First of all, the CW is not a damage dealer, they are controllers (hint: that's why some power got a well deserved nerf). Now that the trend shifted to DoT damage, something has to be done about it aswell, especially with these pesky glyphs around since it is clearly overperforming on DoT heavy classes i.e. the CW. Should i mention the fact that the CW ignores tenacity on it's control effects almost entirely already?
Now... check your own post history, mate. My CW is too weak, my CW is not tanky enough, my CW this, my CW that... It is irritating aswell as mindblowing how anybody would want to give the no.1 fotm class since beta, even more power.
If you want more damage, stop stacking defensive stats, if you want defense stack defense. But for christ's sake, stop these delusional attempts to create even more class imbalance. (ty)
I am only telling the truth.
I also bring video evidence for almost each of my claims.
I care not for CW to be OP. If there's something wrong with it, I will even post to get it fixed, such as here: Storm Fury buggy
CW needs to hold their own vs each class. If there are places where CWs are weak, I will bring it to the attention of the forum, regardless if some people are pissed off
I have always hated glyphs, I used them for about 5 games to see what the fuss was about and then I never used them again. They was OP in the past, ruined pvp but now they aren't half as bad for other classes apart from SW and HR, there dot can still make glyphs very affective and can still melt away about 60k hp in seconds.
They might have been nerfed but was a bad idea in the first place :P
I also don't get why so many always stay close to us and the main thing that bugs me is why they dodge behind us, like its going to do anything lol, they just get cc'd.
LOOOOOOOOOOOOOOOl .
this is what evryone should do since GFs now block everything , you ve read what he has written ? BEHIND him , behind and entangle ,he can't block his behind , don't hide it :v :v :v
LOOOOOOOOOOOOOOOl .
this is what evryone should do since GFs now block everything , you ve read what he has written ? BEHIND him , behind and entangle ,he can't block his behind , don't hide it :v :v :v
Lol ok then if your fighting a nub gf sure but no cw could entangle me from behind, it doesn't work against a gf who knows how to play. All we have to do is use bull charge then bye bye cw. We don't have infinite block so a good gf wont hold in block forever, they will get close to cw as much as possible so plan your skills and hit when guard is lowered. dash behind us if you want, it will only lead to you being proned.
Do NOT break my already frail CW class because of your HR issues.
Go and ask for fixes to that class first OK?
You don't realize your class was already broken? Storm Spell and Assailiant is getting nerfed, I'm not sad, really all I have to say is too bad. Now you have to rely on your own stats etc to make it work... Or you can slot shield, Storm Fury, and get high HP to basically reflect a bunch of damage to your attacker. I actually died while killing a CW with that annoying build.. Anywho, CWs are doing just fine in PvP, why are you making it seem like they're the worst class to play atm?
You don't realize your class was already broken? Storm Spell and Assailiant is getting nerfed, I'm not sad, really all I have to say is too bad. Now you have to rely on your own stats etc to make it work... Or you can slot shield, Storm Fury, and get high HP to basically reflect a bunch of damage to your attacker. I actually died while killing a CW with that annoying build.. Anywho, CWs are doing just fine in PvP, why are you making it seem like they're the worst class to play atm?
Its take to play one to know one.
I have 3 pvp spec toons hr/cw/tr.
My personal experience with these classes:
CW needs a bit more skill, timing, and good stamina management in order to be competitive at Node 2,
Without using a glyph, killing a GWF/GF/HR is next to impossible.
HR became absurdly easy when mod 3 PF was introduced. Mod 2 SW feels more fluid and exciting, now its Q, tab, E, RC, R and watch how they die from GPF/P.Flaming and CA and oh yeah glyphs too!
TR is a latency friendly class, but after glyph fixing, killing hr/gwf/gf became a stalemate.
