test content
What is the Arc Client?
Install Arc

Glyphs

13»

Comments

  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    Same goes for red glyphs. Every class can slot them, but not every class benefits from them the same way.

    Red Glyphs are still OP as hell. Man, i can tell when some CW/SW/HR is using reds even without looking at their gear. They melt people in seconds. On PvP built toons, that is.

    Reds affected by DR? Bullcrap. Any PvP toon slot enough ArP to pretty much nullify DR.
    Deflect? Might work on HR, but a "normal" melee GWF with 30/35% deflect can do **** against a class that can proc reds as fast as CWs/SWs/HRs can.

    If you feel your class is underpowered compared to broken builds like intimidation builds or so, then ask for fixes to your class or for these broken builds to get a fix. But red glyphs ruin PvP, period.

    At least from a GWF who tries to play it normally (non-intimidation build) these glyphs break PvP greatly. I can't really dodge, can't really mitigate against those monsters and while against non-glyphed players, even the ones filled with legendaries, i can fight (lose, but fight and take away a huge chunk of their HP usually before i die, as it should be in a 17k vs 19-20k encounter) if i time my encounters and sprint correctly, but when the same players slot the **** reds, you die in seconds with your HPs going down way too fast no matter what you do, and can't pretty much fight back.

    GWFs can't block, can't dodge, have no immunity to use against reds. It means that unless you are a OP inti sentinel who can rush at the enemy and eat 35k+ HP in one rotation, there's no game against a CW/SW/HR using reds. Cause their ArP will eat through your DRI and the speed at which they can proc the damage is enough to make your deflection not really relevant.

    CWs/ SWs and HRs slotting reds break the game as much as intimidation sentinels and other broken builds/ classes do.

    I really don't care if people playing premades feel like they need it to face OP combat HRs, Inti sentinels and such. These glyphs as they are now break the game.

    No wonder few players play PvP when between horrible matchmaking that creates quite unbalanced teams and red glyphs/ broken builds playing as a normal pugger is a nightmare at any gear level.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited November 2014
    macjae wrote: »
    Endless Consumption is available to every character, but it does not give them the massive healing that HRs enjoy.

    Maybe its not clear you can delete the life steal feat and gimme a damaging one i woul still out healing much of the things. Really it does not change
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited November 2014
    I am 16k MoF CW.
    I slotted two Greater Red Dragon Glyphs into Corrupted Black Ice Gear (I didn`t got any artifact equipment yet).

    Result:
    Two Greater red dragon glyphs makes about 16% of total damage.

    Statistics of one epic SP run, ACT parsed (Aspect of Flames comes from red glyphs, just to clarify):

    arc_dmgout_percent.png

    Details: 1920×1080 SS: //s23.postimg.org/i9yv02bjt/arc_dmgout.png

    Conslusion: I strongly disagree with this kind:
    - Shocking Exeuction (LOL)
    - Killing Flames
    of opinions based on my experience.
    Since 2 glyphs can make 16% of total damage, it is a bad idea to disregard its power.

    Note; every class, or even playstyle will result better or worse with different kind of glyphs.
    The reason why I use red glyphs is because I produce a lot of Damage over time and have a fire damage buffs from Rimefire retained by plague fire and companions ticks (like Aranea`s Zzaaaps).

    I bared you my glyph role of game style and I am still wondering, how do you use glyphs in your game style?
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    beatannier wrote: »
    I am 16k MoF CW.
    I slotted two Greater Red Dragon Glyphs into Corrupted Black Ice Gear

    Let me put it this way to you.

    - slotting 2 greater reds gives you 800 ArP, on top of what you have, this will put you probably over the PvE cap. This means you are neutralizing mob DR by ArP alone
    - Glyphs respect debuffs, ArP, DR
    - PvE mobs don't dodge

    What this means is that in PvE, your minimum hit will be 600 and you will go up from there. They used to hit for 600 and no less, no more.

    In PvP people dodge, deflect, are affected by all sorts of buffs and DR boosts. The glyphs rarely see hits above 400, with an average of 200-250 vs properly geared PvPers, including full misses.

    Conclusion:

    - the glyphs are now better for PvE
    - glyphs are now considerably worse for PvP, but obviously still OK

    So yeah, keep asking for nerfs to dodgeable 400 DoT. In 7 days a TR will put 24K DoT from at-will on you, with guaranteed crit, and their DF bleeds will make you weep. Not that SWs, CWs or HRs will lack huge DoTs and procs.

