The devs only just buffed the damage of TW because it was seen as too weak and nobody used it. Not sure where you get 80-90% uptime from unless the HR has specced for recharge decrease.
The devs only just buffed the damage of TW because it was seen as too weak and nobody used it. Not sure where you get 80-90% uptime from unless the HR has specced for recharge decrease.
I thought it was only Thorn Strike (the melee version) that got the damage buff.
why don't you just stand off the thorn ward. Easy fix don't play like a newb and it has a long cool down.
If it was that easy everyone would do it. Any decent HR is smart enough to force you to stand on it or sacrifice capturing a point.
And regardless of the cooldown, TW is up and running most of the time it is cooling down meaning the actual downtime is very short. A real cooldown would not even start until TW disappeared.
I actually think TW is fine if the devs do something to make sure only one TW is down at a time, but for the sake of OP's argument, "dont play like a newb" is not even close to a good counterpoint.
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I agree thorn ward needs an Area of Effect Reduction.
It's IMPOSSIBLE to stand on point with a thorn ward completely casted on the center.
And that being the main objective of domination (to stand on point)
I think that is just plain unfair. To have so sit there and take the damage. That takes away the skill level of PVP.
Since no matter how much you want/try to not get hit by it, your FORCED to stand on it.
Also it is doing too much damage in my opinion that coupled with the new feat tree and Passives. Its pretty OP.
why don't you just stand off the thorn ward. Easy fix don't play like a newb and it has a long cool down.
This is a very poor argument.
Are you saying that if there is a perma on our home point - i shouldn't be fighting on our node and get off from their, cause i won't be able to do anything to a perma and has the same analogy of having a TW in my home point.
and saying that i am a Newb because i choose to stay and contest the node eventhough i'm gonna die is such .......... i don't even want to discuss it
Are you saying that if there is a perma on our home point - i shouldn't be fighting on our node and get off from their, cause i won't be able to do anything to a perma
That's exactly what you should do - unless you're an HR or another Perma.
It does too much damage to cover a node for 80-90% up time.
Uuuhh no. I get 80% uptime with full PVE stats and an augment pet. So unless youa re playing some ultra-high RECOVERY PVP build you are not seeing that much uptime. And as has been pointed out you don't need to stand in it. The individual hits are actually pretty low damage. It is chasing me around the point getting repeatedly hit by TW while I fight you that is killing you. Sure it makes it hard to contest a point. There are classes that meke it hard for other classes to make the point throughout the game. Contesting the point without it leads to a HR that cannot hold a point.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited June 2014
Maybe make the ward targetable w/ a set number of HP?
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HR's TW was situational before the buff. Regardless, it was always an ability that during those situations, I often used and considered it a good ability. There is no doubt that TW could be nerfed and still be useful and considered an ability worth using.
I can get better than 100% uptime with some crits thanks to Archery spec.
However, thornward is conditional damage. You have to stand on it for it to do damage, and it only hits one person at a time (unless it's a rogue in stealth- does no damage to them).
1v1 on a node it's very good and one of the main reasons we're so good 1v1 on a node. Off a node or against multiple enemies, not so much.
It's a damage encounter with a fairly lame melee counterpart. It should do damage. The only time it does significant damage is if you take a lot of hits from it.
One of the main reasons HRs are viable right now is we can do a lot of DOT damage and still dodge when needed. Without good DOT damage on a node, and without any CC-immunty or God-mode move (Unstoppable/Stealth), we won't be able to contest.
We're already getting nerfed into the ground with our set-bonus. Take one of our main sources of damage away and it's really goodnight.
For a maxed-out PVE build with full augments? maybe. But I play hybrid and need a lot of recovery to cycle. Moreso since the stormstep nerf. But again if it hits you a dozen times it does less than 1 IBS. And it has a longer cooldown. you know imma just compare my overgeared HR to my undergeared GWF. Takedown. twice as much damage 1/2 the cooldown and it prones. FLS twice the damage 5 targets and prones. Not to mention TW can be avoided by simply not standing in red. Heck Imma go to my GF because we all know they are OP, Lunging strike, 4 times the damage and 1/3rd the cooldown and at a range of 65' significantly harder to avoid. Nerf Lunging! GFs OP!