StrawberryCheesecake TR BlackberryCheesecake CW
[SIGPIC][/SIGPIC] CheeseCake House
Lol ok then if your fighting a nub gf sure but no cw could entangle me from behind, it doesn't work against a gf who knows how to play. All we have to do is use bull charge then bye bye cw. We don't have infinite block so a good gf wont hold in block forever, they will get close to cw as much as possible so plan your skills and hit when guard is lowered. dash behind us if you want, it will only lead to you being proned.
humm , well it does work 90% of the times , when u r not expecting it , much better on hr (behind , pRone )
humm , well it does work 90% of the times , when u r not expecting it , much better on hr (behind , pRone )
Yeah hr prone is annoying :P but still blockable once you learn how, i always turn behined me when a hr uses marauders rush so i block there prone 90% of the time.
As for cw i keep close so they have less time to cast spells, if i get in melee range they usually dash away then i use bull charge when they least expect it, or can't do anything about it. If they try to dodge behind me to use entangling i just prone them and do my rotation, it never works on me. The best cw players i fight always keep there distance, having high move speed and dodging very well and drain my guard best they can. It's harder for me but i would prefer it if cw had some power that could still go through block to make it really even, because trust me dodging behind a gf works when they don,t know how to fight cw but it doesn't work on a skilled gf and will only allow the gf to prone the cw.
Lol ok then if your fighting a nub gf sure but no cw could entangle me from behind, it doesn't work against a gf who knows how to play. All we have to do is use bull charge then bye bye cw. We don't have infinite block so a good gf wont hold in block forever, they will get close to cw as much as possible so plan your skills and hit when guard is lowered. dash behind us if you want, it will only lead to you being proned.
crixus somebody should give you Rank 10s and RP to get all to legendary cause you deserve them by being honest. I suggest removing them from certain other GFs that are almost godly in PvP, yet still found their way to complain in the forums.
You don't realize your class was already broken? Storm Spell and Assailiant is getting nerfed, I'm not sad, really all I have to say is too bad. Now you have to rely on your own stats etc to make it work... Or you can slot shield, Storm Fury, and get high HP to basically reflect a bunch of damage to your attacker. I actually died while killing a CW with that annoying build.. Anywho, CWs are doing just fine in PvP, why are you making it seem like they're the worst class to play atm?
I do have a near BiS CW with high HP and play with Shield on Tab lol. It's definitely not the worst class in PvP. I can be a nightmare to poor TRs and DCs. I kill 99% of GWFs even with Intimidation. I kill 99% of GFs even with their Shield buff. I am extremely annoying in party play and can CC your *** down until you die to my team HRs or G(W)Fs.
I do die like **** to each and every HR at my gear level that knows what their doing, even if I have an HR myself and know all their tricks and moves. I also die like **** to all great GFs and GWFs, unless luck is somehow involved.
No glyphs, no killing anything though
I am talking about 1vs1 scenarios, which happen often.
CW should not require babysitting 1vs1 however, vs any class. The class needs to hold their own without becoming extremely OP in party play.
well magiq .. in next module CW should be able to pretty much 1 shot every other class minus gwf, even gwf if is out of stamina... They'll hold everything on their own no worry...
well magiq .. in next module CW should be able to pretty much 1 shot every other class minus gwf, even gwf if is out of stamina... They'll hold everything on their own no worry...
One-shotting is DUMB. You probably referring to the new Chilling Presence change, which I have yet to test.
I don't want my class to be stupid-dumb-OP so all the wannabes can play it after rerolling to CW and derping while falling asleep on their Ray of Frost mouse button.
I want my class to be HARD to play and SATISFYING if your skill level is high enough.
If skills were to become important, how could most "BiS" players enjoy their OPness? You've to keep it cheesy so that skill-less players stuffed with rank 10s, legendaries, perfects and stuff can easily shot down 99% of the enemies. Else, if such players would, god forbid that, lose cause they get out-played and out-skilled, they would get angry and stop dropping huge amounts of money into the game. Same with DPS vs survivability. Tenacity kind of fixed the too fast kills, but since strategy, aiming and use your brain is boring, and people wants to pew-pew kill enemies, the devs turned the game into a cheesy DPS fest.
It's sad but the direction devs decided to take is low skill, high gear requirements (obviously behind a huge money/ farm wall).
