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Elemental Evil Preview Patch Notes NW.45.20150304a.1

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
Classes and Balance
  • General
    • Boons that heal players or deal damage now scale between levels 60 and 70. They begin at 10% effectiveness at level 60 and scale up to 100% effectiveness at level 70.
    • Many feats no longer erroneously appear as paragon features when they are actually feats.
    • Potions: Combat Cooldown increased to 18 seconds.
  • Control Wizard
    • Abyss of Chaos: Damage reduced by roughly 60%.
    • Arcane Power Field: No longer deals 1/6th of expected damage.
    • Class Features: Evocation: This class feature should now correctly apply to all AoE powers.
    • Disintegrate: Base Damage reduced by 35%. Rank up bonus reduced to 15% per rank (down from 25% per rank).
    • Icy Veins: Now correctly applies more than stacks of Chill based on rank.
  • Devoted Cleric
    • Geas: The divine version of Geas now correctly consumes Divine Power.
    • Sunburst: Now correctly Knocks targets again.
  • Guardian Fighter
    • Damage of powers has been increased by 20% across the board.
  • Hunter Ranger
    • Crushing Roots: This feature now causes Weak Grasping roots to daze targets for .125s per rank (down from .5s per rank) and Strong Grasping Roots to daze targets for .25s per rank (down from 1s per rank). Thorned Roots now correctly respects this class feature.
    • Forestbond: This power has had its effectiveness reduced to 1/2/3/4/5% to account for AoE applications.
  • Oathbound Paladin
    • Avenger's Presence: This feat now behaves as expected.
    • Divine Innervate: Now correctly affects allies.
    • Echo of Light: This feat now correctly triggers and cools down your encounter powers when activated.
    • Flash of Light: Activation chance is now correct and does not activate far more than expected.
    • Flash of Light: No longer affects allies more than expected when used with Bond of Virtue.
    • Healer's Touch: Now works as expected and no longer reduces healing if you get too far from targets.
    • Prism: No longer causes an infinite loop with Bond of Virtue.
    • Prism: This feat no longer incorrectly double dips on healing bonuses and will correclty mimic healing done for Devotion Paladins.
    • Radiant Champion: This feat now proplerly shortens cooldowns and no longer lasts forever incorrectly.
    • Seraphim: No longer temporarily disables combat floaters.
    • Stem the Tide: This feat now behaves as expected.
    • Oath of Devotion: Healing Font: Now properly costs AP.
    • Oath of Protection: Divine Protector: Now properly costs AP.
  • Trickster Rogue
    • Class Features: Oppressive Darkness: Fixed several errors in the damage of this power. It should now correctly deal 5% of your weapon damage per rank.
    • Class Features: Oppressive Darkness: No longer affects allies in some cases.
    • Concussive Strikes: Half as effective on players.
    • Skullcracker: Daze is half as effective on players.
    • Oppressive Darkness: Damage reduced by roughly 80% to better reflect its new design.

Content and Environment
  • Elemental Evil: May quests have received additional text clairification passes as well as bug fixes to improve flow and proper quest progression.
  • Fiery Pit: Financial Tracking: Crates should be interactable again after turning in and retaking the mission."
  • Fiery Pit: Level scaling now covers the entire map consistently.
  • Fiery Pit: The Plumbing Job: Pipes should be interactable again after turning in and retaking the mission.
  • Increased level of Sharandar maps to 71, Dread Ring to 72 and Icewind Dale to 73.
  • The Summoning Portal is back in the Foundry. The name of the portal has been changed to "Thayan - Portal - Imp Portal." Also made it so the portal summons a limited number of imps before it becomes inert and those imps should not drop loot.
  • Well of Dragons: Factional Assets: Fixed an issue where some players could not complete this quest if they abandoned it and then reaccepted it.


Enemies
  • The difficulty of enemies higher level than you after level 60 has been increased.
  • Vanifer now has a warning on the fireball to prevent unexpected instant death.

Items and Economy
  • Invocation Changes
    • Now that players can gain up to 2 Celestial Coins per day, most of the items in the Vault of Piety have had their prices increased. It is still faster to buy each of these items than previously, for players who gain two Celestial Coins in a day.
    • Players can now have up to 14 Celestial Coins at a time, increased from 7.
    • The Campaign Pack is no longer in the Vault of Piety."
    • The price for the Crafting Pack is now 7, up from 5.
    • The price for the Enchantment, Artifact, and Artifact Gear improvement boxes is now 11, up from 7.
  • Portable Altars may now be slotted in the potion tray and will remove revive sickness from players who are out of combat.
  • Primary and Secondary Artifacts now have Item Level values. Uncommon: 26 - Rare: 46 - Epic: 96 - Legendary: 130 - Mythic: 145
  • Trickster Rogue random items after level 60 will now properly allow the character to Roll.

