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DC Anointed Army suggestion

kacsaneverkacsanever Member, NW M9 Playtest Posts: 167 Arc User
The current behaviour of AA is definetly against the current changes I think. A DC w/ snail+burning set+high recovery (+DC artifact) can cast AA in every 6 (4 if artifact is off CD) seconds. It is like perma bubble of OBP.
My suggestion is:

Current:
"Divine brilliance burns your foes and grants your allies blessings that once warded the armies of the gods. While blessed, allies take very little damage, are immune to control effects, and have greatly increased Power.
These blessings are removed early when a recipient is damaged, and when removed, they bestow a small amount of Temporary Hit Points to their holder.
Rank 2: damage +10%; Buff hits: +1
...
Rank 2: damage +10%; Buff hits: +1"

Suggestion:
"Divine brilliance burns your foes and grants your allies blessings that once warded the armies of the gods. While blessed, allies take very little damage, are immune to control effects *none*.
These blessings are removed early when a recipient is damaged, and when removed, they bestow 12.5% increased Power to their holder for the remining lasting effect (max 10 sec counted from the buff granted).
Rank 2: damage +10%; +12.5% power (max 25%)
...
Rank 2: damage +10%; +12.5% (max 50%)"

Explanation:
As I wrote, the DC can be like the OBP is now. It is agains the goal of the changes.
AA prevents the caster to gain AP for 10 sec (duration of AA). No AP gain is mandatory. I am able to cast up to 12 "bubbles" w/ snail, burning set (and w/ artifact maybe up to 16, have not tried) and i am able to keep it up non-stop in LOL middle phase.
AA should become a party saver daily for 1 big shot and turn the saving effect into a damage buff once damaged but not perma.
The power buff is also mandatory in this case. It saves the party for 1 shot but would have no other effect (the temp HP it grants is a joke). I suggest to max it at 50% and lasting only for 10sec max counted from the cast time. If the target was not hit during the buff time, it grants no buff. The power buff could be lowered if it was too much.

To all who are going to comment here:
My honest request is to be constructive. Please do not rage, it has no use.

And some info about me just to prevent the "you have no...." posts:
My number 1 main is a DC (AC/Virt/GoH) and I like the changes of the DC.
I just see that AA in its state is against the goal of the current changes. I wanna have a support buff/heal/debuff toon but not a new "perma bubble" toon.

Comments

  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    The burning set has a 30 second cooldown and probably less than 1% of players have a legendar flail snail mount. Why weaken this power severly just because of a very niche build that might be able to have it up constantly? Just give it a 10 second cooldown if that's a problem. Having to get hit for a buff to apply means for damage dealers they have to stand in the red area on purpose, that doesn't sound very intuitive to me.
  • kacsaneverkacsanever Member, NW M9 Playtest Posts: 167 Arc User

    The burning set has a 30 second cooldown and probably less than 1% of players have a legendar flail snail mount. Why weaken this power severly just because of a very niche build that might be able to have it up constantly? Just give it a 10 second cooldown if that's a problem. Having to get hit for a buff to apply means for damage dealers they have to stand in the red area on purpose, that doesn't sound very intuitive to me.

    Epic snail has the same equip power as legendary.
    AA is as powerful as OBP bubble at the current time w/ little investment (my DC is 2,6k). I tried it w/ the GoH change w/o burning set and snail, there was little difference just had to use skills fills AP (HW/DG/Chains).
    Most times there are AOE damage at bosses - where we use this skill - so to get hit is not a big deal, you dont have to face the boss. Orcus is different, but i.e. casting it at the end of chanting it would proc power buff.
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited April 2016
    What you can do with AA is not what all clerics can do.
    Not all clerics have the snail
    Not all clerics have the burning set
    Not all clerics have GoH
    Not all clerics have high AP gain.
    Using yourself as a benchmark to assess AA is not a good methodology imo.

    Only if all the preconditions are met, then AA can be cast quite qickly. Definitely it's not like the OP bubble: it has a very short range and it lasts few seconds.
    I prefer AA as it is: a life saver with a decent buff that only specialized build can cast more often if a huge investment is done. Currently the purple flail snail costs 9,5 mln AD and the burning set is probably the worst to be grinded (examples).
    Post edited by rapo973 on

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  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited April 2016
    The dps and debuff from righteous DC is too scary. Currently i can halve the time of any DD with ease. Can we nerf the righteous path? I am constantly outdpsing those dps classes at the same il as me. Nerf DC pls it shouldnt has that amount of dps. Dont say i have no cleric, I main DC too.