    I'd say get used to it. We tried 2 mods to get rid of this <font color="orange">HAMSTER</font>, it is not working, falling on deaf ears. By now it is what it is. Expecting 2 successive nerfs to the glyphs is honestly wishful thinking.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    Conclusion:

    - the glyphs are now better for PvE
    - glyphs are now considerably worse for PvP, but obviously still OK

    So yeah, keep asking for nerfs to dodgeable 400 DoT. In 7 days a TR will put 24K DoT from at-will on you, with guaranteed crit, and their DF bleeds will make you weep. Not that SWs, CWs or HRs will lack huge DoTs and procs.

    I'd say get used to it. We tried 2 mods to get rid of this <font color="orange">HAMSTER</font>, it is not working, falling on deaf ears. By now it is what it is. Expecting 2 successive nerfs to the glyphs is honestly wishful thinking.

    Well, class fixes are a different matter. But my experience is this, as a GWF who uses a "normal" destro build and not the cheesy META intimidation:

    No glyphs:
    - Against HRs, even BiS HRs, i can still put up a fight using sprint to "dodge" their boar charge and then trying to make them miss fox shift, stun them and at least keep them busy a bit (not win, but that's ok)
    - Against equally geared CWs/ SWs good players, can fight, my HPs go down but i've time to fight back and it's all down to my ability to avoid prones/ CC through sprint and then get them with my combo after depleting their shield if they use it. Must be careful to do not waste my sprint or i'm defenseless against their next CC rotation.

    With reds:
    - Against HRs, my HP melts at the speed of light, no matter if they boar me or if i dodge. Only difference is, if they get me with boar half my 42k HPs are gone in one go. If i dodge, they are gone in a few seconds.
    - Against CWs/ SWs, half my HP is gone before i can even get in melee range. It's a fast barrage of pew pew DPS. CW+SW with reds focusing me, means i'm dead in like 3-4 seconds.

    And it's not like i'm so squishy. My GWF is in full PBI, 42k HP (not the best but not low either), 43% DR, 30% deflect, PvP ring set and 22% on tenacity stats.

    The only way i could fight would be to go intimidation sentinel. Then i'd go unstoppable being able to tank a bit more till i get in melee range, then FLS-DS-CAGI them to 20% HP. But stuff like that is so cheesy it makes me want to puke. Sorry.

    I also have a 10-11k alt combat HR, which i play sometimes in PvP for the dailies. I like the gameplay and i'm keeping it at low gear cause it's the only way to enjoy it a bit. But even playing it like that i see how the health regenerating ability+ deflect and marauder-boar-fox shift combo are easy and very powerful stuff.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited November 2014
    pando83 wrote: »
    Well, class fixes are a different matter. But my experience is this, as a GWF who uses a "normal" destro build and not the cheesy META intimidation:

    No glyphs:
    - Against HRs, even BiS HRs, i can still put up a fight using sprint to "dodge" their boar charge and then trying to make them miss fox shift, stun them and at least keep them busy a bit (not win, but that's ok)
    - Against equally geared CWs/ SWs good players, can fight, my HPs go down but i've time to fight back and it's all down to my ability to avoid prones/ CC through sprint and then get them with my combo after depleting their shield if they use it. Must be careful to do not waste my sprint or i'm defenseless against their next CC rotation.

    With reds:
    - Against HRs, my HP melts at the speed of light, no matter if they boar me or if i dodge. Only difference is, if they get me with boar half my 42k HPs are gone in one go. If i dodge, they are gone in a few seconds.
    - Against CWs/ SWs, half my HP is gone before i can even get in melee range. It's a fast barrage of pew pew DPS. CW+SW with reds focusing me, means i'm dead in like 3-4 seconds.

    And it's not like i'm so squishy. My GWF is in full PBI, 42k HP (not the best but not low either), 43% DR, 30% deflect, PvP ring set and 22% on tenacity stats.

    The only way i could fight would be to go intimidation sentinel. Then i'd go unstoppable being able to tank a bit more till i get in melee range, then FLS-DS-CAGI them to 20% HP. But stuff like that is so cheesy it makes me want to puke. Sorry.

    I also have a 10-11k alt combat HR, which i play sometimes in PvP for the dailies. I like the gameplay and i'm keeping it at low gear cause it's the only way to enjoy it a bit. But even playing it like that i see how the health regenerating ability+ deflect and marauder-boar-fox shift combo are easy and very powerful stuff.

    the sad thing is the that after 45% deflect a single boon with cancel the now deflectable glyphs advantage...that boon is called fey thistle.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    rayrdan wrote: »
    the sad thing is the that after 45% deflect a single boon with cancel the now deflectable glyphs advantage...that boon is called fey thistle.