I keep using sub-optimal but fun builds on my GWF. The result is when i face a 20k Intimidation GWF with my 17k destro, outplay him by dodging most of his powers, can keep him busy long enough while he keeps running around just rolling his face on the keyboard while his gear and build allow him to eat the damage, then a couple of intimidation crits and a huge chunk of my HPs are gone. Or i dodge many boars from BiS HR but and keep ccing him, but with just one combo landed he can take away 70% of my HPs.
And i could keep going on and on with red glyphs and stuff. But it's useless. Sometimes can win by outplaying the enemy, but it's always cheesy>>>normal build.
well i didnt want intimidation to behave like that and yet it happen, not to mention hrs that are still saying they are underpowered...
I play a combat HR as a alt cause i found the class mechanics fun to play, but it's still quite easy like hell compared to a "normal" destro PvP GWF. The marauder-boar-fox shift combo can be landed with both eyes closed. And rips enemies to shreds.
I play a combat HR as a alt cause i found the class mechanics fun to play, but it's still quite easy like hell compared to a "normal" destro PvP GWF. The marauder-boar-fox shift combo can be landed with both eyes closed. And rips enemies to shreds.
come on guys ,
all classes are easy to play , how do you compare the hr to a cw ? entangle , icy rays , ice knife , holding ray of frost while damaging and freezing ...
HR is much harder to master , and yeah hr is underpowered ( pve speaking) , he's a striker and still can't be in top paingiver correctly
my main is a CW so no need to reply by'"cw hater" .
the thing is seeing so much cws everywhere made me change the class !
One-shotting is DUMB. You probably referring to the new Chilling Presence change, which I have yet to test.
I don't want my class to be stupid-dumb-OP so all the wannabes can play it after rerolling to CW and derping while falling asleep on their Ray of Frost mouse button.
I want my class to be HARD to play and SATISFYING if your skill level is high enough.
come on guys ,
all classes are easy to play , how do you compare the hr to a cw ? entangle , icy rays , ice knife , holding ray of frost while damaging and freezing ...
HR is much harder to master , and yeah hr is underpowered ( pve speaking) , he's a striker and still can't be in top paingiver correctly
my main is a CW so no need to reply by'"cw hater" .
the thing is seeing so much cws everywhere made me change the class !
Many players went to CW when it was reworked to be newbie- friendly with passive DPS, just hold down right mouse button.
Too much auto-target lock on and guanteed DPS in current meta bulds.
Little effort, little skill. I prefer more action and more challenge. This game combat system has so much potential. Too bad devs turned it into this. Talking about pretty much all classes except DC.
If current meta are balanced to be low risk- low reward i'd be happier...
...HR is much harder to master , and yeah hr is underpowered ( pve speaking) , he's a striker and still can't be in top paingiver correctly...
So, then, tell me. Would you settle for a line of changes that tweaks quite a bit of that crazy self-healing bullshi* into logical levels, and then replace it with more punch-per-attack, hefty enough to damage even the toughest of foes from afar?
Because as it is, the most bullshi* thing about the HR is that the current mechanic supporting the class allows it to make far too many mistakes, and still outlast the other guy. Be it any class that engages the HR, it manages the fight well, succeeds in taking off a huge, huge chunk of its HP... and then what? One loss of the combat initiative, and the HR is back to full HP, while you aren't.
Its like the movie "Edge of Tomorrow", or any "time-loop" SF genre for that matter. The fight begins, you make a mistake, you look like about to lose... and *bam*. Reset the fight. Start back from full HP, while the other guy's still damaged.
Frankly, I think the HR is too weak in damage. IMO, according to long standing tradition in depicting "bow & arrow" fighters, I think ALL the HRs should have Archery HR level of damage as default. I also think they should have better CCs, and especially a root power that ignores CC immunity. Sounds a lot like mod2, huh? You got that right. IMO they should have expanded on the mod2 HR archetype and tweaked upon it.
Instead, what we have is a freak regen tank made possible through the Pathfinder and its easy-mode Careful mechanics. Its on par with the levels of regeneration powers in Cryptic's Superhero MMOGs like CoH. As a matter of fact, what the HRs are is the exact same thing as the regen scrappers in Instant Healing mode.
At least CoH had powerful heal debuffs to counter it. What do we have in NW?