    Speechless... Not everyone has LoL set, legendary shadow demon with high rank of bonding, trans dread and r12 enchants. If i do and im too powerful in comparison to others, shall we nerf the cleric to make my gameplay more challenging?? Think pls.

    Edit: AA counts for hits, while DP count for seconds and have unlimited protection in the period. They cant be compared together.
  • scathiasscathias Member Posts: 1,174 Arc User

    The burning set has a 30 second cooldown and probably less than 1% of players have a legendar flail snail mount. Why weaken this power severly just because of a very niche build that might be able to have it up constantly? Just give it a 10 second cooldown if that's a problem. Having to get hit for a buff to apply means for damage dealers they have to stand in the red area on purpose, that doesn't sound very intuitive to me.

    Epic snail has the same equip power as legendary.
    AA is as powerful as OBP bubble at the current time w/ little investment (my DC is 2,6k). I tried it w/ the GoH change w/o burning set and snail, there was little difference just had to use skills fills AP (HW/DG/Chains).
    Most times there are AOE damage at bosses - where we use this skill - so to get hit is not a big deal, you dont have to face the boss. Orcus is different, but i.e. casting it at the end of chanting it would proc power buff.
    So by taking HW and Chains you are crippling your ability to buff your party in other ways (empowered BTS? astral shield for your GF? those are just 2 options you have ignored, both of which are far more effective then perma casting AA). basically you have designed your build to do one thing only, be as close to the old daily spammer as possible.

    Basically you have taken a BIS build, designed to do one thing and then compared it to Divine Protector, something _every_ paladin could cast and have last for 20 seconds (not like AA's 4 hits) and rapidly be able to cast DP again after it ended.

    As jazzfong says above, AA gives you 4 hits where you are control immune and take reduced damage... so if you get hit by 4 mobs and then a firebomb from traven before AA is cast again you are still going to possibly die... bubble would let you stay alive through the hits, and the firebomb and standing in the firebomb(s) for the next 15 seconds.
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  • olegius88olegius88 Member, NW M9 Playtest Posts: 80 Arc User
    edited April 2016
    Yeah^^ AA need an improve for staying at least for 10 sec permamently like a bubble, than you can make it with No AP gain during this time. But do it on bubble too, just for beeing in line with Bubble - Joke :wink:
    Its a differnt buff/shield system... You can't compare AA with a Bubble... Mostly AA dissapears just in time when you cast it, because of the amount of hits you are getting. Its only for 4 Hits and it never safe your live like a bubble...
    Mainclass: DC
    Mainchar: Mr. Shu
    :cool:
  • nosimonosimo Member, NW M9 Playtest Posts: 48 Arc User
    edited April 2016
    Stopping AP gain while dailies are active is bad, we have that with HG and I'm willing to bet its only because it was the easiest solution for the coders to fix instant AP while it was up. I could agree with giving AA a cooldown since it can be chain spammed pretty hard and going that route wouldn't gimp lower il DCs. In fact all dailies could use a cooldown and they should probably be renamed something other than dailies since some people seem to think they should only be used once a day. The game as a whole is way to simple, most mmo's arm you with a toolbar that's hard to bind all your keys to....NW 3 button extravaganza and god forbid you want to swap out a power.
  • meiramimeirami Member, NW M9 Playtest Posts: 423 Arc User
    I'm just going agree with what rapo973, scathias, and several others have already said. If you build your character to do one thing and one thing only, don't be surprised when it performs in that manner. Not everybody has the ap gain to spam Anointed Army, especially after the Gift of Haste changes go Live. I feel that we should wait more to see how the GoH change affects game play before jumping at a chance to make more changes to clerics. Besides, damage-over-time effects eat through Anointed Army like no tomorrow, making it situational. Any hit counts for losing one blessing.
  • olegius88olegius88 Member, NW M9 Playtest Posts: 80 Arc User
    nosimo said:

    Stopping AP gain while dailies are active is bad, we have that with HG and I'm willing to bet its only because it was the easiest solution for the coders to fix instant AP while it was up. I could agree with giving AA a cooldown since it can be chain spammed pretty hard and going that route wouldn't gimp lower il DCs. In fact all dailies could use a cooldown and they should probably be renamed something other than dailies since some people seem to think they should only be used once a day. The game as a whole is way to simple, most mmo's arm you with a toolbar that's hard to bind all your keys to....NW 3 button extravaganza and god forbid you want to swap out a power.