    Fey thistle procs like crazy on high deflect builds and yeah, can "complement" glyphs on HRs. But also, must be taken into account that, while glyphs now respect DR, deflect and buffs, they also respect:

    - DRI, which is usually quite high on PvP toons, expecially CW/SW/HR have enough ArP to almost nullify the enemy DR, and the massive 1,6k ArP reds can give you when they proc.
    - Debuffs like, for example, double enfeeblement on CWs who do not slot Shield on tab. Enfeeblement makes glyph hit at their full potential.

    Either way, the difference between a red glyphed toon and a "normal" toon, at least from my experience, is still huge.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    pando83 wrote: »
    Fey thistle procs like crazy on high deflect builds and yeah, can "complement" glyphs on HRs. But also, must be taken into account that, while glyphs now respect DR, deflect and buffs, they also respect:

    - DRI, which is usually quite high on PvP toons, expecially CW/SW/HR have enough ArP to almost nullify the enemy DR, and the massive 1,6k ArP reds can give you when they proc.
    - Debuffs like, for example, double enfeeblement on CWs who do not slot Shield on tab. Enfeeblement makes glyph hit at their full potential.

    Either way, the difference between a red glyphed toon and a "normal" toon, at least from my experience, is still huge.

    - The ArP does not stack. 800 Max with 2 greater reds. I probably stacks with one greater+one lesser, but you lose the uptime.
    - not a single good CW uses anything but Shield on Tab. We are forced there, it's the only way we can survive a rotation (with great gear that is). Trust me, I tried to play without shield for a ot of times, only to return to it after insta-dying. With RoE on Tab, I hit 690 (I think) on dummies.
    - you will continue to die to HRs, glyphs or not, in Mod 5. You can add TRs to that list however now.
    - you cannot really play as a destro GWF. It's like trying to play Renegade CW now. It's purposefully choosing the weaker spec.

    For example, I was in a game yesterday vs 2 intimidation GWFs, potted up, probably near BiS gear. My glyphs wore off, didn't notice only after the game. I could barely dent them, there were cases when I spammed RoF on them and their HP even went up, was all Mod 2 again, I ain't going back there lol. Not to mention you can hardly damage BiS HRs with or without glyphs.

    Expecting class fixes from Cryptic to compensate Glyph DPS loss is really too much to ask from this game and you know it. They will break classes more in trying to fix them (just wait for the Preview build to come Live, you'll see what I mean).

    Switch to Intimidation, be tanky, deal damage, fix this stuff yourself, it's in your capability.
  • revovlerjesus1revovlerjesus1 Member Posts: 481 Arc User
    edited November 2014
    - The ArP does not stack. 800 Max with 2 greater reds. I probably stacks with one greater+one lesser, but you lose the uptime.
    - not a single good CW uses anything but Shield on Tab. We are forced there, it's the only way we can survive a rotation (with great gear that is). Trust me, I tried to play without shield for a ot of times, only to return to it after insta-dying. With RoE on Tab, I hit 690 (I think) on dummies.
    - you will continue to die to HRs, glyphs or not, in Mod 5. You can add TRs to that list however now.
    - you cannot really play as a destro GWF. It's like trying to play Renegade CW now. It's purposefully choosing the weaker spec.

    For example, I was in a game yesterday vs 2 intimidation GWFs, potted up, probably near BiS gear. My glyphs wore off, didn't notice only after the game. I could barely dent them, there were cases when I spammed RoF on them and their HP even went up, was all Mod 2 again, I ain't going back there lol. Not to mention you can hardly damage BiS HRs with or without glyphs.

    Expecting class fixes from Cryptic to compensate Glyph DPS loss is really too much to ask from this game and you know it. They will break classes more in trying to fix them (just wait for the Preview build to come Live, you'll see what I mean).

    Switch to Intimidation, be tanky, deal damage, fix this stuff yourself, it's in your capability.

    Yeah running Destro isnt really optimal these days, but however ive seen some 1on1s on testserver CW vs HR in the new crafted BiS gear and CW won 4 out of 5 times. New GWF seem to have no issue with CWs however but they dont have now either, unless they run destro, and even then they have a good chance imo. The game is now: kill the enemy in 1 rot or die yourself :/
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    Yeah running Destro isnt really optimal these days, but however ive seen some 1on1s on testserver CW vs HR in the new crafted BiS gear and CW won 4 out of 5 times. New GWF seem to have no issue with CWs however but they dont have now either, unless they run destro, and even then they have a good chance imo. The game is now: kill the enemy in 1 rot or die yourself :/

    Yeah I killed some HRs on Preview too. I can probably kill GWFs as well if they don't proc Ferocious and one-shot me.