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
So, then, tell me. Would you settle for a line of changes that tweaks quite a bit of that crazy self-healing bullshi* into logical levels, and then replace it with more punch-per-attack, hefty enough to damage even the toughest of foes from afar?
Because as it is, the most bullshi* thing about the HR is that the current mechanic supporting the class allows it to make far too many mistakes, and still outlast the other guy. Be it any class that engages the HR, it manages the fight well, succeeds in taking off a huge, huge chunk of its HP... and then what? One loss of the combat initiative, and the HR is back to full HP, while you aren't.
Its like the movie "Edge of Tomorrow", or any "time-loop" SF genre for that matter. The fight begins, you make a mistake, you look like about to lose... and *bam*. Reset the fight. Start back from full HP, while the other guy's still damaged.
Frankly, I think the HR is too weak in damage. IMO, according to long standing tradition in depicting "bow & arrow" fighters, I think ALL the HRs should have Archery HR level of damage as default. I also think they should have better CCs, and especially a root power that ignores CC immunity. Sounds a lot like mod2, huh? You got that right. IMO they should have expanded on the mod2 HR archetype and tweaked upon it.
Instead, what we have is a freak regen tank made possible through the Pathfinder and its easy-mode Careful mechanics. Its on par with the levels of regeneration powers in Cryptic's Superhero MMOGs like CoH. As a matter of fact, what the HRs are is the exact same thing as the regen scrappers in Instant Healing mode.
At least CoH had powerful heal debuffs to counter it. What do we have in NW?
You are talking about these BIS 20k gs pathfinders Hrs , with buged carefull atack , full legendaries using glyphs and live in pvp , which can be the case of any other class ;
personally i play a 17k gs combat stormwarden without glyphs and i don't have that crazy healing you are talking about (if i don't hit i don't receive any heals, and healing from aimed strik dots are too minor to talk about ) .
I still die fast against good cws and i don't recall loosing against other HRs when i played my CW , maybe some ennoying constricting arrows before they nerf it but when i catch a HR he's a dead man , no healing , no deflection will save him from CW burst and control !
wild midicine isn't that outstanding (anyway a nerf coming with M5 ) and i d'ont find my HR OP at all ecxept fun gameplay than my CW was !
in pve , meh as a combat i have to be extra focused to not miss any encounter/opportunity or im far behind in dps .
enles you want to destroy completely the class , i don't see what's the point from these threads .
You are talking about BIS 20k gs pathfinder , with buged carefull atack , full legendaries HRs , which can be the case of any other class ;
personally i play a 17k gs combat stormwarden and i don't have that crazy healing you are talking about (if i don't hit i don't receive any heals, and healing from aimed strik dots are too minor to talk about ) .
I still die fast against good cws and i don't recall loosing against other HRs when i played my CW , maybe some ennoying constricting arrows before they nerf it but when i catch a HR he's a dead man , no healing , no deflection will save him from CW burst and control !
wild midicine isn't that outstanding (anyway a nerf coming with M5 ) and i d'ont find my HR OP at all ecxept fun gameplay than my CW was !
in pve , meh as a combat i have to be extra focused to not miss any encounter/opportunity or im far behind in dps .
enles you want to destroy completely the class , i don't see what's the point from these threads .
PS : i love Edge Of Tomorrow
because is not the ranger to be OP... but endless consumption is.
you dont take that boons?
you are a squishy ranger.
will be nerfed? mmm to many CW crying that is HR fault....no we stack lifesteal up to its limit...than there is a boons that every 2 hit procs giving 3x that life steal... but hei it's ok
Comments
I am only telling the truth.
I also bring video evidence for almost each of my claims.
I care not for CW to be OP. If there's something wrong with it, I will even post to get it fixed, such as here: Storm Fury buggy
CW needs to hold their own vs each class. If there are places where CWs are weak, I will bring it to the attention of the forum, regardless if some people are pissed off
Glyphs ruined PvP. Not sure if there is an actual argument to be made to say anything else..
Yeah. Take the DoTs and procs away. Give back Shard with good damage - if you can land it.
Where is the issue?