    Yeah, pls fix this "No AP gain during HG". Its unbalnaced against other classes... No one class have this "NO AP gain" bug after casting a daily...
    Mainclass: DC
    Mainchar: Mr. Shu
    :cool:
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    olegius88 said:

    nosimo said:

    Stopping AP gain while dailies are active is bad, we have that with HG and I'm willing to bet its only because it was the easiest solution for the coders to fix instant AP while it was up. I could agree with giving AA a cooldown since it can be chain spammed pretty hard and going that route wouldn't gimp lower il DCs. In fact all dailies could use a cooldown and they should probably be renamed something other than dailies since some people seem to think they should only be used once a day. The game as a whole is way to simple, most mmo's arm you with a toolbar that's hard to bind all your keys to....NW 3 button extravaganza and god forbid you want to swap out a power.

    Yeah, pls fix this "No AP gain during HG". Its unbalnaced against other classes... No one class have this "NO AP gain" bug after casting a daily...
    Hallowed Ground was changed to block AP gain for the duration of the power a very long time ago, to prevent chain-casting it for permanent uptime. It's NOT a bug.

    Other dailies that have had AP gain for their duration disabled over the years are Lurker's Assault (TR), Supremacy of Steel (GF), and Tyrannical Threat (SW). I can't remember if Slam (GWF) has AP gain suppressed or not; it fell way out of favor from a long-ago nerf. CWs don't have buffing dailies with a duration. HR dailies are fairly atypical; not sure about the durational ones.

    Please educate yourself about various classes and their limitations before you start crying unfair because only *your* class is subject to such'n'such.
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    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • olegius88olegius88 Member, NW M9 Playtest Posts: 80 Arc User
    edited April 2016

    olegius88 said:

    nosimo said:

    Stopping AP gain while dailies are active is bad, we have that with HG and I'm willing to bet its only because it was the easiest solution for the coders to fix instant AP while it was up. I could agree with giving AA a cooldown since it can be chain spammed pretty hard and going that route wouldn't gimp lower il DCs. In fact all dailies could use a cooldown and they should probably be renamed something other than dailies since some people seem to think they should only be used once a day. The game as a whole is way to simple, most mmo's arm you with a toolbar that's hard to bind all your keys to....NW 3 button extravaganza and god forbid you want to swap out a power.

    Yeah, pls fix this "No AP gain during HG". Its unbalnaced against other classes... No one class have this "NO AP gain" bug after casting a daily...
    Hallowed Ground was changed to block AP gain for the duration of the power a very long time ago, to prevent chain-casting it for permanent uptime. It's NOT a bug.

    Other dailies that have had AP gain for their duration disabled over the years are Lurker's Assault (TR), Supremacy of Steel (GF), and Tyrannical Threat (SW). I can't remember if Slam (GWF) has AP gain suppressed or not; it fell way out of favor from a long-ago nerf. CWs don't have buffing dailies with a duration. HR dailies are fairly atypical; not sure about the durational ones.

    Please educate yourself about various classes and their limitations before you start crying unfair because only *your* class is subject to such'n'such.
    okay, didn't really know about it :pensive: But I played until M6 without this AP block and it was great... It got blocked since the Permamently AP bug.... I think they blocked it just because of this bug... They blocked AP gain during this daily first, after that they removed our off hand bonus of Hastening Light... they took a lot of things away from the DC class and didn't give us something new instead of it.
    Mainclass: DC
    Mainchar: Mr. Shu
    :cool:
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    olegius88 said:


    okay, didn't really know about it :pensive: But I played until M6 without this AP block and it was great... It got blocked since the Permamently AP bug.... I think they blocked it just because of this bug... They blocked AP gain during this daily first, after that they removed our off hand bonus of Hastening Light... they took a lot of things away from the DC class and didn't give us something new instead of it.

    No, you're wrong.

    http://neverwinter.gamepedia.com/Patch_NW.35.20141104a.7#Devoted_Cleric

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
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