The current behaviour of AA is definetly against the current changes I think. A DC w/ snail+burning set+high recovery (+DC artifact) can cast AA in every 6 (4 if artifact is off CD) seconds. It is like perma bubble of OBP.
My suggestion is:
Current:
"Divine brilliance burns your foes and grants your allies blessings that once warded the armies of the gods. While blessed, allies take very little damage, are immune to control effects, and have greatly increased Power.
These blessings are removed early when a recipient is damaged, and when removed, they bestow a small amount of Temporary Hit Points to their holder.
Rank 2: damage +10%; Buff hits: +1
...
Rank 2: damage +10%; Buff hits: +1"
Suggestion:
"Divine brilliance burns your foes and grants your allies blessings that once warded the armies of the gods. While blessed, allies take very little damage, are immune to control effects *none*.
These blessings are removed early when a recipient is damaged, and when removed, they bestow 12.5% increased Power to their holder for the remining lasting effect (max 10 sec counted from the buff granted).
Rank 2: damage +10%; +12.5% power (max 25%)
...
Rank 2: damage +10%; +12.5% (max 50%)"
Explanation:
As I wrote, the DC can be like the OBP is now. It is agains the goal of the changes.
AA prevents the caster to gain AP for 10 sec (duration of AA). No AP gain is mandatory. I am able to cast up to 12 "bubbles" w/ snail, burning set (and w/ artifact maybe up to 16, have not tried) and i am able to keep it up non-stop in LOL middle phase.
AA should become a party saver daily for 1 big shot and turn the saving effect into a damage buff once damaged but not perma.
The power buff is also mandatory in this case. It saves the party for 1 shot but would have no other effect (the temp HP it grants is a joke). I suggest to max it at 50% and lasting only for 10sec max counted from the cast time. If the target was not hit during the buff time, it grants no buff. The power buff could be lowered if it was too much.
To all who are going to comment here:
My honest request is to be constructive. Please do not rage, it has no use.
And some info about me just to prevent the "you have no...." posts:
My number 1 main is a DC (AC/Virt/GoH) and I like the changes of the DC.
I just see that AA in its state is against the goal of the current changes. I wanna have a support buff/heal/debuff toon but not a new "perma bubble" toon.
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Comments
AA is as powerful as OBP bubble at the current time w/ little investment (my DC is 2,6k). I tried it w/ the GoH change w/o burning set and snail, there was little difference just had to use skills fills AP (HW/DG/Chains).
Most times there are AOE damage at bosses - where we use this skill - so to get hit is not a big deal, you dont have to face the boss. Orcus is different, but i.e. casting it at the end of chanting it would proc power buff.
Not all clerics have the snail
Not all clerics have the burning set
Not all clerics have GoH
Not all clerics have high AP gain.
Using yourself as a benchmark to assess AA is not a good methodology imo.
Only if all the preconditions are met, then AA can be cast quite qickly. Definitely it's not like the OP bubble: it has a very short range and it lasts few seconds.
I prefer AA as it is: a life saver with a decent buff that only specialized build can cast more often if a huge investment is done. Currently the purple flail snail costs 9,5 mln AD and the burning set is probably the worst to be grinded (examples).
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Speechless... Not everyone has LoL set, legendary shadow demon with high rank of bonding, trans dread and r12 enchants. If i do and im too powerful in comparison to others, shall we nerf the cleric to make my gameplay more challenging?? Think pls.
Edit: AA counts for hits, while DP count for seconds and have unlimited protection in the period. They cant be compared together.
Basically you have taken a BIS build, designed to do one thing and then compared it to Divine Protector, something _every_ paladin could cast and have last for 20 seconds (not like AA's 4 hits) and rapidly be able to cast DP again after it ended.
As jazzfong says above, AA gives you 4 hits where you are control immune and take reduced damage... so if you get hit by 4 mobs and then a firebomb from traven before AA is cast again you are still going to possibly die... bubble would let you stay alive through the hits, and the firebomb and standing in the firebomb(s) for the next 15 seconds.
We are searching for slave labor, will pay with food from our farm!
Its a differnt buff/shield system... You can't compare AA with a Bubble... Mostly AA dissapears just in time when you cast it, because of the amount of hits you are getting. Its only for 4 Hits and it never safe your live like a bubble...
Mainchar: Mr. Shu
:cool:
Mainchar: Mr. Shu
:cool:
Other dailies that have had AP gain for their duration disabled over the years are Lurker's Assault (TR), Supremacy of Steel (GF), and Tyrannical Threat (SW). I can't remember if Slam (GWF) has AP gain suppressed or not; it fell way out of favor from a long-ago nerf. CWs don't have buffing dailies with a duration. HR dailies are fairly atypical; not sure about the durational ones.
Please educate yourself about various classes and their limitations before you start crying unfair because only *your* class is subject to such'n'such.
Neverwinter Census 2017
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Mainchar: Mr. Shu
:cool:
http://neverwinter.gamepedia.com/Patch_NW.35.20141104a.7#Devoted_Cleric
Neverwinter Census 2017
All posts pending disapproval by Cecilia