20k players with 5 legendaries using glyphs against 10k scrubs
They might have been nerfed but was a bad idea in the first place :P
[SIGPIC][/SIGPIC]
LOOOOOOOOOOOOOOOl .
this is what evryone should do since GFs now block everything , you ve read what he has written ? BEHIND him , behind and entangle ,he can't block his behind , don't hide it :v :v :v
Lol ok then if your fighting a nub gf sure but no cw could entangle me from behind, it doesn't work against a gf who knows how to play. All we have to do is use bull charge then bye bye cw. We don't have infinite block so a good gf wont hold in block forever, they will get close to cw as much as possible so plan your skills and hit when guard is lowered. dash behind us if you want, it will only lead to you being proned.
[SIGPIC][/SIGPIC]
You don't realize your class was already broken? Storm Spell and Assailiant is getting nerfed, I'm not sad, really all I have to say is too bad. Now you have to rely on your own stats etc to make it work... Or you can slot shield, Storm Fury, and get high HP to basically reflect a bunch of damage to your attacker. I actually died while killing a CW with that annoying build.. Anywho, CWs are doing just fine in PvP, why are you making it seem like they're the worst class to play atm?
Its take to play one to know one.
I have 3 pvp spec toons hr/cw/tr.
My personal experience with these classes:
CW needs a bit more skill, timing, and good stamina management in order to be competitive at Node 2,
Without using a glyph, killing a GWF/GF/HR is next to impossible.
HR became absurdly easy when mod 3 PF was introduced. Mod 2 SW feels more fluid and exciting, now its Q, tab, E, RC, R and watch how they die from GPF/P.Flaming and CA and oh yeah glyphs too!
TR is a latency friendly class, but after glyph fixing, killing hr/gwf/gf became a stalemate.
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
humm , well it does work 90% of the times , when u r not expecting it , much better on hr (behind , pRone )
Yeah hr prone is annoying :P but still blockable once you learn how, i always turn behined me when a hr uses marauders rush so i block there prone 90% of the time.
As for cw i keep close so they have less time to cast spells, if i get in melee range they usually dash away then i use bull charge when they least expect it, or can't do anything about it. If they try to dodge behind me to use entangling i just prone them and do my rotation, it never works on me. The best cw players i fight always keep there distance, having high move speed and dodging very well and drain my guard best they can. It's harder for me but i would prefer it if cw had some power that could still go through block to make it really even, because trust me dodging behind a gf works when they don,t know how to fight cw but it doesn't work on a skilled gf and will only allow the gf to prone the cw.
[SIGPIC][/SIGPIC]
thanks god people is not that smart to figure it out
crixus somebody should give you Rank 10s and RP to get all to legendary cause you deserve them by being honest. I suggest removing them from certain other GFs that are almost godly in PvP, yet still found their way to complain in the forums.
I do have a near BiS CW with high HP and play with Shield on Tab lol. It's definitely not the worst class in PvP. I can be a nightmare to poor TRs and DCs. I kill 99% of GWFs even with Intimidation. I kill 99% of GFs even with their Shield buff. I am extremely annoying in party play and can CC your *** down until you die to my team HRs or G(W)Fs.
I do die like **** to each and every HR at my gear level that knows what their doing, even if I have an HR myself and know all their tricks and moves. I also die like **** to all great GFs and GWFs, unless luck is somehow involved.
No glyphs, no killing anything though
I am talking about 1vs1 scenarios, which happen often.
CW should not require babysitting 1vs1 however, vs any class. The class needs to hold their own without becoming extremely OP in party play.
That would be it.
One-shotting is DUMB. You probably referring to the new Chilling Presence change, which I have yet to test.
I don't want my class to be stupid-dumb-OP so all the wannabes can play it after rerolling to CW and derping while falling asleep on their Ray of Frost mouse button.
I want my class to be HARD to play and SATISFYING if your skill level is high enough.
Bad CWs should die like the scrubs that they are.
It's sad but the direction devs decided to take is low skill, high gear requirements (obviously behind a huge money/ farm wall).
I keep using sub-optimal but fun builds on my GWF. The result is when i face a 20k Intimidation GWF with my 17k destro, outplay him by dodging most of his powers, can keep him busy long enough while he keeps running around just rolling his face on the keyboard while his gear and build allow him to eat the damage, then a couple of intimidation crits and a huge chunk of my HPs are gone. Or i dodge many boars from BiS HR but and keep ccing him, but with just one combo landed he can take away 70% of my HPs.