    Thing is that it won't last, just like Assailant doing lots of damage didn't last.

    The only way found to kill HRs (IMO) is proccing Storm Fury, which is buggy as hell and procs 5 times+ in rapid succession (the victim sees a single proc for large damage). Every guy with DoTs and DoT weapon enchant will have issues with CWs. No Storm Fury=CW dead with HR at 100% HP, which will happen after it gets nerfed :)
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    Switch to Intimidation, be tanky, deal damage, fix this stuff yourself, it's in your capability.

    I'll be ture to you magique. I tested what people now use as "META" like 2 months ago. And posted in the barracks section about that test.
    I tried it. But...my eyes bleed. My fingers refused to play that thing. My own right hand tried to kill me. You know, pretty much like in 'The Evil Dead 2' when the possessed hand tries to kill Ash. I kept hearing this little voice shouting "why are you doing this? Why? Why?" and my hand tried to strangle me.

    Guess i'll keep using normal builds and enjoy the few games where i'm put against normal players, which are fun. And just discard the rest as "unlucky matchmaking" while saying to my hamster "you see? You could do that as well" and then kiss him on his tiny little head. :cool:

    Too bad, this game got so much potential.
    Shame on cryptic. :rolleyes:
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    The only way found to kill HRs (IMO) is proccing Storm Fury, which is buggy as hell and procs 5 times+ in rapid succession (the victim sees a single proc for large damage). Every guy with DoTs and DoT weapon enchant will have issues with CWs. No Storm Fury=CW dead with HR at 100% HP, which will happen after it gets nerfed :)

    It was kinda funny, played a random PvP match as a HR, attacked a CW dropped it for 50% HP and then got almost instakilled. All a saw is 9k then 12k etc. damage and I couldn't do a thing, died in a few seconds.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    The game is now: kill the enemy in 1 rot or die yourself :/

    Pretty much.
    Seen a vs on preview, Inti sentinel (Yunna if i remember well) vs GODMODE the GF (the OP of this thread). Their vses lasted may be 15 seconds each, with them being able to eat away 80% of the enemy's HP in 1 rotation. And these are the "tanks".

    I mean lol. Wonder why devs introduced tenacity just to make it worthless soon after. When first introduced, tenacity PvP was fun. Then all went to hell and now it's a DPS fest with 0 skill and 0 strategy.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    mehguy138 wrote: »
    It was kinda funny, played a random PvP match as a HR, attacked a CW dropped it for 50% HP and then got almost instakilled. All a saw is 9k then 12k etc. damage and I couldn't do a thing, died in a few seconds.

    Yeah I reported it in the bug section. Problem is without it CW is helpless against HRs, and we will not get any kind of compensation after it gets nerfed, that's for sure. It is also very random. You won't proc those big hits often. Sometimes it will happen, sometimes not and you will die, and sometimes you gonna get deflected for measly damage.
    pando83 wrote: »
    I mean lol. Wonder why devs introduced tenacity just to make it worthless soon after. When first introduced, tenacity PvP was fun. Then all went to hell and now it's a DPS fest with 0 skill and 0 strategy.
    Yeah it was fun. People will soon roll with 16-17% Tenacity however, so at this point it's almost not worth bothering to even mention Tenacity. It's a thing of past metas, and until those Mod 6-7 Legendary Tenacity armors, weapons and everything else hit (yes it will happen lol, I'm 99% sure), you gonna have to deal with huge damage and no means to mitigate it efficiently.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited November 2014
    - The ArP does not stack. 800 Max with 2 greater reds. I probably stacks with one greater+one lesser, but you lose the uptime.
    - not a single good CW uses anything but Shield on Tab. We are forced there, it's the only way we can survive a rotation (with great gear that is). Trust me, I tried to play without shield for a ot of times, only to return to it after insta-dying. With RoE on Tab, I hit 690 (I think) on dummies.
    - you will continue to die to HRs, glyphs or not, in Mod 5. You can add TRs to that list however now.
    - you cannot really play as a destro GWF. It's like trying to play Renegade CW now. It's purposefully choosing the weaker spec.

    For example, I was in a game yesterday vs 2 intimidation GWFs, potted up, probably near BiS gear. My glyphs wore off, didn't notice only after the game. I could barely dent them, there were cases when I spammed RoF on them and their HP even went up, was all Mod 2 again, I ain't going back there lol. Not to mention you can hardly damage BiS HRs with or without glyphs.

    Expecting class fixes from Cryptic to compensate Glyph DPS loss is really too much to ask from this game and you know it. They will break classes more in trying to fix them (just wait for the Preview build to come Live, you'll see what I mean).