How is that a lot? I have 19.4 sec cooldown on TW and it is up for 18 sec right? If you go combat you will get that CD down to 16.4 or less with feats. And if you go archery you will get it even lower from feats.
100% uptime is easy. I have around 700 recovery I think. And no you can't really contest a node with TW if it's in the center of the node. I kinda want to see it nerfed as well even though I always use it. Will make those archery easy mode thorn ballerinas show if they actually got any skill other than dancing. ^^
I meant that 80% up time is a lot for a power to be active for. Amongst all classes, I can't think of any encounter in the game that is active for 80% of the time. Ironically, you all responded by saying that you can get even higher than that...
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I meant that 80% up time is a lot for a power to be active for. Amongst all classes, I can't think of any encounter in the game that is active for 80% of the time. Ironically, you all responded by saying that you can get even higher than that...
Yeah because it's not an active encounter. It's like the bear trap of the PF, no more no less: nicely redzoned, you can evade it without a sweat. It's just an annoyance, not even a proper AOE: only one target, so...
80% uptime of something like that, sends shivers to anyone: call the nerfhammer, we have a problem of gamebraking mechanics, uhhh!
I'm going to make one right now and pay a chineseemploy to leve him up to 60 today!
There is this thing called sarcasm. My point was more that even on my GF I can find an encouter that hits for as much over the same period of time at greater range. But seriously I love my GF please do build one they are fun to play.
What is really funny about this call to nerf TW is that Mod3 buffed the melle version. So the power you are complaining about has been here as long as the HR has and was never considered OP until just now. This leads me to think that what you are really running into are tanky pathfinder builds. Because before Mod3 nobody complained about TW.
It's specially bad for my GF because it reduce my Defense, that combined with GPF = Guard Broken in nothing, however, I'm almost sure it doesn't cover the entire node, Split the Sky does and TW is slightly smaller.
I meant that 80% up time is a lot for a power to be active for. Amongst all classes, I can't think of any encounter in the game that is active for 80% of the time. Ironically, you all responded by saying that you can get even higher than that...
Well naturally I was not including feats and other powers in that 80%. Like I did not calculate in DG when I compared it to IBS. Did you want me too? I'm pretty sure how that math turns out.....
And no you can't really contest a node with TW if it's in the center of the node. I kinda want to see it nerfed as well even though I always use it. Will make those archery easy mode thorn ballerinas show if they actually got any skill other than dancing. ^^
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... we can talk about TW, OK?
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Aelar Hawkwind - Archer
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Errin Duskwalker - Executioner
Darquess - Soulbinder
I thought it was only Thorn Strike (the melee version) that got the damage buff.
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If it wasn't buffed then it makes the OP even less relevant as TW has been in game since HR launch.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
If it was that easy everyone would do it. Any decent HR is smart enough to force you to stand on it or sacrifice capturing a point.
And regardless of the cooldown, TW is up and running most of the time it is cooling down meaning the actual downtime is very short. A real cooldown would not even start until TW disappeared.
I actually think TW is fine if the devs do something to make sure only one TW is down at a time, but for the sake of OP's argument, "dont play like a newb" is not even close to a good counterpoint.
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It's IMPOSSIBLE to stand on point with a thorn ward completely casted on the center.
And that being the main objective of domination (to stand on point)
I think that is just plain unfair. To have so sit there and take the damage. That takes away the skill level of PVP.
Since no matter how much you want/try to not get hit by it, your FORCED to stand on it.
Also it is doing too much damage in my opinion that coupled with the new feat tree and Passives. Its pretty OP.
You cant stand out of it. It comsumes the ENTIRE POINT.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
This is a very poor argument.
