a way to slightly buff the Faithful tree of the devoted cleric? Or maybe some of it's passive abilities? Maybe that is a bit too much to ask. Just wanted to know
Not everyone wants a haste dc: haste DCs are (were?) requested by OPs who want the perma bubble.Period. Rigtheous clerics are in better position now and these changes make the righteous the real and probably the only end-target in PvE, making the 2 remaining paths marginal. This is not good: a path has been killed to solve a short term problem, even if relevant, showing a lack of vision and systemic view. For this reason, I suggest to increase the effectivness of unbreakable devotion to counterbalance the GoH nerf (currently the UD mitigation is ridiculous when compared against the damage made by trash mobs even in T1 dungeons, warding flare the same) :this would be appreciated both in PvP and in PvE. The virtuous would become a champion in mitigation while the righteous would be the champion in buffing. Cleansing fire could be reworked in this direction, providing another source of mitigation instead of proccing another GoH/heal source. High AP gain has a number of consequence in PvP as well, but whoever believes that this is going to fix the PvP issues is braineless as a minimun. It's true the opposite: the DC has less options to be competitve and the so called "immortal" PvP cleric is still untouched (and I'm happy about it otherwise you can delete the cleric from pvp) . I'm a virtuous DC, but fortunately I haven't built up my toon around GoH only: I already see a good way to generate my AP quite fast, while the party will need a bit more. High-end teams don't need big heals and probably nothing will change in the future for them: the game already provides many sources for self-healing, from lifesteal to heal bonuses coming from mounts (and other sources). Low IL players are those one who will pay the higher price. If a party needs heals, be aware that an OP devotion heals better than a cleric, even a tempt warlock heals better than a cleric and both provide more damages.
While the DC is nerfed again, a number of well knowm bugs are still unsolved (ex: encounters not procing any enchantments). Instead of fixing divinity DG, they "fixed" the tooltip: zero effort, max result.
Post edited by rapo973 on
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Leaving GFs with their 50-80%+ damage buff for the party + KV is pretty much HAMSTER over OPs tank. What do they offer other than tanking a boss?
OP healer can take hits, but doesn't matter much if the party is dead around you. The DC can provide more protection and more damage buffs as well. Same as the GF, what do OP healers offer other than just healing? You can't heal what's already dead.
You are aware that OP tanks have other tools that they can use for tanking besides Divine Protection right? Now they just have to use them
Tanking, for themselves. In that regard the GF can do just the same thing. Only difference, is that the GF can double the party's damage. Does that sound fair?
OP has aura of courage, which is not an insignificant amount of damage. Aura of wisdom, Aura Gifts (the feat), bane. lots of options. GF is now more on par with OP. the life of the protector OP is not over
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Ok, I admit that palidans needed a nerf, but as always now you took it too far. How can you ever think to have a balanced game if you always over due stuff one way or another. You need to cut the nerfs in half. Instead of having 20s time, a 10 second time is what is needed, the 50% is fine. But something that last only 6s in a game that is riddled with lag is useless.
+1 I play a Pally occasionally when it's needed in guild runs, I play all classes in fact. You may think that you are taking the 'smart' path in your nerfs by going deep and playing the "we can buff it later we're sorry we messed up (again)" card every time you come on here, but it's getting a bit tired. Tuning is one thing, destroying a key mechanic of a class is entirely another. This will completely change how they are played, maybe that's a good thing, maybe not. But from a business standpoint, I don't think you guys realize that people tend to run out of steam to pour resources and time into their favorite class when you jack them around so often and severely. And I am personally tired of seeing friends bugger off every time you mess around with stuff, but I can't blame them. It took 14 months for your Lostmauth 'fix' to be announced. Clearly there can be no trust that you guys will ever get these things right. Maybe ask yourselves if people are having fun instead. If they are, cash will come.
Please remember this is just for Preview, which is a test server. As always, nothing is set in stone and may change when it hits live.
We'll just have to see then won't we.