    Switch to Intimidation, be tanky, deal damage, fix this stuff yourself, it's in your capability.

    .....Exaggerating and bias as usual. Keep on going in that direction, promote more and more "balance changes" to fighter classes and soon you wont have a game to go back to let alone a Mod 2. As I recall back in the not so glorious and rather short history of these forums a CW once asked for a counter to Unstoppable. This alone shows the mentality of the PVP community which will bury this game sooner or later.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    emilemo wrote: »
    .....Exaggerating and bias as usual. Keep on going in that direction, promote more and more "balance changes" to fighter classes and soon you wont have a game to go back to let alone a Mod 2. As I recall back in the not so glorious and rather short history of these forums a CW once asked for a counter to Unstoppable. This alone shows the mentality of the PVP community which will bury this game sooner or later.

    Dude I never said GWF OP lol, although the best ones will 2 shot me consistently. Since there is only one (lol...) GWF that I know of in the game who is able to do that I don't really care.

    All I said was I couldn't dent near-BiS senti GWF without glyphs. Which is how it should be. No glyphs=1600 ArP in my case, and decreased damage, so yeah. The GWFs were bad though and not too aggressive, so they let me build AP 2-3 times and they died cause dailies and my Storm Fury procs. A good GWF would have followed me and capitalized on their huge burst and my lack of DPS.

    So where am I exaggerating? Properly built Senti GWF are tough as hell. I am not asking for them to be nerfed, I think they are fine, especially with 30% less Intimidation. I am just saying leave the glyphs alone, or remove them but I wanna see DPS compensations for my class first.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    Yeah it was fun. People will soon roll with 16-17% Tenacity however, so at this point it's almost not worth bothering to even mention Tenacity. It's a thing of past metas, and until those Mod 6-7 Legendary Tenacity armors, weapons and everything else hit (yes it will happen lol, I'm 99% sure), you gonna have to deal with huge damage and no means to mitigate it efficiently.

    If the game will really go for a all-out DPS fest, I'd rather start using 1 red 1 black glyph instead of going sentinel intimidation build which i find boring as hell. At least i'd know these things are not OP on a GWF and would at least mitigate the huge gap between a normal player and a META build with glyphs. Better than nothing.

    But i dislike it and i'll keep sulking at my glyphs with this face (-_-) or this one (>_>)
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    pando83 wrote: »
    If the game will really go for a all-out DPS fest, I'd rather start using 1 red 1 black glyph instead of going sentinel intimidation build which i find boring as hell. At least i'd know these things are not OP on a GWF and would at least mitigate the huge gap between a normal player and a META build with glyphs. Better than nothing.

    But i dislike it and i'll keep sulking at my glyphs with this face (-_-) or this one (>_>)

    It's what I did as well. I basically didn't play PvP at all because of glyphs and overall spike damage, and both my classes (CW and HR) were lame and cheezey on top of it. This went on till the glyphs got nerfed. After that I went into PvP once again and to my surprise CWs were back to the underdog position once again, and all good PvPers were tanky as hell. So I slapped on 2 reds and dealt with the situation, and they don't seem OP anymore to me because I ain't godly with them vs good PvPers, and don't one shot anybody, not even other squishies.

    I tried the glyphs on my HR too, but the Purified set I had made me so tanky and glyphs added so much damage that I went back to the Royal Guard set after just 2 days.

    Anyway I'll try to remember to log a game or maybe a few 1vs1s from preview and post so people see how much DPS glyphs actually add.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited November 2014
    correct fix to glyphs is if it actually follows its tooltip (once per minute activation), because equipping 2 of the same results to 100% uptime. already submitted to bug reports.
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited November 2014
    correct fix to glyphs is if it actually follows its tooltip (once per minute activation), because equipping 2 of the same results to 100% uptime. already submitted to bug reports.
    Bunkum.

    20s × 2 = 40s.
    40s / 60s ICD = 66.(6)% uptime, not 100%.
    Also, you will never get 66.(6)% as you don`t tick every frame and chance to gain buff is 25%, not 100%.
    In practic, slotting 2 same glyphs cover about 50% uptime.

    Edit: Added description:
    I tested both black & red and 2 reds and it all works as indented, gaining buff not more than once per 60s each.
    If you slot 2 diffrent glyphs, they can gain (and in practic gains) a buff at same time, stacking each others.
    When you slot 2 same glyphs, only one at time gains buff, each having 60s ICD.

    Glyphs are not broken, as they has ICD (as tooltip says), not ECD.
Sign In or Register to comment.