Are you saying that if there is a perma on our home point - i shouldn't be fighting on our node and get off from their, cause i won't be able to do anything to a perma and has the same analogy of having a TW in my home point.
and saying that i am a Newb because i choose to stay and contest the node eventhough i'm gonna die is such .......... i don't even want to discuss it
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Uuuhh no. I get 80% uptime with full PVE stats and an augment pet. So unless youa re playing some ultra-high RECOVERY PVP build you are not seeing that much uptime. And as has been pointed out you don't need to stand in it. The individual hits are actually pretty low damage. It is chasing me around the point getting repeatedly hit by TW while I fight you that is killing you. Sure it makes it hard to contest a point. There are classes that meke it hard for other classes to make the point throughout the game. Contesting the point without it leads to a HR that cannot hold a point.
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i could get behind this IF it would also draw aggro in PVE
that would make it one heck of a utility power for soloing/dungeons
That's a lot.
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I can get better than 100% uptime with some crits thanks to Archery spec.
However, thornward is conditional damage. You have to stand on it for it to do damage, and it only hits one person at a time (unless it's a rogue in stealth- does no damage to them).
1v1 on a node it's very good and one of the main reasons we're so good 1v1 on a node. Off a node or against multiple enemies, not so much.
It's a damage encounter with a fairly lame melee counterpart. It should do damage. The only time it does significant damage is if you take a lot of hits from it.
One of the main reasons HRs are viable right now is we can do a lot of DOT damage and still dodge when needed. Without good DOT damage on a node, and without any CC-immunty or God-mode move (Unstoppable/Stealth), we won't be able to contest.
We're already getting nerfed into the ground with our set-bonus. Take one of our main sources of damage away and it's really goodnight.
For a maxed-out PVE build with full augments? maybe. But I play hybrid and need a lot of recovery to cycle. Moreso since the stormstep nerf. But again if it hits you a dozen times it does less than 1 IBS. And it has a longer cooldown. you know imma just compare my overgeared HR to my undergeared GWF. Takedown. twice as much damage 1/2 the cooldown and it prones. FLS twice the damage 5 targets and prones. Not to mention TW can be avoided by simply not standing in red. Heck Imma go to my GF because we all know they are OP, Lunging strike, 4 times the damage and 1/3rd the cooldown and at a range of 65' significantly harder to avoid. Nerf Lunging! GFs OP!
How is that a lot? I have 19.4 sec cooldown on TW and it is up for 18 sec right? If you go combat you will get that CD down to 16.4 or less with feats. And if you go archery you will get it even lower from feats.
100% uptime is easy. I have around 700 recovery I think. And no you can't really contest a node with TW if it's in the center of the node. I kinda want to see it nerfed as well even though I always use it. Will make those archery easy mode thorn ballerinas show if they actually got any skill other than dancing. ^^
Guardian Fighters are Overpowered?
Really?.....
I'm going to make one right now and pay a chineseemploy to leve him up to 60 today!
I meant that 80% up time is a lot for a power to be active for. Amongst all classes, I can't think of any encounter in the game that is active for 80% of the time. Ironically, you all responded by saying that you can get even higher than that...
Enforce rainbow parties in PvP ---- 10v10 PvP ----
Yeah because it's not an active encounter. It's like the bear trap of the PF, no more no less: nicely redzoned, you can evade it without a sweat. It's just an annoyance, not even a proper AOE: only one target, so...
80% uptime of something like that, sends shivers to anyone: call the nerfhammer, we have a problem of gamebraking mechanics, uhhh!
There is this thing called sarcasm. My point was more that even on my GF I can find an encouter that hits for as much over the same period of time at greater range. But seriously I love my GF please do build one they are fun to play.
What is really funny about this call to nerf TW is that Mod3 buffed the melle version. So the power you are complaining about has been here as long as the HR has and was never considered OP until just now. This leads me to think that what you are really running into are tanky pathfinder builds. Because before Mod3 nobody complained about TW.
Well naturally I was not including feats and other powers in that 80%. Like I did not calculate in DG when I compared it to IBS. Did you want me too? I'm pretty sure how that math turns out.....
^THIS is why we can't have nice things in this game.