Let me see if I understand something- It will provide 5% AP gain over 5 seconds and a new heal over time will refresh the duration? So that means 1% every 1 second?
Feats: Gift of Haste: Now grants AP over 5 seconds, instead of instantly. If you are already affected by Gift of Haste, having it applied to you again will refresh the duration.
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
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I'll never retrace my steps.
Let me see if I understand something- It will provide 5% AP gain over 5 seconds and a new heal over time will refresh the duration? So that means 1% every 1 second?
Correct: now let's see how this is implemented because there are other elements influencing the overall effect of GoH.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
please take a look at the encounter Binding oath , since i've seen alot of paladins spammin that encounter like it doesn't have a cooldown at all, and also the Daily Heroism, and please do someth about the paladin temporary hitpoints, the temporary hitpoints should be consumed while they are in the Bubble or havin binding oath up.
go reread the notes on this. heroism active time is reduced.
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
please take a look at the encounter Binding oath , since i've seen alot of paladins spammin that encounter like it doesn't have a cooldown at all, and also the Daily Heroism, and please do someth about the paladin temporary hitpoints, the temporary hitpoints should be consumed while they are in the Bubble or havin binding oath up.
go reread the notes on this. heroism active time is reduced.
And other changes should be addressing 0-cooldown-ever on encounters.
I hope that this is true. While I love playing my DC I just dislike the fact that Everyone wants a Haste DC. It gets boring to grant haste and spam Sunburst. It gets boring to Debuff. I feel like while it will help the DC become a healer again in this game, I feel like the demand for a Haste DC could be slightly greater in certain situations. While the Faithful is already a great clutch healer, an healing op could still be in greater demand than it. Maybe I'm wrong. Is the a way to slightly buff the Faithful tree of the devoted cleric? Or maybe some of it's passive abilities? Maybe that is a bit too much to ask. Just wanted to know
I main a Buff/Debuff AP Gain DC... I haven't had trouble keeping my team alive since I came back in late Mod 6... lol. No reason to have to go "full heals" with a DC... if your team is decent.
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You guys are a bunch of idiots. DP down from 20 to 6 seconds? This makes the class absolutely worthless. OPs have HAMSTER DPS, why on earth would anyone play one now over a GF? Why would anyone want one in a group over a GF? Since there is simply no reason whatsoever, that should tell you that you went way overboard.
Tested GoH. Work as described: 5% over 5 seconds. Now a rigtheous with GoH works +/- as well as a virtuous with this change: no need to have a virtuous dc anymore. Btw there was another DC with GoH close to me: GoH stacks (2x on the GoH icon). Now improve Unbreakable devotion and - why not - rework cleansing fire to provide mitigation instead of GoH\Heals to make this path viable again.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I hope that this is true. While I love playing my DC I just dislike the fact that Everyone wants a Haste DC. It gets boring to grant haste and spam Sunburst. It gets boring to Debuff. I feel like while it will help the DC become a healer again in this game, I feel like the demand for a Haste DC could be slightly greater in certain situations. While the Faithful is already a great clutch healer, an healing op could still be in greater demand than it. Maybe I'm wrong. Is the a way to slightly buff the Faithful tree of the devoted cleric? Or maybe some of it's passive abilities? Maybe that is a bit too much to ask. Just wanted to know
Not everyone wants a haste dc: haste DCs are (were?) requested by OPs who want the perma bubble.Period. Rigtheous clerics are in better position now and these changes make the righteous the real and probably the only end-target in PvE, making the 2 remaining paths marginal. This is not good: a path has been killed to solve a short term problem, even if relevant, showing a lack of vision and systemic view. For this reason, I suggest to increase the effectivness of unbreakable devotion to counterbalance the GoH nerf (currently the UD mitigation is ridiculous when compared against the damage made by trash mobs even in T1 dungeons, warding flare the same) :this would be appreciated both in PvP and in PvE. The virtuous would become a champion in mitigation while the righteous would be the champion in buffing. Cleansing fire could be reworked in this direction, providing another source of mitigation instead of proccing another GoH/heal source. High AP gain has a number of consequence in PvP as well, but whoever believes that this is going to fix the PvP issues is braineless as a minimun. It's true the opposite: the DC has less options to be competitve and the so called "immortal" PvP cleric is still untouched (and I'm happy about it otherwise you can delete the cleric from pvp) . I'm a virtuous DC, but fortunately I haven't built up my toon around GoH only: I already see a good way to generate my AP quite fast, while the party will need a bit more. High-end teams don't need big heals and probably nothing will change in the future for them: the game already provides many sources for self-healing, from lifesteal to heal bonuses coming from mounts (and other sources). Low IL players are those one who will pay the higher price. If a party needs heals, be aware that an OP devotion heals better than a cleric, even a tempt warlock heals better than a cleric and both provide more damages.