User Interface
  • Oathbound Paladins now have updated costumes in the character creation menu and throughout the game.
Post edited by panderus on
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Comments

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited March 2015
    Servers UP! See you in the Trade of Blades for some hot PvP action!
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited March 2015
    Hold so you gave GF skills a 20% flat dmg boost but not paladins or was the paladin boost not in the notes. I guess we will see
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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2015
    Still no new gear sets (other than the elemental pvp and black ice stuff , at least none in collections ) O_o
    And lvl 25 Jewelcrafting is still a mess unless it is just not supposed to make any sense.
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  • candinho2candinho2 Member Posts: 550 Arc User
    edited March 2015
    panderus wrote: »
    Servers UP! See you in the Trade of Blades for some hot PvP action!

    So no SW buff?? and Creeping Death have been nerfed, what about TR Shadow of demise???? 100% damage and piercing??? don't you think it's a lil too much??? nerf it 40% aswell!
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    candinho2 wrote: »
    So no SW buff?? and Creeping Death have been nerfed, what about TR Shadow of demise???? 100% damage and piercing??? don't you think it's a lil too much??? nerf it 40% aswell!

    Hey dont feel bad, us GWFs are right down at the bottom of the pile with you. I guess we are just the bystanders of this module.

    They should make a cheering section so that all the SWs and GWFs can watch all the other classes PVP.
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited March 2015
    panderus wrote: »
    Classes and Balance


    [*]Trickster Rogue
    • Concussive Strikes: Half as effective on players.
    • Skullcracker: Daze is half as effective on players.
    yay , thank you !
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited March 2015
    panderus wrote: »
    classes and balance
    • general
      • potions: Combat cooldown increased to 18 seconds.
    Holy....! I'm not sure even the new standard healing potions (10k HPs iirc?) are going to cut it anymore.

    panderus wrote: »
    items and economy
    • invocation changes
      • now that players can gain up to 2 celestial coins per day, most of the items in the vault of piety have had their prices increased. It is still faster to buy each of these items than previously, for players who gain two celestial coins in a day.
    Faster to buy... *if and only if* you play for four consecutive hours every day. Right?
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  • vteasyvteasy Member Posts: 708 Arc User
    edited March 2015
    The Campaign Pack is no longer in the Vault of Piety


    well that sucks
  • edited March 2015
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    first time i can see a light at the end of the tunnel, making dazing effect halved and roots tuned down
    there is more to tone down in CC-abilities, but its a start
    if you could now make tenacity acting properly against some of these broken damage encounter, slow- and stun-effects you get a cookie
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited March 2015
    It's telling me the server in unavailable. Am I the only one getting this?
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • edited March 2015
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  • yuccapalmyuccapalm Member, Neverwinter Beta Users Posts: 195 Bounty Hunter
    edited March 2015
    Funny how they nerf GWF dmg. Imo they should have the best dmg of all classes because its the only true melee class - they got no perma block or perma invis for protection.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited March 2015
    With that change not being in the notes, I think I'd try reporting it as a bug and seeing if it gets fixed before deciding anything drastic.

    It's not as though powers have never been cocked-up by a patch before.
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  • edited March 2015
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited March 2015
    While it's true that there are some other very badly broken things, the daze change strikes me as fair, at least.
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    i don´t think it can be intended to reduce a damage encounter for 90% in case of GWF, must be an error, wait and see, judge in the end

    @ Tr fraction, i hope there is much more to come for you, so you can enjoy your class again beeing more challenging
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    edited March 2015
    I feel dragon hoard is not working killed around 100 mobs with a 8% chance and no drops.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited March 2015
    I enjoyed the PvP-Event with you. Was fun :) i never saw so much dragons in the arena before. :D
    Sad there seems somekind of bug with the Fox-Shift ability. If its active the target dodges every attack till the effect vanish instead of only the first attacks auto-dodges. I could attack the same target 4 full duelist flurry while it was simply standing there.

