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Thorn Ward needs an area or duration decrease

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  • xmousepadxxmousepadx Member Posts: 381 Bounty Hunter
    edited June 2014
    pvpvolley wrote: »
    It does too much damage to cover a node for 80-90% up time.

    Use the remaining 20-10% of the node! Problem sloved!
  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited June 2014
    xmousepadx wrote: »
    Use the remaining 20-10% of the node! Problem sloved!

    Mousepad, I know you misread in good faith because you know how the skill really works: can you imagine he actually said that a TW covers ALL the node? Because the % was about the uptime, not a node.
    • Halflingas The Great - Stormwarden HR(60)
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited June 2014
    The cool down of TW should start when the duration ends
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    isuuck2 wrote: »
    The cool down of TW should start when the duration ends

    That would make thorn ward useless.

    Thorn Ward is working as intended. Nothing else in the game is so obviously designed for node-denial.

    Set-bonus is getting nerfed, then you'll actually be able to kill BIS HRs. Dead HR = no more thorn ward.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited June 2014
    All this ends up being is a nerf whine...

    Thorn Ward, as has been stated is WAI. Its such a situational aoe that its too funny to call it op. Is steal time op because it stuns everyone in its radius? Is path of the blade op because it also damages all in its radius(it ALSO hits everyone, not just one person/mob btw)? Is Arcane Singularity op because of its HUGE aoe size? Is Terrifying Impact op because its distance(not width though) is too long? Is Hallowed Ground op because of ITS size? Is astral shield op because it buffs and heals(divinity) EVERYONE in its aoe?

    If Thorn Ward is op, then by all rights the rest of these abilities should ALSO be declared op. Their aoe sizes are in many cases either more potent and/or even bigger in some cases.

    Are people who don't learn to work around an ability really going to constantly whine until something effective against them isn't anymore? I play every class, and have problems facing every class. Should I really be able to ask to nerf EVERY CLASSES' ABILITIES TO NOTHING? No. Ive learned to play since open beta, and worked around every ability ive come across in PvP and PvE.

    Really guys... man up for once, and learn to play, or at least make balance suggestions... Stop the constant nerf whines! They get old pretty fast.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • syn100syn100 Member Posts: 137 Bounty Hunter
    edited June 2014
    HR class is a dps class... when u ask for the nerf of split shot (the real nerf is around 50%)... the HR AOE capabilies was destroyed (and also the dmg 1 vs 1) and tornward buff replace part of AOE dps of the old splitshot.

    Stop calls for stupid nerfs... is a trade off (nerf TW and bring back the old spiltshot or vice versa).

    When there was the old split shot I was always 1-3 as overall damage (so there was classes with bigger or equal AOE output)... now if I use splitshot Im in the 3-5 places.
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
  • tornnomartornnomar Member, NW M9 Playtest Posts: 403 Arc User
    edited June 2014
    Out of all of this I can't get past: Thorn Ward is OP. This is perhaps one of the funniest things I have read on here yet today.

    Please, keep it coming. Whats next to be declared OP? Cleave? Oh wait, I know! Lance of Faith!
  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited June 2014
    tornnomar wrote: »
    Out of all of this I can't get past: Thorn Ward is OP. This is perhaps one of the funniest things I have read on here yet today.

    Please, keep it coming. Whats next to be declared OP? Cleave? Oh wait, I know! Lance of Faith!

    My money is on Rapid Fire. Cmon guys, it's tooo fast.
    • Halflingas The Great - Stormwarden HR(60)
  • mircalla83mircalla83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 36
    edited June 2014
    Naa, Split the Sky is OP. Animates WAAAAY too fast, so you can't interrupt it, ever.
  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited June 2014
    syn100 wrote: »
    HR class is a dps class... when u ask for the nerf of split shot (the real nerf is around 50%)... the HR AOE capabilies was destroyed (and also the dmg 1 vs 1) and tornward buff replace part of AOE dps of the old splitshot.

    Stop calls for stupid nerfs... is a trade off (nerf TW and bring back the old spiltshot or vice versa).

    When there was the old split shot I was always 1-3 as overall damage (so there was classes with bigger or equal AOE output)... now if I use splitshot Im in the 3-5 places.

    All they want are neft everything until no class can kill a cw at 1 rotation, but the cw can kill any other class on three keyboard hit and no one can break free or immu the CC.

    Can I ask how to define of op?
    when ppl said op, are they pvp at 1 vs 1 or 1 vs n?
    Are they pvp at same gs range?
    is that means a 10k gs player can kill a 17k gs player within 3 keyboard hits?
  • frishterfrishter Member Posts: 3,522 Arc User
    edited June 2014
    Thorn ward is a problem when it takes up pretty much all of the point and high end hrs are completely unkillable. If it wouldn't be possible to be so tanky, it wouldn't really be an issue.
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited June 2014
    fastrean3 wrote: »
    All they want are neft everything until no class can kill a cw at 1 rotation, but the cw can kill any other class on three keyboard hit and no one can break free or immu the CC.

    Can I ask how to define of op?
    when ppl said op, are they pvp at 1 vs 1 or 1 vs n?
    Are they pvp at same gs range?
    is that means a 10k gs player can kill a 17k gs player within 3 keyboard hits?

    It's actually the opposite in most situations, the HR has the potential to kill a CW, every, time. an average GWF has even more potential, GF need to work a bit harder but they have there fairly obvious advantages. TR's need to be good, and DC's can tank for days if they know what their doing.

    HR/GWF are probably the easiest classes to use vs a CW, although not everyone knows what to do when fighting, while most PvP CWs are always whacked on so they know exactly what to do
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
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