And i could keep going on and on with red glyphs and stuff. But it's useless. Sometimes can win by outplaying the enemy, but it's always cheesy>>>normal build.
Just try and have fun while the game lasts.
I play a combat HR as a alt cause i found the class mechanics fun to play, but it's still quite easy like hell compared to a "normal" destro PvP GWF. The marauder-boar-fox shift combo can be landed with both eyes closed. And rips enemies to shreds.
come on guys ,
all classes are easy to play , how do you compare the hr to a cw ? entangle , icy rays , ice knife , holding ray of frost while damaging and freezing ...
HR is much harder to master , and yeah hr is underpowered ( pve speaking) , he's a striker and still can't be in top paingiver correctly
my main is a CW so no need to reply by'"cw hater" .
the thing is seeing so much cws everywhere made me change the class !
+1 this is why i put my cw in the closet
Many players went to CW when it was reworked to be newbie- friendly with passive DPS, just hold down right mouse button.
Too much auto-target lock on and guanteed DPS in current meta bulds.
Little effort, little skill. I prefer more action and more challenge. This game combat system has so much potential. Too bad devs turned it into this. Talking about pretty much all classes except DC.
If current meta are balanced to be low risk- low reward i'd be happier...
So, then, tell me. Would you settle for a line of changes that tweaks quite a bit of that crazy self-healing bullshi* into logical levels, and then replace it with more punch-per-attack, hefty enough to damage even the toughest of foes from afar?
Because as it is, the most bullshi* thing about the HR is that the current mechanic supporting the class allows it to make far too many mistakes, and still outlast the other guy. Be it any class that engages the HR, it manages the fight well, succeeds in taking off a huge, huge chunk of its HP... and then what? One loss of the combat initiative, and the HR is back to full HP, while you aren't.
Its like the movie "Edge of Tomorrow", or any "time-loop" SF genre for that matter. The fight begins, you make a mistake, you look like about to lose... and *bam*. Reset the fight. Start back from full HP, while the other guy's still damaged.
Frankly, I think the HR is too weak in damage. IMO, according to long standing tradition in depicting "bow & arrow" fighters, I think ALL the HRs should have Archery HR level of damage as default. I also think they should have better CCs, and especially a root power that ignores CC immunity. Sounds a lot like mod2, huh? You got that right. IMO they should have expanded on the mod2 HR archetype and tweaked upon it.
Instead, what we have is a freak regen tank made possible through the Pathfinder and its easy-mode Careful mechanics. Its on par with the levels of regeneration powers in Cryptic's Superhero MMOGs like CoH. As a matter of fact, what the HRs are is the exact same thing as the regen scrappers in Instant Healing mode.
At least CoH had powerful heal debuffs to counter it. What do we have in NW?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
You are talking about these BIS 20k gs pathfinders Hrs , with buged carefull atack , full legendaries using glyphs and live in pvp , which can be the case of any other class ;
personally i play a 17k gs combat stormwarden without glyphs and i don't have that crazy healing you are talking about (if i don't hit i don't receive any heals, and healing from aimed strik dots are too minor to talk about ) .
I still die fast against good cws and i don't recall loosing against other HRs when i played my CW , maybe some ennoying constricting arrows before they nerf it but when i catch a HR he's a dead man , no healing , no deflection will save him from CW burst and control !
wild midicine isn't that outstanding (anyway a nerf coming with M5 ) and i d'ont find my HR OP at all ecxept fun gameplay than my CW was !
in pve , meh as a combat i have to be extra focused to not miss any encounter/opportunity or im far behind in dps .
enles you want to destroy completely the class , i don't see what's the point from these threads .
PS : i love Edge Of Tomorrow
because is not the ranger to be OP... but endless consumption is.
you dont take that boons?
you are a squishy ranger.
will be nerfed? mmm to many CW crying that is HR fault....no we stack lifesteal up to its limit...than there is a boons that every 2 hit procs giving 3x that life steal... but hei it's ok