    Besides that the PvP in upper level gets more a control game. As player it is really annyoing if you get Crowed Controlled and can't do anything for a pretty long time. In the PvP-Event i had sometimes 10 seconds where i was under full controll and can't do anything even if i only locked my abilitys i could run but i had only the choice to run in different CC-Fields or AOE-Effects.
    Maybe somekind of mechanic in PvP would be good to only get CCed by the same ability for 3 seconds at max. with a break of 1 second to have a chance to break through the skill rotation of the enemy player.
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  • arpemarpem Member Posts: 30 Arc User
    edited March 2015
    panderus wrote: »
    Servers UP! See you in the Trade of Blades for some hot PvP action!

    Are you sure about that, might want to go and check it out, cause they are down:(
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    That was fun, thanks for playing with us panda!

    Btw, that dragon spawning was just awesome.
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  • skinlikewinterskinlikewinter Member Posts: 104 Arc User
    edited March 2015
    ayroux wrote: »
    Hey dont feel bad, us GWFs are right down at the bottom of the pile with you. I guess we are just the bystanders of this module.

    They should make a cheering section so that all the SWs and GWFs can watch all the other classes PVP.

    SWs sure, they are near bottom, but dont agree with gwf being at bottom of pile.

    At the bottom of the pile is still the class that reigns supreme there, and that's the DC class. 7 patches for the mod and nothing but <font color="orange">HAMSTER</font> feats/powers. They don't even care for DCs.
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  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    Would it be possible to enable us to claim the artifact Sigils on preview from the rewards vendor? right now we can't and that makes it a pain to test different combinations
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  • swarfega27swarfega27 Member Posts: 185 Arc User
    edited March 2015
    TR: Oppressive Darkness: Now only deals 300 dmg down from 15k. No longer worth it to be on my bar. A simple 80% reduction would have been fine but not the dbl nerf with % of weapon damage aswell. Pick one, not both.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited March 2015
    Thanks for hearing us poor GF players. The damage addon was really needed, since our animations are so slow.


    - A happy Conqueror.

  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,464 Arc User
    edited March 2015
    Holy....! I'm not sure even the new standard healing potions (10k HPs iirc?) are going to cut it anymore.

    1. No in-combat regen (basically it's regen only in name)
    2. 50% increase in potion cooldown time
    3. Only one potion active at a time
    4. Lifesteal changed to an RNG-based proc (but not to other stats that come from magical equipment!)

    It seems to me like we're being herded into the "you WILL play alongside paladins!!!" pen, no?
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  • gilbertojhungilbertojhun Member Posts: 18 Arc User
    edited March 2015
    panderus wrote: »
    Classes and Balance
    Hunter Ranger
    • Crushing Roots: This feature now causes Weak Grasping roots to daze targets for .125s per rank (down from .5s per rank) and Strong Grasping Roots to daze targets for .25s per rank (down from 1s per rank). Thorned Roots now correctly respects this class feature.

    I know you are trying to balance PvP and i think you are on the right way, but this class feature will be useless for PVE. Strong grasping roots stuns mobs for only 1 second on rank 4, this is not gonna help Rangers to support the crowd control.
    Sugestion: Back as it was before and turn 1/4 effectiveness on players.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    edited March 2015
    Still these bugs
    Cleansing fire and shield of the divine haven't been fixed yet.
    Both dont heal properly equal to 350% weapond damage and 500% weapon damage respectively. Also, cleansing fire is not triggered by chansing of lights and daunting lights encounters; chansing of lights is not dealing damage either.
    Shield of the divine removes the second HoT effect of healing word, bastion and divine glow and it shouldnt. Only let them apply the effect of double regeneration changed for their direct healings. so hasnt been fixed either.
    SW creeping death keeps saying over 8 seconds instead of 4 seconds. And there is a bug in which when applying curse, it applies lesser curse too.
  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    I know you are trying to balance PvP and i think you are on the right way, but this class feature will be useless for PVE. Strong grasping roots stuns mobs for only 1 second on rank 4, this is not gonna help Rangers to support the crowd control.
    Sugestion: Back as it was before and turn 1/4 effectiveness on players.

    Um, you were pema dazing the mobs before without any effort at all. that is why they changed freeze for CW b/c the mobs were frozen all the time. Don't forget the mob still has the root on them so they are still quite controlled
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  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited March 2015
    reds351 wrote: »
    I feel dragon hoard is not working killed around 100 mobs with a 8% chance and no drops.

    Same here ... I'm at 10% and went through the tutorial at pirate skyhold and didn't get a single RP drop when previously I would get several from running through there.

    **update**

    2 hours of running around different areas killing mobs of varying levels and I can honestly say dragon hoards are certainly broken, at 10% chance I'm NOT getting a single piece of RP drop in two hours of play.
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