While the DC is nerfed again, a number of well knowm bugs are still unsolved (ex: encounters not procing any enchantments). Instead of fixing divinity DG, they "fixed" the tooltip: zero effort, max result.
A path has been killed? Virtuous was already a good path before the Gift of Hast feat was even brought into it, but I agree more damage mitigation would make it even more nice. Faithful might have been killed long ago once they created the Gift of Hate feat. Which is why I'm requesting a buff to the dc in the Faithful tree or just dc healing period. We have the buffs/ Debuffs which is good, but why must one tree simply be treated like trash and overlooked because the other is better than it. Whatever happened to real balance. I now know how the Archer Hunter Ranger feels.
Many of you are of happy the Bubble was destroyed to the ground, but they did not stop there, they pretty much took the OP out of PVP altogether. They took Heroism out too, now a paladin is close to useless. When you guys scream nerf, Cryptic will give it to you, and they did. Good job people.
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Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
RIP that bubbledin I was maybe gonna play.
OP healer can take hits, but doesn't matter much if the party is dead around you. The DC can provide more protection and more damage buffs as well. Same as the GF, what do OP healers offer other than just healing? You can't heal what's already dead.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
We are searching for slave labor, will pay with food from our farm!
High AP gain has a number of consequence in PvP as well, but whoever believes that this is going to fix the PvP issues is braineless as a minimun. It's true the opposite: the DC has less options to be competitve and the so called "immortal" PvP cleric is still untouched (and I'm happy about it otherwise you can delete the cleric from pvp) . I'm a virtuous DC, but fortunately I haven't built up my toon around GoH only: I already see a good way to generate my AP quite fast, while the party will need a bit more.
High-end teams don't need big heals and probably nothing will change in the future for them: the game already provides many sources for self-healing, from lifesteal to heal bonuses coming from mounts (and other sources).
Low IL players are those one who will pay the higher price. If a party needs heals, be aware that an OP devotion heals better than a cleric, even a tempt warlock heals better than a cleric and both provide more damages.
While the DC is nerfed again, a number of well knowm bugs are still unsolved (ex: encounters not procing any enchantments). Instead of fixing divinity DG, they "fixed" the tooltip: zero effort, max result.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
We are searching for slave labor, will pay with food from our farm!
Let me see if I understand something- It will provide 5% AP gain over 5 seconds and a new heal over time will refresh the duration? So that means 1% every 1 second?
Feats: Gift of Haste: Now grants AP over 5 seconds, instead of instantly. If you are already affected by Gift of Haste, having it applied to you again will refresh the duration.
--
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Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
We are searching for slave labor, will pay with food from our farm!
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
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Work as described: 5% over 5 seconds. Now a rigtheous with GoH works +/- as well as a virtuous with this change: no need to have a virtuous dc anymore.
Btw there was another DC with GoH close to me: GoH stacks (2x on the GoH icon).
Now improve Unbreakable devotion and - why not - rework cleansing fire to provide mitigation instead of GoH\Heals to make this path viable again.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF